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PTR
10.2.7
PTR
10.2.6
Beta
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评论来自
bqiyue2
The triggered effect cancels target's current attack and applies a stun with duration of 1 turn, in additional to the damage inflicted. The stun effect can be mitigated by the critter passive.
Note that the trap can be destroyed by Rag's own
熔岩波
.
Trap itself last 9 turns, and it seems that it can always get at least 1 chance to proc before it expires.
评论来自
Pzypro
Not sure if it's a bug or intended but Ragnaros's fire wave attack (that hits all opponents) seems to trigger the trap right away as soon as he uses the wave. I've had 5 Ragnaros traps trigger onto me 5 times in a row now on the 1st trap round - none of which were caused by my own attacks. That's way too much to be a coincidence.
Quite a devastating combo if it's intended as the wave + trap does massive damage and leaves you stunned to top it off!
评论来自
renancza
The trap can trigger even if you cast a heal...come on ¬¬
评论来自
Zapph
"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite.
Moves which create objects on the user's team:
Mechanical:
发射火箭
Mechanical:
建造炮塔
(can build multiple at once, unique to
发条侏儒
)
Elemental:
烈焰之子
(Minions are objects, unique to
小拉格
)
Elemental:
生命之根的子嗣
(Minions are objects)
Elemental:
烈焰之犬
(Minions are objects, unique to
熔火幼犬
)
Critter:
筑堤
(unique to
雷尾土拨鼠
)
Elemental:
寒冰壁垒
Magic:
幻象屏障
Magic:
棱光护体
Mechanical:
诱饵
Moves which create objects on the enemy's team:
Mechanical:
诡雷陷阱
(9 round duration, unique to
腐化的小助手
)
Mechanical:
雷区
(9 round duration)
Mechanical:
阻行陷阱
(9 round duration, activates if removed/destroyed, unique to
好奇的小狼獾人
)
Elemental:
熔岩陷阱
(9 round duration, activates if removed/destroyed, unique to
小拉格
)
Mechanical:
XE-321爆破机器人
Elemental:
孢子菇
(First 2 rounds as growing mushroom are an object which then inflicts a debuff)
Elemental:
火山
(5 round duration)
Flying:
飓风
Moves which destroy all objects:
Elemental:
熔岩波
Aquatic:
潮汐奔涌
Magic:
清扫
Undead:
严重破坏
, unique to
恶灵魔像
Moves which remove your buffs and debuffs (includes objects):
Humanoid:
陈年蛋黄
(2 round cooldown)
Humanoid:
蛋奶酒
(2 round cooldown)
Magic:
烧灼驱魔
(2 round cooldown)
Magic:
吞噬魔法
(heals base 20 to the user, 4 round cooldown)
Humanoid:
高纤维
(affects whole team, 4 round cooldown)
评论来自
GhostQ
The trap also triggers upon the expiration of the debuff. It wasn't clearly stated in the tooltip, so I thought it would be nice to put it out there. So there's no very unlucky trap. It can go off right away, or before an opponent uses an ability, but it will go off at some point.
With the addition of
迷你岩浆暴怒者
to the game with Patch 7.1, players who don't have the shop pet
小拉格
can also make use of
熔岩陷阱
. Comparing the two pets, they both have huge Power, with
小拉格
having the highest in the game. However,
迷你岩浆暴怒者
has 260 Speed at level 25, which can be defined as the low end of medium speed pets, allowing it to play earlier than some pets (e.g.
恶灵魔像
,
幼年瓦格里
etc.). This can make a big difference if you use
火焰之盾
, especially against pets that employ attacks which land multiple hits per turn (e.g.
乱舞
). As a damager
烈焰喷射
is a valid choice, however doing that for
小拉格
means no
烈焰之子
as they share the same tier. The weak side of
迷你岩浆暴怒者
is its Health: only 1237 at level 25. Considering 260 Speed can be expected to be faster than one pet of an average team and that playing first might be very important, I would prefer
迷你岩浆暴怒者
over
小拉格
in general circumstances. However, when Speed is irrelevant and you need more survival
小拉格
will be better.
链接
熔岩陷阱
熔岩陷阱
5轮冷却
100%
命中几率
在地上放置一个熔岩陷阱。每当对手使用技能时,即有一定几率触发陷阱。
当对手触发陷阱时,会受到20点Elemental伤害,且在1轮内无法攻击。
Vs.
机械
Vs.
小生物
魔法增益
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