A great, somewhat underrated instance. It has some of the most novel and unique boss fights I've ever participated in (Buru is a blast!), has loot that is better than the best Molten Core drops (Staff of the Ruins, anyone?), has plenty of class books for each class.
In addition, incase you're in a guild that is heavily geared and doing, say, only BWL and Naxxramas, doing book runs of AQ20 can get your guildbank the most amount of money in the shortest amount of time. Just get the books and sell them for plenty of cash - on my server, each book goes for roughly 750g, though the PVP-viable spells such as Frostbolt and whatnot goes for as high as 1000g.
And, since you're getting six books for a full run, that's almost a guaranteed 4500g every 3 days (though they can take some time to sell).
In regard to bosses in the instance, there are 6.
1. Kurinnaxx - he is mandatory to fight. The encounter is fairly easy, alternate tanks so his -healing debuff does not stack to 10, and avoid sand traps. Use slow DPS.
2. General Rajaxx - another mandatory fight. The Rajaxx encounter consists of many waves consisting of 1 miniboss, and vary amounts of flying and cleaving elites, and warrior like elites. DPS the miniboss down first, then kill the flying mobs, followed by the warriors. Use hunter traps, roots, and fears to keep the mobs you're not fighting away - these are the only forms of crowd control that work. Also keep the NPCs that are involved in the fight alive, they help a lot. When the general himself comes, let the head NPC tank him, focus heals on him. If you are above neutral with the Cenarion Circle he has an aura that heals you. Since Rajaxx does AoE damage, this is very nice. If you are not above neutral, make ample use of bandages.
3. Buru the Gorger - this is an OPTIONAL boss encounter, found by taking the left path coming from Kurinnaxx's room. The boss can be aggroed by hitting any of the eggs in his room. The only way to do substantial damage to the boss is by killing the eggs underneath him. Have whoever he is targetting kite him around (he is slow) until an egg is at ~10%. Stop DPS on the egg until buru is on top of it, then smash it open. Repeat until he is around 20% health. DPS him down so he has exactly 21% or 20% health, then do the final egg. After he is below 20% health he goes into a frenzy, doing heavy aoe damage. It is ESSENTIAL to DPS him down as fast as possible. Go all out DPS, spam the quickest heals you have. The damage can be negated by heavy NR though it is very possible without it.
4. Moam - this boss is optional and can be found by going to the right after Kurinnaxx's room. In the moam encounter you need to drain all of his mana - all priests, hunters, and warlocks should be using mana draining spells. If he reaches full mana he will explode. After 2 minutes, moam goes into stone form, and releases 3 mana elementals. These should be banished ASAP or killed (they cause heavy AoE damage and silence), and DPS should continue on moam (along with mana drain).
5. Ayamiss the Hunter - this boss is optional, and is found either after continuing down the hallway after Buru the Gorger, or in the room next to Ossirian the Unscarred. Ayamiss is a 2 stage fight. In stage 1, Ayamiss is air born, and only ranged DPS can hit him. It is recommended that either a hunter rotation using distracting shot, or a heavy NR geared mage tank him. He applies a DoT to the main aggro target, so your hunters will need to Feign Death when the DoT stacks too high and let aggro go to the second highest hunter. High NR allows you to resist the DoT. Meanwhile, all melee including paladins should be on the altar. Every so often a person will get chained to the altar, and a small yellow bug will try to run up to them. The melee are responsible for preventing this. If the bug reaches the person, an elite wasp spawns that is very hard to deal with and essentially wipes the raid. Stage 2 is the same as Stage 1, except Ayamiss is on the ground and should be tanked by a warrior. Continue killing bugs with both ranged and melee DPS.
6. Ossirian the Unscarred - This is the last and hardest boss of the instance. Ossirian is a very unique encounter in that you must use crystals found in his room to debuff him before you can damage him. If Ossirian is not debuffed, he will enter god-mode and one shot everyone. The fight should have 3 warriors all tanking Ossirian. Every so often he will but one in a whirlwind and go to the next warrior. HE CANNOT BE TAUNTED. These warriors are responsible for kiting him to each crystal. Another designated member of the raid should run ahead of the group, preferably mounted, and look for crystals. When he spots one, ping on the map and allow the warriors to recognize they know where to go next. When the warriors get to the crystal they can click it to apply the debuff. Try to follow a circular pattern. When he is debuffed he also becomes vulnerable to a certain spell type. For a while, ONLY DOTS SHOULD BE USED, since aggro is VERY sensitive. After he is at ~70% health direct damage can probably be used. You must have at least 2 warriors alive to complete the fight.
