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10.2.7
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10.2.6
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Windwalker Monk Artifact Weapon: Fists of the Heavens
来自 Wowhead
[Last Updated]:
2019/04/01
变更日志
补丁:7.3.5
目录
评分:4.7/5
(
6
投票)
指南导航
评分:4.7/5
(
6
投票)
This overview covers the basics of the Windwalker Monk artifact weapon,
诸天之拳
. This will be your primary weapon in Legion, allowing you to customize its appearance with numerous styles and tints.
Guide to All Artifacts
Artifact Builds
Artifact in Calculator
Artifact in Database
Windwalker Monk Guide
Appearances and Tints
Each spec's weapon has 6 styles, which can come in 4 color variations. All of these tints can be previewed on the Appearance tab of the
Artifact Calculator
or the
Legion Dressing Room
.
Fists of the Heavens: Default, Recover one Pillar of Creation, Recover
圣光的代价
and bring it to Order Hall, Complete First Major Order Campaign
Al'Akir's Touch: Complete the Class Hall Campaign (
战火熔铸
), Unlock every Artifact Trait (
赐予我力量
), Fully research the history of your artifact (
见证历史
), Obtain 8 rare Archaeology finds (
此面向上
)
Spirit's Reach: Complete the questline Balance of Power (
以史为镜
), Defeat 8 Broken Isles world bosses (
怪兽出笼
), Complete a Mythic+ Dungeon with a Level 15 Keystone (
钥石大师
), All Legion Dungeon achievements (
军团英雄的荣耀
)
Shado-Pan Legacy: This entire tier is devoted to PvP achievements.
威名远扬
,
英勇纹章
,
屠杀纹章
,
毁灭纹章
Xuen's Enforcer: Unlocked through the
Mage Tower
Artifact Challenge,
邪能图腾之陨
.
Note: The basic tint of the challenge appearance is unobtainable as of Battle for Azeroth prepatch. The other tints can still be unlocked if you finished the Mage Tower Artifact Challenge during Legion.
Stormfist: Unlocked via
风暴之拳
from the end of Withered Army Training, 30 dungeons using hidden artifact appearance, 200 world quests using hidden artifact appearance, kill 1,000 players using a hidden artifact appearance
Artifact Acquisition
Below is the questline for Windwalker Monks to acquire
诸天之拳
. More artifact videos can be found on our
YouTube Artifact Acquisition Playlist
.
The related quest is
准备出击
and the description of Fists of the Heavens is:
Travelers returning to the isle from abroad brought with them an intriguing tale. They describe an ancient pair of hand blades said to grant their bearer the power of the storm.
Little is known about these mysterious weapons, but if their legends are true, we should consider searching for them.
In
沙漠传奇
you are sent to find Li Li Stormstout located at the Laughing Crane. The village inn just down the stairs from the temple.
You meet up with Li Li and immediately begin to question her.
You ask: I've heard that you know of a tale describing a set of mysterious hand blades.
Li Li: Yeah! Let me think... I heard it back when Uncle Chen and I were still traveling the world before we found the way to Pandaria. We were in Booty Bay one night staying at a place called the Salty Sailor. While there I met a giant creature who called himself a Tol'vir. We chatted for a long time and he told me of his homeland, a place covered in sands called Uldum.
You say: I've also heard of it.
Li Li: It's REALLY dry and covered all with sand like a big kitty box! I briefly went there with my Uncle Chen. I wish I could see it again! So according to the story thousands of years ago there was this smith called Irmaat who used to live there. The smith was known all throughout the land for his excellent work in creating magical weapons that represent the air spirits that live there. His finest work was said to be a set of hand blades that were formed from the essence of pure air. The story goes on that he attempted to summon the lord of winds to imbue the weapons with its power. That didn't go so well for him.
You ask: What happened then?
Li Li says: According to the story, the lord of air was filled with great wrath and decided to play a trick on Irmaat. The lord of air imbued the weapons with the purest form of his essence, knowing that Irmaat could not possibly wield such power. Irmaat named his creation the "Fists of the Heavens" and held them to the sky to admire his work. This was a mistake, for when he did this it conjured a great vortex of swirling sand and air that was completely out of his control! The vortex scattered the smith's blades and buried his home under the desert sands. Wouldn't it be neat if the blades were real? I'd give anything to get out of here and go search for them!
