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PTR
10.2.5
PTR
10.2.6
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评论
评论来自
schmilblick
Great for classes with limited mobility mobility, especially that it can be used on enemies and allies.
评论来自
makteth
May have to make a
void elf
mage
or
monk
for this...
评论来自
john245
can we use it while rooted please?
评论来自
Vaethe
Taking venth just for this, DK needs some mobility man.
评论来自
Parusoid
Why is everyone crying about this, that this is broken and OP when it is literally no better than warlock's gateway?
评论来自
chimera
Wait until somebody finds out how to skip 2 mobs in m+ with this, then Venthyr will be mandatory :D
评论来自
Shadowlander
Can someone confirm if this will get past locked doors or not? I don't have a beta key, or I'd be testing this myself...
评论来自
Kanariya
Requires Line of Sight for where you target, as well as a valid path (otherwise you get "No path available" errors).
评论来自
Xydryhn
Having it on my warlock it seems to follow similar rules as to the gate. Also with a bit of set up time on a warlock, you can quickly dash around an area to great effect. This does belong to the shadow school of magic and is fully interruptible, be wary when using it on a shadow based caster (Affliction Warlock, Shadow priest)
评论来自
Shardsy
I had problem leaving the area as the extra button didn't pop.
Googled and found an answer: /cast door of shadows
评论来自
ohatcheejack
This in combination with Mind Soothe has let me sneak around mobs quite a bit
评论来自
Wixman1234
Before release, this was nerfed and will *NEVER* be instant cast like it was in beta. Instead you can get two charges with the right buffs to your conduit under Theotar. Good thing, too. Talk about every single person taking it for PvP otherwise.
评论来自
Techhead7890
This ability is used during certain Revendreth quests (and the Venthyr campaign) where an impassable but transparent barrier is placed. There will be lilies nearby to indicate this and allow you to reset the cooldown should you misclick the target location.
For covenant players, remember that this can also be upgraded by a number of the Soulbind conduits with a variety of effects like stunning, increasing movement speed afterwards, freeing from roots, etc. Check the Venthyr Soulbind guide for an exhaustive list of conduit effects.
评论来自
artyfarty
Base ability is meh in terms of mobility, but nice in terms of utility. You can skip annoying mobs, traps and mechanics that are abundant in shadowlands instances and torgast.
In torgast it is greatly empowered by anima powers. It may become instant cast, give you several forms of damage reduction and also increase your damage done.
评论来自
XardasOficial
This skill is almost useless as it is now.
First because you can't use it to skip mobs because of the 35 yard range (you need to consider that a 17.5 yard distance will still aggro a same level mob) so you need to be a priest to soothe and it will work only for one mob not a pack.
Second it's cast time makes it also useless as shortcut to a location because it takes the same time as if you walk to the target location (unless you are slowed).
Third you can't use it while Rooted!
Regarding the allowed path, I believe it has the same limitations of the warriors' Charge. Meaning that often it will not allow you to teleport to the target location.
And last, you have to deal with the Venthyr attitute to use this skill, every day. I say it's not worth it.
评论来自
Lissaelyia
getting pretty frustrated that I can't leave the depository where I just obtained this ability. It bounces me back as soon as I cast, not letting me through the wall of sin, and leaving me at half health. not sure why I need this at all. and the cooldown is toooo long
评论来自
piratekit
It's great in Torghast, just skip all the dang traps by hopping over them all. And if you have the double cast you can get through the extra long halls of traps. I find it useful for reaching all the random treasure chests without doing it the 'proper' way. However as far as use in combat it is a bit lacking. It's a cast time is about as fast as running that distance would be. Unless there is a jump you are concerned you would miss, it's not great in fights.
评论来自
diaskeaus
This is the ultimate ability for doing any content in a zone where you haven't unlocked flying or flying doesn't work.
You can't portal to places you wouldn't normally be able to reach. However, for many/most content that requires precision/jumping/or just time, this is the perfect ability. It allows perfectly placed porting, without the guesswork of the void elf racial, or using any other kind of funky class ability that drops you off "so many" yards away. It's also consistent, and you can leap over chasms that you normally would take a half hour to get across or above.
