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PTR
10.2.7
PTR
10.2.6
Beta
小知识
屏幕截图
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评论
评论来自
Drahken
This is the signature move of Digle- I mean, um, various snake and rodent type pets.
Ah screw it. Diglet Dig! Diglet Dig!
评论来自
Maliander
Some information about evade-then-attack abilities (
钻地
,
潜水
,
离地升空
,
流星打击
,
原始之击
,
英勇飞跃
and
起飞
):
Pay attention to the speed of your pet: if you are fastest, you will evade the current turn attack but be vulnerable to the next turn attack. If you are slowest it's vice-versa. In the latter case, a human opponent is likely to use a non-damaging move like a heal or pet switch. Careful timing with expiring
speed buff
on your pet or
speed debuff
on opponent pet can allow avoiding two attacks.
These abilities appear to have a modarate chance to miss (80% accuracy). Their usefulnes lies mostly in the ability to avoid damage rather than deal it, especially dodging hard-hitting attacks like
深呼吸
.
These abilities only protect against direct attacks or delayed attacks like
湍流旋涡
or
天启
, not against already present DoTs, weather damage, persistant damage like
建造炮塔
or AoE.
评论来自
Eillesthis
As of 5.1, this ability protects against
建造炮塔
, which makes sense.
评论来自
vreemdevince
I'd like to point out that when a pet is burrowed and unattackable it can still be captured.
评论来自
nalfer
This ability feels like it has a 65% Chance to hit, the amount of Misses i get are too high. Impossible to be an 80% chance to hit.
评论来自
CrockettMaster
I don't know if it's just me, but Burrow feels like it's more of a 30-40% chance to hit, but for NPCs, the 80% holds true.
评论来自
HarlWindwolf
A Burrow'd pet is not immune against an opponent's subsequent Burrow damage, which could make sense because they're facing each other underground. Either that or Burrow really ends after the user's round and doesn't continue until its pop-up and attack in the second round if the opponent is Burrow'd as well, even though the animation suggests otherwise.
Unless I'm over-interpreting or missing something.
评论来自
Elithe
Old (pre-Warlords) values:
80% accuracy
434 dmg for 25lvl H/S breed
518 dmg for 25lvl B/B breed
603 dmg for 25lvl P/P breed
Slightly nerfed, but still looks OP for players wont to old ability.
评论来自
Zapph
Moves with a semi-invulnerable charging turn that hit for above average damage (base 30) on the second turn, with a 4 round cooldown:
Beast:
钻地
(underground)
Aquatic:
潜水
(underground)
Flying:
离地升空
(high up)
Magic:
流星打击
(high up)
Dragonkin:
原始之击
(high up)
Humanoid:
英勇飞跃
(high up)
Mechanical:
起飞
(high up)
Similar charge-up moves but with an exposed charging turn that hit for significantly higher damage (base 50) on the next turn with various cooldowns:
Humanoid:
穿心一击
(3 round cooldown, unique to
小匹德菲特
)
Humanoid:
神圣冲击
(3 round cooldown, unique to
迷你泰瑞尔
)
Beast:
砮皂冲锋
(4 round cooldown, unique to
皂皂,砮皂的幼犊
)
Dragonkin:
深呼吸
(no cooldown)
Similar charge-up moves with no cooldown that apply a 10% damage buff on the first use then consume the buff to deal higher damage (base 45) on the second use:
Aquatic:
抽水
Mechanical:
旋紧发条
Similar multi-use charge-up moves with no cooldown that create an infinite round buff on the first use, then on second use, consume the buff to deal decent damage (base 45):
Mechanical:
发射火箭
(Buff is instead an allied object that can be used by any allied pet with the ability)
Beast:
掷桶
(Buff is applied to the user of the ability)
Mechanical:
锁定打击
(Buff is applied to the enemy pet, remains on the same pet if it is switched and can be used on multiple pets in a single battle)
评论来自
brillenschuss
Burrow does not protect from enemy using burrow or dive or similar abilities.
链接
钻地
钻地
4轮冷却
100%
命中几率
钻入地下,在1轮内不可攻击。
在下一轮中,你发动攻击,造成30 点Beast伤害。
Vs.
小生物
Vs.
飞行
魔法增益
遁地
遁入地下。
不可攻击。
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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