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评论来自
219
The very first boss in the Temple of Ahn'Qiraj.
评论来自
4740
Not too hard to kill. If you can kill Nefarian odds are that you can kill this guy.
Check here for more information and tactics on this boss:
http://www.wowwiki.com/The_Prophet_Skeram
Fal.
评论来自
3118
Assuming you have 2 warriors in each spawn location:
Make sure your other warrior is clear on which "Skeram" each of you will be tanking. Assign one for the first pop and one for the second pop. If you're alone with 2 Skerams make sure to have cooldowns on the ready. Only on-the-ball healers will recognize your peril. Even 2 on-the-ball healers won't catch your dropping HP's without use of a cooldown.
评论来自
Smorfty
Hunter specific tips:
- Have an officer put an icon about Skeram before you start
- Assign one hunter to mark the real Skeram after he splits so no one can miss who's the real boss (some people actually do)
- You can use multishot but only if you're sure there isn't any mc'ed person around
- Feign death and place freezing traps at the top of the stairs as often as you can
- After a fake of the real boss teleports you have to wait about 3 seconds to let the tank get aggro, I've seen so many people ignoring this and messing up the whole encounter
评论来自
kreghx
Attacks and Abilities
Basic Melee attack for about 900 - 1000 damage.
True Fufillment, which Mind Controls a target, and gives them increased damage, higher resistances, faster movement and instant-cast spells. The target also grows to an immense size, so it is easy to see who is being controlled. The effect cannot be dispelled, but targets can be sheeped, feared, stunned, or put to sleep if a Druid is in an animal form.
Create image. At 75%, 50%, and 25%, creates two images that have identical abilities to Skeram. The images spawn with the same percentage of life as Skeram, but they do not have as many hit points as the true Prophet, making them much easier to kill.
Arcane Explosion (1.5K, large radius). It can be interrupted. He only casts it if there are more than four people in melee range of him.
Earth Shock (2.5K), Skeram will start casting earth shock on the person that is highest on his aggro list ONLY, if this person is not in melee range AND MELEEING HIM. If he is tanked correctly and the current aggroholder stays within melee range, no earth shock will be fired. He does not do this randomly; Earthshock spam is a sign that the tanks are not reacting fast enough.
Blinks to either platform beside him, clearing aggro.
As of patch 1.12, aggro rules changed. As such, Arcane Explosion is not guaranteed for 4+ people, and it could happen for less people present as well.
评论来自
Carighan
I think it is important to note for Warlocks that while CurseOfTongues does hit on him, it does no longer affect his casting time at all.
So don't waste the curse on that :)
评论来自
Carighan
As of v2.0.1, a Raid-Target Icon can no longer be used to know on a split who is the real one.
Also, the real one will purge all debuffs, further masking his presence. The thing our guild tried (but failed) today was to let only the melee's attack each at first, until you can see who dies noticeably faster - still takes too long though.
Also, once an add is lose from a tank, it now seems to always dump it's aggro on the nearest target if the current target dies (ignoring any aggro list).
评论来自
Vlad
The Prophet Skeram (sounds)
"Are you so eager to die? I will be happy to accommodate you..."
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramAreYouSo.wav")
"Cower mortals! The age of darkness is at hand."
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramCowerMortals.wav")
"Let your death serve as an example!"
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramLetYourDeath.wav")
"Prepare for the return of the ancient once."
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramPrepareForThe.wav")
"Spineless wretches, you will drown in rivers of blood!"
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramSpineless.wav")
"The screams of the dying will fill the air! A symphony of terror is about the begin."
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramTheScreamsOf.wav")
"Tremble, the end is upon you!"
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramTremble.wav")
"You only delay the inevenitable!"
/run PlaySoundFile("Sound\\Creature\\Skeram\\SkeramYouOnlyDelay.wav")
评论来自
131548
"Tremble, the <unclear word> is upon you!"
the word is end
评论来自
139657
Why is this guy wearing a robe with sleeves.. when he has no arms?
评论来自
273630
Huge wall of text warning:
This is just my comments about my personal opinions over how this could be done and from personal experience of trying it myself.
I can see a hunter soloing him using a monkey as your pet or some other hardcore tanking pet. It would result in a long ass fight however. The goal is to get your pet as much armor, resist, and stamina as possible to ensure survivability.
If you want to be able to solo this you need to know that your pet's damage is not as important as his HP, if he cant survive the damage he will be taking then being there trying to solo Skeram is a waste of your time.
Basically the hunter would have to unequip all of his weapons, which will cause him to not move AT ALL when he is MCed. Spec to BM as to give your pet the highest advantage possible while leaving talents for you basically out of the question as you will more than likely be doing little to no damage in the fight. The only stats that would benefit you that you should be considering are those that boost your stats which your pet would receive a % of. Also Get imp Mend Pet for the mana cost reduction as you WILL be burning your own mana when MCed so you'll need the flexibility in the lowered mana cost.
Also make sure to get the Survivalist talent from the survival tree to give your pet some extra health as pets get a % of the hunter's stats as well as wearing any PVP gear you may have as they more than likely have significantly more stamina than any other gear you may have. I also suggest getting getting Beastial Wrath (if you do get the glyph and the talent to reduce the cooldown just to get rapid succession BWs out), but not Beast Within because it DOES NOT negate Skeram's mind control so it's practically useless to get as you will be MC'd 95% of the fight.
Also MAKE SURE to get the +spell resistance talent for your pet, I also suggest maxing out the armor and stamina talents as well. I have a tenacity pet so I put a point into last stand in case I %^&* up and miss a mend pet cycle or 2 after a MC and also put points into anything that boosted my pet's armor and all that. If you have a tenacity pet, get the Blood of the Rhino talent along with Spirit Bond in Beast Mastery talents, which will give you an extra ~400 hp per tick from mend pet, which for me made my pet chill at max hp the entire fight.
First thing's first... Don't try and do this without clearing the trash in front of Skeram. Do yourself the favor and find a friend to clear it with you if you cant kill all 4 Guardians yourself, believe me it will save you anger and frustration of your pet getting too close to them and agroing when it adjusts to Skeram porting between his platforms.
