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评论来自
savagy
Finally an aoe heal over time healing spell for the Paladin.
评论来自
MeanMachine
You're forgetting a very simple fact -- This is an area of effect HoT. Making it as mana efficient as Holy Light on one target would cause it to be totally overpowered when taking advantage of the AoE part. It just doesn't work that way.
I agree that paladins could use a good and spammable HoT, but it should be mana efficient only as long as it's single target.
Besides, we don't know what the future holds. As long as WotLK hasn't come out, and even after that - there's always room for adjustments.
评论来自
162006
I'd skip this and grab Sheath of Light in the Retribution tree for healing.
https://www.wowhead.com/wotlk/spell=53503
60% HoT crits sound much better for the healing I'd be doing. Really, this spell only looks good in raids.
评论来自
Tatyana
It...
It's beautiful =*)
评论来自
175487
Does anyone want to conjecture on whether this is an AOE heal or a HOT for purposes of bonus healing? If it's an AOE heal, it will only apply 21.42% of bonus healing effects ( (Cast duration / 3.5) / 2), but if it's a HOT, it will apply 100% of bonus healing effects (Duration of HOT / 15).
Perhaps it will be applied as a hybrid ... Apply 50% of bonus healing effect? ( (Duration of HOT / 15) / 2)
Then again, they're changing the bonus healing into "spell power," so who knows what the new calculations will be? >.<
评论来自
Thurnee
For those complaining about the mana cost, please remember that your mana pools will be significantly larger in WotLK. New levels and new gear might not make this seem to cost so much, but we'll need to wait and see.
评论来自
179303
I think some people are not thinking straight on why this spell is so expensive to cast. Since there is no limit to the amount of people it can hit. So in a raid you can potentially HoT 25 ppl up with just 2330 mana. Of course thats not realistic, more exact numbers on an average basis is more about 18-20 if you're hitting ranged and about 4-5 if you hit up a melee person.
I know how annoying it is in PvP, but I really hope this spell has spectacularly epilepsy inducing animation and effects so everyone will know someone is beaconed and run to them if they need heals. I'd probably also macro this spell with "%t is a beacon of light. Hump him for healing" in raid chat. And since it's 15 second duration, shouldn't take longer then 3 seconds for someone to move their butt to get healed, considering I'll announce it in raid, then there is a 1.5 second cast, should only miss the first tick.
I think it's a great spell if used correctly. Meaning if you're using this to HoT up your MT and there is no one close to him and no one is close to him for good reason, then you are an idiot, and are not using it correctly. I think 3 paladins with this will make AV very interesting when everyone is grouped up pretty tightly in vandar/drek's room.
评论来自
91984
What I'm looking at here is the synergy with the new Improved Devotion Aura and it's healing bonus. That could be some nice synergy between paladins.
评论来自
179620
It's nice to see that Blizz are doing something to combat the OP'ness of Brain Heal and CoH that we've found in TBC when dealing with mass AoE damage. I'm still to be convinced that it is going to rival these, especially as they've taken the CD off of CoH again on beta. But still, can't wait to try it out!
评论来自
132158
An initial glance at Beacon of Light made me believe that Blizzard was actually trying to make amends with the Holy Paladin community after numerous nerfs since the release of TBC, but looking more closely at this spell it appears to be all smoke and mirrors.
In all honesty this is not really a healing spell at all. The effects of Beacon of Light I imagine, using WWS, would work in a similar manner as Earth Shield or Prayer of Mending. The Holy Paladin would receive no credit for the actual healing involved and in all likelihood Beacon of Light is only going to heal the single target.
***Best case scenario this has a chance to be an MD on the MT with GCD and range being the only limiting factors***
I am also speaking strictly from an end-game raiding perspective because I’m sure there are excellent applications for this spell in BGs and Arena, but sadly I am a raider so I can only analyze how this will affect my aspect of the game.
As I said before, I do not consider this to be a viable healing option for a variety of reasons:
1) Extremely inefficient
The mana usage of this supposed HoT is too costly and time consuming when our direct heals are going to be so strong in WotLK. Holy Paladins are going to be using judgments regularly to increase their spell haste and the truly talented ones will be weaving in Holy Shocks to have an instant cast Holy light available. The benefits from haste to our strong direct healing is the clear boost/advantage coming in WotLK and I am not sure a costly targeted AoE HoT is really what we were looking for.
Keep in mind raiders that while we are getting an “evocation”, currently in WotLK beta there is this great thing for potion users called “potion sickness” that does not allows us to use another potion until we are out of combat. So I doubt I’ll be using a spell of this nature until I witness its practical applications and push the limits on my HPS output.
