此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
小知识
屏幕截图
视频
评论
评论来自
ModishVision
Explosive orbs spawn while in combat during trash & boss pulls. They need to be killed immediately or they will explode causing damage throughout the party. The cast is about 6 seconds and you are not able to AOE the orbs. It appears the more adds in a trash pull the more explosive orbs will spawn.. It is likely 2-3 of these Explosive orbs going off will be enough to kill a 900 ilvl player. That is because each orb that goes off damages the entire party by 50% of their health.
评论来自
grommash88
Ok it's been over a week since this affix has been out and nobody has given one second to add information about this godawful affix:
you cannot use a macro to target these.
You have to manually click on these guys or tab target to them. Be careful when chain pulling with this affix.
评论来自
Stargod2005
This affix needs some serious tuning. The orbs can not be aoed and its very hard to target in large groups(tab spamming) and its hp is not low enough to be oneshot by any ability(pyro seems to do the trick). Also don't see a cap to these orbs in large groups like the ones found in kz, so you can have loads spawn(had 5 at some point) and 2-3 can wipe your grp. Either let us AOE them or put a cap on how many cam spawn... cause right now it turns the lowest level key into a nightmare.
评论来自
Redron
This affix requires a cap and/or cooldown. Moroes spawned 5 spheres and then 5 more in 2-3 seconds. 75 million of damage to spheres in +7 lower kara (overkill excluded). It was ~7% of overall damage.
评论来自
IloveMimiron
The only reason target macroes don't work on these it's because they are listed as totems, now, to ensure that any group that can't mass stun every other minute isn't gangbanged by orbs on every trash pull that contains more than 5 enemies there are 4 possible solutions:
1- Change these from totems to another type of enemy, while mantaining the aoe immunity.
2-Put a cap of 1 orb every 5 or so seconds regardless of how many enemies you're engaging while still having them behave as totems.
3-Triple their health and remove aoe immunity altogether.
4-Make them bigger, the one reason this is such an hassle is because it's a tiny orb amongst 4-5 overly buff demons/nagas,undead-night-elves and it's hard to point and click on them, even with tab target spam.
5-(bonus) Remove and bring back Overflowing, we all miss it.
评论来自
Denea
They have about 150-250k hp depending on what dificulity are you attempting.
评论来自
Vlad
The
易爆
affix will spawn
爆炸物
at intervals. Each mob in combat has some chance to spawn these, and the more mobs you have in combat, the more spawns you'll notice.
They seem to be affected by the scaling of the dungeon and
强韧
affix. It's around 500k health at +18 so it's not that bad to deal with. You have 6 seconds to destroy it before
爆炸
finishes casting.
They are totems and behave the same way as in PvP, meaning you can't /target them except manually clicking them in the world. My only tip is to enable nameplates to show enemy minions/totems in the options, perhaps even adjust so they stack instead of overlap, so it's a bit easier to click the totems specifically, if there are too many mobs on top of them.
评论来自
supermonteiro
This affix should be renamed to BULL*!@#.
评论来自
tanklivesmtr
After a week of explosive + teeming (pretty insane), this is what I've figured out so far:
1) Explosive orbs have a chance to randomly spawn at the feet of any mob in combat. The more mobs in combat, the more that will spawn. Orbs will spawn during boss fights as well, especially under the adds that spawn during those fights.
2) If not destroyed, they will detonate after 5-6 seconds dealing massive aoe damage to your group. One explosion will remove 40-70% of health from most classes (depends on mitigation). Two simultaneous explosions will begin to kill members of the group. Three will most likely wipe you.
3) AOE damage will not hurt the orb; it must be hit directly. For example, "Revenge" on my warrior did not work even if I had the orb targeted. It needs 1-3 direct hits (depends on spec).
4) No, you cannot use a macro to target them (/target orb), but you CAN tab target. You can also click on them. Tab target is ineffective in larges pulls, so pull small.
5)
You can LoS the orbs
to avoid damage. Excellent strategy.
6) I noticed that orbs did not spawn during a stun mid-fight nor during a hard cc. I might be wrong, so I’ll confirm next time it comes up.
Strategy tips
I was in several successful groups that made it look easy and several fail groups that made me want to quit WoW. Here are some things that worked well:
A)
No lazy tanks or healers
: Moonfire from a resto druid plus a melee auto attack from the tank is enough to kill the orb.
