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Vengeance Demon Hunter Rotation Guide - Shadowlands 9.2
来自 Itamae
[Last updated
2022/02/22,02:15
]
[View Changelog]
目录
小知识
目录
指南导航
Executing your rotation properly in World of Warcraft can mean the difference between a kill or a wipe. In this guide, we will explain all Vengeance Demon Hunter abilities and how they should be used optimally to maximize your performance, providing in-depth Vengeance Demon Hunter rotations and priority lists.
We will teach you all the synergies and special interactions between your class abilities, so you can have peak performance in for your Vengeance Demon Hunter in raids and dungeons. Besides the basics, we explain more nuances and advanced concepts in your Vengeance Demon Hunter rotation, such as highlighting the best moments to use notable cooldowns.
Overview
NEW
NEW Patch 9.2 Changes
Best Covenant
NEW Tier Set Bonus
Gear
Talent Builds
Legendaries
Conduits
Kyrian
Necrolord
Night Fae
Venthyr
Pre-Patch
Starter Guide
Rotation, Priority, and Abilities
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
NEW Castle Nathria Tips
NEW Sepulcher Tips
Mythic+
Common Questions
Mage Tower
Twisting Corridors
NEW Simulations
About the Author
This guide is written by Itamae, Vengeance Demon Hunter TheoryCrafter and Moderator from the
Fel Hammer
Demon Hunter discord.
Rotation Changes for Vengeance Demon Hunter in Patch 9.2
Patch 9.2 brings some minor changes to the standard rotation when playing with the full kit. However, they are quite simple things to keep in mind.
How Does Tier Set Affect Vengeance Demon Hunter Rotation
The 2 piece makes no difference in the rotation, but the 4 piece does due to the cooldown reduction on
献祭光环
and
邪能毁灭
. With the 4 set bonus, you will often have
献祭光环
available before its duration is complete. This changes our rotation very slightly in different ways.
In order to maximize DPS in ST situations, you want to allow it to tick out before recasting it, rather than casting it as soon as it is off cooldown.
In AoE, however, with the
爆燃
and
幽魂炸弹
talents, you want to press it as soon as it is available for maximum damage. However, for a slight DPS loss and maximum survivability, you will want to press it only when the duration runs out, similar to ST. This will allow for maximum cooldown reduction to go towards
邪能毁灭
, as the set bonus only reduces the cooldown of abilities that are currently on cooldown.
In extreme situations where you want maximum
恶魔变形
uptime, which should be unlikely, you can completely avoid using
献祭光环
on ST to funnel all the cooldown reduction into
邪能毁灭
.
How Does Double Legendary Affect Vengeance Demon Hunter's Rotation
It's not Double Legendary that affects the rotation, but
盲者信念
specifically that does. Other Legendaries with effects on our rotation include
拉瑟莱克的污秽
which by now, should be ingrained into every Vengeance player - do not cast
烈焰咒符
if you have it equipped, and
黑眼之赐
, where you always cast
邪能毁灭
when it resets, unless you are in Mythic+ and a pack is about to die, in which case you should save it for the next pull.
In the case of
盲者信念
, you want to make a couple changes.
You always want to ensure you have 5 souls available before casting
极乐敕令
. Due to the way it works, this will allow you to immediately gain 5 bonus stacks to start with, thus maximizing your buff.
In AoE situations, you will prioritize
灵魂裂劈
or
幽魂炸弹
(depending on whether you have at least 3 souls available) to spend fury over
破裂
because it deals more damage and threat. However, in extreme survivability situations such as very high keys, you will maintain the standard rotation, as soul generation is more important for survival.
Vengeance Demon Hunter Rotation & Priority
Demon Hunters follow a priority list rather than a rotation in general, but for the opener, you would do the following in order.
Vengeance Demon Hunter Opener Rotation & Priority
Rotation Selection Tool Instructions:
This area allows you to manually select talent choices to filter the priority to one appropriate
to you. Anything that directly alters the priority list will be listed below, and when you check
an option (using the
✘
markers next to an ability), the list below will repopulate based on
those choices.
Any talent not present in the list has no observable changes to gameplay.
Talent Selections:
Level 25/30:
破裂
and
幽魂炸弹
破裂
without
幽魂炸弹
Covenants:
Kyrian with
拉瑟莱克的污秽
Kyrian without
拉瑟莱克的污秽
Venthyr
Necrolord
Night Fae
投掷利刃
on the demon spawned by
燃焰饲魂
if available
血肉铸造
Pre-place
烈焰咒符
Pre-place
极乐敕令
Pre-place
锁链咒符
if needed.
