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Protection Warrior Rotation Guide - Shadowlands 9.2.5
来自 Llarold
2022/07/30
变更日志
补丁:9.2.5
爱宠:
评分:4.6/5
(
15
投票)
目录
目录
指南导航
Executing your rotation properly in World of Warcraft can mean the difference between a kill or a wipe. In this guide, we will explain all Protection Warrior abilities and how they should be used optimally to maximize your performance, providing in-depth Protection Warrior rotations and priority lists.
We will teach you all the synergies and special interactions between your class abilities, so you can have peak performance in for your Protection Warrior in raids and dungeons. Besides the basics, we explain more nuances and advanced concepts in your Protection Warrior rotation, such as highlighting the best moments to use notable cooldowns.
Playing WoW Classic?
Click here for the Classic Version of the Protection Warrior Guide!
NEW Season 4
S4 Castle Nathria Tips
S4 Sanctum Tips
S4 Sepulcher Tips
S4 Mythic+
Overview
NEW
Best Covenant
Tier Set Bonus
Gear
Talent Builds
Legendaries
Conduits
Kyrian
Necrolord
Night Fae
Venthyr
Pre-Patch
Starter Guide
Rotation, Priority, and Abilities
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Mage Tower
Twisting Corridors
Simulations
About the Author
This guide was written by Llarold! I’ve been tanking since Vanilla. During Mists of Pandaria, I saw an opportunity to begin writing guides, and I took it with the hopes of making myself a better tank and making the community into better tanks with me. I hope it’s working!
I am active in all of the tank class Discords but primarily contribute to theorycrafting discussions in
Peak of Serenity
and
Skyhold
(Monk and Warrior). I’m active on
Twitter
, where I mostly talk WoW (and basketball), and I’m half of the team responsible for the YouTube channel
WoW at Night
, which focuses primarily on tank guides and previews.
Rotation Changes for Protection Warrior in Patch 9.2
How Do Tier Set Bonuses Affect Protection Warrior's Rotation?
They give you the best possible reward for spending Rage: More Rage! (And free
无视苦痛
.)
This synergizes nicely with
愤怒掌控
to create positive feedback loop. Generating more Rage resets your cooldowns faster, which makes your tier set bonuses generate more Rage, which makes your cooldowns reset faster, which makes your tier set bonuses generate more Rage, and so on.
Practically speaking, you should just make sure you don't waste any extra Rage from
怒意迸发
procs, which often means you will want to spend Rage before consuming
怒意迸发
. Skilled players should track
怒目
stacks so they can have
盾牌猛击
ready to use on
怒意迸发
procs. You can generate more
怒目
stacks while you have a
怒意迸发
ready to use, so being super-aggressive at spending Rage is almost always better than letting it cap and wasting Rage generation.
BOLD FONT TIME, BECAUSE IT'S IMPORTANT:
If you have the 4-piece bonus, do not use
天神下凡
when
怒意迸发
is ready to be used -- or about to be triggered (i.e., 6+
怒目
stacks). Overlapping an
怒意迸发
proc from
怒目
stacks with an
怒意迸发
proc from using
天神下凡
will just waste one of them. That's Rage lost, that's damage lost. It's bad. Don't do it.
In 5+-target AoE, spending
怒意迸发
procs on
雷霆一击
instead of
盾牌猛击
can be a DPS increase. It sacrifices a lot of Rage generation, which means for sustained AoE, the value can questionable, but for quick bursts of add damage, empowered
雷霆一击
hits can deal a lot more damage. Even if it's less efficient overall, an empowered
雷霆一击
at the start of a large pull (5+ adds) can help with securing threat. The powerful AoE slow can be helpful at times, as well.
Protection Warrior Tier Set Guide
How Does Double Legendary Affect Protection Warrior's Rotation?
As Night Fae and Venthyr, it mostly doesn't.
As Kyrian,
晋升堡垒之矛
becomes a larger burst damage window. It's not a huge offensive cooldown, but when layered with others like
天神下凡
, it can create large bursts of damage. Essentially, this means that pooling a little Rage prior to casting
晋升堡垒之矛
so you can aggressively use Revenge while it's up will help boost your damage.
If you are Necrolord using
荣耀
, you will need to spend 17.5 Rage per second to maintain 100% uptime on
征服者战旗
. This is reasonably achievable, but the playstyle required is somewhat frantic. You will cast Ignore Pain and Revenge
a lot
. Don't ever cap on Rage! That's
征服者战旗
uptime
and
愤怒掌控
cooldown reduction wasted!