Start off the fight by of course sending in your pet and put on mend pet within 5 seconds of the fight beginning as that is about when you will get MCed, and re-apply it every time the MC wears off. (I suggest applying Aspect of the Wild in between mind controls to negate the earth shock spell Skeram uses but if you have both of the talents I talked about that give an increase to mend pet, you shouldn't need it; however you can use Aspect of the Beast for a slightly faster phase 1 in the fight) and basically you rinse and repeat this until he gets to 75% hp when he splits and adds 2 of his clones in the mixture.
*interesting note* - if you are lucky enough to have Skeram use mend pet while he mind controls you, I was healing my pet 6k hp each tick (this was with the talents that increased the healing)
First thing you do at this point before anything else... FEIGN DEATH, you will likely agro the clones from the mend pet agro you have produced.
You have two choices at this point, which are: 1) Kill the adds first to reduce damage your pet takes, or 2) ignore the adds and weather the damage they add to the fight if your pet has the HP to withstand it.
You MUST be using Aspect of the Wild at this point as the clones also use the earth shock ability thus adding much more nature damage to the fight, and they also use Skeram's mind control ability so you will likely be getting MCed much more quickly so it is important to get the mend pet off when you are free from MC.
If you are able to get this far without dying, just rinse and repeat and you should get him down fairly easily.
I would have more to say if I had more time to work on my strategy. I was able to solo Skeram to the first split at 75% a couple times but died shortly after due to not feigning death in time to get the adds off of me. I also could not solo the guardians in front of Skeram so I had to do the fight with a VERY VERY large window for error because when Skeram teleports between his platforms my pet would get increasingly closer to the edge where the guardians were, so if I forgot to call back my pet, or couldnt due to rapid succession MCs, I would agro the guardians and wipe.
sorry for the wall of text btw, it's 12:30 at night and I'm not in a mood that cares about spacing this stuff neatly :P
I will post back if I manage to solo Skeram and with pointers on how I did it
评论来自
330499
i went on him in bear with capped nature res, but it still was too much damage. i managed to kill 1 add and almost finish second. however, i also managed to make him split and not aggro adds by pulling him far away to the wall (you need capped NR because when he teleports he'll nuke you until he reaches you again and it takes a while). the adds just stood there and did nothing. bad thing is that i can't find 100% way to repeat that - it's luck i guess and never repeated 3 times in one fight so he's still alive for me.
评论来自
343672
Successfully soloed as a Protection paladin, Mixed naxx 10/25 gear combined with roughly 350 Nature resist. and about 1k spellpower to gain more heals. The first time i did it i only had around 250, Altough i found it alot less critical doing it with 350~ .. Just pop divine protection each split, and make sure you have sacred shield up together with seal of light, and judgement of light. The earthshock spams makes it impossible to heal, so you have to rely on the judgements and melee attacks to keep you up.
评论来自
Pwnrer
2 maned twice with my Protection Warrior friend and me Holy priest with
Lightwell.
Warrior has the craftable lvl 70 Nature Resist gear for SSC + 20 NR on a dps cloak +
Lesser Flask of Resistance.
I spec holy for this with
Lightwell
and pop one where skeram is ,that is where the Warrior will be tanking.I go behind the platform near the door that leads to the Temple,if you dont walk to close to the boss you wont pull him by doing so.
Now the tank can pull the boss and heal with Lightwell ,i just spam
Flask of Petrification
untill i need to put a new Lightwell. The boss makes his first images at 75% ,Warrior pulls only one image and nukes it fast because the real skeram is spaming Earth Shocks at him while the other image should be doing nothing if the previous image was pulled correctly.Priest job is to say how long the lightwell will last and at 5-10 seconds remaining(try to time your flask with it)the tank should start moving to the sand (infront of the first steps ) so you can come along and put another lightwell from the top of the platform,you just need to be 45 yards away from skeram and he will not Mind Control you.Then you just go back to the end of the platform and
Flask of Petrification
until you need a new lightwell.Wait for tank to kill images before puting a new lightwell.
Imo its much easier with Flask of Petrification,you or your tank might fail for small details and the trash respawn every 30 min.I use about 5 flasks for one kill i think.
Edit:
http://www.youtube.com/watch?v=gFTNXVIu09s
a video of a Feral druid who can solo it ,he manages to pull only 1 add but says he can't anymore ..so duno..i havent tryed again since last month with my friend ,we will give it a shot i guess and ill try and get him explain me how he manages to pull only 1 add if its still doable.
评论来自
130569
I'm going to share some facts/tips for those who want to kill him in small, casual group (under 10 players, no special nature resist gear).
1. Mounted player under mind control
doesn't do anything
besides roaming around. Skeram can't unmount him to cast or attack anything.
2. Druid healer in tree form under mind control can't kill fellow players for the same reason as (1), Skeram is a mere #$%^roach and he can't understand that druid need to be unshifted first to cast anything offensive. But he will occasionally heal himself or his copies with a druid.
3. Tank (player that Skeram attacking at the moment) can't be mind controlled. The main problem here is Skeram doing Blink at the same time he spawns copies of himself. Blink wipes aggro and also both tank's targetting and even his focus, if he had him in focus.
So the main idea with which you will be able to kill him is next:
Have your group
mounted during all fight
except tank and healer (resto druid). Your group will be MC dummies that lessen the chances for a healer to be mind controlled.
Healer's job will be to HoT tank and everyone in need at every occasion he's in control of his character.
Tank's job will be to actually kill the boss (copies first), watching for Blink's aggro wipes and trying not to AoE fellow players who are under mind control. Consider positioning tank on the boss platform and all other players off the platform, in 45 yards range. That way after Blink Skeram should go for tank as closest player.
You'll need at least 4 men to kill him that way, but the more dummies you have the better chances you've got.
评论来自
78615
Successfully solod as a feral druid using full bear spec self-buffed (MotW +
Lesser Flask of Resistance
) with 32k health, 36.8% dodge, and 303 nature resist. Glyphs - Maul, SI, FR (Berserk would have been better).
When adds spawn use SI, FR, Berserk and spam Mangle/Maul. When FR ends use Barkskin and finish adds. When adds are dead stay in melee range and heal up (boss damage is minimal, but watch out for teleports and earth shocks). Shift back to bear and just auto swing to keep SD up and proc iLotP. After 3 minutes cooldowns will reset and repeat next phase.
评论来自
LordPlague
just got a question to the bear tank that soloed this guy, went today as a warrior hybrid tank(bloodthirst spec + glyph for massive healing), and anyways when I got to 75% and first split all 3 of the skeram´s kept earthshock spamming me even when in melee range, did you get this at all or know if blizz have "fixed" it like this so that he cant be soloed or something?