Pre-cast
恶魔追击
幽魂炸弹
if you have Souls and Fury saved from previous pull
地狱火撞击
into the enemy
罪孽烙印
破裂
幽魂炸弹
邪能毁灭
if you have Fury saved
灵魂裂劈
if you have Fury saved
献祭光环
烈焰咒符
破裂
裂魂
Continue to Main Rotation
Vengeance Demon Hunter Main Rotation & Priority
Vengeance plays a bit more like a damage dealing spec than a tank. Our defensive abilities are almost entirely decoupled from our offensive ones, rather than having a gameplay loop that improves defensiveness. The rotation helper maximizes both threat and survivability by consistently generating and consuming as many souls as possible. Defensively, just make sure to keep a charge of
恶魔尖刺
rolling and not to overlap it with
烈火烙印
in Single Target, or
恶魔变形
at any point.
Rotation Selection Tool Instructions:
This area allows you to manually select talent choices to filter the priority to one appropriate
to you. Anything that directly alters the priority list will be listed below, and when you check
an option (using the
✘
markers next to an ability), the list below will repopulate based on
those choices.
Any talent not present in the list has no observable changes to gameplay.
Talent Selections:
Level 15:
邪能之刃
Level 25/30:
破裂
and
幽魂炸弹
破裂
without
幽魂炸弹
Level 45:
灵魂壁障
Level 50:
毁灭壁垒
Covenants:
Kyrian with
拉瑟莱克的污秽
Kyrian without
拉瑟莱克的污秽
Venthyr
Necrolord
Night Fae
Tier Set:
4 Piece
STOP! DO NOT USE THIS TALENT!
邪能之刃
STOP! DO NOT USE THIS TALENT!
毁灭壁垒
STOP! DO NOT USE THIS TALENT!
灵魂壁障
地狱火撞击
if you are about to cap two charges
极乐敕令
on cooldown
罪孽烙印
on cooldown
投掷利刃
on the demon spawned by
燃焰饲魂
恶魔追击
on cooldown
烈火烙印
on cooldown
幽魂炸弹
if 4 or more Souls are active
邪能毁灭
if you have 50 fury
灵魂裂劈
to avoid capping Fury or for threat
献祭光环
only if the previous one has ticked out
破裂
if you will not cap on souls
献祭光环
if you will not cap on souls
烈焰咒符
on cooldown
裂魂
投掷利刃
for filler or when kiting
Vengeance Demon Hunter Multi-Target Rotation & Priority
Rotation Selection Tool Instructions:
This area allows you to manually select talent choices to filter the priority to one appropriate
to you. Anything that directly alters the priority list will be listed below, and when you check
an option (using the
✘
markers next to an ability), the list below will repopulate based on
those choices.
Any talent not present in the list has no observable changes to gameplay.
Talent Selections:
Level 15:
邪能之刃
Level 25/30:
破裂
and
幽魂炸弹
破裂
without
幽魂炸弹
Level 45:
灵魂壁障
Level 50:
毁灭壁垒
Covenants:
Kyrian with
拉瑟莱克的污秽
Kyrian without
拉瑟莱克的污秽
Venthyr
Necrolord
Night Fae
Tier Set:
4 Piece
STOP! DO NOT USE THIS TALENT!
邪能之刃
STOP! DO NOT USE THIS TALENT!
毁灭壁垒
STOP! DO NOT USE THIS TALENT!
灵魂壁障
地狱火撞击
if you are about to cap two charges
极乐敕令
on cooldown
罪孽烙印
on cooldown
投掷利刃
on the demon spawned by
燃焰饲魂
恶魔追击
on cooldown
烈火烙印
on the most dangerous enemy in the pull
幽魂炸弹
if 4 or more Souls are active
邪能毁灭
if you have 50 fury
灵魂裂劈
to avoid capping Fury or for threat
献祭光环
on cooldown for DPS, after prior one has ticked out for survival
破裂
if you will not cap on souls
献祭光环
if you will not cap on souls
烈焰咒符
on cooldown
裂魂
投掷利刃
for filler or when kiting
Advanced Vengeance Demon Hunter Tips
Active Mitigation
恶魔尖刺
is your active mitigation. It reduces physical damage during its duration while also increasing parry chance. Ideally, you should aim to have at least 30% uptime on this ability during a raid encounter, assuming you have no haste and aren't taking any additional talents/tier. This benefits from Mastery as well as Agility gain, as it gives you Armor based on your Agility. Mastery is additive with the baseline buff from
恶魔尖刺
.