And with that, you and Li Li are
出去探险!
and meet up in Ramkahen. You meet King Phaoris and he tells you of the city that Irmaat called his home that was buried in the sands as well as an elemental named Nader recently appearing and attacking the people in the nearby lands. He believes these to be connected and gives you the quest
沙地里的雷鸣
Fly north to the Ruins of Ahmtul and you will see the storm elemental named Nader. Defeat him.
Nader says: Filthy monk, I'll bring your head to lord Typhinius!
Nader says: Lord Typhinius... I have failed you...
Upon defeating Nader, you obtained something named "Essence of the Whirlwind". You bring it back to King Phaoris to see what he can make of it.
King Phaoris says: This stone is saturated with elemental power, possibly the remnant of the magic used against Irmaat! If you went outside and held the stone aloft, it should unleash the stone's essence as a mighty whirlwind. So potent a windstorm could carry you and your companion all the way to the Skywall! If the hand blades of Irmaat, the Fists of the Heavens, are as powerful as the old tales say, they would certainly be found there.
You gain the quest
一步登天
and go outside to use the stone, suddenly you appear in a whirlwind and are blown into the Skywall.
Li Li yells: Get me out of this thing!
Li Li says: Ohhhh... My head still feels like it's spinning!
Li Li says: What's going on over there? Hello? Hi!
Image of Typhinnius yells: Mortals, in MY domain? They must not disrupt my plans! Slaughter them!
Li Li says: They don't look so happy to see us.
Protect Li Li as you make your way through the Skywall.
Li Li says: Look at those big sparking orbs! I wonder what happens if we poke one?
Li Li says: Hey, it's that big ugly guy again.
Image of Typhinius yells: Puny mortals, you tread in MY realm now! There is no one to save you!
Li Li says: Blah, blah, blah! You sure do talk a lot.
Image of Typhinius yells: Insolent whelps! Witness the powers at my command! Al'burq wa Alra'ed hiyah!
Image of Typhinius will summon forth a scion. Defeat it and make your way through the raging winds.
Image of Typhinius says: A small victory! Enjoy it while you can!
Image of Typhinius yells: Come forth, servants of the storm! Defend your master!
Kaeled yells: These intruders will fall by my hand!
Li Li yells: Can't we all just get along? No? Okay then... you asked for it!
Image of Typhinius yells: Na'ser! Answer your masters call!
Na'ser yells: As you command, Lord Typhinius.
Image of Typhinus yells: Unacceptable! Melezan, destroy them or I will cast your miserable essence to Deepholm!
Malezan yells: As my master wills!
Image of Typhinus yells: These mortals will not die! Zaurac, defend your master!
Li Li yells: Holy smokes! Dragon!
Li Li says: It's taking off! ... Or not...
You weaken Zaurac enough to subdue it and hitch a ride on it's back straight to the source of Typhinius.
Defeat Typhinius and claim the Fists of the Heavens as your own.
Artifact Book Text
As players progress with their Artifact Knowledge research, more pages unlock in the Artifact Book in your Class Hall:
Fists of the Heavens
The last thing Azeroth needed, on top of all its other problems, was to suffer another elemental invasion. It was good that you cut down Typhinius so quickly. Had he gone unopposed, he might have become truly unstoppable once he mastered these weapons.
But now the Fists of the Heavens are in your hands. You have a balanced heart; you seek harmony in all things. There is perhaps no other creature on Azeroth more capable of wielding this hurricane of power than you.
Fists of the Heavens, Part One
It has not been long since Uldum was revealed to the world, and thus, many fragments of the tol'vir's history are still hidden from us. Still, it is becoming clear: the Fists of the Heavens are some of the finest weapons their society ever crafted. And they are also some of the most dangerous artifacts the world has ever seen.
