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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
208154
This glyph increase your swiftmend if it consumes the rejuvenation. I normal crit about 5K but when it is below than 50% it crits about 7K+
评论来自
10128
This is of relative use to a feral druid healing himself in combat, which will generally mean he's at low health, in which case the extra 50% is much appreciated. With the 70% healpower bonus from feral, i'm currently getting 400+200 health per tick while still in tauren form, and 480+240 when shifting back to cat.
To clarify, when I switch to Tauren form for a heal, I cast one lifebloom on myself, which will tick for around 90/second, then I cast a regrowth and rejuvenation, and get straight back to cat form, meaning my bloom effect and the whole rejuvenation effect happens while in cat form.
The total health gained from these two spells should reach at least 4000 health from these two spells.
(This is all for level 70).
评论来自
30515
Anyone tested this glyph from PVP standpoint ?
This seems useful because you get increased healing right when you need it - when the target is low hp.
I need some help in 3'd glyph for pvp besides glyphs of swftmend & regrowth. I use lifebloom, talented 10 seconds is more than enough, but i plan going to 0/34/37 and LB duration may stand as an issue.
评论来自
248155
I found that this glyph is useful on Patchwerk where tanks very often below 50% health. While healing your designated target, you can keep Rejuvenation on other tanks and most of ticks will be affected by glyph bonus. Quite nice.
评论来自
323344
Bad news:
This glyph does
not
work with the four piece tier-8 set bonus. The instant heal with the Rejuvenation is not affected by this glyph - no extra healing if target is below 50%.
评论来自
171643
this glyph really is underrated, its situational and the ticks are relatively small (1100-1200 raid buffed), they wont be a great % of your healing at the end of the raid, but they all happen when your target most need them, give it a try on fights were rejuv is a bit part of your healing, expecially if u are a scribe and can swap glyphs for cheap
personally i'm always swapping my nourish glyph for this every time we do mimiron on heroic (other 2 are wild growth and swiftmend), and im really happy with it
评论来自
287504
I currently use swiftmend and wild growth glyphs
our third glyph will be one of the following:
innervate--47ish mp5, i find the mana fairly useless
lifebloom--25ish mp5/target being rolled(usualy 2 in toc) and being used idealy, not that impressive.
regrowth--9 ticks of 1100 goes to 8 ticks of 1320. hpm only goes up by about 1, but hps goes up 73/tank being healed. im not the best when it comes to keeping regrowth on the tanks, i try n keep lifeblom stacked instead as it does 1600+hps
being a raid healer, the extra 150 hps on the tanks im getting wont be very important when it comes to keeping the raid alive.
rejuv- ticks of 4000 when the raid member needs it the most, uncommon but usefull when it happens. with 4pc t9 we will see over 6k healing from one tick of rejuv when under 50% hp. Times most common for this to happen are during burning breath, anub life leech phase and other high aoe dmg encounters, like faction champs where there is alot of damage going around.
rebirth-rez at full hp, could be useful during high dmg fights but i prefer to instant HT someone when they are rezzed if i know they might instantly die after.
nourish-i generaly rejuv then nourish players when its heavy single target or few target spike healing. nourish getting an extra 600 heal on a crit isnt that important to me, i would rather have that rejuv tick for an extra 1300 when its needed. tank healing isnt my focus, and sure i usualy have 3 hots avg on them so 1800 heal on crits is nice, it doesnt get me the bonus utility i get from rejuv that i cant get elsewhere.
personaly i have been using rejuv glyph recently, it may only count for a couple % of the overall healing, but it is when that healing is needed most.
评论来自
Nuhr
Must have glyph for Anub'arak in ToC heroic.
评论来自
467494
I'm currently rocking this glyph in my resto set, no particular reason, I just sort of like it.
I don't use recount, so I'm blind to the amount of healing this thing actually does, but I do see it get used when it matters. A lot of druid heals are 'blanket' heals, cast before a burst, or during AoE damage, to minimize their damage. I've found that in many fights it provides a very juicy healing boost. It may be only 1-2% of your total healing, but it's ALWAYS effective healing. Now it also procs even when the normal rejuv tick brings your target over 50% (previously it didn't, got fixed). I know there's a few fights where I've been the only healer left alive and had to spam WG and rejuv to keep everyone up. And you know? It works. Overall it's 1-2% total healing, but in a situation where you're the only healer left, it could account for 25% extra healing for the rest of the fight. I know I saved a Twins fight thanks to it.
Although I'm very interested in how this glyph would work for a feral druid. A soloer, if you will, probably not a pvp druid although that is possible too. Druids don't have Ardent Defender to reduce damage when they get low, but 50% extra rejuv healing may make the difference not in a raid situation, but say, against King Varian..?
评论来自
297395
Does this sack with the 4pc T9 bonus?
Does the extra heal give an additional chance to chance to proc the 4pc T10 bonus?
评论来自
Rorschachs
For newbies : This glyph used to increase rejuvenation's healing by %10. It was a mandatory major glyph. This version is a part of the Nature's Bounty talent from the cataclysm talent tree and is a pretty good glyph if you are raiding 10man.
Edit : Like most other mandatory glyphs and talents, the +%10 healing was baked into rejuvenation in mop so don't worry =)
评论来自
defektunge
Useful while leveling, but useless in raids. If you ever actually use Nourish, this is a nice glyph. If you don't (and in raids you never do), it's obviously useless.
评论来自
Goodwinn
In Warlords of Draenor,
is now automatically learned by Druids at level 50.
Here is a table showing all Druid Glyphs that were removed or became auto-learned in Warlords of Draenor:
Glyph Name
Old Link
New Link
Change
Glyph of Frenzied Regeneration
被烧毁的雕文
-
Removed.
Glyph of Innervate
被烧毁的雕文
-
Removed.
Glyph of Might of Ursoc
被烧毁的雕文
-
Removed.
Glyph of Nature's Grasp
被烧毁的雕文
-
Removed.
Glyph of Omens
被烧毁的雕文
-
Removed.
Glyph of Prowl
被烧毁的雕文
-
Removed.
Glyph of Shred
被烧毁的雕文
-
Removed.
Glyph of Efflorescence
被烧毁的雕文
-
Added to Wild Mushroom.
Glyph of Stampede
被烧毁的雕文
被烧毁的雕文
Added to Stampeding Roar.
Glyph of Cat Form
被烧毁的雕文
Automatically learned at level 25.
Glyph of Entangling Roots
被烧毁的雕文
Automatically learned at level 25.
Glyph of Fae Silence
被烧毁的雕文
Automatically learned at level 25.
Glyph of Ferocious Bite
被烧毁的雕文
Automatically learned at level 25.
Glyph of Maul
被烧毁的雕文
Automatically learned at level 25.
Glyph of Rebirth
被烧毁的雕文
Automatically learned at level 50.
Glyph of Rejuvenation
被烧毁的雕文
Automatically learned at level 50.
Glyph of Savagery
被烧毁的雕文
Automatically learned at level 50.
Glyph of Dash
被烧毁的雕文
Automatically learned at level 75.
Glyph of Faerie Fire
被烧毁的雕文
Automatically learned at level 75.
Glyph of Healing Touch
被烧毁的雕文
Automatically learned at level 75.
Glyph of Master Shapeshifter
被烧毁的雕文
Automatically learned at level 75.
3D查看
链接
小知识
屏幕截图
视频
被烧毁的雕文
物品等级:1
职业:
德鲁伊
"虽然这张雕文看上去已经被严重烧毁,并且失去了其中蕴含的魔法,但商人也许并不知道这有什么区别……"
最大叠加: 20
售价:
50
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