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Retribution Paladin Rotation Guide - Shadowlands 9.2
来自 Bolas
[Last updated
2022/05/04,23:14
]
[View Changelog]
目录
小知识
目录
指南导航
Executing your rotation properly in World of Warcraft can mean the difference between a kill or a wipe. In this guide, we will explain all Retribution Paladin abilities and how they should be used optimally to maximize your performance, providing in-depth Retribution Paladin rotations and priority lists.
We will teach you all the synergies and special interactions between your class abilities, so you can have peak performance in for your Retribution Paladin in raids and dungeons. Besides the basics, we explain more nuances and advanced concepts in your Retribution Paladin rotation, such as highlighting the best moments to use notable cooldowns.
Playing WoW Classic?
Click here for the Classic Version of the Retribution Paladin Guide!
Overview
NEW
NEW Patch 9.2 Changes
Best Covenant
NEW Tier Set Bonus
Gear
Talent Builds
Legendaries
Conduits
Kyrian
Necrolord
Night Fae
Venthyr
Pre-Patch
Starter Guide
Rotation, Priority, and Abilities
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
NEW Castle Nathria Tips
NEW Sepulcher Tips
Mythic+
Common Questions
Mage Tower
Twisting Corridors
NEW Simulations
About the Author
Hi, I'm Bolas, I've played Ret since WotLK and am a former top 10 raider. You can find me on
Twitter
or in the
Hammer of Wrath
discord if you have any questions or are interested in more information about Retribution.
Retribution Paladin Rotation Changes in 9.2
How Does Tier Sets Affect Retribution Paladin's Rotation
There's two parts to the set that you'll need to adjust your rotation for: the
炽天使
proc and the
灰烬觉醒
resets.
炽天使
Procs
These are pretty likely to happen mid-GCD. Some of the time you'll be able to fit four (or more) GCDs into the 3 second
炽天使
window, but a lot of the time you'll only be able to fit two to three.
Try to prioritize the most valuable single GCDs you have for the proc. For example, even if you have 3 Holy Power, you should prioritize using
圣殿骑士的裁决
over a Holy Power generator if you can only fit one GCD in.
Since the
战争艺术
that procs the
炽天使
will also either reset a
公正之剑
or a
灰烬觉醒
, you should always be able to either use
公正之剑
or
灰烬觉醒
into
圣殿骑士的裁决
at less than 3 Holy Power, or
圣殿骑士的裁决
into
公正之剑
or
灰烬觉醒
at 4 or 5.
灰烬觉醒
Resets
Previously,
灰烬觉醒
was mostly held for use with other 1 minute cooldowns. This set will make simply using it on cooldown a better option, in order to not waste procs.
How Does Double Legendary Affect Retribution Paladin’s Rotation
Double Legendaries have no impact on your rotation past what already existed when using them. There's no special rotation for using any two specific Legendaries.
Retribution Paladin Rotation
Ret Paladins use a priority system rather than a strict rotation. The important things to keep in mind in most situations are:
Don't waste Holy Power.
This is the most important thing to remember when playing Ret. The majority of our damage comes from spending our Holy Power, and overcapping it will reduce your damage significantly.
If you have the choice between building or spending Holy Power, build.
If you have 3 or 4 Holy Power and no builders available, don't wait for a builder to come off of cooldown to get to 5 Holy Power before you spend it. You shouldn't ever be waiting unless you have less than 3 Holy Power and all of your builders are on cooldown.
Swap from
圣殿骑士的裁决
to
神圣风暴
at 2+ targets unless you need to focus a specific enemy down.
It's heavily recommended to read the
priority section
of this guide, as it will explain the rotation outlined below in much greater detail.
Retribution Paladin Opener Rotation
The cast priority for your opener will be fairly similar to the ordinary priority. Since procs like
战争艺术
and
神圣意志
can affect your opening rotation, there isn't one set opener you'll always use every time for a specific talent build.