Protection Warrior Legendaries Guide
Protection Warrior Rotation
Rotation Selection Tool Instructions:
Use these toggles to select the talents you're using (using the
✘
markers), to repopulate the rotation below.
Level 30 Talents:
震耳嗓音
巨龙怒吼
Level 45 Talents:
破坏者
Covenant Choice:
晋升堡垒之矛
(Kyrian)
征服者战旗
(Necrolord)
上古余震
(Night Fae)
判罪
(Venthyr)
Protection Warrior Opener
Top talents: Devastator, Indomitable, Anger Management
冲锋
天神下凡
挫志怒吼
晋升堡垒之矛
征服者战旗
上古余震
破坏者
巨龙怒吼
盾牌猛击
雷霆一击
Yeah, just
冲锋
in and pop your cooldowns. Not very complicated.
天神下凡
is off-GCD, so you can macro it into other skills or use it during a GCD. Be sure that it's used before damaging cooldowns so they will benefit from its damage increase.
Here is a basic ability priority you should follow once you have gotten into combat:
Rotation Selection Tool Instructions:
Use these toggles to select the talents you're using (using the
✘
markers), to repopulate the rotation below.
Level 30 Talents:
震耳嗓音
巨龙怒吼
Level 45 Talents:
破坏者
Covenant Choice:
晋升堡垒之矛
(Kyrian)
征服者战旗
(Necrolord)
上古余震
(Night Fae)
判罪
(Venthyr)
Protection Warrior Single Target Rotation
Top talents: Devastator, Indomitable, Anger Management
1
天神下凡
when available
2
挫志怒吼
when available
3
晋升堡垒之矛
4
征服者战旗
5
上古余震
6
破坏者
7
巨龙怒吼
8
盾牌猛击
9
雷霆一击
10
复仇
when free
11
判罪
to dump Rage
12
斩杀
to dump Rage
13
复仇
to dump Rage outside Execute phase
14
毁灭打击
as filler
NOTE:
The above priority does not include using
盾牌格挡
and
无视苦痛
, because this is about maximizing damage output. You should aggressively use
盾牌格挡
and
无视苦痛
while tanking to mitigate incoming damage.
In simpler terms, this is the maximum defense ability priority for Protection Warriors in all situations:
盾牌格挡
盾牌猛击
(slamming shields is what Warriors do best!)
雷霆一击
复仇
(free)
无视苦痛
(if it's not active)
斩杀
(to dump Rage in Execute range)
复仇
(to dump Rage)
毁灭打击
The only major change that you can make in single target to increase your damage is spending more Rage on
复仇
or
斩杀
instead of
无视苦痛
.
Protection Warrior Cleave/AoE Damage
Defensively, you can use the exact same playstyle in single target and AoE, and nothing would be wrong.
Offensively, you will gain some damage by prioritizing
雷霆一击
and
复仇
in AoE, but the gains are fairly small.
盾牌猛击
deals slightly less damage than
复仇
or
雷霆一击
at 2 targets. It still generates more Rage, which makes it a better defensive option.
AoE Max DPS Ability Priority:
复仇
雷霆一击
盾牌猛击
毁灭打击
斩杀
is a more efficient Rage dump against 1-3 targets, but at 4+ targets,
复仇
overtakes it for overall damage.
复仇
is great for maximizing AoE DPS, but it's obviously not great defensively, and it can't help prioritize damage on a single target like
斩杀
, either.
Covenant Abilities
None of the Covenant Abilities have a significant impact on your rotation. The Kyrian, Necrolord, and Night Fae Covenants all offer big cooldowns to use at the start of pulls and as quickly as you can once they become available again. They're all pretty good in their own way. Venthyr is the only standout, but it simply makes Execute more usable defensively. It's an effective filler skill, and you should use it as much as you can to dump Rage when fighting fewer than 3 targets during its active windows, but that's it. It's not very good.
When Should You Use Offensive Cooldowns?
天神下凡
and
挫志怒吼
(with
震耳嗓音
) are two major offensive cooldowns, and you should try to use them as much as possible. If there's an opportunity to hold them briefly for higher damage later (such as a spawning add wave, or an increased damage taken phase), you should. Otherwise, use them immediately upon establishing threat after the pull, and as close to immediately-on-cooldown as possible thereafter. The same holds true for any Covenant abilities or damaging talents, such as
破坏者
. Use them as often as you can, against as many enemies as you can.