评论来自
288791
I solo him and Battleguard Sartura every week as a ret paladin. I made the lvl 70 NR set and some NR greens from the AH. With buffs/pots am NR capped at 415.
评论来自
172781
Solo'd him as a level 80 Blood DK in AH +Nature resist greens, and Ulduar gear.
Most greens were a bunch of mail gear from BC, and a few NR greens. All in all I had about 352(402 with pot) nature resistance in my gear, before poting. (Mark, Lesser Flask of Resist, and gear. Magic Resistance Potion is very handy for this, added 50 nature resistance for 3 minutes.) Had pretty much full raid buffs from entering an AV and leaving. (Try and get a health stone from a warlock too, if you can!)
Strat:
Burn Skeram down as usual, and self heal with Death Strike.
At 75%, he'll split into his images. Try to tab through the images of skeram and place Mark of Blood on the REAL skeram (this is easily determinable, he'll have the most HP of the 3) This will provide very sufficient healing, be sure to use VB every time he splits. Rune Tap, IBF, and AMS as needed. Should you need to ghoul summon and Death Pact, do so VERY quickly. He can still MC you while your ghoul is out, and all 3 of them can cast it. So it's risky to try without reseting him.
Once the two images are down, heal up with DS, and then begin to AUTO ATTACK. while healing with Rune of the Fallen Crusader and Rune tap. You
will
need your CDs back up for the images at 50%. Remove your weapon and heal with Rune Tap only, if needed (this isn't advised, you'll still need death strike/ROTFC most likely).
When he splits at 50% and 25% use the same strat as the first split. Though I'd advise saving your potion (helpful but not needed) for the last split.
Was pretty fun, and had an add aggro on me (trash respawns) during the fight, and it dropped a Red Crystal. Pretty happy day for me. :)
评论来自
Nathasil
Summary
If you really want to kill this guy and are sure no other 2-3 will help you...use a Paladin/Druid/DK if you can. This will require some good gear and propper usage of CDs, though. From what i know Paladins have the easiest time with this Boss.
If you dont have one of those 3 but either a warrior or hunter (like me) you can still hope to do it, but dont expect an easy time.
to Warriors:
Congratulations on playing the one of four tanks that is worst in both dps and self healing! For warriors this is really, really heavy on gear and buffs...to have any chance you will need the edge of current gear and most likely buffs, too. I would advice a 37/31/3 build so you can spam revenge and keep BT on CD. This will just deal much, much more DPS than any x/31/x build. You will need a good amount of NR, of course, this is why you will need exceptional items on other slots. I dont consider it doable in anything below full lvl226 gear.
to Hunters:
Good news is, you will not need full T8 to solo this...bad news is, it will take a lot of practice and will generally be more prone to bad luck compared to tanks since you can only do so much to control your pet.
Pet damage against bosses will go up quite a lot in 3.2 due to the expertise change...this is a straight 13% more damage for this fight without even considering other BM buffs. Better Gear and, most important, buffs on your pet will help you a lot. If you can get MotW, PW:Fort or better yet: BoK...go for it.
Details for Hunters, Warning: Another wall of text incoming
@OP: Thank you so much for your guide on how to solo that guy as a hunter. Your tipps of removing weapons to counter MC were just priceless and key for me to defeat that boss as a hunter just with my pet. I had to alter several parts of your tactic, though.
First, taking a tenacy pet optimized for pure HP/armor and even wearing HP gear yourself will utterly destroy pet-dps...at 200 dps it will take more than 40 minutes to let your pet down the boss and 6 images. That means you will have to deal with at least the respawning obisidan add no matter where you stand.
I took a look at the ferocity pet tree and decided they are much better suited for this task:
- self-healing just like tenacy
- reduces all damage taken by 10% with cover
- deal around 2 times the dps of tenacy
- have a 100% channeled self-heal that can be triggered while feigning death without breaking it and does not break from damage with Lick Wounds! This means your pet can heal itsself to full while you lie safe and sound and it is being beat on by 3 prophets.
Edit: Reduced Spell damage is completely wasted on pets, since neither the prophet nor his copies will use earthshock against it; this is the core reason a pet has any chance of surviving a split. Dont take those talents and dont bring any NR on gear or buffs.
Second, you should not kill the 4 guys guarding the front of the prophet. It will just take away from your combat-time and no matter what pet/gear you use, unless wearing full Tier10 or something you will need every minute.
1. Positioning
You will want to position your pet and put it on stay there before beginning combat. That way you can always tell your pet to retreat to some spot (using defensive->passiv switching).
Just using follow/attack for this will not work well, because even with no weapons equipped you will attack and most likely kill your pet if it stands next to you.
Additionally, calling it back to that spot from time to time makes sure it will never "run crazy" and pull the 4 adds in front of the prophet. This usually happens when the prophet ports to the same side multiple times so keeping your pet away from those spots will ensure no adds.
You should position yourself somewhere close to your pet with max LoS to the battlefield.
I chose to place my pet directly in front of him (using a cat that was very easy, but it can be done with any pet using eyes of the beast and setting it to stay before you get MCed out of it) and myself on the side of the stairs up to the 2 teleport-spots.
2. Single-Boss-Phases
Depending on your gear/buffs this will be quite boring. When i had me and my pet buffed with PW:Fortitude the self-healing almost offset his damage. The important thing to do in these phases is prepare for splits. You must be feigned upon a split. If you are MCed upon the split it will break - at this point death is very likely, so just avoid it.
Prepare yourself and break FD to heal your pet up at around 380k, 260k and 150k HP. You should really break it early in case you resist once. If you resist twice it is usually over for good. You cannot stop your pet from attacking while MCed - stopping it in between enables the Boss to blow you up with earthshocks; so there is no way to reduce the "pace" of the fight (aotv works to a limited degree, but starting the split with viper hurts).
Goal:
Have your pet >90% HP and be feigned for at least another 2 minutes when the split comes close (352k, 235k, 122k). Set it on passive.
3. Splits
With your Pet set to passive it will disengage upon split, making it more likely copies will not aggro. You must kill the copies ASAP. Select one of the copies and tell your pet to attack. With practice and a bit of luck you might get only one copy to aggro. Use Lick Wounds when your pet is low; you must delay breaking FD as long as possible as it is very dangerous with 2 copies in fight.
