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Restoration Druid Rotation Guide - Shadowlands 9.2
来自 Jaydaa
[Last updated
2022/02/23,14:52
]
[View Changelog]
目录
小知识
目录
指南导航
Executing your rotation properly in World of Warcraft can mean the difference between a kill or a wipe. In this guide, we will explain all Restoration Druid abilities and how they should be used optimally to maximize your performance, providing in-depth Restoration Druid rotations and priority lists.
We will teach you all the synergies and special interactions between your class abilities, so you can have peak performance in for your Restoration Druid in raids and dungeons. Besides the basics, we explain more nuances and advanced concepts in your Restoration Druid rotation, such as highlighting the best moments to use notable cooldowns.
Playing WoW Classic?
Click here for the Classic Version of the Restoration Druid Guide!
Overview
NEW
NEW Patch 9.2 Changes
Best Covenant
NEW Tier Set Bonus
Gear
Talent Builds
Legendaries
Conduits
Kyrian
Necrolord
Night Fae
Venthyr
Pre-Patch
Starter Guide
Rotation, Priority, and Abilities
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
NEW Castle Nathria Tips
NEW Sepulcher Tips
Mythic+
Common Questions
Mage Tower
Twisting Corridors
NEW Simulations
About the Author
This guide is currently updated and maintained by
Jaydaa
. I've been raiding in WoW for almost 15 years at various levels of progression. I've contributed to the theorycrafting of multiple healing classes, notably Mistweaver Monks and Restoration Druids. Find me on
Twitter
or on the
Wowhead Discord
username Jaydaa#2814.
Rotation Changes for Restoration Druid in Patch 9.2
How Does Tier Sets Affect Restoration Druid's Rotation
The changes coming to 9.2 as well as our tier set bonuses do not dramatically alter our gameplay as a Restoration Druid.; however, there are a few small changes that can be made to maximize the benefits of the tier set bonus as follows:
丛林之魂
is a much more viable talent in raiding due to no longer completely losing access to
化身:生命之树
thanks to the additional uptime with the 4-set bonus.
Delaying every 3rd manual
迅捷治愈
cast to coincide with significant incoming damage allows us to maximize the value of the
化身:生命之树
proc significantly increasing our burst healing windows. Tracking the current manually cast
迅捷治愈
count will likely be necessary.
How Does Double Legendary Affect Restoration Druid's Rotation
Double Legendaries do not change our playstyle in any significant way. The legendaries we're used to playing with still have the same form and functions in 9.2.
Restoration Druid Rotation & Priority
Rotation Selection Tool Instructions:
Use these toggles to select the talents you're using (using the
✘
markers), to repopulate the rotation below.
Level 15:
滋养
塞纳里奥结界
Level 40:
丛林之魂
化身:生命之树
Level 45:
过度生长
Level 50:
光合作用
萌芽
繁盛
Covenant Choice:
Kyrian -
志趣相投
Necrolord -
激变蜂群
Night Fae -
万灵之召
Venthyr -
饕餮狂乱
9.2 Tier Set Bonus:
4-set -
幻磷化身
Restoration Druid rotation in Shadowlands revolves around proactively applying HoTs just prior to incoming damage and using our remaining spells, cooldowns, and tools to react to that damage.
Note: These are guidelines for a priority under general circumstances. Situations and circumstances can vary. If someone is in danger of dying, you should take whatever action necessary to prevent it regardless of how inefficient or where the action falls in this priority.
Use
志趣相投
to bind to your best DPS or the tank taking the most damage prior to the encounter.
Keep
生命绽放
on the active tank at all times.
生命绽放
can be swapped to non-tank targets that are taking moderate to heavy damage.
Keep
生命绽放
on yourself or the active tank at all times.
生命绽放
should be applied to yourself for increase HoT healing during times of AoE healing or a tank taking moderate or heavy damage for extra Bloom healing.
Keep
百花齐放
active under injured targets. Usually keeping it in melee is a safe bet. However, if the ranged are taking significant raid damage and are mostly stacked you can use it there as well.
Apply
激变蜂群
to priority or highly injured targets on cooldown. Those that have or will have a large number of HoTs like Tanks are generally preferred targets as they can benefit the most from the %HoT healing increase.
Use
迅捷治愈
on a priority or heavily injured target with a
回春术
,
愈合
,
野性成长
HoT on them that will be consumed followed by
野性成长
for AoE or either
回春术
or
愈合
for single target to take advantage of the increased healing of the
丛林之魂
buff. Can delay your
迅捷治愈
cooldown to use this combo. Apply the required consumed HoT before if necessary, but try to prefer consuming an expiring HoT if possible to improve efficiency.