Holding Threat In Mythic+
Establishing threat on the pull is one of the most important aspects of tanking in Mythic+ dungeons, and it can be one of the biggest challenges for new players.
Holding threat on bosses is fairly straightforward, just do the normal max DPS single-target rotation and taunt if you lose threat. On AoE pulls, it can be a bit more complicated, and sometimes the best playstyle for establishing initial threat may be slightly at odds with the best approach for maximizing DPS.
Ideally, your opener will look something like this:
Charge & Conqueror's Banner (if Necrolord)
Avatar & Thunder Clap
Revenge
Demoralizing Shout
Spear of Bastion (if Kyrian)
Shield Slam
This is usually enough to establish initial threat in AoE. If a pack is spread out far enough that you can't get all the enemies with the opening Thunder Clap, then try to swap between targets on the outskirts of the pull and hit them with high-damage skills like Shield Slam and Revenge to establish threat, and drag them into the rest of the pack. If you're playing Kyrian, try your best to hit every enemy you can with each cast of Spear of Bastion, and be sure to have as many other cooldowns rolling at the same time as you can. Holding it a few seconds to hit the entire pack is usually the right idea.
Baseline Protection Warrior Spells
Offensive Skills
盾牌猛击
is your bread and butter. It's the strongest skill in your tool kit, your primary source of single-target damage, and your primary source of Rage generation. Most of your other skills have a chance to reset its cooldown.
雷霆一击
is your secondary offensive skill. It's a smaller Rage generator, and it deals AoE damage, albeit quite a lot less. It's good, but not as good.
复仇
is your AoE Rage dump. It's a good damage-dealing skill, especially in AoE. Dodge and parries have a chance to make it free of charge.
斩杀
is your single-target Execute-range Rage dump. It's extremely effective at adding single-target damage, although it does come at a defensive sacrifice. That's it!
毁灭打击
is your basic filler skill. It's just useful for trying to pick up Shield Slam resets, and adding a tiny bit of single-target damage.
英勇投掷
is a pulling tool, nothing more.
Defensive Skills
盾牌格挡
has a base recharge time of 16 seconds, and a base duration of 6 seconds. Its cooldown is reduced by Haste. Maintaining
盾牌格挡
whenever you are being actively auto-attacked is the key to reducing your damage intake. More than anything else, using your Rage to keep
盾牌格挡
active at the right times will keep you alive.
无视苦痛
costs 35 Rage and absorbs 55% of damage taken. It's your secondary defensive Rage spender, and it can provide a ton of damage reduction throughout a fight. Just be sure that you always keep some Rage pooled to cast Shield Block as it becomes available.
先锋
is your passive Strength-to-Armor conversion, and a big Stamina boost. It's very, very strong, but totally passive.
Healing Skills
乘胜追击
is the only method Warriors have for directly healing themselves. Warriors don't really do a lot of healing.
Talenting into
胜利在望
can give you a usable direct self-heal, but it's in the same tier as
百折不挠
, so it's never worth taking over the extra health and steady trickle of self-healing.
Mobility Skills
冲锋
is a simple, powerful mobility skill that moves you to an enemy target and generates Rage. It's simple, but powerful.
英勇飞跃
causes you to quickly move to a point within 40 yards. It's extremely strong, and extremely simple.
援护
lets you quickly dash to an ally, absorbing attacks made against them for a brief period. It's a combination of a mobility skill and an external defensive cooldown.
Offensive Cooldowns
天神下凡
is a simple, effective offensive cooldown. It grants 20 Rage and increases your damage by 20%.
If talented into
无坚不摧之力
, it’s also a huge rotation-changer.
雷霆一击
’s cooldown gets cut down by 50%, which makes it usable every other GCD. This will massively increase your damage in AoE, and is still a great damage increase in single target.
震耳嗓音
turns
挫志怒吼
into a 20% damage increase and causes it to generate 40 Rage. Like
天神下凡
, it’s simple but powerful. It doesn’t change your rotation, but it’s good!
巨龙怒吼
is in the same tier as
震耳嗓音
, and offers a big burst damage skill, but generates less Rage. It has potential to be a better single-target offensive skill, depending on your talent setup.