When your pet dropps below 50% again set it to defensive stand up and heal. At this point you must just hope to get MCed quickly, if this does not happen you are dead. This is simply the same problem the tank-classes soloing this can run into: If the copies port around too much on split and your CDs fade you are done. Knowing what can go wrong will help, however.
Assuming you get MCed quickly and your pet is being healed, keep healing between MC and FD again when possible.
Repeat this until only the Boss is left and prepare for the next split.
Note: I actually had to kill the obsidian add during the fight which got really, really close to failure. The problem is the mana drain and 170k HP will take long to kill. But with 2 Lick Wounds CDs and a single Mend Pet it worked out and i could continue on the Boss after rejuvenating with aotv for a minute or two.
Hope this helps.
Edit:
As of Patch 3.3.2 the hunter tactic described here does no longer work. Hunters do no longer stand immobile if controlled without any weapon euqipped. Hunters can adapt the LOS 2man tactic described by a paladin in one of the posts below.
I found, however, that using T9 and above gear doing it as a warrior is much easier. 0/31/40 worked better for me than 37/31/3. the latter does deal much higher single-target-dps, however spamming cleave is a better source of damage during the split and last stand helps a lot.
评论来自
nyctric
First defeated by Fury of Medivh on the ? of ?, 2006.
评论来自
48509
Fun to solo if you want a challenge. Not really worth it as a source of gold however.
评论来自
73830
as of 3.2 i tried soloing this on my rogue for the heck of it. he hits for 1.2-2k reg melee hits. i decided to try and sprint up the stairs the jump down and bandage but once i got out of range i got a lovely double 2k earthquake. so no, shockingly even with a fully geared T8.5 mutilate rogue with 18.1k hp 26% dodge and 3.6k AP i still could not solo the boss, got him down a bit though... perhaps with some eng items, certain gear and other things maybe but so far, nope.
also not stunnable,blindable,goungable etc.
评论来自
424300
Haha, just tried soloing him with a prot pal on the PTR and when he splits his clones rape me with Earthshocks. Just find it funny because they're up in my face (within melee range).
评论来自
Jacobstx
Me (Paladin Tank) and my friend (Enhancement shaman) went to the temple to have a bit of fun. we eventually managed to get the boss down, and here's how:
True fullfillment is what's going to wipe you as a duo, so you want to take advantage of it not being able to hit things not in LoS, and it not being able to hit the target atop his threatlist
Now, after you have cleared the trash, you go to
the right along the side of the altar, don't go up the stairs, but around the corner of the stone block
have your friendly healer (My friend) stand glued to the wall, and you (me) just in line of sight of your friend at the corner, this is where you will be tanking him, but beware that only you are in line of sight of your friend, and that Skeram, or any of his applications, are not.
After you pull, you back up towards your spot, slowly, trying not to get too much hurt on you from earthshocks.
Then you basicly stand there slowly taking his health away, anytime he blinks (and reset threatlists) you either:
A: (only for paladins): Pop Righteous Defense on your friend, immediately getting you atop threat again. (remember, if he is heading for your friend, you will be in line of sight, and get True Fulfillment.)
B: Move a bit to right so that you can hide behind the corner, out of Line of sight, once he nears you, you quickly step out and taunt him before he true fullfillments you.
it is also adviced to keep some sort of DoT up on him, since DoT's will preserve through the teleport, and thus get you atop the threatlist again before Skeram has moved more than ten yards. - as a paladin, Judgment of light helped a ton getting my health back without depleting my friend's mana pool too severly (he needs the mana for the splits)
Each time he splits is a little diffrent, you want to put some sort of DoT up on all three applications of him just before he teleports so that you have aggro on all three from the start, and that they head for you and not your healing friend. otherwise, pray you're a paladin and that your Righteous Defense isn't on cooldown.
If all goes well, you now have three applications of the big baddie going down towards you, spamming 2K earthshocks, this is why your brought a healer along. but you have to be on top of the three's individual threatlists before any healing is started, or you will get true fulfilled and get your mate a repair bill (you won't get one, the prophet is gracious enough not to kill his minion)
Through the entire time your healing friend must not use any Healing over time effects, since any healing would get him atop the threatlist right after a teleport, he should also be careful not to heal directly right after a teleport.
We did it with me clad in Ulduar hardmode/TotC regalia, while my enchancement friend was keeping me up in Naxxramas enhancement gear in an enhancement spec. So I'd wager a pure tank/healer combo could do it with less gear
edit: position marked for clarification
评论来自
Keiser
Surprised it's not mentioned on here: He was nerfed so that the adds aggro as soon as he splits. You can no longer kill them one at a time. As such I was unable to take the damage of all 3 as Retribution. Died several times trying, then went to Prot and downed him 2nd try. Used 179 NR:
Wildguard Helm
Wildguard Breastplate
Revenant Legguards of Nature Protection
(+104 Stamina, +69 Nature Resistance)
A few tips as Prot:
SoL/JoL. Your goal is to be @ 100% hp/mana when he splits, and race to kill one add (using a Divine Shield + heal up) before you die. As long as you can be 1v2 you will survive from that point on without cooldowns. I suggest DPSing rather slowly before splits to make sure your Divine Shield is up. Save your LoH until you really need it. Kill one add and let Ardent Defender heal proc, then Divine Shield (cancel Divine Plea!) and heal up, restart Divine Plea and finish off the add. You should be able to survive long enough to down 2nd add and get back onto the boss.
One of the biggest helpers to surviving the splits for me was positioning. You want to make sure the 3 are close enough that Hammer of the Righteous hits them all and procs SoL. I fought him right where he spawns facing the entrance. This made it so every time one of them teleported/adds split they'd have to walk down the steps and straight towards me, bunching them all up.
Once you get this down he's no harder than the difficult MC solos like Gehennas/Golemagg.
评论来自
467494
Probably the easier boss of AQ40. If you can't do him, you probably don't have much of a chance against the others.
However, properly geared, he's relatively easy. Flask of lesser resistance (50 resist), and another 100-150 resist from gear, and earth shocks become considerably less threatening. As a bear tank I tried this with dps gear and 70 resist from MotW - the Earth Shocks blew me up. The second attempt, wearing only 2 level 75+ nature resist greens and a potion, I was able to solo with considerably greater ease.
评论来自
PilsnerDk
Beware when attempting to solo this guy - surviving a split (killing the two adds) will save you to the instance, which means you can't go join another full-clear raid later that week.