B)
Group build
: Demon Hunters worked well. More melee typically turned out better. I had terrible luck with DoT classes (aff warlock, s priest).
C)
Small pulls, stun often
: Less mobs = decreased orb spawn chance
D)
Smart Positioning
: If all of the mobs are scattered, orbs will be scattered. If they are clumped up, the orbs will be in the center of the pack. Groups with rDPS should leave caster adds far away and allow ranged to take care of it. Groups with dependable melee should use LoS to group the adds together.
E)
LoS
: Orb explosion will not impact you if you are out of LoS. In Cathedral of Eternal Night, we used pillars and enclaves to hide, rotating back and forth every five seconds or so. Once we killed enough mobs, the orbs were more manageable.
F)
Kiting
: Tank will charge, get agro, then slowly pull the mobs backwards. Ranged DPS can stand need to be on the far side, past the tank. As tank pulls the mobs towards the entrance, the orbs will be left behind. These can be easily targeted by range for a quick snipe. Watch out for pats when using this strat. Melee should continue to help kill orbs.
Hope this helps!
评论来自
Othalon
Enemies cannot spawn explosive while stunned, additionally the health pool of the Fel Detonations orbs does scale somewhat with key level.
评论来自
hobertson
If you're having trouble seeing the nameplates, or targeting the orbs, open your interface options to Names. Turn on Larger Nameplates, Always Show Nameplates, and change the Nameplate Motion type to Stacking Nameplates. In large add packs it may cover most of your screen, and you may have to look towards the top, but they won't overlay, which makes it difficult to click on. I know it used to be an option but I don't see it in there currently, but I have spell casts shown on the nameplate, so you just look for the one casting Explosion. Hope this helps you.
评论来自
Tiforix
As a Holy Priest I can one-shot these with either Holy Fire or Holy Word:Chastise - at least up to +7, which is the highest I've done so far. Contrary to what was said above, my Resto Druid could
not
one-shot them with Moonfire - at least not with the up-front damage part.
评论来自
bleuwolfe
The proper name for the orbs is
Fel
Explosives. (Fel was dropped with BfA)
If you have a nameplate addon, (I'm using Threat Plates) you can make a custom name plate for these to make them stand out (oddball color, 140% size, etc.) Makes noticing and targeting them much easier.
评论来自
Rudy199
Worst affix ever with a bad pug who don't kill these orbs. Usually wipe at first trash pack and group disbands lol.
评论来自
DopeSick
Battle for Azeroth! (BFA) Guide update for Explosives
爆炸
(Previously Fel Explosives). Couldn't find any
new
info on this.
Spell id: 240446
Icon dir: Interface\Icons\spell_fire_felflamering_red
Explosives: 6 sec cast(not interruptible by spells), Deals Fire damage equal to 40% targets' health
to enemies(you) within (Line of sight) a 60 yard range.
This is classified as a
Totem
still. Targeting Macros will
not
work.
AOE does
not
work.
Stuns/Interrupt/Displacements do
not
work.
Mouseover Macros
will work
, good for ranged abilities similar to Moonfire/Icelance.
/cast Moonfire; Moonfire
Replace Moonfire(both) with whatever skill you want to use.
You can Line of Sight
爆炸
as well.
Tab target
will work
, however not very well.
How to make them easier to target in Battle for Azeroth,
with
pictures!
ThreatPlates
is the addon used. Do
not
use TidyPlates
and
ThreatPlates at
same
time, you will get 2 nameplates! (unless you're into that)
Now open ThreatPlates by typing /tptp
First thing you see is
Namplate Settings
you want to make sure enemy totems box is checked. (or all)
Next go to
Custom Nameplates
tab. I chose to write over #33 as in picture to make a new custom nameplate.
'Explosives' is the name of the totem, make sure 'Nameplate Style/enable' is selected. Then scroll down to
Custom Scale
and I chose to set scale at 150%. You can also choose to show an Icon, as seen in picture as well. And pick a color for what you want the nameplate to show as. 'Threat Glow' and 'Enable Threat System' should be
off
.
How do they look now?
New Nameplate:
Explosives
In Combat:
Explosives
will show and not fade during combat. Do not have to be targeting them, as shown, for them to appear.
