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PTR
10.2.7
PTR
10.2.6
Beta
小知识
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评论
评论来自
Maliander
Some information about evade-then-attack abilities (
钻地
,
潜水
,
离地升空
,
流星打击
,
原始之击
,
英勇飞跃
and
起飞
):
Pay attention to the speed of your pet: if you are fastest, you will evade the current turn attack but be vulnerable to the next turn attack. If you are slowest it's vice-versa. In the latter case, a human opponent is likely to use a non-damaging move like a heal or pet switch. Careful timing with expiring
speed buff
on your pet or
speed debuff
on opponent pet can allow avoiding two attacks.
These abilities appear to have a modarate chance to miss (80% accuracy). Their usefulnes lies mostly in the ability to avoid damage rather than deal it, especially dodging hard-hitting attacks like
深呼吸
.
These abilities only protect against direct attacks or delayed attacks like
湍流旋涡
or
天启
, not against already present DoTs, weather damage, persistant damage like
建造炮塔
or AoE.
评论来自
Slummish
I just fought someone with an otter pet and she used DIVE on the first turn and stayed underwater and unattackable for the entire fight. The pet never surfaced once and was only able to be hit by global spells like Starfall. One otter killed my whole team and since Starfall has a long cooldown, I only managed to hit the otter once. Clearly this ability is bugged.
评论来自
violetta
impressively otters can dive underwater even on dry land!
评论来自
Nagoragama
Maybe I'm just incredibly unlucky, but this attack misses more for me than any other Pet Battle attack. Nothing on the tooltip suggests it has a high miss chance, but I've seen this attack miss more times than any other attack. Really sucks for an attack with a 1 round charge time and 4 round cooldown.
评论来自
Nulgar
The
snails
, which all have the same abilities, including this one, and as Critters take less damage from Elemental attacks, are very good Elemental killers: open with
酸蚀粘液
, then use Dive, and with a crit, you may even immediately kill legendary battle pets like the
Pandaren Elemental Spirits
.
评论来自
1192836
Should be called Dive and Miss, since it hits 1 out of 5 times at best in my experience.
评论来自
Blackspirit
I'm pretty sure Dive had an 80% hit chance in MoP but in WoD it has a 100% hit chance. Am I crazy or is that correct?
评论来自
Zapph
Moves with a semi-invulnerable charging turn that hit for above average damage (base 30) on the second turn, with a 4 round cooldown:
Beast:
钻地
(underground)
Aquatic:
潜水
(underground)
Flying:
离地升空
(high up)
Magic:
流星打击
(high up)
Dragonkin:
原始之击
(high up)
Humanoid:
英勇飞跃
(high up)
Mechanical:
起飞
(high up)
Similar charge-up moves but with an exposed charging turn that hit for significantly higher damage (base 50) on the next turn with various cooldowns:
Humanoid:
穿心一击
(3 round cooldown, unique to
小匹德菲特
)
Humanoid:
神圣冲击
(3 round cooldown, unique to
迷你泰瑞尔
)
Beast:
砮皂冲锋
(4 round cooldown, unique to
皂皂,砮皂的幼犊
)
Dragonkin:
深呼吸
(no cooldown)
Similar charge-up moves with no cooldown that apply a 10% damage buff on the first use then consume the buff to deal higher damage (base 45) on the second use:
Aquatic:
抽水
Mechanical:
旋紧发条
Similar multi-use charge-up moves with no cooldown that create an infinite round buff on the first use, then on second use, consume the buff to deal decent damage (base 45):
Mechanical:
发射火箭
(Buff is instead an allied object that can be used by any allied pet with the ability)
Beast:
掷桶
(Buff is applied to the user of the ability)
Mechanical:
锁定打击
(Buff is applied to the enemy pet, remains on the same pet if it is switched and can be used on multiple pets in a single battle)
链接
潜水
潜水
4轮冷却
100%
命中几率
下潜,在1轮内无法攻击。
在下一轮中,你发动攻击,造成30点Aquatic伤害。
Vs.
元素
Vs.
魔法
魔法增益
潜水
潜入水底。
不可攻击。
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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