Note
: You want to always be using at least one charge of this to keep the cooldown rolling when actively tanking. Don't let it sit at two charges unless you are not actively tanking or you have
恶魔变形
active. If you do, let it recharge and don't activate it, since it provides minimal benefit.
Maximizing Defense
The guide as a whole provides the keys to a mixed style of both offensive and defensive gain. This section is for when you need absolute maximum healing. As you progress into more difficult content where you are feeling not tanky enough, you will make some changes to your build and play.
There are a few primary things that can be changed to maximize defense, starting from the basic build using
破裂
and
幽魂炸弹
. There is no need to make all of these changes at once. Make one change at a time and try it out to see how comfortable you are before going further.
If you do both of these and still feel like you can't survive, it's time to kite.
Drop
幽魂炸弹
. This smooths out your healing while decreasing your “burst healing” since you will be using
灵魂裂劈
to consume only 2 souls at once instead of 4-5 from
幽魂炸弹
. You will want to make sure you save some Fury from previous pulls, and have
献祭光环
available going into a pull to quickly generate souls and Fury.
Switch to the Hybrid Control or
烈火烙印
build. This gets you significantly more uptime on your
烈火烙印
or Sigils, while having
火刑
to spread damage reduction on multiple enemies.
Notes on some other abilities
This section covers some more in-depth stuff about abilities. Click the toggle to view.
破裂
破裂
has 2 charges, the cd is reduced by haste, and it generates 25 Fury & 2 souls per cast. In a standard rotation, you will be able to press this every 3rd GCD. In order to maximize this talent, you must not waste souls or Fury. Work your casts of
灵魂裂劈
and
幽魂炸弹
around this ability. If you see that you have 4 souls active or have 0 souls and are high on Fury, and a charge of
破裂
is coming off cooldown, then press
幽魂炸弹
/
灵魂裂劈
prior to using
破裂
.
幽魂炸弹
You want to spam as many souls into the enemies as possible while hitting as many enemies as possible. You want to cast
幽魂炸弹
at 4+ souls, ideally only at 5.
Note that you cannot use souls until they land, so there is a slight delay in soul usage as well as the soul fragment buff tracker (what most WeakAuras track) having a delay.
The
脆弱
is a nice bonus, but don't play around it. It has a 20 second duration, and since you bomb more often then that, you'll have 100% uptime on the debuff.
Consuming souls in this manner do not take away any of the normal benefits you receive from souls (healing/
喂食恶魔
).
Soul Fragments
We have two kinds of Soul Fragments. Lesser and Greater. Greater Soul Fragments come from killing enemies. This must be the last hit, meaning you did the last damage to kill them. This can go above the soul fragment cap. Lesser Soul Fragments are spawned from
裂魂
,
破裂
and Fallout. We have a 5 Lesser Soul Fragment cap. If you go above this cap, souls will be automatically consumed until you are lowered to 5. So if you go 2 over you consume 2 old souls. Note that you cannot use souls until they land, so there is a slight delay in soul usage. The soul fragment buff tracker (what most WeakAuras track) has a delay.
灵魂裂劈
For the defensive side of this, see the “Maximizing Defense” section above. As for the offensive side, if you are not running
幽魂炸弹
nothing is changed. If you run
幽魂炸弹
, you will cast
灵魂裂劈
when at or above 60 Fury and you have no souls to burn Fury and maximize your global cooldown usage.
Consuming souls in this manner do not take away any of the normal benefits you receive from souls (healing/
喂食恶魔
).
烈火烙印
烈火烙印
is on the Global Cooldown and deals a large amount of damage to your target, as well as applying a 40% damage reduction. Its usage is variable. If the target has choreographed, high damage phases, it should be used during those times. If the encounter does not, it should be used on cooldown while actively tanking the boss (this is the defensive side) ideally not while
恶魔尖刺
or
恶魔变形
is up, in order to maximize the window of having a buff active. If you feel comfortable with your damage intake and don't need this, it should be used on cooldown regardless of whether you are tanking the boss or not.