Last tip is to also change your nameplates to
stacking
by 'esc > interface > names > nameplate motion type'.
Thanks for reading! Goodluck!
EDIT: How does this look with the
WeakAura
that makes them 'shiny'?
Like this
! There are instructions on that page to enable this, and other glows/colors. Even rainbow.
评论来自
Aisenfaire
*Updated post for Dragonflight 10.0.5:
I've found this weak aura (not mine, so credits to the author) invaluable for explosive orbs:
https://wago.io/HJt6nupj7
Makes explosive orb nameplates glow
Here is an alternative weak aura that people are using for explosives:
https://wago.io/eUbnjH2Ey
Lets you hit a hotkey to hide all enemy nameplates except explosives. Hit hotkey again to show everything as normal.
-----------------------------------------------------------------------------------------
So:
1. Make a mouseover macro, such as:
/cast Moonfire
2. With the above weak aura, hit the key to hide all enemy nameplates EXCEPT the explosives, which makes them very easy to see. Note that the enemy nameplates are still there, just invisible, so you could still be mousing over them if your cursor isn't over the explosive nameplate.
3. Mouse over the explosives and kill them all. Profit!
(Then of course hit the key again to make other enemy nameplates visible again)
---------------------------------------------------------------------------------------------
Some other notes:
Explosives now only have 1hp. As a result, they are now USUALLY the healer's job, followed by the tank helping out, followed by everyone helping out if things are hectic/ there are a lot of orbs.
Exceptions:
Do the math--healer only has so many GCDs and the orbs will explode in 6 seconds and have to be targeted 1 by 1. If orbs are chill and nobody needs much heals, keep on dpsing. If many orbs/ people are half life so healer is busy, help out or die.
Explosives are like enemy totems in that you cannot hit them with AOE while targeting something else. You have to target each explosive to kill it.
Details has an explosive orb plugin
here
. Lets you view in Details who killed how many orbs. You of course need to have
Details
installed as the primary addon.
评论来自
Angelofbliss
To clear a common misconception, resto druids cannot snipe these explosive orbs with a moonfire or sunfire.
In Tol Dagor M12+ explosives have a health of around 14k.
https://www.warcraftlogs.com/reports/QaLJKXDYdvZfF4yA/#fight=last&type=damage-done&source=2&target=13
Name Casts Damage
Moonfire 3 3.5k
Sunfire 1 3.6k
https://www.warcraftlogs.com/reports/QaLJKXDYdvZfF4yA/#fight=last&type=damage-done&target=13&view=events
Explosives detonate after 6 seconds doing 40% health damage to the raid. There is no way, even with crits and what not, that Moonfire will kill the explosive in time.
Any auto attack from most classes, will do more more initial damage then a resto druids full duration. You could of course stack moonfire/sunfire on gear, but it is simply not worth it. In my current gear (461) wrath hits for around 10k which is still not enough yet crits for 20k which is enough... But with a crit rating of 21% and a 1.2 second cast, it is still not a viable option. In other words, make sure dps prioritizes Explosions, as resto druids for one, simply can't kill them in time, especially if there are several (large packs = many orbs == not enough cooldowns to kill all orbs)
评论来自
NagisaStreams
1431 health in dragonflight season 1.
评论来自
Babavoss
i think the first friend who makes a guide in this comment section never plays a healer in mythic +++. we never have time to even think about how to type lazy. if u 1day play a healer u never say that and never play healer anymore. mate u ask a healer with no existing time to come and target an explosive on another side of the pack or in the middle of the 10x 15x pack and kill that? do u know how much time it takes? it takes 2-3 sec with max speed player and if 2x or 3x drop counts it up. in mythic +++ many in many situations, the healer doesn't have time to blink now give the task to the healer? and u post it here has a green mark on it. now I understand why everyone wants me to do that. please don't guide like this. part of your guide is not doable
评论来自
Elfyr
As of 10.1 Blizzard has decided to remove this affix.
Here is the WoWHead article to read more on these changes.
链接
易爆
在战斗中,敌人会周期性地召唤爆裂宝珠。如果不将其摧毁,宝珠将会爆炸。
指南
Mythic+ Affixes in Dragonflight Season 2
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。