评论来自
250295
If you cant solo him, dont try with less that 10 ppl. The mind controlled players(2 every time) will simply wipe the raid.
评论来自
beliseofthenine
As a warrior, its a matter of patience when soloing. I've posted a movie here of my kill and guide for those warriors out there seeking a way to solo this boss.
http://www.youtube.com/watch?v=Qtk3JXUvjWQ
评论来自
542776
Just did this as a Blood DK with this spec
https://www.wowhead.com/wotlk/talent#jcERqIhIsb0bosthxZ0g:hi0M0
Got some Nature Resist greens off the AH, up to about 250 in all, then bought a Flask of Lesser Resistance. Since I had tank gear, with all of the greens I still had ~26k HP. I used all of my CDs for for the last 2 splits, but I'd highly advise having all of them up at all times. When the split first happens, pop Vamp Blood, get diseases on a weak one, and go nuts with Death Strike, Rune Tap, Anti Magic Shell, Icebound Fortitude, etc.
Using Mark of Blood helps too. Some say try to target the real one and use it, but any work.
I highly advise not risking Death Pact, chances are you'll get MC'd. This is also why you can't take Bloodworms for the added healing.
Enjoy your solo, this opens up the place to an actual raid, 5-10 people can handle most of the other bosses.
评论来自
BlackWvyern
Either I'm doing something wrong or this boss is currently bugged. I've tried to solo him a few times but when it comes to the split, I pop AMS to deal with the initial earth shocks, but he and his clones won't stop casting it even after getting into melee range.
评论来自
558648
Finally soloed this on my druid in resto spec.
Gear: I had three pieces of NR gear, MotW, and Lesser Flask of Resistance for about 336 Nature Resistance, so Earth Shocks were hitting me for 600 - 700. The rest was 251 / 264 raid gear. I also used Spark of Hope to decrease the mana used on my spells.
Trash: You can skip all of the trash except for the Obsidian Eradicator which circles stairs around The Prophet. Simple prowl past all the other trash, up one side of the stairs, and pull Eradicator. After you kill it, you will have 30 minutes to kill the boss before the trash spawns again.
Positioning: I pulled the boss up to one of the platforms he teleports to, and dpsed him there. You shouldn't need to move at all, even during the splits.
Phase one is easy. Place a HoT on yourself, and begin dpsing using Moonfire and Wrath. Use Innervate early so its cooldown is done by the time phase two starts.
At about 76%, cast Regrowth, since you will not be able to cast anything but instant spells once he splits. At the split, cast all HoTs on yourself, and keep Lifebloom, Rejuv, and Wildgrowth up at all times, letting Lifebloom expire and using Swiftmend when needed. Setting Auto Self Cast on helps quite a bit. While the 2 clones are up, it's most important to keep yourself alive. Target one of the clones and use Moonfire when you have a chance. I often would cast Moonfire and shift to tree form while the DoT ticked for the added armor and healing. After one clone is down, the other two are easy to heal through, and you can burn the second clone down much quicker.
After that, simply rinse and repeat. The first time I killed him, it took me about 29 minutes since I was being cautious during the splits.
评论来自
336526
As a Warrior I really struggled to solo this. I had to use the 'healing-spec' 0/31/40 and a heavy set of nature resistance. For every transition to 75%/50%/25% I waited for my cooldowns to be ready. While I took alot less damage with the resistance set on I also did alot less damage, which made the clones stay up longer.
评论来自
Superczar
What's with this guy bugging out and resetting constantly? We've tried to 4-man it and besides the MC's hurting bad, he will seemingly randomly reset to full health. It's getting frustrating to say the least.
Also , he does NOT MC the closest people, constantly the healers would get MC'ed.
评论来自
nemspyda
Simple to solo as a feral druid in mostly iLevel 264 gear.
Tanked him where he starts and at the first split blew my SI, barkskin tied with corroded skeleton key, and FR - then berzerk mangle spammed down the adds. As soon as adds were down swapped to white damage only and waited on my cooldowns - then dps down to next split and repeat.
I didn't need to shift out to heal up, but if you need to you just have to make sure you're standing as close to Skeram as possible so there won't be any earthshocks (right on top of him is nice) and you can heal up at your leisure.
Just be careful not to damage him down to a split before you have your cooldowns or things will go badly - if it's getting so close that white damage will beat your cooldowns shift into druid form and get some staff practice in till you're good to go.
评论来自
581629
Just soloed this boss on my Enhancement Shaman last night. Definitely a hard fight for an Enh Shaman, but it's still doable (with many attempts put in).
I was in my PvP spec with my Glyph of Stoneclaw Totem so I had the shield from it, and I saved my Shamanistic Rage cooldown for every split (75%, 50%, 25%). You can't use the Elemental Totems or your wolves due to the mind control, but everything else in terms of totems is fair game. I alternated between Strength of Earth and Stoneclaw Totem for the phase changes, and I kept down Magma Totem, Healing Stream (doesn't matter really), and Nature Resistance totem. The Nature Resistance Totem cut the nature damage from Earth Shock by a good amount, around 1300 per shock (it still hit hard enough to kill me plenty of times, that's for sure). When the splits hit, I made sure to have Shamanistic Rage ready (or else I just didn't DPS between splits if on CD) along with Stoneclaw Totem. The key for the split is making sure you DPS those adds down ASAP (with Magma Totem, Fire Nova, Stormstrike, w/e), or else you run the risk of being overwhelmed by Earth Shock. This is the one exception where DPS = Survivability. I bloodlusted at the first split IIRC, and I made sure I was healed to 100% before chipping him down to the split phases. I threw MW5 Healing Waves on myself as necessary, and I think I used my MW5 procs during every split for Healing Wave, but I can't confirm this.
It took me over 400g in repair bills to finally get this boss down (I even tried 2/3-manning it, which didn't turn out so hot due to mind controls), but with good timing and persistence, it is definitely possible for an enhancement shaman to down him (the one attempt I downed him, the boss reset one or two times due to me accidentally hitting my elemental totems instead of my magma/str. of earth totems and I continued the fight from the beginning).
评论来自
Anathelia
As something to mention for all the people who aren't intending to solo Skeram, I thought I'd detail this strategy: I went into AQ40 for rep, rather than solo cred, so I came with a resto shammy.
We tried the LOS trick, where you tank him at the corner of his altar on the ground, having him come down the stairs after each port and having your healer around the corner, with you right at it. Not only do you take more damage from shocks as they come to you, but this will cause him to bug out from time to time.