Here's an example opener with the tier set bonus and passive talents:
审判
公正之剑
复仇之怒
圣殿骑士的裁决
灰烬觉醒
圣殿骑士的裁决
圣洁鸣钟
圣殿骑士的裁决
Here's an example opener for Kyrian with
处决宣判
and
最终清算
:
审判
公正之剑
十字军打击
十字军打击
炽天使
公正之剑
(with an
战争艺术
proc)
复仇之怒
愤怒之锤
最终清算
处决宣判
圣洁鸣钟
圣殿骑士的裁决
灰烬觉醒
圣殿骑士的裁决
Retribution Paladin Main Rotation
This tool will show you a basic priority order for your abilities. The relative priority of building/spending Holy Power can change depending on how much Holy Power you have pooled and the cooldown of your Holy Power generators, so read below if you want a more detailed overview on how to optimize your ability usage.
Talent Selections:
Level 15:
处决宣判
Level 25:
苍穹之力
Level 40:
神圣复仇者
炽天使
Level 50:
征伐
最终清算
Covenants:
Kyrian
Venthyr
Night Fae
Necrolord
1
红烬圣土
2
四季祝福
3
征伐
(3+ Holy Power)
4
炽天使
5
复仇之怒
(3+ Holy Power)
6
神圣复仇者
(as long as your next ability generates Holy Power)
7
最终清算
(with as much Holy Power pooled as possible)
8
处决宣判
9
圣殿骑士的裁决
(5 Holy Power)
10
征服者之锤
11
圣洁鸣钟
(as long as your target doesn't have the Judgment debuff)
12
灰烬觉醒
(2 or less Holy Power)
13
审判
14
愤怒之锤
15
公正之剑
(3 or less Holy Power)
16
神圣风暴
(with an
苍穹之力
proc, as long as the
审判
debuff isn't up)
17
十字军打击
(2 charges)
18
圣殿骑士的裁决
(3 or 4 Holy Power)
19
奉献
20
十字军打击
The specific order that
愤怒之锤
,
公正之剑
, and
审判
are prioritized can depend on a lot of other factors - Legendaries like
法官的审判
and
疯狂圣贤
, conduits like
异端逐除
, and many others. Don't worry too much about which to prioritize if more than one is off cooldown, as long as they're all being used as often as possible the difference is minimal.
Retribution Paladin Multi-Target Rotation
Retribution can alter its rotation for multiple targets with little effort. The only major change you'll need to make is instead of using
圣殿骑士的裁决
, you'll use
神圣风暴
as a Holy Power spender. There are a couple of other small changes you should make as well:
Refreshing
奉献
if it's not active has higher priority than spending Holy Power, as long as you have less than 5 Holy Power or have all your builders on cooldown.
If you're fighting one enemy but more will spawn very shortly, you should wait to use
灰烬觉醒
,
圣洁鸣钟
, or
最终清算
. If you have the 4 set bonus, don't hold
灰烬觉醒
.
Baseline Retribution Paladin Spells
Offensive Abilities
Most of your damage abilities' primary purpose is to generate Holy Power rather than actually do damage themselves, since the majority of your damage comes from Holy Power spenders instead.
复仇之怒
- Increases damage, healing and critical strike chance for its duration. You'll usually want to use this on cooldown.
复仇之盾
- Deals damage upon expiration to an enemy based on how much damage is absorbed. This spell is technically a defensive cooldown, so when survivability matters, use it as such. However, if you are trying to maximize damage, it can provide a decent amount of burst if you are able to take its full damage during its duration.
圣殿骑士的裁决
- Costs 3 Holy Power to deal a large amount of damage to your target. On single target this will be your primary Holy Power spender.
神圣风暴
- Costs 3 Holy Power to deal damage to up to 5 nearby enemies. This is the main way you'll spend Holy Power on AoE or cleave.
灰烬觉醒
- Generates 3 Holy Power and deals damage to all targets in a cone in front of you. Its damage to enemies past your first target is reduced. Also slows enemies hit and stuns Demons and Undead.
公正之剑
- Generates 2 Holy Power.
审判
- Generates 1 Holy Power. It also puts a debuff on your target that increases the damage your next Holy Power spender does to them by 25%.
愤怒之锤
- Generates 1 Holy Power. Only usable on targets below 20% health, or if you have
复仇之怒
active.
十字军打击
- Generates 1 Holy Power, and has two charges.
奉献
- Places a ground effect underneath you that does damage to enemies standing in it over 12 seconds.
Defensive Abilities
圣盾术
- Grants you immunity to all damage and harmful effects for 8 seconds. It can't be used if you have
自律
and also causes it. If you aren't likely to need it to survive anytime soon then it can also be used to ignore some mechanics to keep doing damage, but since it's our strongest defensive by a large margin you should be very confident that you won't die without it first.