野性成长
on cooldown when incoming AoE damage occurs.
Use
迅捷治愈
on priority or highly injured targets on cooldown. These players will require a
回春术
,
愈合
,
野性成长
HoT on them that will be consumed. Apply the HoT before if necessary, but try to prefer consuming an expiring HoT if possible to improve efficiency.
Use
迅捷治愈
on priority or highly injured targets nearly on cooldown. These players will require a
回春术
,
愈合
,
野性成长
, or
复苏之花
HoT on them that will be consumed. Try to save your 3rd manually cast
迅捷治愈
for high incoming damage to best utilize the
化身:生命之树
proc.
Use
过度生长
on heavily injured targets to apply all your HoTs. Try to use
过度生长
nearly on cooldown, but you can slightly delay to quickly heal up single target burst damage.
Use
塞纳里奥结界
on cooldown on priority or highly injured targets.
Consume
清晰预兆
buffs with
愈合
on heavily injured targets.
愈合
heavily injured players if necessary or allies up against imminent threat of death.
Use
滋养
on significantly injured targets that are not in imminent danger of death. Prioritize players with a significant number of HoTs on them to maximize that additional
精通:相生
healing.
Use
回春术
as a filler raid healing ability by spreading
回春术
to players that are (or are about to) taking damage.
Apply an additional
回春术
with
萌芽
on players that are (or are about to start) taking more significant damage.
Empower your
志趣相投
bond via
增效羁绊
as a tank survivability cooldown if bonded with a tank or general healing cooldown if bonded with a DPS. Try to use this on as close to cooldown as possibly but delay slightly to better line up with incoming damage or the DPS's cooldowns.
Use
万灵之召
when entire group or raid is heavily injured being mindful of other healers' raid cooldowns.
Use
饕餮狂乱
when entire group or raid is heavily injured being mindful of other healers' raid cooldowns.
Use
宁静
when entire group or raid is heavily injured being mindful of other healers' raid cooldowns.
Use
宁静
or
化身:生命之树
when your entire group or raid is heavily injured being mindful of other healers' raid cooldowns.
Use
繁盛
when you need additional healing from your HoTs. For maximum benefit, you can cast this after
宁静
to extend Tranquility's HoT component in addition to all your other remaining HoTs.
Use
月火术
,
阳炎术
, and
愤怒
as damaging filler abilities during periods of little to zero incoming damage.
Baseline Restoration Abilities
Let's look at what spells Restoration Druids have at their disposal in Shadowlands and what the primary purpose of each spell is in a dungeon and raid environment.
Healing Abilities
回春术
- Efficient instant cast single target heal over time (HoT). The primary ability for healing.
愈合
- Fast, expensive single target heal with a small HoT component.
生命绽放
- Efficient instant cast single target HoT, that when it expires or is refreshed within 30% of its duration will bloom releasing a large amount of healing. Limit 1 per Restoration Druid.
野性成长
- Fast, expensive Area of Effect (AoE) HoT that heals 6 injured allies within 30 yards of the target. HoT diminishes over its duration.
百花齐放
- Strong, efficient reticle targeted instant cast ground effect that periodically heals 3 injured allies standing within the ground effect. Limit 1 per Restoration Druid.
迅捷治愈
- Strong, efficient instant cast single target heal with a 15-second cooldown that now consumes either
回春术
,
愈合
, or
野性成长
as of Shadowlands.
Damage Abilities
月火术
- Instant cast damage spell with a damage over time (DoT) component.
阳炎术
- Instant cast damage spell with a DoT component that hits all enemies within 8 yards.
愤怒
- Fast single target damaging spell.
Advanced Information:
Taking any of the affinities (
平衡亲和
,
野性亲和
,
守护亲和
), will provide you additional damaging and utility abilities.
平衡亲和
is preferred due to the damage and utility with
台风
.
Healing Cooldowns
宁静
- Extremely potent channeled raid cooldown that heals all allies within 40 yards over its duration and provides a stacking heal over time. One of
宁静
shortcomings is that you must stand still to channel its full duration.
激活
- Grants yourself or an ally mana-free casting for 10 seconds now once again off the GCD. With few ways to increase mana regeneration in Shadowlands,
激活
is a great way to increase your mana efficiency in situations requiring large amounts of healing. Use early and often to provide the most mana savings.