There are tales of an ancient weaponsmith, a master without peer among the tol'vir. His name was Irmaat. His name is known to all surviving tol'vir as one of the most exceptional minds to have lived in Uldum... and also as a cautionary lesson. Irmaat was driven to create incredible works, but his pride turned out to be his undoing.
Fists of the Heavens, Part Two
The titans created the tol'vir to protect key locations across Azeroth. Over the millennia, some fell to the forces of darkness. For a very, very long time, Uldum did not. Irmaat, its weaponsmith, worked tirelessly to arm his brethren with the finest instruments possible.
For Irmaat, his work was not simply a duty. It was his calling. He saw his hands as extensions of the titans' will, and he wanted nothing less than to give his creations the ability to restore order to all chaos. He began to imbue his weapons with magic, using different sources of power to inspire him.
The power of air in particular held a special interest to him. He secretly observed the Skywall, the realm of air in the Elemental Plane, and studied the way its creatures lived and fought. Irmaat forged four scimitars, representing four extraordinary djinn lords. And then, in a ritual that stunned the tol'vir with its audacity, Irmaat summoned and bound those very four lords within the weapons themselves. Their power now belonged to the tol'vir.
Fists of the Heavens, Part Three
Irmaat's four scimitars became highly coveted among tol'vir warriors. Stories of their power rapidly spread, and messengers came from other tol'vir outposts, begging Irmaat for more of those wonders.
But the weaponsmith's satisfaction was short-lived. He had accomplished something great, but it was not perfect. Irmaat had seen for himself the true elemental power of the Skywall. Even the captured might of four djinns was but a light breeze compared to the ultimate power of that realm.
Irmaat carefully began crafting two new weapons. Not scimitars this time. Two smaller weapons, one to be held in each hand. He named them Al'burq and Alra'ed, and he intended for them to control a power that, by its nature, could never be tamed.
Fists of the Heavens, Part Four
After Irmaat forged his new weapons, he declared them to be his finest work. These ""fists of the heavens"" would be capable of commanding the wind itself. All that was left was to capture the ultimate power within the Skywall: the elemental lord Al'Akir.
Irmaat began the ritual slowly, not wanting to warn the Windlord of his plan. It took weeks of preparation, but once he was ready, it was over in an instant. The weaponsmith cast his spell, intending to open a portal to the Skywall and bind Al'Akir's essence. There was a great flash of light and a great rush of air, and when it was done, Irmaat could feel his weapons, Al'burq and Alra'ed, trembling with elemental power.
He believed he had succeeded. He believed he had accomplished the impossible. His surety was what led to his death.
Fists of the Heavens, Part Five
Of all the elemental lords, Al'Akir was known to be the cleverest. When Irmaat captured four of his most prized lieutenants, the Windlord was filled with wrath, but he recognized an opportunity to exact vengeance. He suspected that Irmaat's pride would drive him onward.
When Irmaat's spell concluded, he felt Al'Akir's power quivering. But it was not the elemental lord's spirit; it was Al'Akir's trap. When Irmaat hefted his two weapons and tested the power within them, uncontrollable fury spilled forth.
The weaponsmith, his forge, and a number of buildings within Uldum were destroyed by the hurricane of might that had been unleashed. The weapons themselves were hurled miles away. The unfortunate tol'vir who first tried to recover them were similarly destroyed. Al'Akir had made Irmaat's greatest creations unusable, filled with so much power that nobody could ever hope to control them.
The tol'vir carefully locked the weapons away, burying them deep. For millennia, nobody dared to touch them or repeat Irmaat's folly. Al'Akir's lesson had been learned very well.
Fists of the Heavens, Part Six
The events of the Cataclysm changed Azeroth forever.
Uldum was revealed to the world. The remnants of the tol'vir came under assault. Al'Akir and another elemental lord were slain by Azeroth's champions.
We have only begun to feel the ripple effects of those events. We do know that the death of Al'Akir left a power vacuum among the air elementals. His surviving subordinates went to war with one another, scrambling to secure leadership of the Skywall. None found any immediate advantage, for none were as powerful or as clever as their master had been.