地狱火撞击
Using
地狱火撞击
in combat:
地狱火撞击
is off the global cooldown, and deals damage on impact. It should be used on cooldown as much as possible, though charges should be saved if movement is required.
It is preferable to stack as many of these as you can.
灵魂壁障
Soul Barrier's use is fairly simple. Use it on cooldown. If using
幽魂炸弹
, it is better offensively to use
幽魂炸弹
to consume souls prior to using Soul Barrier, so as to maximize your DPS. Ideally, you will pool 5 souls then cast Soul Barrier. Souls consumed while the buff is active will add to the shield. Consuming souls in this manner do not take away any of the normal benefits you receive from souls (healing/
荒宴
/
喂食恶魔
).
Baseline Vengeance Demon Hunter Abilities
All spells will have a basic description, clickable to open a more in-depth explanation of each spell.
Offensive Abilities
裂魂
: Deals damage to a single target and shatters a
灵魂残片
.
This is your primary generator on ST. It generates one
灵魂残片
and 10 Fury normally, increased to 2
灵魂残片
and 30 Fury during
恶魔变形
. It is only used with
喂食恶魔
, as taking
破裂
replaces it. This enables a playstyle known as "overcapping", which relies on the mechanic where souls are automatically consumed when you already have 5 active. To do this, you press only
裂魂
in ST and add
in AoE.
献祭光环
: Causes damage to nearby targets every second for 6 seconds and generates Fury.
This is your other primary generator. It deals a burst of damage when cast, generating 8 Fury immediately and having a chance to shatter a
灵魂残片
with
爆燃
. It then pulses damage every 2 seconds for 6 seconds as well as generating 4 Fury on each pulse.
邪能毁灭
: A frontal cone AoE that deals damage to all targets in front of you and heals as long as you damage at least one target.
This hits in a small frontal cone in front of you, dealing damage to everything. It is a good source of burst damage and activates
恶魔变形
with the talent
魔化
.
烈焰咒符
: A reticle-based ability that detonates after a short time. Causes the enemy to take Fire damage over time.
There is a 2 second delay on the spell after being placed before it activates. It has a 30 second cooldown and is not reduced by Haste. Use it on cooldown as much as possible, especially in AoE. The damage stacks with the sigil created by
地狱火撞击
when you have taken
烈焰冲撞
.
灵魂裂劈
: Consumes 30 Fury to deal damage to 5 targets in front of the caster and heals the Demon Hunter while also consuming 2 nearby Soul Fragments.
This is your primary spender when not playing
幽魂炸弹
. It deals damage in a 180° arc in front of your character and is the primary method of holding aggro on multiple enemies. When playing with
幽魂炸弹
, this should never be used if you have souls out, but only afterwards to spend Fury.
投掷利刃
: This is a ranged aggro generator with a short cooldown.
This bounces to 2 additional targets for a total of 3, and has a bonus threat multiplier causing it to generate 4 times more aggro than other spells. Because of this, despite the low damage, it will generate about 25% more threat on ST than
裂魂
at the cost of not generating any
灵魂残片
or Fury. On AoE it is about equal to a
灵魂裂劈
on the targets that it hits. You will primarily use this to pull when there is no risk of accidentally pulling more than intended because of the bounce range, which can be deceptively large, or to help maintain AoE threat when other abilities are on cooldown.
地狱火撞击
: Leaps to a location and deals damage to all enemies at the location.
This is your primary mobility spell. It allows you to leap 30 yards and has 2 charges with a 20 second cooldown. This is reduced to 12 seconds with
深渊打击
and it is not reduced by haste, as well as generating a
烈焰咒符
at your landing location. This ability is not on the GCD, so you should be weaving it while using other spells for extra damage and threat, maintaining one charge for mobility. However, in some cases, you may want to save both charges for mobility to do mechanics.
Make sure you never leap through a pack that you are fighting, as you cannot dodge or parry from behind. The way it is coded, you travel through the pack causing enemies to hit your back. Occasionally, if you leap at the correct angle, you can get past without getting a pack into combat, so watch behind in case your group runs into it.
Defensive Abilities
恶魔尖刺
: This ability can hold 2 charges and reduces Physical damage taken for 6 seconds.
This is your primary active mitigation. It increases armor by a percentage of your Agility, increased by Mastery and increases chance to Parry attacks by 15% while active. It has no requirements and has a 20 second cooldown, reduced by haste. By default it has low uptime, but is extremely powerful while active. With
喂食恶魔
and high haste, the uptime is significantly increased. Avoid overlapping this with
恶魔变形
or
魔化
procs when possible, unless playing
喂食恶魔
in which case just avoid capping at 2 charges.
