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PTR
10.2.7
PTR
10.2.6
Beta
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评论
评论来自
xLunacyx
Is it bugged? It's suddenly dealing a lot less damage than it used to and doesn't kill any mobs anymore.
评论来自
Gunyolk
To clarify how rank 2 of this ability works, it can only be used on an enemy when their hp is at 15% or less, at which point the icon will light up.
However, if the enemy's
current hp
is higher than your
current hp
, it will only deal 35% of your max hp in damage.
In other words, if the enemy's hp is between your current hp and 15% of their max hp, you won't 1 shot them.
In order to deal full damage and instantly kill them, you will have to wait for the enemy to have less hp than you. Dont mash the button as soon as it lights up.
评论来自
xLunacyx
Also I swear you used to get rank 2 at 24 instead of 44, was it changed at some point?
Later edit: Okay now I know I wasn't crazy, leveling another Monk I saw in the book it was a lv44 upgrade, but then noticed it upgraded anyways in the 24-28 range somewhere and was no longer in the spellbook at lv44.
评论来自
EXPERIMENTONGOD
This is one of the very rare cases (probably the only one) in which rank 2 of an ability is a LOT worse than Rank 1.
THIS IS NOT A BUG (I've seen a ton of forum posts claiming it is).
Rank 1 (level 10) => instantly kills anything with less CURRENT HP than your CURRENT HP.
Rank 2 (level 44) => deals 35% of your MAX HP in damage to targets below 15% HP remaining
I think Blizzard did this to make the skill useful against raid bosses (the boss will "never" have less HP than you until it's basically dead), but it's a MASSIVE downgrade to the skill while killing regular mobs in the open world.
In my opinion the "fix" for this would be to make the "Rank 2 version" a level 60 ability instead of level 44.
Note that Rank 1 works on dungeon bosses, so a "level 10 brewmaster monk twink" with enough stamina can almost one shot all dungeon bosses and therefore is by far the best character to do dungeon boosts with.
评论来自
Jorvalt
I have no idea why they made this a talent and kept it as-is. Not only is it weaker than base Touch of Death, you now have to spend a talent point in order to get it. Why would you want an "execute" effect for a long cooldown when it does massively less damage than without the talent?
链接
强化轮回之触
强化轮回之触
天赋
需要 武僧
现在轮回之触可以对剩余生命值低于15%的目标使用,造成相当于你最大生命值35%的伤害。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果 #1
Apply Aura:Dummy
价值:15
PVP 倍率:1
服务器端脚本
效果 #2
Apply Aura:Dummy
价值:35
PVP 倍率:1
服务器端脚本
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被动技能
隐藏光环
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