保护祝福
- Grants immunity to physical damage and effects for 10 seconds. It can't be used if the target has
自律
and also causes it.
圣疗术
- Heals a friendly target for your maximum health. It can't be used if the target has
自律
and also causes it. This can either be used as a personal heal or to save a party member depending on the situation, but don't waste it unnecessarily because it has a very long cooldown.
荣耀圣令
- Costs 3 Holy Power to heal a friendly target. Although it heals for a decent amount, in most situations you'd rather use Holy Power on damage than healing.
圣光闪现
- Heals a friendly target with a 1.5 second cast time. Its large mana cost means that you won't really be able to spam this ability.
Auras
Auras are party or raid wide buffs. You can only have one Aura active per Paladin at a time, but swapping between them only costs a global cooldown. Multiple Auras of the same type don't stack.
虔诚光环
- Reduces the damage party members take by 3%.
惩戒光环
- Grants you
复仇之怒
for 12 seconds if a party member dies.
十字军光环
- Increases mount speed of all party members. This also increases the speed of
神圣马驹
.
专注光环
- Reduces the duration of silence effects for party members by 30%.
Utility
神圣马驹
- Summons your mount for 3 seconds, increasing your speed by 100%.
自由之手
- Removes snares and roots from a friendly target and provides immunity to those effects for 10 seconds.
清毒术
- Removes poisons and diseases from a friendly target.
牺牲祝福
- Causes some of the damage the target would take to be dealt to you instead, at a reduced rate. Can be used to save other players if they're taking a lot of damage and you're not in danger of dying.
责难
- Interrupts spellcasting and locks the target from casting for 4 seconds.
制裁之锤
- Stuns a target for 6 seconds.
妨害之手
- Slows a target by 70% for 10 seconds.
超度邪恶
- Single target fear that can be cast on Undead, Aberrations, and Demons.
救赎
- Resurrects an ally. Cannot be used in combat.
清算之手
- Taunts a target. You generally don't want to have aggro as Ret so you will very rarely, if ever, want to use this ability.
正义盾击
- Costs 3 Holy Power to do a small amount of AoE damage and increase your armor. Since this also requires a shield to be equipped to use, it's not a relevant ability for Ret.
感知亡灵
- Shows Undead on your minimap.
Passives
精通:圣光之手
- This is Retribution's mastery. Despite its tooltip saying that it increases "holy damage", it actually has a more restrictive set of abilities that it increases. Although it does work with all baseline Paladin abilities, it doesn't apply to racial abilities like
圣光裁决者
, some covenant abilities like
仲夏祝福
, or some conduits like
善德命令
.
战争艺术
- Gives your auto attacks a small chance to reset the cooldown of
公正之剑
.
Retribution Paladin Covenant Abilities
Kyrian Retribution GuideVenthyr Retribution GuideNecrolord Retribution GuideNight Fae Retribution Guide
Kyrian
圣洁鸣钟
- Casts
审判
s that do double their normal damage on up to 5 targets in range.
召唤执事者
- Summons a steward who gives you a
静谧之瓶
.
Venthyr
红烬圣土
- Deals damage to enemies and heals allies in its area over 30 seconds. Also lets you cast
愤怒之锤
on any target and increases its damage by 100%.
暗影之门
- Teleports you to the targeted location.
Necrolord
征服者之锤
- Generates 1 Holy Power and empowers your next
圣殿骑士的裁决
to also cast
神圣风暴
.
血肉铸造
- Channel up to four seconds to create an absorb shield for up to 20% of your health, or 50% if channeled next to a corpse.
Night Fae
四季祝福
- Buffs an ally for 30 seconds depending on the seasonal rotation.
灵魂变形
- Teleports you forwards 15 yards and increases your movement speed by 50% for 12 seconds. Can be reactivated every few seconds to teleport you again.
处决宣判
&
最终清算
When using either
处决宣判
or
最终清算
, your rotation will change a bit to accommodate them. The first thing to note is that you'll want to start holding
炽天使
for these burst windows instead of just using them on cooldown. Next, your priority will change slightly when you're pooling ahead of
处决宣判
or
最终清算
coming off cooldown, or with these abilities active.