自然迅捷
- A off-the-GCD cooldown that allows your next
愈合
,
复生
, or
纠缠根须
to be free, instant, castable in all forms, and heal for 100% more. Excellent for emergency healing and in-combat resurrections.
Defensive Abilities & Cooldowns
铁木树皮
- Grants you or an ally 20% damage reduction and 20% increased HoT healing for 12 seconds. Use this ability on tanks or debuffed allies when they are taking heavy damage.
树皮术
- Reduces all damage you take by 20% for 12 seconds.
熊形态
- Shapeshift that grants you 220% armor and 25% increased stamina. Nice as an on-demand defensive.
Utility Abilities
自然之愈
- Dispels magic, curse, and poison effects.
新生
- Out of combat, mass resurrection ability complete with 100 yd range.
复生
- In combat, resurrection ability. Shares a cooldown with other similar abilities in raid combat and Mythic+.
猎豹形态
- Shapeshift that grants you 30% movement speed and a reduction to fall damage.
急奔
- Activates cat form and increases your movement speed in by 70% for 15 seconds. Useful when you need to traverse large distances quickly.
旅行形态
- Usable when in outdoor areas to traverse long distances quickly.
狂奔怒吼
- Activates
熊形态
and increases your movement speed of you and all allies within 15 yds by 60% for 8 seconds. Useful when your entire group needs to traverse large distances quickly.
纠缠根须
- Roots a target in place for 30 seconds but is broken by damage.
乌索尔旋风
- Reticle targeted AoE crowd control ground effect that slows enemies within it by 50% and pulls back enemies to the center the first time they try to leave the area. This only works on enemies that are able to be knock backed or gripped. Enemies that are immune to the grip may still be susceptible to the slow.
旋风
- Single target hard crowd control ability that makes the target invulnerable to both damage and healing.
休眠
- Crowd control ability that puts a Beast or Dragonkin to sleep for 40 seconds. Any damage will break the crowd control.
安抚
- Dispels enrage effects.
Passive Abilities
伊瑟拉之赐
- Passive heal that heals you for 3% of your maximum health every 5 seconds or another injured allied if you are at full health.
清晰预兆
- Passive heal that heals you for 3% of your maximum health every 5 seconds or another injured allied if you are at full health.
精通:相生
- Passive heal that heals you for 3% of your maximum health every 5 seconds or another injured allied if you are at full health.
Restoration Druid Covenant Abilities
All Druids get to choose one of the four factions of the Shadowlands and are granted two abilities related to their choice. We have covered them extensively on their respective covenant pages, along with how soulbinds and conduits modify these abilities further:
Kyrian
志趣相投
- Class Ability
Allegiance to Kyrian grants Druids of all specializations
志趣相投
: a 1 minute cooldown that empowers both you and your bonded partner for 10s. The empowerment is determined by your role and your bonded partner's role. Because you're a healer, your partner will always have 30% of all healing you do replicated to them.
Consider this aspect a bit of an on-use
圣光道标
. The interesting choice comes from choosing your bonding partner depending on if you want the additional self healing by bonding with a healer, the extra healing/damage/self-absorption shield by bonding with a damage dealer, or the extra defensive cooldown by bonding with a tank.
志趣相投
should ideally be used nearly on cooldown as a response to significant incoming damage, not only to heal up your bonded partner quickly, but also to build and utilize the reservoir of healing that your partner will generate. You may want to hold
志趣相投
's cooldown for up to about 15s to better coordinate with incoming damage event or your partner's DPS cooldowns. Teamwork and communication will be key here to maximize the benefits.
召唤执事者
- Signature Ability
The
召唤执事者
offers some quality of life options like free talent changes or a vendor to sell things, but it essentially boils down to
静谧之瓶
, a healing potion with a shorter cooldown on a different cooldown timer. This item is fairly straightforward; use it if you need to survive or if you have a bleed or disease you want to remove. Even if you are not in danger of dying, you can use this ability to reduce the overall healing requirement of an encounter. Remember that this heal is off the GCD, so don't let this go to waste.
Restoration Druid Kyrian Covenant
Necrolord
激变蜂群
- Class Ability
Allegiance to Necrolord grants Druids of all specializations
激变蜂群
: a 25 second cooldown HoT/DoT that also increases any HoT healing you do to allies or DoT damage you do to enemies by 20%. The healing of the HoT alone is roughly equivalent to a
回春术
and the damage of the DoT alone is roughly equivalent to a
月火术
.
激变蜂群
should ideally be used on cooldown on priority targets, specifically tanks or other allies that are going to be taking significant damage. The priority targets should also be fully HoT'd up either prior to
激变蜂群
's application or shortly after to ensure you're maximizing the value of the 20% HoT increase if that healing will be mostly effective.