烈火烙印
: This causes the enemy to deal less damage to you.
This is a single target defensive, reducing the damage that an enemy deals to you by 40% for 8 seconds, including DoTs that are cast as long as it is the source and not the environment. You normally want to use this on cooldown unless there is a mechanic you need to save it for in the next few seconds. In Mythic+, use it on the hardest hitting enemy in a pack.
恶魔变形
: This is your biggest cooldown.
It increases your current and max HP by 50%, armor by 200%, and causes your
裂魂
and
破裂
to generate 20 bonus Fury and an extra
灵魂残片
. While up, you are close to unkillable as long as you press buttons. It has a 3 minute cooldown.
魔化
can generate a short-duration. Use this on cooldown as much as possible, while saving it for upcoming mechanics. Note that this does not pandemic with
最后一搏
or
魔化
, so do not cast this when you already have the buff up.
魔化
does add an additional 6 seconds to the buff.
The health increase is performed through a server-side script rather than a heal, allowing it to heal you through mechanics that prevent healing such as high stacks of
死疽
.
Utility Abilities
折磨
: This is your Taunt.
Using taunt forces the target to attack you and causes you to deal four times as much threat for 3 seconds while it is active. It is off the GCD so you should use a damaging ability when taunting to get a huge boost in threat.
瓦解
: This is your interrupt.
This allows you to interrupt casts from a short range and generates some Fury on a 15 second cooldown. Use it to interrupt dangerous abilities as much as possible.
吞噬魔法
: This purges a single buff from the target and grants you 20 Fury.
It has a 10 second cooldown and allows you to remove dangerous buffs from enemies. It is on the GCD.
沉默咒符
: This is an AoE silence.
This should be used when it's important to keep mobs from casting, or when you want to move a group of mobs that cast spells because silenced enemies will run to the person with aggro. It can also be used as an interrupt even on enemies that are immune to silence as long as it hits during the cast, and that target is the only one in the sigil area.
悲苦咒符
: This is an AoE disorient that will crowd control mobs caught in it for 30 seconds.
Due to it disorienting enemies, it acts as a pseudo interrupt by stopping their current cast, and they cannot cast again until they have been broken from their disorient. Note this only works on disorient-able or fear-able targets, which are most enemies with the exception of some elites, mechanical, and undead. The disorient will break on any non-fire damage cast by you, or by any damage from your allies.
禁锢
: This is a 1 minute crowd control that affects demons, beasts, and humanoids.
If you cast this before pulling a pack, the enemy is considered not in combat, and you can freely walk by it without aggroing. The only other CC effect that behaves like this is a rogue's
闷棍
. It is very powerful for skipping pulls, or preventing bolstering. You can also use it as a pseudo-interrupt by using it on a target in combat to interrupt a cast.
幽灵视觉
: This allows you to see stealthed and invisible enemies.
You can use this to see invisible patrols as well as rogues, druids, hunters, and mages in stealth or invisibility.
Passive Abilities
灵魂残片
: Our core resource.
Despite Fury nominally being our resource, this is our true resource. Unlike most specs, we don't play around the primary resource bars. You can have a maximum of 5 out at any given time, and each one will heal for 8% of your damage taken within the last 5 seconds, with a minimum of 1% max hp regardless of how they are consumed. When playing
幽魂炸弹
they are the primary source of damage.
Any souls generated beyond 5 are automatically consumed. In addition, you can consume them by moving near them, so avoid movement when possible so they will be available for auto-consumption or
幽魂炸弹
. If they are more than ~40 yards away, they aren't active for spells that use them such as
灵魂裂劈
and
幽魂炸弹
. They have a maximum duration of 30 seconds and maximum range of ~80-100 yards after which they will be automatically consumed.
Note that environmental damage does not count towards the calculation for damage taken when souls heal. This includes certain affixes, such as
震荡
and
重伤
, fall damage, and any creature abilities that are considered to come from the environment.
恶魔结界
: Reduces ALL damage taken by 20%. This includes both Magical and Physical.
This is a powerful passive, and is part of why we can tank.
皮糙肉厚
: Increases Stamina by 65% and increases Armor by 100%.
