"...the last hit taken by the user." could be a dot tick if your pet is too fast. For example
are better slower, because if they go first, the last damage they took was from their own weather effect.
If the enemy pet uses a multi-attack ability like
only the last damage it does counts for the secondary healing effect.
This ability is most effective when it's used when you still have enough health to take a hit, but you're not going to overheal. The absolute best time to use it is when your enemy is going to us a +150% damage next turn ability.
. The "strengths and weaknesses" of the ability are irrelevant though.
There is a special possibility with this ability. Although extremely highly unlikely, if you are using a
with this ability and
, you are below 25% health, use Survival, then the enemy uses
, you'll live through it, and if you use Cauterize next turn, you'll heal half of the 'execute' damage which is usually between 5000-10,000. Basically, to full health.
Just a neat occurance I wanted to confirm to see if it was true, but I doubt this would ever happen besides on purpose.
Edit: Impale and Predatory Strike no longer instantly kill, this no longer works, marked as out of date.
A Pet Battler's Guide to: Defeating the Celestial Tournament
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