Pooling
When either
处决宣判
or
最终清算
will come off cooldown shortly, within around 5-7 seconds, you'll want to stop spending Holy Power on
圣殿骑士的裁决
and start pooling it instead. If you're using
炽天使
, which you most likely will be, your sequence will look something like this:
Build to 5 Holy Power
炽天使
Build back to 4-5 Holy Power
最终清算
处决宣判
etc.
There aren't any hard rules when it comes to deciding when to start pooling Holy Power, but it can help to think about which builders you have off cooldown and which are coming off cooldown shortly. If you're spending Holy Power on
圣殿骑士的裁决
and
最终清算
will come off cooldown within about 4 seconds, you're probably leaving it too late - even from 2 Holy Power, it'll take longer than 4 seconds to build Holy Power, use
炽天使
, then build back to at least 4 Holy Power. One trick to remember when building after
炽天使
is that you can use
复仇之怒
slightly before you'd cast
最终清算
in order to use
愤怒之锤
as a builder as well. If you're Necrolord and using
义缚之槌
, use both charges of
征服者之锤
after
炽天使
and before you use your other cooldowns.
Cooldowns Active
How you want to use abilities during
处决宣判
and
最终清算
changes a bit depending on whether you're Kyrian or not. These sections are written assuming you're using both
处决宣判
and
最终清算
; if you're only using
最终清算
then read them as if there's an extra
圣殿骑士的裁决
or
神圣风暴
used first, and if you're only using
处决宣判
then the priority won't change.
Kyrian
Without
英勇
, you'll get a maximum of 3
圣殿骑士的裁决
inside the
处决宣判
window. Your aim should be to make sure you get as many
圣殿骑士的裁决
s buffed by
最终清算
and
审判
as you can, and cast
灰烬觉醒
before
处决宣判
lands. With at least ~22% Haste, you'll get 6 GCDs within
最终清算
after casting
处决宣判
, and one extra GCD with just
处决宣判
up.
You'll always use
圣洁鸣钟
as your first global of
处决宣判
. With
圣洁共鸣
, you'll also get an extra Holy Power partway through your cooldowns, which is important to remember. A typical sequence after casting
处决宣判
would look something like this, assuming you have enough Haste:
圣洁鸣钟
(5 Holy Power)
圣殿骑士的裁决
(2 Holy Power)
公正之剑
(4 Holy Power)
审判
(5 Holy Power)
圣殿骑士的裁决
(2 Holy Power)
圣洁共鸣
proc (3 Holy Power)
圣殿骑士的裁决
(0 Holy Power)
灰烬觉醒
If you don't get 5 Holy Power after casting
圣洁鸣钟
, instead you'd cast something like this:
圣洁鸣钟
(4 Holy Power)
圣殿骑士的裁决
(1 Holy Power)
审判
(2 Holy Power)
灰烬觉醒
(5 Holy Power)
圣殿骑士的裁决
(2 Holy Power)
圣洁共鸣
proc (3 Holy Power)
圣殿骑士的裁决
(0 Holy Power)
公正之剑
Other Covenants
None of the other covenants have the same burst Holy Power generation that Kyrian does, so there's less to worry about in terms of optimizing the window perfectly. You'll still want to cast as many
圣殿骑士的裁决
s as you can. A typical sequence might look like this:
公正之剑
(4 Holy Power)
审判
(5 Holy Power)
圣殿骑士的裁决
(2 Holy Power)
灰烬觉醒
(5 Holy Power)
圣殿骑士的裁决
(2 Holy Power)
愤怒之锤
(3 Holy Power)
圣殿骑士的裁决
(0 Holy Power)
Priority Explanation
The simplest way to understand Retribution's priority is to think of its abilities in terms of three categories:
Cooldowns
,
Builders
, and
Spenders
.
Cooldowns
are abilities that don't generate or cost Holy Power but will still increase your damage output like
复仇之怒
or
最终清算
.
Builders
are abilities that generate Holy Power like
公正之剑
or
审判
.
Spenders
are abilities that cost Holy Power to use like
圣殿骑士的裁决
or
炽天使
.
Cooldowns
Although you want to use these abilities as close to on cooldown as you can, they will often have other factors that can require some planning ahead to ensure you get the most damage out of them as possible.
复仇之盾
Although this is also a defensive ability, if you're able to use the full absorb amount this is one of your highest damage abilities. If you think you'll need it to survive a specific mechanic then save it. If you're also using
处决宣判
, try to use
复仇之盾
before you cast
处决宣判
and have it deal its damage during the debuff window.