破坏者
is a viable talent in Shadowlands. Shocking! It competes with
无坚不摧之力
, and it deals both good damage and generates a lot of Rage. It's a really good option if you want to move away from the
无坚不摧之力
playstyle.
Defensive Cooldowns
盾墙
- The King of all defensive cooldowns. All other cooldowns are compared to it. Use it before taking tons of damage to prevent death!
破釜沉舟
- The Queen of defensive cooldowns? Kind of! It provides a massive boost of temporary health to survive unexpected bursts of damage. When combined with the talent
激励
, it provides a massive increase to damage reduction, as well, and allows you to safely cast
盾牌格挡
over the top of it without regard for the Active Mitigation duration cap. It rules. /flex
集结呐喊
- The Prince of defensive cooldowns? Uhhh, why not? This excellent raid cooldown is now available to Prot Warriors, and it’s strong as a personal cooldown or a raid cooldown. Tanks: Some of them have raid cooldowns now!
挫志怒吼
- The… shout of defensive cooldowns. It’s on a relatively-short cooldown, and simply reduces your damage taken by 20%. Nothing fancy, but a great first line of defense! When combined with the talent
震耳嗓音
, it becomes a Rage generator and offensive cooldown. Now that is fancy!
法术反射
- Last, and somewhat least - except when it's the best! It reduces spell damage taken by 20% until it reflects a spell. In raids, this usually translates to 20% damage reduction for the full duration, which is very good. In dungeons, this can often just get consumed by a simple spell, and isn’t necessarily a huge cooldown unless well-timed. That being said, some Mythic+ Dungeon boss abilities can be reflected for incredible damage, which is a huge bonus to your damage and defenses.
Utility Skills
狂暴之怒
- Warriors are never scared!
狂暴之怒
gives Warriors a strong advantage against the occasional fear mechanic in raids. It’s rare, but nice when it applies.
破胆怒吼
- Warriors are scary! This will send your enemies running in fear unless you talent into
威吓
. It can be useful as a quick interrupt, but be wary of fearing enemies into other packs.
碎裂投掷
- Warriors can disrupt immunity effects. Mages and Paladins hate this one simple trick!
挑战怒吼
- Warriors have an AoE Taunt on a 4-minute cooldown. It's neat, but not really something to build a strategy around.
震荡波
- Warriors have a weak AoE CC. It is generally more useful as a follow-up stun or a makeshift interrupt than a direct stun since it has such a short duration.
集结呐喊
- A defensive raid cooldown in the hands (mouth) of a tank! It is a valuable defensive cooldown whenever the group is about to take a large burst of damage, and can prevent party members from being killed. It is also useful as a personal defensive cooldown when all of your others are on cooldown. Just be sure not to prematurely use it for yourself if the group needs it!
战斗怒吼
- Warriors grant their party and raid a 5% Attack Power buff. It’s a simple skill that you should only have to buff before combat or after wipes. If a party member dies and is combat rezzed, then you should re-cast it for them, unless they’re a wimpy caster.
Protection Warrior Covenant Abilities
晋升堡垒之矛
is the Kyrian Warrior ability. It's a big offensive/defensive cooldown that provides a lot of damage and Rage. It's very good, and very versatile. It rocks!
征服者战旗
is the Necrolord Warrior ability. It's a modest offensive/defensive cooldown, but it's on a long cooldown, doesn't last very long, and requires you remain within a relatively small radius. It's not competitive with any of the other options. It's a pretty bad design -- made extremely good by the Necrolord Covenant Legendary power!
上古余震
is the Night Fae Warrior ability. It provides a large offensive cooldown similar to
晋升堡垒之矛
, but it is slightly stronger in AoE, and slighter weaker in single target. It's competitive, but more susceptible to losing damage due to enemy movement.
判罪
is the Venthyr Warrior ability. It's simple, it just converts Execute into a more usable skill with a single-target defensive component. Unfortunately, it's still not great, and it's really not competitive with either of the two Rage generating offensive cooldowns available from Covenants. Shame!
Mastery
精通:精确格挡
is the Warrior Mastery. Block works differently in BFA & Shadowlands than it did in Vanilla-Legion. In the past, shields granted armor, and blocking simply reduced damage taken by 30%. This meant that a Critical Block would be worth 60% damage reduction. In BFA, Blizzard made shields grant Block, and the damage reduction granted by Block scales with item level.