Rogues or druids, or any class with a soulstone, can, after Buru has been slain, enter the instance on their own (although you have to be in a raid group), and solo-farm the silicate feeders between Buru and Ayamiss. There is a safe-room with about eight of them along the side of the hallway, as well as multiple safe spots along the hall where more can be pulled to with a gun/moonfire, such as the doorway, bottom of the stairs, and the corner of Ayamiss's room. The larger mobs will not chain-aggro, but its good to save vanish as a rogue to avoid them if you get too close. This will also shed aggro from Ayamiss if you aggro him. Almost every silicate feeder can be pulled from somewhere.
When these mobs die, they release a poison cloud that does 300 damage per tick. They slow down as they near death, so if possibly its a good idea to back away and finish them with a range attack or a DoT, and slow them further with crippling poison.
These silicate feeders drop idols, scarabs, and greens and blues as often as the elite mobs in the instance do. Especially on new servers, the BoE instance-drop blues like Polished Obsidian Spaulders or Silithid Husk Launcher sell VERY well (up to 500g). I got, one time, three such rare drops in a period of about 4 hours of farming.
This is a great fun instance but not very easy. If it's loot you're after, there always seem to be great drops there. However I find often it's best to only do if you can run it entirely with a guild.
having started post-BC I've never been in here and good luck trying to find 19 others for a raid here :)
can a 70 Demo lock go in here and take out trashmobs for reputation by himself?
.. or is that a silly question?
nothing can be tracked AT ALL
Did this last night with a 70 Healadin (moi), 70 Feral Tank, 70 Shadowpriest, 70, arms war and a BM Hunter.
We killed Kurinaxx and Rajaxx and it wasn't so much trouble, Rajaxx had a powerfull aoe stomp that gave a bit of a mana problem in the long run, but with Innervate and a pot ready it was easy doable.
We're gonna keep continueing another time, was way too late yesterday.
Recommend doing this to others, its real fun! Good way to experience old content!
Anyone know how much Cenarion circle rep a full clear of this gives you?
An interesting little fact about this raid is that the boss with the highest amount of health is just around 650k, while Nightbane, a Karazhan boss, has around 950k health. With this being the case it is very much possible to do this instance with a group of 5 80s. I myself cant wait to try it out :).
At level 80, it is very simple for a Naxxramas Geared Protection Paladin to solo this raid.
By Valdan on 11/02/2008 (Patch 3.0.2)
I find that hard to believe due to the lvl 52 isnt alowed in. Required lvl is 60.
Wrong, its +50, Gate is opened by someone and you are in raid group
Don't know if I should complain about the ease with which we cleared this instance or not. We were a group of two lvl 80s - feral specced druid and shadow specced priest. We did Kurinnaxx, General Rajaxx, Moam and Ossirian the Unscarred. We had a problem killing Anubisath Guardians before last boss because their buff makes them deflect all shadow spells. Besides that everything was pretty much easy. It wasn't a timed run and we killed tons of thrash some of which we could have skipped considering that most of the time we were getting gray drops anyway and there was no reputation gain for me since I'm already exalted with Cenarion Circle. Bosses give 10 Brood of Nozdormu rep if I recall correctly.
We did invite two locks to help us with Ossirian and speed up Anubisath Guardian cleaning, but unfortunately both locks died before we were finished. Technically if you can clear Anubisath Guardian before the pull, Ossirian is killed pretty easy with a group of two. Even if he is buffed with 300% damage with proper healing it shouldn't be a problem at all.
I've run AQ20 3 or 4 times, and AQ40 twice, and they are still my favorite raids to date. I was over the moon when they brought Naxx into WotLK, but was disappointed they haven't done anything with AQ. AQ has some of the most spectacular architecture and scenery in this damn game, i really hope Blizz decide to do something with it further, it's a shame to see that go to waste.
