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PTR
10.2.5
PTR
10.2.6
Warrior Changes for Patch 8.1 Tides of Vengeance
来自 Anshlun
[Last Updated]:
2018/10/26
变更日志
补丁:8.1.0
目录
评分:
Tides of Vengeance, also known as patch 8.1, is the first major Patch of Battle for Azeroth, currently without a release date. Tides of Vengeance brings many changes to classes, notably to specializations with outstanding issues like Elemental and Enhancement Shamans, Shadow Priests, and Feral Druids.
The patch also intends to expand the Azerite system, by adding a
5th ring
to Azerite armor, adding new Azerite traits for all specializations, and tuning remaining traits, replacing unappealing ones.
Below you can find the consolidated list of changes for Warrior, for spells, talents, and Azerite traits alike.
Curious to see the class changes over the builds? Check out all our class changes from Patch 8.1!
September 21st - Build 27826
September 28th - Build 27934
October 3rd - Build 27985
October 13th - Build 28048
October 17th - Build 28151
October 23rd - Build 28202
October 31st - Build 28294
November 6th - Build 28366
November 13th - Build 28440
November 30th - Build 28616
December 8th - Build 28710
Warrior Changes
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization
If your foe survives your Execute, 30%20% of the Rage spent is refunded.
PvP Talents
Disarm the enemy's weapons and shield for 46 sec. Disarmed creatures deal significantly reduced damage.
You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 68 sec.
Cooldown of Commanding ShoutRallying Cry reduced by 2 min, and grants 15% additional health.
When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 46 sec.
Specialization
Whirlwind causes your next Bloodthirst or Rampage2 single-target attack to strike up to 4 additional targets for 50% damage.
This is just a tooltip update for the buff caused by the Whirlwind ability, the spell already works like this and there is no mechanical change
PvP Talents
Disarm the enemy's weapons and shield for 46 sec. Disarmed creatures deal significantly reduced damage.
Cooldown of Commanding ShoutRallying Cry reduced by 2 min, and grants 15% additional health.
Specialization
Fight through the pain, ignoring 50% of damage taken, up to total damage prevented.
No longer on the GCD; Cooldown changed from None to 1 second
Raise your shield, blocking all melee attacks against you for 6 sec. Increases Shield Slam damage by 30% while active.
Cooldown changed from 18 sec recharge to 16 sec recharge
Hardened by battle, your Stamina is increased by 40%45%, and your armor is increased by 50%60% of your Strength.
PvP Talents
Disarm the enemy's weapons and shield for 46 sec. Disarmed creatures deal significantly reduced damage.
Using Intercept on allies reduces all damage they receive by 90% for 2 sec.
Removed
Intimidates theYou focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times.
Your melee attacks refresh the duration of Intimidated.Focused Assault.
Rage gained from Charge increased by 15.
Removed
Azerite Traits
REMOVED
Bloodthirst gains 276 critical strike rating every 1 sec, up to 2760 rating. This effect resets when Bloodthirst critically strikes.
REMOVED
Execute increases the damage of your next Mortal Strike against the target by 439, stacking up to 2 times.
REMOVED
Blocking an attack increases your Strength by 32 for 5 sec, stacking up to 5 times.
REMOVED
Rampaging an enemy whose health percentage is lower than yours increases your Strength and Stamina by 95 for 8 sec.
NEW
Avatar increases your Mastery by 106 for 20 sec, and instantly grants you Ignore Pain.
Replaces Reinforced Plating
NEW
Bloodthirst critical strikes generate (40 / 10) additional Rage, and inflict a Gushing Wound that leeches (666 * 3) health over 6 sec.
Replaces Bloodcraze
NEW
Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after Intimidating Shout ends.
NEW
The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of Mortal Strike by (1500 / 1000) sec.
Replaces Executioner's Precision
NEW
Rampage deals an additional (4 * 121) damage and has a 8% chance to grant you Recklessness for (4000 / 1000) sec.
Replaces Trample the Weak
Your melee abilities have a chance to increase the damage of your next Slam by 30324638 and reduce its Rage cost by (200 / 10).
Fury: While Bladestorming, every 0.8s sec you gain 5% movement speed and 95 Strength, stacking. Lasts 6 sec.
Arms: While Bladestorming, every 1 sec you gain 62 Speed and Bladestorm's damage increases by 1395% movement speed and 95 Strength, stacking. Lasts 6 sec.
Glyphs
Your Battle CryRecklessness ability causes the appearance of your weapon to change to that of a random weapon from your bag for 10 min.
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评论
评论来自
xragusx
IP is off the GCD. So at least we know they are listening. But still with these mere 5% increments to passive mitigation? Try harder!
Edit: I'm ready to play prot this expac already...
评论来自
matt4077
Please take Charge off of the GCD. Please. When I do a Heroic Throw to grab a mob that half second wait for Charge feels like an eternity. I’m a Fury Warrior, I don’t toss a blade in the bad guys face and then take a break. Throw, charge, kill. Not throw, smoke break, charge, kill. These GCD changes feel like lag. And if it makes a difference, I don’t use macros for my tool kit.
评论来自
Rudy199
Does somebody know if these buffs make prot on pair with paladin tank or is is still worse?
评论来自
Loukie
Unbridled Ferocity seems OP but i like it. New bis trait..
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