How does this affect players? Not that much, really. At higher item levels, blocks are worth more than 30% damage reduction, better than in previous expansions! This means that Critical Blocks are usually worth more than 30% damage reduction, too. Basically, item level on shields is more important than secondary stats.
In terms of how Mastery affects your playstyle - it doesn't. It's a good defensive stat, but it's passive, and that's about it. Sorry!
Advanced Protection Warrior Mechanics
Rage generation is what Warriors are all about. Every point of Rage you generate beyond what's needed to maintain
盾牌格挡
can be pumped into
无视苦痛
, providing direct damage reduction, or
复仇
, providing excellent AoE damage. All of your Rage generation also fuels
愤怒掌控
, which synergizes with
天神下凡
to provide increasing returns!
Despite the value of Rage generation, maximizing effective
盾牌格挡
uptime is the most important aspect of keeping yourself alive. Correctly timing
盾牌格挡
to prevent as much blockable damage as possible is crucial to playing Prot Warrior successfully.
Along with skillfully managing
盾牌格挡
, making optimal, aggressive use of your strongest defensive cooldowns (
盾墙
&
破釜沉舟
) is the key to maximizing your potential as a high-damage tank with powerful mitigation tools.
Lastly,
法术反射
is an excellent defensive tool that can be used to cheaply mitigate boss attacks in raids and reflect major spell casts at enemies in Mythic+ dungeons.
Rage? RAGE!
Rage is the primary resource for all Warrior specs, and for Protection Warriors, it fuels their defenses. WARRIOR SMASH… to safety!
Protection Warriors have five baseline sources of Rage:
Autoattacks - Each successful auto-attack generates 2 Rage. Simple, effective, boring.
Enemy auto-attacks - Each enemy auto-attack that hits you causes you to generate 3 Rage. Blocked auto-attacks still generate Rage, but hits that you dodge or parry will not. There is a 1-second internal cooldown on this Rage generation, meaning that the maximum amount of Rage you can generate from enemy auto-attacks is 3 Rage per second.
盾牌猛击
- 15 Rage (20 with
磐固壁垒
)
雷霆一击
- 5 Rage
天神下凡
- 30 Rage
There are only two major variables when it comes to Rage generation, enemy auto-attacks and
盾牌猛击
.
盾牌猛击
usage rates can vary with Haste and RNG, but over the course of time, they tend to even out. This leaves enemy auto-attacks as the biggest variable for Protection Warrior resource management.
Managing Rage as a Protection Warrior is a simple, but important skill to master: You should always try to maintain
盾牌格挡
whenever actively tanking. Whether you are tanking a single enemy or a large group, as long as you are focused on maintaining
盾牌格挡
first and foremost, you are on the right path.
Once you have that covered,
无视苦痛
,
复仇
, and
斩杀
are your three secondary Rage spenders, and both of them become significantly more usable when tanking in AoE than in single target.
无视苦痛
is defensive (duh!), and is
复仇
offensive (double duh!).
When choosing between the two,
无视苦痛
is the right choice if you’re below full health or facing dangerous enemies.
复仇
is the better option if you’re in no immediate danger. Damage doesn’t care whether it came from the tank or a damage-dealer, and
复仇
is a good source of AoE DPS!
斩杀
is the best Rage dump available in 1-3 target situations, assuming you are in the Execute range.
Parrying or dodging enemy auto-attacks has a chance to make your next
复仇
free, so be ready to consume them quickly when tanking in AoE! It can be counter-intuitive, but you shouldn’t worry about it too much. Just keep maintaining
盾牌格挡
and if you need damage reduction, spend your Rage on
无视苦痛
. If your health pool’s doing fine, just keep tossing out
复仇
or
斩杀
in place of
毁灭打击
, but be ready to use
无视苦痛
when you need the damage reduction.
Our Protection Warrior guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Protection Warrior guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
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评论
评论来自
thordreen
Note: If you are missing Avatar in your Spellbook swap to a different spec then back Protection and it should be added to your spellbook.
Per:
Prot Warrior Missing Avatar
评论来自
Saby
Offensive Azerite Essences and
Brewmaster
DPS Rotation
I think you meant "Protection".
评论来自
hobotalker
I don't get why defensive abilities such as
盾牌格挡
and
无视苦痛
are never mentioned in your rotations.
It's mentioned on the bottom of the article that
盾牌格挡
should always be active when tanking, but imo this should be incorporated within the rotations so that newbies aren't fooled :)
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