The last boss, Ossirian the Unscarred, whenever i engage him, i get shivers down my spine as the sky turns red...
can a lvl -60 enter AQ ? i want farm gear for ehh twink lvl 60
do they have any plans to allow the mounts that are won in AQ40 to be used outside of AQ40? they are a realy neat mount and are kind of goin to waste just sitting in my mounts tab..
been starting doing aq20 solo as feral druid.
Anyway I'd say this is alot mroe money efficient compared to zg. a normal aq20 run gives around 300-350g + greens that I d/e on alt later on. Great fun and gives some CC rep if you still lack it
is it still possible to get the legendary bug mount? wat is the name and wat boss does it come off of?
whats harder AQ40 or BWL? trying to make lvl 60 twink and wana get the best gear...
The minimum entry level for Ruins of Ahn'Qiraj is no longer 60; I was able to enter it on my Level 50 Rogue:
Edit 8/16/2019: At some point in the time since I posted this in 2009, this has changed and players are once again required to be Level 60 to enter.
do you still need to complete the quest to enter these 2 Raid?
Is it soloable at lvl 80?
Any mages who have soloed Ruins of Ahn'Qiraj succesfully, either parts of it or the whole instance? And if so, what spec, gear, tactics, etc. did you use? Comments and suggestions are most welcome.
AQ20 has been Confirmed for a 10 man Raid in Cataclysm!
how much gold would you get from here if you soloed it.
How do you solo this seeing as you need a raid group to enter? Sorry if this question seems retarded but I'd like to know regardless because I want to farm rep here.
They did in fact nerf this place pretty hard, not just in terms of difficulty, but also in terms of loot. The really cool-looking epic weapons don't seem to drop. In fact, the only epic I got was from Ossirian, and from the head turn-in. Very disappointed.
Anyway, I did all the trash as an 85 arms warrior, and the bosses as fury. Nothing was horribly difficult, including Ayamiss, besides Kurinaxx who I hate trying to solo on any class at all. The dust not only silences you but also causes you to have a reduced chance to hit, which means that you are rage starved, and since you're silenced, you can't pop heroic shout or commanding shout to get the rage from that. It is a long, tedious fight, same as ayamiss.
I'm a goblin warrior, so what I do for Ayamiss is to simply continue shooting my bow at it, shooting my rocket, shattering throw, heroic throw, repeat on every cooldown. When I get to around 75 stacks of the dot, I pop enrage if I need to and regenerate. Like Doctor Who. Except I remain a goblin.
Ayamiss will eventually land (it sent three giant waves of silithids after me but one thuderstomp will kill all of them in one hit) and then you just pound away. I didn't have any teleportation to the altar issues but if you have a pet out (as in, a combat pet of some type including bloodworms) then that is likely why you are being killed.
Moam is a joke for a warrior. Buru, you will probably still want to kite to the eggs a bit as the dot he leaves on you is fairly nasty. I'm not sure but I believe it scales with your health pool, maybe a set percentage.
Rajaxx will burn you pretty low early on in the fight (deals a percentage of health damage, as always) but if you have any type of regenerating ability at all, this won't be an issue. He doesn't hit very hard and you can burn him down fairly quickly.
Easily solo'd as a moderately geared Prot Warrior. I ran a full clear, including Ayamiss.
Most bosses were a case of tank and spank. For Buru I kited her by the eggs and zerged her down with devastate spam.
For Ayamiss, I just stood there and shot her with my gun and used heroic throw/shattering throw on cooldown. When the stacks got too high, I'd run out of range (to the back of the room), wait for them to wear off and engage again. I would also take this opportunity to bandage, but that didn't come up much. The whole fight probably took 3-4 minutes, but I probably could have done it faster if I was less conservative with getting my stacks off.
Otherwise, I ran this instance fast and easily. My is a standard tanking spec, but I put points in blood craze which helps on a few encounters (most notably Ayamiss).
I've just done this as an 85 Boomkin. I'm farming Cenarion Circle rep for the Guardian of Cenarius title, which I think is an appropriate title for a Druid. Balance is my secondary spec and I did it in my resto gear.
Kurinnax was slightly annoying because I forgot about his stupid sand hill Silence gimmick and got silenced once. That is a long silence. Also there seemed to be something bugged, I kept trying to lead him back to where I'd left some Wild Mushrooms but the game would kind of blink and I'd be in an opposite location. I think it's because I had him outside of his pit. I still killed him easily.