红烬圣土
Use this with
复仇之怒
or
征伐
. If enemies can die or move out before its duration is over, consider waiting to use it, but don't wait so long that you'll end up with fewer total casts over a fight or dungeon.
四季祝福
Use on cooldown, with the target depending on the season:
仲夏祝福
should be used on whoever will deal the most damage within its duration. Its procs aren't affected by
精通:圣光之手
so you won't gain anything by using it on yourself rather than other players.
暮秋祝福
is fine to use on yourself, but can be used on another player if you think they'll benefit more from it.
凛冬祝福
should be used on another player who attacks frequently, since its damage is dealt per attack and has a 0.5 second cooldown. It's also better to use on somebody else due to our spec aura,
惩戒圣骑士
, reducing its damage for Retribution Paladins.
阳春祝福
can either be used on a healer or a tank depending on who needs the healing bonus more at the time.
复仇之怒
Ideally you want to go into
复仇之怒
with a decent amount of Holy Power, but using
愤怒之锤
as the first ability is also fine. If you still have any Holy Power builders off cooldown,
use those first
. It's better to delay
复仇之怒
a couple of seconds to use your builders first than to use it at 3 Holy Power, use a spender, and waste multiple seconds that a builder could've been on cooldown for.
征伐
Make sure you have at least 3 Holy Power before using
征伐
to reach maximum stacks as fast as possible. If you still have any Holy Power builders off cooldown,
use those first
. While building stacks, it's best to use spenders at any Holy Power amount until you reach 10 stacks.
神圣复仇者
This is best paired with
复仇之怒
. It's ok to delay
神圣复仇者
as long as you're not losing any total casts for the fight. For example, on a 5 minute fight you can only use it twice anyway so you'll want to delay your second cast to use it with your 3rd
复仇之怒
, but on a 7 minute fight you can't delay it to align with
复仇之怒
without losing your 3rd cast. Make sure when you cast
神圣复仇者
that you use a Holy Power builder directly afterwards, since otherwise you'll just be wasting its duration with no benefit. With
神圣复仇者
's buff up you can just alternate casts of builders and spenders rather than worrying about your specific Holy Power amount.
最终清算
Similarly to
征伐
, you'll want to make sure you use
最终清算
with either 5 Holy Power or with at least 3 Holy Power and with no Holy Power builders available. If you're also using
炽天使
, make sure you have its buff up first. It's fine to use spenders as soon as possible during the 8 second debuff it applies to enemies.
Builders
These should ideally be kept on cooldown as much as possible. Although most of Retribution's damage comes from its spenders rather than its builders, always using a spender as soon as you have 3 Holy Power will result in less Holy Power generated over the course of a fight and less total spenders cast as a result. Make sure that you
do not waste Holy Power
by using a builder when already at 5 Holy Power, or a builder like
公正之剑
at 4. Your priority is the same for any number of targets, the only difference being whether you use
圣殿骑士的裁决
or
神圣风暴
as a spender.
圣洁鸣钟
Use on cooldown on single target unless adds will spawn shortly, or if your target already has a
审判
debuff. If you're using Mikanikos and its cooldown is reduced by
溢流心能加速器
, delay
圣洁鸣钟
if you're using
最终清算
or
处决宣判
.
征服者之锤
Use on cooldown, unless you're using
义缚之槌
and either
最终清算
or
处决宣判
, in which case use two charges of
征服者之锤
with each set of cooldowns. For single target, it will provide its bonus passively as you continue your rotaiton. On AoE, you'll want to cast one
圣殿骑士的裁决
instead of
神圣风暴
as it will proc
神圣风暴
for free anyway.
灰烬觉醒
Do not delay
灰烬觉醒
unless adds will be up soon or if you're using
最终清算
or
处决宣判
, in which case delay casting it to use within their damage windows. If you have
尘归尘
then use
灰烬觉醒
on cooldown regardless of other talents.
愤怒之锤
疯狂圣贤
and
先锋之势
Legendaries as well as
红烬圣土
's buff increase
愤怒之锤
's priority.
公正之剑
异端逐除
and
愤怒之剑
increase
公正之剑
's priority.
审判
Cast as long as there's no
审判
debuff already on the target.
法官的审判
increases
审判
's priority.