血肉铸造
- Signature Ability
血肉铸造
should be channeled in the following circumstances:
Prior to engaging an encounter to utilize the pre-pull downtime.
Prior to major incoming damage of a particularly nasty mechanic for survivability.
During periods of healing downtime to ensure no one dies during the 4s channel and reduce the overall healing requirement.
To avoid crowd control when utilizing
终极形态
.
Restoration Druid Necrolord Covenant
Night Fae
万灵之召
- Class Ability
Allegiance to Night Fae grants Druids of all specializations
万灵之召
: a free 2 minute cooldown that will cast 12 Druid spells over a 4s channel that can be cast on the move. 7-8 spells will be determined from your current shapeshift. For non-shapeshifted Restoration Druids, this consists of 1-2
野性成长
s, 1-2
迅捷治愈
s, and the remaining 4-6 spells a mix of
回春术
and
愈合
. There's a 15-20% chance per complete channel of
万灵之召
that one of the spells selected will be a
繁盛
resulting in even greater throughput.
For healing,
万灵之召
should ideally be used nearly on cooldown as a response to significant incoming AoE burst damage to heal up allies quickly before subsequent damage has a chance to cause deaths. As with
宁静
, be mindful of other healer's raid cooldowns as to get the maximum value out of
万灵之召
.
When prioritizing damage,
万灵之召
should be cast on cooldown or in conjunction with
野性之心
while in your affinity shapeshift. Consider holding for large packs of enemies when you want to make the most of the extra AoE damage from abilities like
星辰坠落
or
原始之怒
.
灵魂变形
- Signature Ability
On its own,
灵魂变形
is an ability you typically will use for mobility when
猛虎冲刺
/
急奔
and
野性冲锋
are all down or you need the blink specifically. If you select the
不休不疲
Niya trait and are injured then you can prioritize
灵魂变形
over other mobility options.
Restoration Druid Night Fae Covenant
Venthyr
饕餮狂乱
- Class Ability
Allegiance to Venthyr grants Druids of all specializations
饕餮狂乱
: a 3-minute cooldown that with every spell cast in the 20s duration grants a 2% damage and healing and 1% haste stacking buff. If you are idle for more than 2s during its duration then you'll be stunned for 1s and take 1% of you maximum health in damage for each stack of the buff.
For healing,
饕餮狂乱
should ideally be used nearly on cooldown as a response to significant incoming AoE burst damage to heal up allies quickly before subsequent damage has a chance to cause deaths. As with
宁静
, be mindful of other healer's raid cooldowns as to get the maximum value out of
饕餮狂乱
. Consider using in combination with
化身:生命之树
for maximum throughput and with
激活
to mitigate the additional mana consumption. Generally avoid using
饕餮狂乱
with
宁静
as the power of this ability comes from maximizing and you'll only receive 1 stack for a full
宁静
channel.
暗影之门
- Signature Ability
暗影之门
is pretty straightforward. Use it when you need to move and have the time to cast it. Be wary of where you are teleporting and avoid using it if you are already standing in something;
急奔
or
野性冲锋
is probably better in those scenarios.
Restoration Druid Venthyr Covenant
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Our Restoration Druid guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Restoration Druid guides for , make sure to browse the
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评论
评论来自
Quinatareus
Thank you for attempting to walk us through how to get by with what's left of our toolkit...
I might see if I can conjure the willpower to log in at some point this week...
*eyes well up at the thought*
评论来自
bokiko
and yet , we rest drods take all the nerf in the game :/
评论来自
sartt
Wild Growth, useless, Regrowth nerfed into uselessness, rejuv useless unless you have Soul of the forest talent, Life Bloom useless, none of these spells are the same spells are what they originally was. Im was amazed they brought back Nourish and Mark of the Wild, i truly was, then only to my disdain, i realize ITS ONLY FOR PVP/WARMODE. Good Job Blizzard You brought back the Only buff druids had, then completely changed it and locked it behind a pvp wall, where its is A useless REDUCTION TO DOT DAMAGE? REALLY! But GJ on removing Healing Touch then bring Nourish back amazing truly amazing.
评论来自
wowqueen
Excellent guide, thank you @Jaydaa. I would like to ask for more info on the Rotation page on the spells that should be used together, particularly the Covenant abilities. A guildie told me I should always use Convoke with Flourish and I came here to find out more, but didn't.
评论来自
farble1670
"Passive Abilities" section has some copy-paste problems.
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