Here's a better location, a... more stable... location: On his altar, up the second stairs from his own landing, beside a sphynx statue.
IE:
* North Teleport Spot
|
* Stairs
|
Y Skeram's Initial Position
|
* Stairs
|
* South Teleport Spot
|
X You are Here
You stand, just hanging slightly over the edge to the RIGHT of your Sphynx statue (This should work on either side). Skeram may walk around the outside of the statue rather than the inside after a teleport - he'll look like he could be in LOS of the healer, but if the healer hugs the platform as much as possible to be still in LOS of you, Skeram won't be able to see your healer.
What we found was this: When Skeram teleports, or his clones, they'll aggro to the closest person for just a moment. A DOT will bring them back onto the tank... BUT... if they've had a chance to aggro, they'll bug out and vanish, or bum rush the healer, or Skeram will mind control whoever's in LOS (Which should only be the tank).
Fighting them like this, you are ALWAYS between Skeram, his clones, and your healer. They will never have a chance to be closer to the healer and so aggro onto him after a teleport, and so this resolves the bugging issues we found with the ground/corner LOS strategy. It's a more stable position to LOS from.,
And don't worry - at 80, Skeram's aggro radius is so small you don't need to be stealthed to get past him to get in position by the Sphynx. Just ride past and skirt the edges of the stairs, and you'll be fine.
评论来自
608350
As a feral druid, I initially had a lot of trouble solo'ing Skeram. However, I now have it down to a science. There were a few tricks I found. First, DO NOT USE BESERK UNTIL THE LAST WAVE OF ADDS. Otherwise, by the time the adds are dead, skerem himself is about 1 hit away from summoning the next wave of adds.
The other trick for me was to simply get enough nature resist without gimping my gear. Also, stack stamina! And of course you have to focus on killing the adds as quickly as you can. It can be confusing to know which is skeram and which are the adds, but you get the hang of it, and that is half the battle. I just tank Skeram right behind where he is initially standing, so that when the adds spawn they both get to me quickly and at the same time so I can kill them fast.
At about 275 nature resist, the fight is pretty trivial if you focus on killing the adds when they spawn. I do not bother with any cool-downs, not even barkskin, until the last wave of adds at 25% (and that is just b/c I figure I might as well use them then, but you don't need to use them). In between waves, it's easy to just heal yourself up with some resto spells. The fight is fast and easy! One thing I noticed is that as long as I killed the first add fast, the damage coming in from the second wasn't really that bad with high nature resist. So just take the first one out fast and you should be good (I always made sure my rage was at 100% and mangle was off of cooldown).
The way to get your nature resist up without gimping yourself is:
1. Get both rings of binding from onyxia 10 and 25, they give tons of stam and some nature resist.
2. Get the nature resist helm enchant from the knights of ebon blade quarter master. I did not want to put that enchant on my main tanking helm. Fortunately, there is a very easily available ilevel 232 helm from forge of souls.
3. Flask of lesser nature resistance (mats are cheap).
4. Nature resistance fur lining is very very helpful. I put it on my old pair of relentless pvp bracers and that made a massive difference.
Then just stack all the stamina you can, and make sure to have a good weapon. I have a decent ilevel 245 polearm, but ilevel 232 ones should be sufficient and there is at least one available through heroics. By the end of each wave my health is usually down to about 40%, then it's easy to heal myself back up before dps'ing skeram down to the next phase.
评论来自
sneaky7
Soloed today as a 80 level BM hunter with extreme soloing build, using a ferocity pet (tiger). Had 0 nature resistance.
The fight itself is really easy apart from the 3 times when he spawns adds.
Main thing to remember during entire fight as a hunter is to never come to him, otherwise you will get mind controlled. In order to still be able to shoot, hunter needs to have 3/3 Hawk Eye talent there. I also used tier5(2) in order to get pet healed from the damage that i do (however, in this fight it is not as much useful as it usually is), and tier1(3) for 50% increased Mend Pet range (also needed to be able to heal pet without risking to get mind controlled), and equipped 2 brewfest stamina trinkets to get pet's health pool bigger and thus make his self healing better.
Basically I just stood max range, did Mend Pet on cooldown and dpsed the boss. The line of sight can cause some issues with healing the pet. If the pet is out of line of sight, it has to be called back a bit, so that Mend Pet can be cast (since the pet looses his target, the boss will start doing earth shocks, so gotta be fast with this).
It is vitally important to have pet in the line of sight at the moment when the boss reaches 75%, 50% or 25% and splits, and Feign Death must be off cooldown by that time. When it hapens, you have to immediately throw a Mend Pet, cast Aspect of the Beast, then use Bestial Wrath and Call of the Wild, and send your pet on one of the mobs (preferably on a "false" one). As soon as you catch first Earth Shock, you need to pop Detterence, and when it's duration ends, throw one more Mend Pet and then Feign Death. From that moment, your pet will have to kill two adds before they kill it. Make sure that the pet is attacking a "false" add (you can see that if his hp is dropping fast enough). The pet should most probably remain at 100% health while Mend Pet is ticking. After it runs out, use the pet's abilities to help the pet live longer. First of all, that means using Cower on cooldown. My cat was specced into Bloodthirsty and Lick Your Wounds, and that gave him enough time to kill 1 add and almost kill another one. This lasts about 1,5 minute and thus your Detterence cooldown should be ready by the time the pet will need your help. When the second add is under 20% health, do a Kill Shot to him and if possible, some other shots too (remember to stay far enough). After that pop Detterence, use Mend Pet and Bestial Wrath and the second add will die before Detterence runs out. Then the pet will take the main boss again and you can use the time to heal it and yourself to 100% before the next adds appear.
He will also ocasionally still cast Earth Shocks on the hunter after his blinks, while the pet is too far - if the hunter is not in FD by that time. This does not cause any major problems, you can banadge yourself or drink a health pot if it goes bad, otherwise your Spirit Bond should heal you up. (by the way, I forgot to take bandages on the time when I killed him, found it out when the boss was allready near to 75%).
It is possible to do this in a slightly different way - using a tenacity pet (turtle). In this case your pet will be more tough, but it will deal way less damage and the split phase will prolong. The turtle can use Cower and Shell Shield to decrease damage taken. Taking Last Stand can also help.
