Outlaw Rogue Artifact Weapon: The Dreadblades
This overview covers the basics of the Outlaw Rogue artifact weapon,
. This will be your primary weapon in Legion, allowing you to customize its appearance with numerous styles and tints.
When you equip
, you automatically also equip the offhand
Guide to All Artifacts
Artifact in Calculator
Artifact in Database
Outlaw Rogue Guide
Appearances and Tints
Each spec's weapon has 6 styles, which can come in 4 color variations. All of these tints can be previewed on the Appearance tab of the
Legion Dressing Room
The Dreadblades: Default, Recover one Pillar of Creation, Recover
and bring it to Order Hall, Complete First Major Order Campaign
Promise of the Seascourge: Complete the Class Hall Campaign (
), Unlock every Artifact Trait (
), Fully research the history of your artifact (
), Obtain 8 rare Archaeology finds (
Flame's Kiss: Complete the questline Balance of Power (
), Defeat 8 Broken Isles world bosses (
), Complete a Mythic+ Dungeon with a Level 15 Keystone (
), All Legion Dungeon achievements (
Scoundrel's Last Word: This entire tier is devoted to PvP achievements.
Fencer's Reach: Unlocked through the
Note: The basic tint of the challenge appearance is unobtainable as of Battle for Azeroth prepatch. The other tints can still be unlocked if you finished the Mage Tower Artifact Challenge during Legion.
Thunderfury, Hallowed Blade of the Windlord: Unlocked via
, 30 dungeons using hidden artifact appearance, 200 world quests using hidden artifact appearance, kill 1,000 players using a hidden artifact appearance
Below is the questline for Outlaw Rogue to acquire
. More artifact videos can be found on our
YouTube Artifact Acquisition Playlist
The related quest is
and the description of The Dreadblades is:
The Dread Admiral Eliza is known as the scourge of the South Seas. Many have learned to fear her cursed blades.
We've tracked her anchored off the coast of Azsuna in the Broken Isles. Her blades can be yours if you hurry.
After you select The Dreadblades, Fleet Admiral Tethys will give you a quest
and ask you to meet up in Booty Bay. Board the Crimson Veil and speak with Fleet Admiral Tethys when you are ready to set sail!
Shortly after you arrive in Dead Man's Bay you and Tethys take off to find Eliza.
Tethys says: Let's get a move on! The Horizon's Edge be just over this ridge.
Crackers says: Squawk! Taking the ship.
Tethys says: Ye sneak past the guards and make sure the first mate sees our side o' things. We'll join ya after that.
Crackers says: Rawr! Sneak past! Sneak past!
Tethys says: Good luck out there. I'll be watchin for yer signal.
Sneak your way past the guards and watch out for the cursed dogs that are able to spot you as well as the mines. Make your way onto The Horizon's Edge.
First Mate DeGauza yells: Swab the decks till they shine, ya dirty bags of bones! The Dread Admiral demands perfection!
DeGauza says: How did you get past me crew?! Useless, the lot of ya! The rest of the Dread Fleet is on its way. What's yer plan, then?
Degauza yells: Now that's an offer I can't refuse! Fall back to the temple. They can have this pile of driftwood!
The First Mate takes off running and you take the ship named The Horizon's Edge for your own. This ship will help you get to Eliza.
Tethys says: The Horizon's Edge is ours, lads...ain't she a beauty? Ye'll be findin' Eliza in the temple ruins ahead. Keep yer wits about ya! Her whole crew's onto us now.
Tethys says: We'll provide naval support as soon as we're up and runnin'.
Stealthy make your way to the Temple of a Thousand Lights and take care once again for the mines and the cursed dogs. You will shortly come upon Eliza and she's not to happy about you.
Dread Admiral Eliza says: So, you're the one who stole MY ship and killed MY crew. Release the giant. I have business to attend to within the temple.
Eliza will take off leaving you with a Sea Giant named Lord Brinebeard. He's a bit tough for you to handle alone, luckily Tethys will use the ship you stole to provide you with some aid. Defeat Brinebeard and head into the temple. As you pursue Eliza, you will run into more of her crew. Take them out and continue to follow her.
Dread Admiral Eliza says: The Dreadblades have claimed entire fleets. Impenetrable fortresses have gushed rivers of blood by their will. To utter their name instills fear in sailors' hearts. You fool! The Dreadblades will claim you too!
Dread Admiral Eliza says: They know no equal...I know no equal! Turn back now, and you may yet to live to tell the tale.
Talgath says: Destroy them. Your blades thirst.
Dread Admiral Eliza says: It will be my pleasure.
You begin to combat Eliza. Keep in mind, like you, she is an Outlaw with guns that require line of sight. As you defeat her she exclaims...
Dread Admiral Eliza yells: ENOUGH! I'll run you through!
Dread Admiral Eliza yells: Impossible....
The Dreadblades await for you to claim them as your own, in a pool of blood.
Artifact Book Text
As players progress with their Artifact Knowledge research, more pages unlock in the Artifact Book in your Class Hall:
As you probably guessed, these cutlasses were not forged on Azeroth. Be very careful with them. They were designed to trap weak, greedy minds. Though their master was sent back to the Twisting Nether, he may try to return and influence you in the future. Stay vigilant.
The Dreadblades, Part One
The Bloodsail Buccaneers surely had no idea, at first, that they were meddling with the Burning Legion. By the end, it seems they assumed they had snatched a piece of forbidden power from under the demons' noses. But if they believed there would be no consequences for their ""gift,"" they were tragically mistaken.