2) 51-Point Talent shouldn’t be so situational
This spell is situational at best and not worth the point at worst depending on its applications when it goes live. In TBC the hit box of every boss was substantially larger than 10 yards and if the target is generating TPS from Beacon of Light, then the only real target in 25 man raids would have to be the main tank. Since most rogues, feral druids, warriors, retribution paladins, and enhancement shaman are standing behind the boss they are almost always outside of the ten yard range.
Divine Illumination was one of the Holy Paladin’s “must have” talents and almost every Holy Paladin worth his raid spot made use of that talent at every available opportunity. Beacon of Light seems like a false attempt at appeasing the paladin community with a “HoT”, but it is nothing of the sort. It is not nearly as mana efficient as a Druid HoT, doesn’t appear to count for any actual healing done by the paladin, and seems more viable in packed rooms about to kill Van/Drek than in any raiding format. Maybe all the future boss encounters will be in rooms 10 yards by 10 yards, but I highly doubt that.
I honestly do not see the true utility of this spell in end game content. I think the majority of successful paladins will have a steady judgment/holy shock rotation in order to maximize their HPS during boss encounters. Personally, I would have loved to see Blizzard give Paladin’s a talent that adjusted our innate ability to overheal; something as simple as an aura that whatever amount you overheal is distributed over the group of your target. Something of that nature where your overhealing has the potential to be a group heal, but if everyone in said group is topped off then you still over healed. This Beacon of Light seems a bit weak to me and if I had the spell now in TBC I doubt I would use it with any regularity due to the inefficiencies and threat mechanics, but maybe I'm missing something.
评论来自
7828
I have a hard time believing that you actually play a raiding Holy paladin with all the nonsense you are spouting. Yes this spell is different from ANY previous paladin spell, obviously that means that you (and your raid) will have to adjust the way you play slightly to take the most advantage of this.
Let me hit your points in order:
1)
You don't get credit for it.
WHO CARES! If you are raiding with people who judge the value that you bring to the raid solely by looking at damage and healing charts then you probably don't want to be playing with them and they aren't going to be making progress since they ignore many of the interclass synergies that are available to boost your entire raid. Beyond that issue the fact you don't get credit for it is actually a benefit as it can allow you to
give
extra threat to the tank which can be great at the beginning of a fight or when there are aggro drops.
2)
Inefficient
Yup since you seem dead set on casting it on one target with no one else nearby then it would be incredibly inefficient. Of course you could actually use the spell in the way it was intended instead. Depending on what sort of coefficient this uses it could be close to equivalent heal per mana as Holy Light with only 3 targets getting hit.
3)
Situational
Lots of talents are situational, even 51-point talents. However this talent
directly
addresses the one 'situation' that Holy Paladins struggle with most. Your melee group may have to shift slightly towards the main tank if they need healing on a large hitbox boss, they'll lose a hint of damage but the benefits far outweigh that. You might toss this on a Warlock before he pops a Soul Shatter if the caster group needs heals. New spells change the way you play the game. Beyond that you can cast this spell and THEN move while your target continues to recieve healing which could be invaluable in certain fights.
I can't help but see your rediculously grim attitude as an unwillingness to even consider the possibilities this new spell offers.
评论来自
132158
I have a hard time believing that you actually play a raiding Holy paladin with all the nonsense you are spouting. Yes this spell is different from ANY previous paladin spell, obviously that means that you (and your raid) will have to adjust the way you play slightly to take the most advantage of this.
,
Let me hit your points in order:
1) You don't get credit for it.
WHO CARES! If you are raiding with people who judge the value that you bring to the raid solely by looking at damage and healing charts then you probably don't want to be playing with them and they aren't going to be making progress since they ignore many of the interclass synergies that are available to boost your entire raid. Beyond that issue the fact you don't get credit for it is actually a benefit as it can allow you to give extra threat to the tank which can be great at the beginning of a fight or when there are aggro drops.
The reference to credit and WWS was to determine its true value as a spell and because if the healer is generating the threat then Beacon of Light can be cast on players/groups that need healing, not “oh look at me I am #1 on the healing charts.” I also said that it has the potential to be a possible MD for the Holy Paladin class, but due to the cost of the spell and the dependency of people within 10 yards of the tank taking initial damage to increase his TPS as a result of your Beacon of Light I find it an inadequate substitute for a Hunter’s MD.
2)Inefficient
Yup since you seem dead set on casting it on one target with no one else nearby then it would be incredibly inefficient. Of course you could actually use the spell in the way it was intended instead. Depending on what sort of coefficient this uses it could be close to equivalent heal per mana as Holy Light with only 3 targets getting hit.