There is very little gameplay benefit for this ability however. Mostly for exploration. You can get a speed boost for a few seconds, disorient your opponents (kind of useless though because of the cast time. You can also free yourself from snares, or give you a temporary damage shield. However, those are context-oriented and aren't meant for general use.
评论来自
Kryplixx
Can't use while stealthed is a huge bummer.
评论来自
FireDragonFish
Imagine my disappointment when I eagerly ran down the steps to the metal bars in Sinfall Depths (top floor in Sinfall) and wasn't able to use this ability to get outside.
Imagine my incredulous surprise when, as I'm typing this comment, the NPC Vulca walks up to the bars and uses the ability to get through with no issue!
评论来自
Virgo4Ever
Useless in Korthia but treasures and even getting over minor chasms.
No Path Available
评论来自
AddictedPoi
No path available
. Every time you really need this ability. Useless.
评论来自
Socairnone
I have used Door of Shadows on three toons one time on each of them and for the same quest which I think was designed to provide the one time use for it
It is an absolutely pointless thing to have
The range of Door of Shadows is far too small to be of use as has been previously mentioned and it only works if the game has decided there is a path. There can often be a path for NPCs and yet no path for players characters why is that. Also NPCs can run up impossible slopes and cast or shot through walls. I can see an NPC using my characters' perspective and yet the game decides my character does not have LOS but I digress
give those of us that chose the Venthyr faction a decent second ability
Much more useful a thing would be A quick moving transform to get over the tedious walking around inside Garrison (for want of a better word) which is split on to two different levels both of which are unnecessarily over large.
Or better yet remove or half the cool down of Ashen Hallow
评论来自
Shephard83
While Warlocks can put their Demonic Gateway to impossible places (even through certain walls), this Venthyr Door has very strict path rules.
评论来自
ardemn
I've found this pretty useful in PVP as warrior, but that's about it. It isn't so great for escaping, as it is for chasing down a target. It's also useful in open world content, just as heroic leap is. The usefulness in open world is very restricted due to blizzard not being able to find paths, but it saves you a few seconds here and there. All and all a meh ability, but certainly fair for warriors, seeing as how amazing Condemn is.
评论来自
Sambu
This ability is indispensable before flying in Zereth Mortis.
评论来自
Pandadood
They really need to remove that No Path Available and make it so that if you can put this spells target marker circle on it, you can teleport to it. Then it would be worth something.
评论来自
BitBasher
Since DragonFlight pre-patch, this along with Mirrors of Torment have been quietly nerfed in BfA.
评论来自
Wolfenstein3000
Disabled on Dragon Isles - what a waste of time
链接
WeakAuras 导出
暗影之门
暗影之门
[Covenant Ability]
35 码范围
1.5秒 施法时间
1分钟 充能
1 充能
需要等级 48
在暗影之间穿行,出现在目标位置。
魔法增益
法术细节
持续时间
n/a
类型
暗影
机制
n/a
驱散类型
n/a
GCD目录
普通
成本
无
范围
35码
(中远程)
施法时间
1.5秒
冷却
n/a
GCD
1.5秒
效果 #1
Teleport Units
PVP 倍率:1
效果 #2
Trigger Spell
混沌代理人
效果 #3
Trigger Spell
眩目步法
标记
[Is Ability]
形变时无法使用
不产生威胁
不需要形变
[Allow While Riding Vehicle]
[Aura Points On Client]
[Not In Spellbook Until Learned]
[Cheap Missile AOI]
指南
Affliction Warlock Best Covenant
Arcane Mage Best Covenant
Arms Warrior Best Covenant
Assassination Rogue Best Covenant
Balance Druid Best Covenant
Beast Mastery Hunter Best Covenant
Blood Death Knight Best Covenant
Brewmaster Monk Best Covenant
Destruction Warlock Best Covenant
Discipline Priest Best Covenant
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