The only problem I had was Rajaxx on my first attempt. I waited for the waves to come one at a time which was probably my mistake. By the time Rajaxx showed up I'd used my pot cooldown and Innervate was on cooldown and I didn't have enough mana. I had to try to keep myself up with Lifebloom and Rejuv AND dps him while he was doing his huge knockback attack which takes like 40% (?) of your health. I got him to like 50% before I died regardless.
When I rezzed and ran back into the instance I got back to Kurinaxx's area and suddenly 3 or 4 of Rajaxx waves were coming at me simultaneously. I am not sure why this happened but it turned out to be for the best. Those mobs have about 30k health and "officers" (Major, Colonel, etc.) have about 50k. I popped Barksin, Thorns and Starfall and that took care of most of them. All at the same time. With Wild Mushroom being instant cast now that could help as well, but I didn't need it. Took out the remaining waves easily. So it seems best if you AOE multiple waves at once, instead of waiting for them. When I got down to one officer I decided to let him bang on me while I waited out an Innervate cooldown. 3 minutes isn't that long and the officers generally only do about 1000-1500 damage a hit. Killed him and then came Rajaxx. I put some Wild Mushrooms in his path, popped my Treants, Barksin, Thorns, Starfall, kept my dots up, Starsurge at the beginning but after that I didn't get much chance to cast long nukes. I hit Starsurge when it was instant but mostly relied on instant cast stuff, Typhoon won't knock him back but it's another source of instant cast damage. I did not need a potion that time.
After that I decided to play it safe with the rest of the bosses' environmental gimmicks. Although, Moam was a joke and so was Ayamiss. I imagine Ayamiss would be more difficult for a melee class but I dpsed it down without any adds appearing or any summoning to an altar. I kited Buru to the eggs and had no problem. I used the columns on Ossarian to remove his 300% damage bonus buff and to try to get him vulnerable to one of my schools of magic. I got lucky on the second column and got Arcane. He wasn't letting me cast Starfire so I Moonfire spammed him down for the last few percent, heh. I only needed two columns.
This instance seems to be a lot about keeping moving while fighting a boss and hella knockbacks from mobs and bosses.
I got an awesome amount of rep. The bosses were awarding +110 three times each. The mobs all awarded 11 and Ossarian awarded +550.
By now, any class should have no problem soloing this.
Yep can clarify that you still need a raid group which seems stupid considering high leveled players can solo it.
Tested the re-tuning for level 60 on Monday and Blizzard did a pretty good Job. Sparkle Motion / Zangarmarsh attempted this dungeon with all level 60 characters varying in skill level from newb to advanced and with a smattering of gear ranging from classic dungeons blues to some level 81 greens.
The trash is a significant step up in difficulty from the Classic five-man dungeons, and most of our wipes (or near wipes) were with trash. Of the six boss encounters we were able to complete all except for Buru and Ossirian on the first try.
All of the boss mechanics are the same, although some are tuned down to the point where they are less demanding of specific classes (e.g. with only one priest, we were able to Mana Burn Moam enough to only have two explosions).
This is an excellent challenge for leveling guilds that want to dip their toe into raiding, and we had a great time trying it.
I was able to solo this place relatively easily on my 85 mage, 353 ilevel. Ossirian took two tries, and I didn't try Buru or Ayamiss due to time constrants. Good place to farm rep though and quick easy cash.
I hadn't seen anyone specifically say this yet, but AQ20 is now AQ10. Bosses health pools and damage have been cut and the drops seem to be a tad more rare (epics at least).
As for the change, I suppose it was to see if players would enjoy raiding a 10-man raid at 60, hopefully a future sign that they will do the same to the other classic raids for those classic loving players.
Rep seems to still be the same and some of the mechanics are tweaked a bit. Buru's pool seems to have lost some water, I suppose Blizzard caught on the fact some people were swimming during the encounter.
If you enter Ahn'Qiraj 20 man it will show the 10 man banner beside the map. Apparently it's a 10 man now even though it has not changed since classic WoW.
Ridiculously easy now, I was able to do the whole instance in 4 pulls (as ret paladin): trash up to and including Kurinaxx, Rajaxx and his waves, trash in Moam's room that I aggroed on my way through, and Ossirian.
