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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
144872
wow. this is like having
Nurturing Instinct
in bear form.
Going to be a must have for any tank.
This combined with
Berserk
will be a perfect panic button in heated situations.
评论来自
Burakkura
This also increases the healing from the actual Frenzied Regeneration amirite?
BTW, noticed a spelling error on the tooltip. Regeration = Regeneration.
评论来自
theholychicken
I would like to note that you
CANNOT stack several glyphs of the same type to increase the effect.
Upon attempting to inscribe a duplicate Glyph at the Lexicon of Power you recieve the message:
"That Glyph is already inscribed in your spellbook."
评论来自
wingman
Increases healing from
all
sources - healing spells from other players, potions and stones of your own and lastly, the frenzied regeneration ticks themselves.
评论来自
167903
Excellent glyph when taking patchwerk hateful strikes.
评论来自
436173
Does this stack with the bonus healing from
Alchemist's Stone
?
评论来自
230391
This glyph may be undervalued by some, but I've tanked with it for the entire expansion. It really helps solidify Frenzied Regen as a full on tanking cooldown. It can really make a difference in situations where punishing damage is coming your way, and you may not have enough heals coming your way. Recently it has come in very handy while tanking Sindragosa in phase 3, when 2 of my 3 healers were frozen, and I had fairly high stack of the frost debuff. It's helped me survive The Lich King phase 2, when one of the healers is grabbed by a Valk, or the other tank is not available to taunt when he puts up Soul Reaper.
Others may tell you to use Glyph of Survival Instincts, but I find this to be much more valuable.
评论来自
MMOSimca
In Patch 3.3.5, this was Glyph of Frenzied Regeneration (Major) - While Frenzied Regeneration is active, healing effects on you are 20% more powerful.
In Patch 4.0.1, it has been changed to Glyph of Frenzied Regeneration (Major) - While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.
评论来自
AveryZan
Used to be one of my favorite glyphs, now it is pretty mediocre. Assuming you pop this when you have a full supply of rage while tanking, you gain 3 percent of your health every second for 20 seconds now, so it is possible to heal for 60 percent which is a lot to give up. I strongly dislike glyphs like these that nurf something, but give another benefit.
This glyph could really use an overhaul. I would suggest
1. Increase healing by 15 percent or w/e they feel isn't too broken, but keep the rage converted to healing aspect.
2. Extend the duration by 5 seconds.
3. Shorten the cool down by 30 seconds or 1 minute.
4. Increase the Maximum Health Increase of this ability ( Like the old survival Instincts Glyph)
评论来自
480785
This glyph seems to be more oriented towards feral PvP. Now instead of a move that drains all your rage, it becomes a Last Stand /Survival Instincts, with an increase in healing (mainly your own hots, in a 1v1 situation). Not a super glyph, but still pretty useful for PvP, imo.
评论来自
Slohth
Actually, I think this is likely best used by bears in raids, more likely 25man than 10mans. If you do the math:
Unglyphed, Frenzied Regeneration ("FR") converts 10 rage per second into health, at a rate of 0.3% max health per rage point, or 3% of max health per second. "Max health" includes all stamina buffs, food buffs, and the 30% health boost granted by FR itself. Let's say the bear's max health is 200,000, which I think is a realistic number. I see bears with 150,000 all the time; tack on the 30% boost from FR to 150,000, and it's getting really close to 200,000 (195,000 to be precise). Let's just round up to 200,000 to keep the math a little cleaner.
Unglyphed, FR will give the bear 3% of 200,000 health per second, or 6000 health per second.
In order for the glyphed version to give the bear more health per second than the unglyphed version, the 30% increase in healing from the healers must be more than the 6000 healing per second that the unglyphed version would give the bear. For the increase in healing to be at least 6000, the healers must be supplying the bear with at least 20,000 health per second, before the effect of the glyph is taken into account.
I'm not sure if a single healer right now can reliably heal 20,000 health per second. However, 2 or 3 working together to keep a main tank up I'm sure can. I can see this happening far more readily in a 25man raid than anywhere else. Possibly in a 10man as well, depending on the mechanics of the fight and if the tank and healers know that the tank is about to receive a huge amount of burst damage. For 5mans and likely any other situation, I think the bear simply won't get enough incoming heals to make the glyphed version worth giving up the rage-to-health conversion.
Of course, you need to consider the other impact of the unglyphed version: the bear will be fighting with his/her own mechanic to not become rage starved. Depending on the situation, this may or may not be an issue though.
Bottom line: for the vast majority of druids, I personally think this glyph is worthless. For those who tank 25mans, I think it is situational, and worth considering, but only if you carefully consider the math and your fight logs to ensure that you are getting enough healing out of the glyph to make it worth losing the rage-to-health mechanic.