十字军打击
This is the lowest priority Holy Power builder. Use a spender first if:
You have one
十字军打击
charge and it won't recharge within a global cooldown, or
You have 3 Holy Power and
公正之剑
will come off cooldown within 2 global cooldowns, or
You have 4 Holy Power and
审判
will come off cooldown within 2 global cooldowns.
Spenders
Always use a Holy Power spender if you have 5 Holy Power. If you have 3 or 4 and all your builders are on cooldown then it's also fine to spend, but again make sure to always prioritize building Holy Power over spending it outside of your cooldown windows. For spenders with cooldowns like
炽天使
and
处决宣判
, although they're higher priority to use than ordinary spenders you should still prioritize building Holy Power if you're able to.
炽天使
If you're using
最终清算
or
处决宣判
, delay casting
炽天使
to make sure you buff the entire damage window of either of them. Otherwise, just use it on cooldown unless
复仇之怒
will come off cooldown just after it ends.
处决宣判
If you're also using
最终清算
, use
处决宣判
afterwards
since
最终清算
's damage bonus to spenders is applied when
处决宣判
is cast, not when the damage actually happens 8 seconds later.
Use a
苍穹之力
proc
On single target, cast
神圣风暴
if the
审判
debuff isn't up and you don't have a
神圣意志
proc. If either are true use
圣殿骑士的裁决
first. On AoE, just use
神圣风暴
as normal.
圣殿骑士的裁决
or
神圣风暴
Wait to use if
最终清算
or
处决宣判
will be up within the next few seconds or
征伐
will be up before you can get 4+ Holy Power once again.
奉献
Not technically a spender, but it's used in a similar way - it's worth refreshing on single target if all of your generators are on cooldown and you have less than 3 Holy Power. On 2 or more targets,
奉献
's value increases enough that refreshing it will have higher priority than spending Holy Power, as long as you have less than 5 or have all your builders on cooldown.
Our Ret Paladin guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
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评论
评论来自
jnimo
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评论来自
Kyalawebb
Do any of you even play Ret Pally on a daily basis? There is so much detail missing with the thousands of pages of bs you have... surprising. I been studying up on other classes with the new changes and wanted to see how well my main classes spec is and i must say I can't trust any of these guides now... the info you have isn't wrong but its not complete and can be less cluttered and better organized
评论来自
jules812
seems as if the creator of this guide doesn't play ret pally very much
评论来自
NatPaggleIsaPOS
This guide is really lacking in terms of current rotation with crusade. Why the lack of mention that you WANT to use divine storm procs to build crusade stacks? It is absolutely a DPS gain to spend it as QUICKLY as possivble to get to 10 stacks. There's no mention of that. Using a Divine storm proc at 0 or 3 or 6 stacks > templars verdict, use the templars verdict after you have more stacks. Pooling resources is so important to ret DPS considering the 1.5min CD on crusade and 30 second uptime.
评论来自
Kagno
Why does the opener list blade of justice BEFORE judgement?
I get the cooldown and damage are different but in any situation where you open on a boss that is likely 30+ yards away, you're not gonna be able to use BoJ until you're almost in melee range, so opening with judgement while walking to the boss will net you 1 more gcd. It's simply more efficient and intuitive.
Honestly sometimes it feels like guide writers only play simcraft and not the actual game
评论来自
Kasey00
It's simply more efficient and intuitive.
Honestly sometimes it feels like guide writers only play simcraft and not the actual
https://testmyspeed.onl/
game.
评论来自
tom0099
http://google.com
评论来自
tom0099
Thanks a lot
google
评论来自
Razko
It seems like there's a little bug in the rotation list. It says "Requires Crusade" over both the Crusade entry as well as the Avenging Wrath entry. Obviously the normal wings don't 'require' Crusade.
评论来自
Sinstriker
I noticed Holy Avenger is included and Divine Purpose was left out. Only mentioning it because of the new Sims section.
With the Tier Set the rotation change is rather simplistic. You just give the 2pc as many chances as possible to pop after a Divine Purpose proc. You just hold you're free HP spender from Divine Purpose until you either hit 5 HP or Art of War procs. The result is 2 HP spenders inside the 3sec Seraphim.
If your lucky DP procs off DP. Damage can be amazing . . or below average.
It was the most fun set up to test in ptr . . . but . . . it's a big dice roll.
贡献
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