Rajaxx together with his waves was quite brutal but doable.
Easily soloable as a Shadow Priest. If you like to pull large amounts of trash for lulz and loot, it will take you about a hour. If you kill the minimal amount of trash, much less.
Remember that some trash is worth killing; The Obsidian Destroyers (the mobs who look like small versions of Moam) can drop Lesser Eternal Essence or Illusion Dust, which sells well.
Each boss drops around 20-21 gold, 2 pieces of gear, 2 grey items (the old class ability books) that vendor for 10g each, and one "trade in" item. It's worth noting that the drops Disenchant into the next level of shards (the virtually worthless Small Prismatics, rather than the desirable Large Brilliants), so you may be better off just vendoring everything.
Idols and Scarabs still drop, for whatever good they might do you.
The various AQ Enchanting formulas as well as other patterns from the old game DO still drop, and at a reasonable rate. If you're filling out your Professions list (and AQ Temple hasn't been nice to you), AQ Ruins is a viable alternative.
It's worth noting that this instance is (still) easier to solo than it is to duo. Ayamiss' sacrifice, Ossisian's cyclones, etc. Bosses can be cautiously zerged, as such:
~ constantly ports you in front of him, interrupting your spellcasts. Use DoTs. Watch out for the swelling-exploding sand traps. Afterwards, if you want the NPC's to arrive faster for the next boss, run towards the stairs towards the exit. The bald guy and his four elf friends will be along shortly.
~ just as big a pain as always. Fight the waves one at a time, use Shadowfiend/Dispersion/Hymn to keep your Mana going. The trash bounces you in the air, interrupting your spellcasts. Not hard, but by far the most annoying fight in here. Named NPC becomes a vendor afterward should he survive, but won't hang around long.
~ nuke him down. He'll die almost as fast as some trash packs.
~ you can do this fight the proper way if you're so inclined...but standing toe-to-toe and nuking him works fine. He summons a large pack of adds at low health, nothing to worry about.
~ do NOT use your Shadowfiend; Ayamiss will register your pet as an additional party member and sacrifice you on the altar. Just stand back and blow her away, just like you did Moam.
~ not hard, but takes time. I found using the clickable spire-crystal things helps speed things up. Do this boss last! His emote about "winds blocking out the sun" is quite accurate; It procs a visual sandstorm effect that is displayed throughout the entire instance and is very annoying.
Finally, once you're done...remember to check your Calendar; AQ Ruins is a 3-day reset, not a weekly lockout like most raids.
I never did this raid in full during Vanilla - today was my first complete clear and I quite enjoyed it. Lots of delicious trash to pick up for vendor.
85 ilvl359 tank/ilvl 366 kitty dps druid. Switched between specs depending on the fights (all my fight comments are on the boss pages).
I killed and looted/skinned everything. I vendor'd everything except Scarabs etc and got a total of
. Considering how easy everything is and how quick it is, great way to make money without farming monotonously.
The Ruins of Ahn'Qiraj (AQ20) is a 10-man outdoor raid dungeon located in southern Silithus. It was released with Patch 1.9 during a massive world event called the Gates of Ahn'Qiraj.
10 man? :)))
Easily 3 manned by geared 60s as odd as it sounds it was a lot of fun:) suggest it if you have time for such things
It is fairly common knowledge that basically any 85 can solo this place (some squashy classes needing some strategy) - The question some people have is "Why?" though, and here is why...
The AQ instances drop greens that for the most part drop no where else in the game and many of them are highly sought after (IE: Glorious Set). You can also find a limited market for the idols/etc if people are going back and trying to complete the quests for the awesome/unique weapons/gear. Moam still rarely drops the blacksmithing pattern as well that can net in the thousands.
A few tips when you are in there:
- The "Flesh Hunter" oozling mobs should get kill priority when they are aggroed as they can use a 'Consume' ability which spells insta-death for any class without an effect like Divine Shield to break it.
- General Rajaxx uses an ability that will halve your HP, but you need not worry as it is percentage based so will never actually kill you. It can be resisted (nature) and should only be used twice in a lvl85 kill.
- The bug trash at Moam has a pushback that punts you 30+ yards and can chain you half way across the area.
- Ayamiss has a flying phase for the first 30% which means melee needs to think of a way to do ~100k damage at range while a poison debuff stacks on them.