------------------------------------------------------------------------------------------------
Edit: clarified the source of the 30% health boost
评论来自
644871
It's extremely useful when raiding, and healers are spamming heals on you. Sure, it might
slowly
raise your health by 60% (emphasis on slowly. On high damage phases, if you need heals, you need heals
now
) but the 30% extra heal more them makes up for it.
Say I'm a druid and I need to spam Healing Touch on you (You just got mangled on H-Magmaw) Normally crits heal for ~35k. With this up, they'd heal for 45k. Normal heals would be ~18k, and with this up it would be 24k. Lets say mangle lasts for 15 seconds before constricting chains comes up. The druid would be able to get off 7 HT. Let's say 2 of them crit. Normally, that would heal for 320k. Instead, it heals for 410k. That's 90k extra heals. WAYYY more then 60% of a bears health, and only in 10 seconds.
评论来自
950815
Don't forget about the Teir 13 Tanking bonus, might be better to leave it out.
评论来自
PriestessAur
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Frenzied Regeneration - While Frenzied Regeneration is active, healing effects on you are 30% more powerful but causes your Frenzied Regeneration to no longer convert rage into health.
NEW: Glyph of Frenzied Regeneration - For 6 sec after activating Frenzied Regeneration, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 60 Rage and no longer converts Rage into health.
评论来自
slickrickulous
This does not work with the Tier 15 2-piece set bonus.
评论来自
Bogdanov89
Frenzied Regeneration is very strong at maximum level, when your strong gear gives you a lot of attack power and high rage generation from crits and auto attacks... not to mention the benefits of Vengeance during long boss fights.
However,
during leveling
it is absolute trash.
When you get it at level 68 it heals you for about 5-10% of your maximum health - which is equal to maybe 2 or 3 hits from an elite trash mob, and even less hits from a boss.
While leveling
use only Savage Defense, since it's dodge is amazingly useful regardless of your attack power.
Savage Defense will help you evade much more damage during it's effect than the Frenzied Regeneration spell can ever heal in non-max level dungeons.
What you can consider
during leveling
is using the Glyph of Frenzied Regeneration that will help your healers a bit, but still it is not as good as Savage Defense.
评论来自
Goodwinn
In Warlords of Draenor, Glyph of Frenzied Regeneration has been removed. It's description used to read:
For until cancelled after activating
狂暴回复
, healing effects on you are 40% more powerful. However, your Frenzied Regeneration now always costs 50 Rage and no longer converts Rage into health.
Here is a table showing all Druid Glyphs that were removed or became auto-learned in Warlords of Draenor:
Glyph Name
Old Link
New Link
Change
Glyph of Frenzied Regeneration
被烧毁的雕文
-
Removed.
Glyph of Innervate
被烧毁的雕文
-
Removed.
Glyph of Might of Ursoc
被烧毁的雕文
-
Removed.
Glyph of Nature's Grasp
被烧毁的雕文
-
Removed.
Glyph of Omens
被烧毁的雕文
-
Removed.
Glyph of Prowl
被烧毁的雕文
-
Removed.
Glyph of Shred
被烧毁的雕文
-
Removed.
Glyph of Efflorescence
被烧毁的雕文
-
Added to Wild Mushroom.
Glyph of Stampede
被烧毁的雕文
被烧毁的雕文
Added to Stampeding Roar.
Glyph of Cat Form
被烧毁的雕文
Automatically learned at level 25.
Glyph of Entangling Roots
被烧毁的雕文
Automatically learned at level 25.
Glyph of Fae Silence
被烧毁的雕文
Automatically learned at level 25.
Glyph of Ferocious Bite
被烧毁的雕文
Automatically learned at level 25.
Glyph of Maul
被烧毁的雕文
Automatically learned at level 25.
Glyph of Rebirth
被烧毁的雕文
Automatically learned at level 50.
Glyph of Rejuvenation
被烧毁的雕文
Automatically learned at level 50.
Glyph of Savagery
被烧毁的雕文
Automatically learned at level 50.
Glyph of Dash
被烧毁的雕文
Automatically learned at level 75.
Glyph of Faerie Fire
被烧毁的雕文
Automatically learned at level 75.
Glyph of Healing Touch
被烧毁的雕文
Automatically learned at level 75.
Glyph of Master Shapeshifter
被烧毁的雕文
Automatically learned at level 75.
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小知识
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视频
被烧毁的雕文
物品等级:1
职业:
德鲁伊
"虽然这张雕文看上去已经被严重烧毁,并且失去了其中蕴含的魔法,但商人也许并不知道这有什么区别……"
最大叠加: 20
售价:
50
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