When I tried it with a turtle, I managed to get past 75% - so tenacity pet does actually fit the job. However, the fight becomes more slow, and if you use Last Stand, you will probably want to wait for it's cooldown to pass before hitting the next split phase. There is a high risk to get trash mobs respawning right during the encounter (just what hapened with me at that time).
One last advice - if you go with that tactic, don't think of Aspect of the Wild. The pet never gets Earth Shocked, and if you don't fail, you shouldn't be hit a lot by it yourself aswell (if you fail, Aspect of the Wild will not help).
I would be very glad if someone would try to repeat this strategy and report the result here. Sincerely yours, Scarnik, EU-Bloodfeather.
评论来自
Allakhazam
It might be me, but does this guy just NOT drop any priest stuff?
The staff and the ring are nice, but they're clearly meant for a mage or lock.
So, when your guild enters AQ40 for the first time, just don't tell your priests they are about to be very screwed, after half a dozen wipes at the first boss. They might reconsider joining.
the staff has +healing spells sure it has +magic spells too but considering the other items this would go to a prist for first preference.
Edited, Nov 10th 2006 at 6:22pm PST by happyhobbit
Edited, Nov 10th 2006 at 6:23pm PST by happyhobbit
评论来自
Allakhazam
Judging by the quality of the epics that drop from this first boss, i would hazard a guess that he is about as difficult as Majordomo.
Can anyone who has attempted him confirm/deny?
评论来自
Allakhazam
We downed this guy before we didnt even went to MC
Our guild where 1 day when he fell - 2nd server kill 2days after AQ opening
评论来自
Allakhazam
yellow ftw imo
Edited, Fri Jan 27 18:14:54 2006
评论来自
Allakhazam
this guy is hard, he makes illusions every 25% and if theyre not tanked they spam earth shocks, 4k earthshocks, also he charms ppl in the raid who need to be sheeped, so yeah its a tricky fight
评论来自
Allakhazam
Haha, I love this guy, killed him third try with my guild yesterday. We're up to Vael in BWL. It's so fun watching people get MC'd and mages not sheeping them =D
评论来自
Allakhazam
Quite easy fight once you get it down with the ae's and #$%^. :)
评论来自
Allakhazam
Our guild killed Hakkar a few times, has the rest of the bosses except Jindo in ZG farming status. Same for MC except Ragnaros. We can also kill Onyxia.
Do you guys think we are up for this fight?
评论来自
Allakhazam
We wipe to him more often than we do to any other boss in AQ40, and we can kill Twin Emperor's. We find that kind of funny.
评论来自
Allakhazam
So in your opinion this guy would be about as tough as lucifron? LOL
评论来自
Allakhazam
The start we used was that all the rogues attack skeram and there will be 1 or 2 tanks on each post things. Skerams AE is slowable so make the rogues use Mind-Numbing and kick when ever you cna also use shield bahs and whatever other spell interupters you can. We did this Strat after a few attempts of the normal start people use and destroyed him. You may need about 4+ rogues though
Edited, Jul 24th 2006 at 9:46pm EDT by Zurtilik
评论来自
Allakhazam
Don't read that strat posted by the spammer, it's full of crap.
PLEASE allakhazam get rid of these tools, the strats are useless, they spam gold selling sites and scam sites...
评论来自
Allakhazam
as said, he's drops illusions. He's just like that green dragon at 75/50/25 % of health(was it emeriss or taerar? i forget).
He also mind controls someone, it's similar to the tanking thing with hakkar, sheep or stun the MC'ed and work on his illusions then him. His illusions seem to die easier than he does. GL!
评论来自
Allakhazam
It might be me, but does this guy just NOT drop any priest stuff?
The staff and the ring are nice, but they're clearly meant for a mage or lock.
So, when your guild enters AQ40 for the first time, just don't tell your priests they are about to be very screwed, after half a dozen wipes at the first boss. They might reconsider joining.
Edited, Thu Jun 22 08:37:04 2006
评论来自
Allakhazam
me on my insect mount looming over a dead Prophet the night after the gates opened on Medivh
http://img5.imageshack.us/my.php?image=wowscrnshot0123062230358sw.jpg
评论来自
Allakhazam
Um is it possible to solo this with a small raid compared to a full 40 man raid
C
评论来自
Allakhazam
Killed this noob with my guild today, 6th try overall, we have MC, AQ20, ZG on farm, and only Razorgore down in BWL, yet he was quite easy.
Any guild that waits for neffy on farm status before trying this bean should really reconsider.
Edited, Mon May 1 17:10:01 2006
评论来自
Rothia
HOW TO AQUIRE: TIER 2.5 HEAD
Gain Friendly reputation status with The
诺兹多姆的子嗣
.
Accept your class quest from
安多葛斯
inside The Temple
安其拉
(AQ40). She's located in a side room just beyond
预言者斯克拉姆
.
Kill
维克尼拉斯大帝
and loot the Qiraji token:
维克尼拉斯的头饰
.
Collect the right amount/type of Idols and Scarabs needed, either buy them from the auction house or loot from trash /
大型圣甲虫箱
s.
Complete the quest!
战士
征服者的皇冠
|
征服者的皇冠
1 x
维克尼拉斯的头饰
2 x
太阳塑像
5 x
水晶甲虫
5 x
岩石甲虫
术士
厄运召唤者的头饰
|
厄运召唤者的头饰
1 x
维克尼拉斯的头饰
2 x
死亡塑像
5 x
银质甲虫
5 x
白骨甲虫
法师
神秘头饰
|
神秘头饰
1 x
维克尼拉斯的头饰
2 x
夜晚塑像
5 x
青铜甲虫
5 x
象牙甲虫
牧师
神谕者的皇冠
|
神谕者的皇冠
1 x
维克尼拉斯的头饰
2 x
先知塑像
5 x
银质甲虫
5 x
白骨甲虫
评论来自
Rothia
HOW TO AQUIRE: TIER 2.5 CHEST
Gain Honored reputation status with The
诺兹多姆的子嗣
.
Accept your class quest from
温瑟拉
inside The Temple
安其拉
(AQ40). She's located in a side room just beyond
预言者斯克拉姆
.
Kill
克苏恩
and loot the Qiraji token:
上古之神的外鞘
.
Collect the right amount/type of Idols and Scarabs needed, either buy them from the auction house or loot from trash /
大型圣甲虫箱
s.
Complete the quest!