Again, since the spell generates threat for the target the paladin casts it on whom else would I cast it on other than the MT? Incase you didn’t see it earlier, the hit box of most bosses is substantially larger than 10 yards, so yes I find it to be inefficient and ineffective when all the melee are going to be behind the boss on the opposite side of the tank.
3)Situational
Lots of talents are situational, even 51-point talents. However this talent directly addresses the one 'situation' that Holy Paladins struggle with most. Your melee group may have to shift slightly towards the main tank if they need healing on a large hitbox boss, they'll lose a hint of damage but the benefits far outweigh that. You might toss this on a Warlock before he pops a Soul Shatter if the caster group needs heals. New spells change the way you play the game. Beyond that you can cast this spell and THEN move while your target continues to recieve healing which could be invaluable in certain fights.
Directly? I think that’s a bit much since Chain Heal and CoH are normally going to be covering the melee groups or any groups that are stacked on each other. This spell can’t compete with those because it’s based on targeted aggro. Where a chain heal or CoH can heal an entire group and that is reflected by the healer receiving credit for the heal and therefore generating his/her own TPS; whereas with this mechanic the paladin’s target is generating threat.
I can't help but see your rediculously grim attitude as an unwillingness to even consider the possibilities this new spell offers.
I appreciate your input and while I believe you were attempting to accomplish something productive with your post it appeared more inflammatory than containing anything substantive.
1) If the paladin isn’t receiving credit for the heal, then they are not the ones generating the threat and therefore the target they choose is dictated by a threat meter and TPS as opposed to whom needs to be healed.
2) I am going to spec for Beacon of Light on the first day of release and see how it works in 25-man content, as is most of our guild, so we can test out the new abilities WotLK is going to offer, but 10 yards is 10 yards, so unless that changes only the MT or someone generating little TPS is going to be receiving Beacon of Light.
3) This spell, with limited range and high mana costs, is not competitive with Chain Healing or Circle of Healing which will already be focused on grouped raid members (eg. Melee DPS). So its situational at best, but again, until it goes live this is all just a discussion about WotLK and what the future holds.
评论来自
188323
An AOE at last, but I'm still underwhelmed with the results. Even if it gets full use of 2000 + heal at 70. It is still only within 10 yards of the target. so this will only help where you have people stacked in a tight area.
On the plus side, at 70 with 2000 +heal that would be 800 every 3 seconds.
I would prefer if you had an initial hit before the HoT portion.
评论来自
Corbon
You're assuming that it actually heals all players within a 10 yard radius of the main target. Naturally, melee dps and tanks would be the most obvious targets since they're usually grouped together in front of or behind the mob, unless the mob is somewhat large (Wyrm e.g.). 10 yards isn't that much and furthermore, players who receive even bursts of damage get healed up by other HoT's and direct spells like Chain Healing. This is a raid situation, if the Pala is the sole healer in a 5 man group, the outcome (less overheal) may be better.
评论来自
201883
As a holy paladin I am very hopeful that this makes its way into the final release of WotLK.
In raids - us pallies - make a pretty darn good main tank healer and I find that there is usually a spot for me when raiding time comes. But main tank - for better or worse - is where I am situated 90% of the time Often I am asked to throw a heal on a melee DPS if I get a window of opportunity (and have the mana) as well. This spell will help address that need so that I am looked at as having some additional utility in the raid (and it does get boring some time just spamming the MT) not including buffs of course
But as the last poster alluded to, this could greatly enhance the paladin's ability in 5 man's which I truly enjoy but have been frustrated by the limited healing spells. I really enjoy doing 5 man's and a times this is sometimes more challenging than I would like - especially if there is melee DPS involved and/or bosses who deal out a lot of AoE. There have been more than a few times I wished my toon was a priest (which I am currently leveling). So now I have another tool in my arsenal that will allow me to keep up the tank (and the melee) while allowing me to heal up the clothies in the back.
Oh yeah. And though not terribly efficient, nice to know a holy shock is avail every 6 sec than 15.
评论来自
Bedrayne
For all of those who are complaining that 10 yards is too short a range I have to ask what crack are you on mate? What AoE heal can go over a 10 yard radius circle? CoH... umm .. chain heal 2 jumps@10 yds=max 10 yd radius circle.... Blizzard is not going to give you a spell named
Godly Healing
this instant cast AoE spell will allow you to heal all players regardless of continent or instance to full health: mana cost = 1.
I mean if this really is a targeted AoE hot that gives all the threat to the tank when you cast it on him.... man, threat issues, what're they?