This is a passive that is incredibly powerful and what primarily allows us to tank.
混乱烙印
: Increases enemy's magical damage taken by 5%.
This is a passive permanent debuff applied by all of our abilities to anything we tag, increasing their magical damage taken by 5% from all sources.
还击
: This gives Parry equal to your Critical Strike Rating.
The Parry rating gained is equal to unmodified Critical Strike rating, so
暴戾
does not work with it. In addition, Parry has a DR formula that isn't shown, so there will be a discrepancy between the tooltip and what is shown on the character screen.
精通:邪能之血
: Causes
恶魔尖刺
to reduce additional Physical Damage and increases Attack Power based on Mastery rating.
This is just a passive that shows what our mastery does. Currently it converts at a rate of 28.8 mastery per 1% bonus Agility converted for
恶魔尖刺
and has 20% base. For Attack Power, it's a base of 8% and 1% per Mastery.
Talent Active Abilities
破裂
: Replacement for
裂魂
.
This causes your spell to deal more damage and shatter 2
灵魂残片
and 25 Fury, increased to 3
灵魂残片
and 45 Fury during
恶魔变形
, but has 2 charges with a 4.5 second recharge time reduced by haste. This cannot be spammed, so the rotation changes when using this.
幽魂炸弹
: This is an AoE damage dealing ability that requires
灵魂残片
as a resource.
This consumes all currently available souls to deal damage based on the number of souls consumed. The souls used will still heal. Minimize your movement so you don't reduce your damage done by accidentally running over souls.
锁链咒符
: This is a talent that allows you to reposition mobs.
This pulls enemies to the center of the sigil 2 seconds after it is placed, interrupting most casts and slowing them. It is incredibly powerful for grouping things together and stopping some casts that normally can't be interrupted. It also puts a 70% slow on them 6 seconds, allowing you to kite after using it. Some larger elite enemies may be immune to this.
邪能之刃
: A single target Fury generator and movement ability.
This gives you a new ability that lets you charge to your target, generating 30 Fury and dealing some damage. It is pretty good in ST, but costs too many GCDs compared to the other talents. It can has a chance to have its cooldown reset by
裂魂
or
破裂
.
灵魂壁障
: A soul shield defensive.
This gives you an ability that generates a shield with extra shielding based on the number of souls absorbed, and increased more for every soul absorbed while it is active, but stops when the shield is depleted. It's currently underwhelming as talent choice in most cases, but can be used as an extra defensive.
噬众
: A defensive that heals for 30% of damage taken in the last 5 seconds and deals a small amount of damage to all targets around you.
This gives you an ability that deals a small amount of damage to everything nearby and then immediately generates and absorbs 5 souls for a total of 30% of the damage taken in last 5 seconds, minimum 5% max hp. It is very lackluster but provides a tiny DPS increase.
Leveling Perks
烈火烙印
: Increases uptime of
烈火烙印
by 2 seconds. Acquired at level 54.
This just extends the duration giving us more uptime on each cast.
灵魂裂劈
: Increases damage of
灵魂裂劈
by 25%. Acquired at level 56
Just a small damage buff while leveling.
痛苦狂欢
: Provides a shield when
烈火烙印
ends. Acquired at level 58.
This gives a decent sized shield after each use of
烈火烙印
.
Vengeance Demon Hunter Covenant Abilities
Kyrian:
极乐敕令
/
召唤执事者
Joining the Kyrian Covenant gives you access to
极乐敕令
as your class-specific spell. It deals high damage and generates 3 souls as long as it hits at least one enemy on a one minute cooldown, reduced by a few other abilities in our kit. This is the total package, providing an extra source of damage that isn't hard-capped, some defensiveness, and on a short cooldown. In addition, it has synergy with other portions of our kit. In short, the ideal sort of external power without any real drawbacks.
You always want to be using this on cooldown, as it is our highest damaging ability and soul generation for no cost. Notably, we can reduce the cooldown with
拉瑟莱克的污秽
and
快速咒符
.
召唤执事者
is the Signature ability and allows you to do a few things such as changing your talents for free. The main benefit is the ability to create a
静谧之瓶
, which is a heal with a shorter cooldown (3 minutes) that doesn't share that cooldown with healthstones or regular health potions, and also removes debuffs! This is quite powerful given that most healers can't remove Bleeds (with the exception of Paladins who can remove it with
保护祝福
) and all healers have at least one type of debuff they can't cleanse out of Curses, Poisons and Diseases.