- While Buru is best defeated using her original strategy busting the eggs (Dismember damage adds up), Ossirian can safely be zerg'ed down.
For those interested in the income of doing this, this is what you will earn from a single, full run in AQ20 (As of 19/2/2012):
~165 raw gold looted
~190 gold from selling all drops to vendors
In total, you will earn a rough amount of 350 guaranteed gold, not taking into account anything you sell on AH and/or get from skinning. As a skinner, I skinned 99 Rugged Leather, and the disenchanted greens gave me 2 Greater Eternal Essences and 2 Illusion dust, on my server this sells for 500G total.
The time it took me to clear this (as a 380 iLevel Prot Warrior) was around 1 hour, so if you take the greenies into counting, you will probably earn 500G whilst you farm the rep :)
Easily solo AQ20 every reset as an arcane mage.
Only trouble i do have is last boss if i cant get a resist buff for me.
Soloed easily with a ilvl 386 dk and a low geared hunter friend.
only problem with flying bug and sacrifices. but killed before any sac's occured.
Easily soloable as 85 rogue (v4.3). Nothing to worry about.
As long as you don't stealth behind Rajaxx. All waves will come at the same time and you'll die. :-)
And use Throw to get Ayamiss down. The rest is easy pie.
Is 20 and 40 man not available anymore...me n my friend went to do this and apparently the only raid options were 10 and 25 man...I'm not a raider, so if anyone can tell me, it would be greatly appreciated :)
Review of this raid containing tips on how to solo / boost or play in a level 60 group as well as lore of the raid here:
Hope it helps / provides some mild entertainment :P
Entirely trivial at 90 as a rogue. Huge trash packs can be quickly AoE'd down without taking much damage, all of the bosses can be killed in under 30 seconds, and Rajaxx's Thundercrash was the only time I ever dropped below about 90% health (you should be killing him fast enough that he can only use it once).
I went to AQ20 last night to dink around. Killed the first boss, got the coffer key, opened the first coffer. I killed some trash, got tired and went to bed. Got up this morning and went back to AQ20 with the intention of moving forward. Much to my surprise, the first boss was back as well as the first coffer. My calendar still says it will unlock in 2 more days... I'm cool with getting another chance at
today. I'll test again tomorrow.
Easy to solo at Level 90 (naturally), but it had been years since I completed this raid, and I forgot about Rajaxx's big attack. Nailed me for over 40k. Must burn him down quickly. The rest of the bosses pose no threat.
For those interested in farming the instance without getting saved, you can clear almost all trash except:
- trash around Rajaxx
- winged guards around Moam
- trash around Ossirian
Also, I didn't touch any of the eggs around Buru the Gorger.
I could then go out and reset the instance.
I ran this a lot in vanilla, 20 man....wearing really crappy gear at the time. All I can remember is waves and waves of trash mobs. /shudder
The entrance to this raid can be found in
(South West Kalimdor) at the coordinates 59 14.
/way Ahn'Qiraj: The Fallen Kingdom 59 14 Ruins of Ahn'Qiraj
For those looking to farm
rep, clear everything up to and including the first boss
. In the next room where there are tons of trash and
, pull every single trash pack in that room
(don't forget to mount up)
will follow you together with the trash.
Run all the way back to the entrance of the instance but do not zone out. The moment
passes through the first gateway of the instance after u zone in, he will yell
"Run if you want cowards! It will do you no good!"
and then he will disappear. However all the trash mobs u pulled will still be there.
Dismount and clear everything.. you should get around 400 rep before any bonuses. Head back to
's room and u will find that the boss is reset along with all the mobs.
Rinse and repeat :D Have fun!
This 20 man raid has been REDUCED to a 10 man raid. Confirmed today when guild tried to take in 11 - last person was unable to enter the instance.
Am I missing something? I'm trying to simply get the achievement for clearing the Ruins of Ahn'quiraj. I've cleared the whole thing numerous times, and I still don't get the achieve at the end. What the? I've defeated Ossirian as we as every other boss in the dungeon...
One full clear grants approximately 3500 reputation. That's without any battle standard or Diplomacy. Trash still grants 10 rep apiece, provided its the higher health elites, and bosses grant 300 each, along with 50 for Brood. So, starting at 0/3k Neutral with Cenarion Circle, it would take approximately 12 full clears to get exalted. And with the reset every 3 days, that's just over a month, if you stay on top of the reset consistently.
