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PTR
10.2.7
PTR
10.2.6
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评论来自
Rouen
This bonus enforces a practice used by some (most?) holy paladins of using Divine Illumination and Avenging Wrath together to fight through the healing nerf when Divine Plea is active.
It's possible this would allow us to us Divine Illumination for the first Divine Plea, and them Avenging Wrath for the next one, and a spellpower trinket for the third. This is a great two piece bonus worth getting.
评论来自
pezz
Not terribly impressive, but at least better than the T9 bonuses.
You're going to use Divine Illumination during heavy raid damage to lessen the impact of the Holy Light spamming you're going to do. For this to be anything more than a marginal decrease in mana usage for your raid healers, you're relying on a fight having one of two types of AoE damage, both of which pose a threat to your ability to keep your raid alive:
1) There will be more than a raid member's fully buffed health + your fully buffed Holy Light's worth of healing + any effect from the HL glyph in a short period of time during a burst of AoE damage on a fight where there isn't minor, yet continuous, raid damage. What this means is you're looking at fights where there's about 35k (or more) raid damage in a matter of ten to fifteen seconds
after or with
your proper usage of DS/DG or AM. There aren't too many fights with this kind of AoE. In this scenario, it doesn't matter that their health + your un-bonused heals + your effect from the HL glyph won't take your DPS to 100%. They're safe until the next burst.
2) A fight with a very large amount of AoE damage in a burst phase of the fight,
and
a source of continual damage throughout the fight. To explain this further, the easiest thing to do would be to give an example of a fight that does not meat this critera:
Gluth has that large amount of AoE damage in a burst phase: Decimate. But you don't worry at all about that damage. Why? Because you know, even though your raid will take a huge amount of damage, it doesn't pose any danger of killing them, because there is absolutely no AoE damage other than Decimate, so you can take your sweet time healing them back up between Decimates.
There really aren't a lot of fights with Gluth-style AoE during burst phases that also have a steady source of damage between bursts worth worrying about.
TL;DR: This bonus relies on you being a Holy paladin with throughput problems to be anything more than a borderline-trivial mana cooldown for your other raid healers, assuming you're using Divine Illumination as well as you can. There aren't a lot of Holy paladins with throughput problems running around who also have access to T10.
Of course, during difficult progression raids where your raid is still eating technically avoidable damage it isn't used to yet, this is going to be a pretty sweet bonus, because the sort of fight that is going to stress your throughput is going to be MUCH more common.
Edit: This does have one use that didn't occur to me earlier. If there's any raid damage at whatever your specific level of gear is (which we can assume is pretty good, since you have 2/4 T10, but it isn't actually important) which would be survivable by Flash of Light with 120-135% of your normal healing (100-120% being covered by Avenging Wrath already) then using Divine Illumination during those bursts of raid damage would be a HUGE asset to your longevity, moreso than it usually is.
Anything that allows you to spam FoL instead of HL is roughly, according to napkin math and rounding, a 75% decrease in mana usage, assuming nothing along the lines of Libram of Renewal. Anything that also halves the amount of mana an FoL costs is going to meaning something along the lines of an 88% reduction in mana usage, again thanks to napkin math and rounding. (Note: this is reduction in mana usage compared to not increasing your throughput, or spell efficiency, not a comparison between DI affected HL and DI affected FoL.)
FoL is also almost always going to have a shorter cast time than HL, unless you have a ridiculous and potentially unobtainable amount of haste stacked, although I'm too lazy to do the math which would assure me that FoL is guaranteed to be faster, assuming the gear currently available. This means that anything that allows FoL to be used to survive heavy raid damage when otherwise HL would be necessary would allow you to personally ensure more raid members survive, and generally give you more breathing room when trying to keep up with large amounts of damage.
Now, how big this 120% to 135% niche for FoL is, and how many encounters in which this theory would actually pay off, is questionable based on complicated math and your personal gear. It's worth a try, though, considering you can reduce the cost of what should be the most mana-intensive part of a fight by potentially 88%.
评论来自
341567
One thing I've had fun with while not doing anything important is popping Divine Illumination + Avenging Wrath + Spellpower trinket. My record so far is a 32k crit holy light (non-crits around 20k). Not sure in how many situations this would be useful though- maybe if you know ahead of time if your tank(s) is(are) about to get hit very hard, very quickly, and have no damage-reducing cooldowns left.
链接
Item - Paladin T10 Holy 2P Bonus
Item - Paladin T10 Holy 2P Bonus
需要 圣骑士
当你的神恩术处于激活状态时,你的治疗法术所造成的治疗效果提高35%。
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无
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n/a
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0秒
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Apply Aura:Dummy (11)
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