Necrolord:
燃焰饲魂
/
血肉铸造
燃焰饲魂
spawns a demon with a fairly large health pool that we have to kill with
投掷利刃
before gaining any benefits. It can't be attacked by allies. When it dies, it explodes for 192.5% attack power on up to 5 targets and heals for 25% of max health.
It is clunky to use, requiring you to fight an additional enemy, spawning at random times and lasts for 25 seconds so you can't always rely on it to occur when needed.
血肉铸造
creates a shield after channeling for 3 seconds for 40% of maximum health and granting 20% damage reduction during the channel. Sounds great, right? Well, not really. Ideally we want to use this shield to cover for mitigation downtime, but in that case, it gets removed within a global or two. In addition, you can't move (unless taking a specific soulbind) while channeling, so it's even more difficult to find a time to use it.
If you still plan to take this Covenant, kill the demon on cooldown and
血肉铸造
in between pulls. Using it in combat will probably get you killed even with the 20% damage reduction, unless it's during a specific telegraphed boss mechanic.
Night Fae:
恶魔追击
/
灵魂变形
恶魔追击
allows you to charge to your enemy after a short cast time, dealing damage to it and up to 5 enemies between you and the target, then grants 50% leech against the target for 30 seconds. Sounds like a solid ability, but it has some peculiarities that need to be fixed to make it really useful.
First, leech on a single target isn't very useful, given that our base ST damage is quite low. Second, the hitbox of this ability is melee range. This means that it is extremely difficult to hit targets if your hitbox does not pass through the hitbox of an enemy, so you'll likely need to use
锁链咒符
to group them up before using it. This also means that the DoT portion can actually miss your primary target despite it being targeted, losing half the damage! So while it's an interesting ability in theory, in practice it comes out not being as competitive as I'd like.
灵魂变形
transforms you into a spirit being, teleporting you instantly and increasing your movement speed for 12 seconds (indefinitely in a rest area). Great addition to mobility that lets you dodge another mechanic. While it's not the most powerful, it will definitely have some creative uses.
Venthyr:
罪孽烙印
/
暗影之门
罪孽烙印
puts a DoT on your target, slowing its attack and cast speeds by 30% for 8 seconds and dealing a good amount of damage, scaling with haste. When
恶魔变形
is cast, it applies to all nearby enemies. Note that this does not work with the
魔化
talent.
Overall, this is very good Covenant ability for ST and quite powerful in AoE when
恶魔变形
is available. The defensive portion isn't particularly useful, as it really just prevents one extra melee swing in its duration from each target. While the concept of it applying in AoE is very nice, unfortunately the defensive portion is not very useful because we are already extremely tanky during
恶魔变形
, so we really just use it for damage.
暗影之门
allows you to teleport after a short cast. It's got some decent utility for moving around, and more mobility never hurts. However, with the cast time, it's not useful for dodging most mechanics.
Vengeance Demon Hunter Covenant Ability Usage
Regardless of the covenant you take, you will generally want to be using the class-specific ability (
极乐敕令
for Kyrian,
罪孽烙印
for Venthyr,
恶魔追击
for Night Fae on cooldown, or killing the demon as it spawns from
燃焰饲魂
for Necrolord. There may be a few exceptions to this when lining them up with weakened phases on enemies and such, but those details will be covered in the raid and dungeon portions of the guide.
For the Covenant signature spells, Venthyr
暗影之门
and Night Fae
灵魂变形
are going to be used for mobility when needed, or possibly defensively depending on which soulbinds you take. Necrolord
血肉铸造
will be used whenever it comes off cooldown between pulls in dungeons, or before a large mechanic when not actively tanking in raids. Kyrian
召唤执事者
will be used whenever you run out of charges of
静谧之瓶
, and the item itself will be used whenever you need to clear debuffs or a quick heal.
Our Vengeance Demon Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Vengeance Demon Hunter guides for , make sure to browse the
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评论
评论来自
Renmir
Hi, I'm just getting started learning to tank with Demon Hunter with some friends, and I went through a dungeon and was having trouble holding aggro. Our paladin was in DPS spec but his item score was much higher than mine, and he was pulling all the aggro from me it seemed. Is this normal or do you have suggestions of generating threat as a DH?
评论来自
Lazjub
Covenant Abilities: Necrolord section - Fodder to Flame is using the wrong spell id. Current live version is passive.
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