But one djinn, Typhinius, sensed that there were still scraps of Al'Akir's power out there. The Fists of the Heavens would not stay buried for much longer.
Fists of the Heavens, Part Seven
Lingering rifts in the Skywall allowed Typhinius to leave quietly and hunt for something that would elevate him above his kin. He let his senses guide him and was led to an empty, nondescript part of the desert outside Uldum. When he dug into the sand, he found what the tol'vir had buried: the Fists of the Heavens, Irmaat's last creation.
Typhinius realized that, though Al'Akir was dead, the weapons' elemental chaos remained--but it seemed to be slightly, just slightly, more stable than when the Windlord lived. Still, when the djinn first wielded the weapons, the resulting burst of power nearly destroyed him.
But slowly and secretly, Typhinius learned how to keep his old master's power under control.
Fists of the Heavens, Part Eight
When Typhinius returned to the Skywall with the Fists of the Heavens in his grasp, he immediately set out to end the air elementals' civil war. It was not simply his raw power that quelled them. They sensed the essence of their old master, and it compelled them to obey.
There were those who refused, of course. Other djinns believed that they could band together and overcome Typhinius's borrowed strength. A huge battle nearly ripped apart the Vortex Pinnacle, and a brutal clash in the Temple of Asaad saw tremendous losses on all sides.
In the end, Typhinius was not the cleverest. He was simply the strongest, and he overpowered his enemies. He flung the spirits of those who had opposed him into the other elemental realms. Alone, they could not stop their natural enemies from finishing them off in a slow and agonizing fashion.
Typhinius declared that he was the rightful heir to Al'Akir, and that he would finish what the Windlord had started.
Fists of the Heavens, Part Nine
The war in the Skywall had caused more damage than Typhinius realized. It would take time for the air elementals to regain their strength and prepare for a full offensive.
Typhinius had no interest in waiting. The moment he felt the Burning Legion invade Azeroth, he knew that the mortal champions of the world would be preoccupied. He told his minions that there would be no better time.
The raids on Uldum began almost immediately. The Fists of the Heavens swept away all early resistance.
Fists of the Heavens, Part Ten
Typhinius's assault on Uldum was a serious strategic error. The civil war had not long passed, and the fighting power of the air elementals was still weaker than it might have been only a few months later.
The only advantage they had were the weapons Al'burq and Alra'ed, but even Typhinius had not mastered their true potential yet. He could unleash carnage, yes, but most of his efforts had to be spent keeping Al'Akir's fury from ripping him apart.
Typhinius's pride was fortunate for Azeroth. His ambition drew attention, and it was that attention that led to the discovery of his plans. He launched his war too soon, and even these weapons could not save him.
Fists of the Heavens, Part Eleven
The history of these weapons is marked with pride. The power that they contain can only be harnessed by a balanced mind and a harmonious spirit. Any arrogance, any cockiness, will inevitably lead to ruin for their wielders.
But if you are already practiced in walking with the wind... the Fists of the Heavens will finally have a master who can make them truly legendary.
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评论
评论来自
FaraZ7
For the Stormfist. What are the requirement within the withered army training scenario. Have done it got nothing so far.
评论来自
Unfknblvble
Does anyone know if you have to be in Windwalker Spec to get the Hidden Stonefist artifact appearance from the chest in Withered Scenario. The Scenario is a billion times easier as Brewmaster.
评论来自
BMHunterMain
wait...
Stormfist: Unlocked via The Stormfist from the end of Withered Army Training, 30 dungeons using hidden artifact appearance, 200 world quests using hidden artifact appearance, kill 1,000 players using a hidden artifact appearance
so you have to do all of that, according to this guide, to get the drop?
because everyone else just says, chance drop from the end of withered training scenario.
Ooh I get it now, you get the base appearance from withered training, and the 3 recolors come from having those other 3 things done
评论来自
Helam0nster
I'm trying to do the Legion Wind Walker Monk quest line on a monk that I boosted at the start of BFA, but I can't complete the quest "Off to Adventure" because the 8.3 event seems to put me into a different phase when going to Ramkahen, where Li Li isn't present. Does anyone know of a fix?
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