术士
厄运召唤者的长袍
|
厄运召唤者的长袍
1 x
上古之神的外鞘
2 x
夜晚塑像
5 x
水晶甲虫
5 x
岩石甲虫
法师
神秘长袍
|
神秘长袍
1 x
上古之神的外鞘
2 x
太阳塑像
5 x
黄金甲虫
5 x
陶土甲虫
德鲁伊
起源外套
|
起源外套
1 x
上古之神的外鞘
2 x
复生塑像
5 x
青铜甲虫
5 x
象牙甲虫
牧师
神谕者的外套
|
神谕者的外套
1 x
上古之神的外鞘
2 x
死亡塑像
5 x
岩石甲虫
5 x
水晶甲虫
评论来自
Rothia
HOW TO AQUIRE: TIER 2.5 SHOULDERS
Gain Neutral reputation status with The
诺兹多姆的子嗣
.
Accept your class quest from
安多葛斯
inside The Temple
安其拉
(AQ40). She's located in a side room just beyond
预言者斯克拉姆
.
Kill
维希度斯
/
哈霍兰公主
and loot the Qiraji token:
其拉统御腕轮
.
Collect the right amount/type of Idols and Scarabs needed, either buy them from the auction house or loot from trash /
大型圣甲虫箱
s.
Complete the quest!
圣骑士
复仇者的护肩
|
复仇者的护肩
1 x
其拉统御腕轮
2 x
生命塑像
5 x
黄金甲虫
5 x
水晶甲虫
术士
厄运召唤者的衬肩
|
厄运召唤者的衬肩
1 x
其拉统御腕轮
2 x
先知塑像
5 x
青铜甲虫
5 x
白骨甲虫
法师
神秘肩垫
|
神秘肩垫
1 x
其拉统御腕轮
2 x
死亡塑像
5 x
岩石甲虫
5 x
青铜甲虫
德鲁伊
起源护肩
|
起源护肩
1 x
其拉统御腕轮
2 x
征战塑像
5 x
黄金甲虫
5 x
白骨甲虫
萨满祭司
风暴召唤者的肩甲
|
风暴召唤者的肩甲
1 x
其拉统御腕轮
2 x
生命塑像
5 x
黄金甲虫
5 x
水晶甲虫
评论来自
Rothia
HOW TO AQUIRE: TIER 2.5 FEET
Gain Neutral reputation status with The
诺兹多姆的子嗣
.
Accept your class quest from
坎多斯特拉兹
inside The Temple
安其拉
(AQ40). He's located in a side room just beyond
预言者斯克拉姆
.
Kill
维希度斯
/
哈霍兰公主
and loot the Qiraji token:
其拉统御腕轮
.
Collect the right amount/type of Idols and Scarabs needed, either buy them from the auction house or loot from trash /
大型圣甲虫箱
s.
Complete the quest!
圣骑士
复仇者的胫甲
|
复仇者的胫甲
1 x
其拉统御腕轮
2 x
先知塑像
5 x
青铜甲虫
5 x
陶土甲虫
术士
厄运召唤者的裹足
|
厄运召唤者的裹足
1 x
其拉统御腕轮
2 x
夜晚塑像
5 x
陶土甲虫
5 x
象牙甲虫
法师
神秘长靴
|
神秘长靴
1 x
其拉统御腕轮
2 x
太阳塑像
5 x
银质甲虫
5 x
水晶甲虫
德鲁伊
起源长靴
|
起源长靴
1 x
其拉统御腕轮
2 x
复生塑像
5 x
岩石甲虫
5 x
银质甲虫
萨满祭司
风暴召唤者的足甲
|
风暴召唤者的足甲
1 x
其拉统御腕轮
2 x
先知塑像
5 x
青铜甲虫
5 x
陶土甲虫
评论来自
Rothia
HOW TO AQUIRE: TIER 2.5 LEGS
Gain Friendly reputation status with The
诺兹多姆的子嗣
.
Accept your class quest from
坎多斯特拉兹
inside The Temple
安其拉
(AQ40). He's located in a side room just beyond
预言者斯克拉姆
.
Kill
奥罗
and loot the Qiraji token:
巨型沙虫的皮
.
Collect the right amount/type of Idols and Scarabs needed, either buy them from the auction house or loot from trash /
大型圣甲虫箱
s.
Complete the quest!
圣骑士
复仇者的护腿
|
复仇者的护腿
1 x
巨型沙虫的皮
2 x
征战塑像
5 x
象牙甲虫
5 x
青铜甲虫
术士
厄运召唤者的长裤
|
厄运召唤者的长裤
1 x
巨型沙虫的皮
2 x
复生塑像
5 x
黄金甲虫
5 x
陶土甲虫
德鲁伊
起源长裤
|
起源长裤
1 x
巨型沙虫的皮
2 x
战争塑像
5 x
岩石甲虫
5 x
水晶甲虫
萨满祭司
风暴召唤者的护腿
|
风暴召唤者的护腿
1 x
巨型沙虫的皮
2 x
征战塑像
5 x
象牙甲虫
5 x
青铜甲虫
猎人
攻击者的护腿
|
攻击者的护腿
1 x
巨型沙虫的皮
2 x
太阳塑像
5 x
银质甲虫
5 x
白骨甲虫
评论来自
chakhal
Today I noticed my buffs get dispelled during the fight? flask of +50resistance and drums of the wild/kings. I don't remember he could do that? might be a bug...
Also some DK talents / glyphs are sometimes not working properly unless you log in/out inside the instance (no bade barrier proc, no Killing Machine, 2min horn of winter with glyph...)
Dealing with boss images is already challenging, those bugs certainly not help.
评论来自
Kloda
For any people looking to solo AQ40 in WotLK Classic, the fight's been horribly bugged since WotLK released. The Prophet dispels all your buffs, disables your talents and glyphs (so for paladins they lose their passive stamina bonus, divine plea no longer resets on hit, seal gets removed and ardent defender won't activate etc.) every time he summons his mirror images. They also spam Earth Shock for ~ 2.5k damage unless you're targeting them, boss included making it nearly impossible to solo unless you can nuke both adds (~ 100k health total) incredibly quickly and recover between add phases (mirror images happen at 75, 50 and 25%). If all your stuff has been disabled, the only way to reset everything is to change spec, do /reload or relog the character entirely.
Why they haven't fixed this crap I don't know.
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预言者斯克拉姆
这个 NPC 能在这些地区找到:
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