评论来自
77888
As for healing all players regardless of continent or instance to full heal, where did you see that? So if I'm sitting around in Ironforge and I threw this on myself, it's gonna heal my friends in Warsong Gulch? And how does that equates to 1 mana cost?
So the real question is, what crack are you on mate?
Blizzard is NOT going to give you a spell named Godly Healing this instant cast AoE spell will allow you to heal all players regardless of continent or instance to full health: mana cost = 1.
If you couldn't tell that Godly Healing was a sarcastic joke then you might be the one of crack.
评论来自
171534
Changed in the latest WotLK beta build:
Beacon of Light
Rank 0/1
Requires 50 points in Holy talents
35% base mana, 40 yard range
Instant cast
The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the beacon for 100% of the amount healed.
评论来自
207578
Okay…. They Changed it. But looking at it now, since there’s no cool down. I Wonder who will get the threat from it. Say the Tank has the Beacon on him and I heal 1 of the DPS. Is the Tank going to get the Threat from that heal or will the Threat be Mine or the DPS I healed. If the Tank gets the Threat then HOLY CRAP! I would NEVER have to directly heal my Tank as any heals to Members in 40yards transfer 100% of the heal over to the Beacon. So in Raids if there is a Ret pally or a Pally off tank or another pally healer I can just heal them for the amount that the Tank needs and then thru a pallys Spiritual Attunement they would never run out of mana and the Tank would never lose threat. AWESOME!
评论来自
94367
It's a little tricky here. it says that if you heal any party/raid member within the 40 yards range will also heal the beacon 100% for the amount healed. what if you heal a 100% health dps? will the tank get the heal since the target is gonna be overhealed?
评论来自
209772
Tried this yesterday on ptr.
Lets say i'm at 50% health and my friend at 100% health.
If i make myself the beacon of light and cast a heal on my friend i get no heal back,
cause its only the
effective
healing the beacon recieves.
So if we are both low on health and i'm the beacon, I land a heal on my friend for 5k then i will get healed for 5k also, but if he would have 4k from full health, then i(the beacon) would only recieve a heal for 4k.
So this would be good for fights like supremus when you are healing the main tank and having the off tank as the beacon.
In some cases when the tank takes much damage you could cast
Hand of sacrifice
on him and
Beacon of light
on yourself, that would make the tank take 30% less damage for 12sec, but may be very dangerous also :)
评论来自
naomardros
Only the tank should ever be the beacon. That is the only way thing makes sense. It says a person is the beacon then whoever else the pally heals in a 40yrd radius of the tank, the tank gets healed too. I'm sorry but that is awesome. I can beacon the tank and then go heal the rogue or anyone else within 40yrds (which will be a lot of ppl, seeing how max range for even most casters is 30-35yrds) will heal the tank too. That means as long as the tank is the beacon he will get healed every time I cast. I don't even care how much mana it cost being able to heal multiple targets as a pally will be sweet. And it last 1min that is forever in this game.
评论来自
64235
Tried this last night in Hyjal. This spell effectively doubles the amount on non-crit healing a paladin does in a raid. It's awesome. I was able to cast this on the MT or OT and simply heal the raid and it increased my HPS substantially. It can be cast by multiple paladins on the same target, so I wonder if the Beacons "stack" on the target?
评论来自
236465
How does this skill work with
https://www.wowhead.com/wotlk/spell=20271
评论来自
Menellerhur
Beacon of Light
40 yd range
Instant
The target becomes a Beacon of Light to all targets within a 40 yard radius.
Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed
.
Only one target can be the Beacon of Light at a time
. Lasts 1 min.
Tbh, I don't know where you get the HoT from, and if you could read, you would know that this can only be on one target.
评论来自
Ojaa
Sup dawg. We herd you are holy. So we put a target in your target, so you can heal while you heal.
评论来自
pHaTmAt
For anyone wondering, this spell ID is the beacon healing done from Holy Shock
链接
圣光道标
圣光道标
60 码范围
瞬发
需要 圣骑士
需要等级 1
目标成为圣光的道标,照耀周围半径40码范围内的所有目标。你对这些目标施放的任何治疗法术都会令圣光道标也受到治疗,数值相当于该次治疗量的100%。你在同一时间内只能指定一个圣光道标。持续1 min。
魔法增益
法术细节
持续时间
n/a
类型
神圣
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
60码
(超远程)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果
Heal
价值:1
PVP 倍率:1
标记
形变时无法使用
[Do Not Sheath]
无法暴击
[Not a Proc]
[Ignore Caster Modifiers]
[Not In Spellbook]
[Not an Attack]
[Ignore Healing Modifiers]
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