am I remembering wrong, or did this suddenly aquire a one-round cooldown ?
If your Reckless Strike misses, you won't receive the damage taken debuff on yourself.
This ability applies its damage taken debuff the moment it hits. This means that if it misses, is dodged, or completely blocked, it will not be applied; and also that if you go first, you will take 25% more damage this round as well as the next.
Since this move is found primarily on
pets, you'll often have the Speed advantage - but at the same time, taking increased damage this round may bring your pet below 50% and make you lose your passive.True to its name, using this ability to try to finish an opponent before they land a hard-hitter is both bold and risky, and likely to go wrong if you miscalculate!
Of course, none of this outweighs the advantage of going first -more so with a move as hard-hitting as this one- but it's worth keeping in mind.
For reference, this ability's damage is:
putting it ahead of many similar abilities despite its downsides.
I'd say it's only good as a finishing move or against healers (timing it when they don't attack, but heal instead). Still can't say it's even near to my top list of useful abilities, seems too risky for PvP but ok for PvE.
Unless you like to gamble and hope for it to crit etc.
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