For some reason, boss rep gains are still broken up into 3 "100" ticks. Doesn't make a difference, just bugs the hell out of me.
Ruins of Ahn'Qiraj Entrance:
The weapon I'm being offered is an axe.
I'm a hunter.
Ruins of Ahn'Qiraj Entrance
In Legion the lockout on this dungeon will be changed from 3 days to 1 day. This is presumably for some sort of back-end code reason as AQ20 was the only remaining raid in the game that had a 3-day lockout.
For those who enjoyed farming the trash here we are currently unable to reset the instance. Seems to be a bug with the recent lockout changes.
Was hotfixed earlier today. Farm trash till your hearts content!
Well, in my experience over the last appr. 3 months, the drop rates have been nerfed significantly in Ahn'Qiraj. Appears that perhaps in Blizzard's ongoing efforts to battle gold-selling criminals in the real world that this is the case. 2 months ago, when running, I would pick up anywhere from 5 to 10 greens in a run through without killing bosses. then reset, and go again. So 10 runs, averaging maybe 70 items (only a few worth keeping or selling really).
Now, the first run I do in a week I get 5 to 7. The second, maybe 4 or 5, after that, no matter what character on my account, I'm lucky to get 2 to 3. Sometimes only one, killing all the trash (excluding most of the Anubisath Guardians, too spread out and slow) in the whole place!
As I said, this is a significant change I've noticed in the last 3 to 4 weeks. And I run this a LOT, or was til the last week or so. I'm talking maybe 50 times a week. The drops have gone to about 1/8 of what they were, and this effect seems to apply account-wide, and apparently lasts til you don't run it for a week. Then the first and maybe second run is okay, after that it goes back to nearly nothing. Of course, you will never get Blizzard to admit they did this, but this is my experience.
In my opinion, Blizzard is continuing to nerf any area that might make anyone some good gold in their battle against gold sellers, and in the process they are really wrecking the game for normal folks that want to farm and make some money. I suppose they have to, but it sure bothers me that good places to find transmog armor and being wrecked and diminished so badly by them. IMHO they should put more effort into investigation and banning and less into unintentionally (or not) destroying things for normal players.
So Blizzard's big announcement that it resets daily now really means squat, because again IMO they nerfed drops really bad when they did.
As of patch 7.0.3 I can now confirm this instance now has a 1 day reset, same as heroic dungeons.
I did it last night and I'm doing it again now and it's reset. However, the Temple of Ahn'Qiraj still has a weekly lockout like any other raid.
That's dumb it requires level 60 to get into a 10 man, when it take level 50 to get into a 20 man. Sure - reasons. Whateverdude
They have nerfed the Silicate feeders that drop the Glorious and Vanguard stuff to nothing. I just went through and killed them all, first time there in a couple months, and NOW only about 1 in 8 even have a drop, and there are maybe 50 total there. This is a change from what it was, and was done since they made it resettable after one day. OMG these jerks at blizzard nerfing transmog farming to nothing should be FIRED.
They had absolutely no reason to do this except to annoy people, the transmog farming here isn't big enough or fast enough to even be of much interest to gold-farmers and they can't bot the place any more, so this is another jerkish move to screw up things for faithful players who pay them real money.
Fastest way at highlvl: Stormwind - tp Uldum - zone next to it, NW, Silithus
For Classic/Vanilla-completionists, here are the currently available enchant formulas from Ahn'Qiraj.
These can drop from all bosses in both
Ruins of Ahn'Qiraj
Temple of Ahn'Qiraj
公式：附魔手套 - 暗影能量
公式：附魔手套 - 冰霜能量
公式：附魔手套 - 火焰能量
公式：附魔手套 - 治疗能量
公式：附魔手套 - 超强敏捷
公式：附魔披风 - 潜行
公式：附魔披风 - 躲闪
Meanwhile exclusively from
Temple of Ahn'Qiraj
can we get:
公式：附魔手套 - 威胁
公式：附魔披风 - 狡诈
Call of the Scarab Micro-Holiday Guide (Jan 21 - 23)
Raid Entrances of Classic World of Warcraft
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