It was not happenstance that these weapons fell into Admiral Goreblade's possession. It was planned and carefully executed by a Burning Legion commander who had plenty of experience corrupting fools and turning them against their own worlds.
These cutlasses were meant to do that here, on Azeroth.
The Dreadblades, Part Two
The eredar who created these cutlasses is named Talgath. It's impossible to say for certain when he first began to study Azeroth and its inhabitants, but it is certainly no accident that he crafted a pair of weapons that caught the eye of a pirate crew leader.
Talgath's role in the Burning Legion is to help Kil'jaeden corrupt the native populations of different worlds. He has brought down countless civilizations, and he knows how to tempt mortal hearts. Sometimes he has found heroic champions who could be turned, but very often he has discovered willing minds among those who live on a world's fringes.
The Dreadblades, Part Three
Talgath stumbled upon an effective method of corruption: find the selfish, the greedy, and the ruthless... and make them compete for power. Not only would he learn which among them were the strongest, but the ""winners"" would struggle so hard to obtain their prize that they would be unwilling to question its true cost until it was too late.
Azeroth's pirates must have immediately seemed vulnerable to this tactic. They raided one another in search of treasure, giving little thought to the risks they would undertake.
The choice to create a pair of nimble cutlasses, the sort of weapons favored on the high seas, meant Talgath saw great potential in corrupting pirates to the Burning Legion's cause.
The Dreadblades, Part Four
These weapons first showed up on Azeroth a few decades ago. Several Alliance ships reported that they had escaped a band of pirates whose leader carried glowing blades oozing black smoke, and soon it became clear that those ships were the lucky ones. A newly empowered crew of pirates was preying on Alliance vessels, and when the raiders captured a ship, they left no survivors.
Grand Admiral Daelin Proudmoore led the search for the rogues, and after weeks of hunting, his small fleet cornered their ship a few miles off the Eastern Kingdoms' shores. The pirate crew seemed to be possessed, barely human, but after a coordinated cannon barrage, Proudmoore sent their vessel, the Bellwether, to the bottom of the ocean.
The admiral sailed away, believing he had killed them all. In truth, one had survived.
The Dreadblades, Part Five
The single person who swam away from the sunken Bellwether was a teenage boy, a young pirate recruit who had seen his crew descend into corruption and madness firsthand. He had joined them for profit, so watching his captain and shipmates succumb to uncontrollable bloodlust had been a truly horrific experience.
He was compelled to retrieve these cutlasses from the ship's wreckage, but when he heard them whispering in his mind, he had the good sense to resist. He took the weapons and the treasure back to his crew's old lair and buried them deep underneath an isolated island. He believed the riches were cursed, and so he left them behind.
The weapons would remain buried for years.
The Dreadblades, Part Six
It took the upheaval of the Cataclysm to unearth these cutlasses again. A ship carrying some Bloodsail Buccaneers, a small but dangerous pirate crew, took shelter near a patch of tiny islands as the seas heaved to and fro. After the initial elemental unrest passed, their leader, Admiral Eliza Goreblade, noticed that rogue waves had revealed something beneath the sand.
When they looked closer, they found a cache of gold, jewels, and old weapons. It was the last stash of the Bellwether, a windfall nobody knew had been missing.
The buccaneers gleefully took it all. Admiral Goreblade reserved a pair of gleaming cutlasses for herself, the only weapons in the cache that hadn't become rusted and worn over time. Unfortunately, that decision led her crew to ruin.
The Dreadblades, Part Seven
After claiming these cutlasses, Goreblade was taken by a vision. She saw herself commanding an impossibly large pirate fleet, one that could conquer the high seas and all the nations of Azeroth. Every ship that dared to challenge her burned, and every city gave up its treasures or was destroyed.
It was an intoxicating sight, and she drank every drop of its promise. When she awoke, she had her crew set sail for a rival pirate hideout. The corrupted Bloodsail Buccaneers proceeded to slaughter all the unfortunate souls they found there.
The loot they took was secondary. The killing was what truly satisfied them. These weapons had taken root deep within their minds, and now there was no escape.
The Dreadblades, Part Eight
Goreblade's buccaneers became an unseen, deadly menace on the South Seas. The master of these weapons, Talgath, had seen what attracting too much attention would do, so he encouraged Admiral Goreblade to attack only isolated ships and make certain they did not escape.
For several years, the pirate crew did exactly what they were told. They killed without mercy, and the power of the cutlasses grew ever stronger. When other Bloodsail Buccaneers learned how deep into insanity this crew had fallen, they tried to intervene. Goreblade's pirates survived the counterattack and managed to steal the Bloodsail Buccaneers' most prized ship, the Crimson Veil, for themselves.
Soon, some crew members began to change. Their forms withered and faded. Only their skeletons remained.
Admiral Goreblade did not mind. The cutlasses hungered for blood, and now, so did she.
The Dreadblades, Part Nine
Shortly before the Legion's recent arrival, Admiral Goreblade finally discovered the true power behind her weapons. Talgath revealed himself and told her that she had only tasted a meaningless drop of the Burning Legion's strength. If she aided the demons in the coming war, he promised that she would ascend to immortality and find out what might the Legion could truly bestow.
The admiral agreed immediately. She made a pact, giving the souls of all her crew to Talgath's tender care.
She had already come to enjoy being the unseen terror of the seas. The possibility of bringing a world to ruin consumed her mind.
The Dreadblades, Part Ten
When the Legion attacked, so did Admiral Goreblade. It now seems clear that several convoys of reinforcements--from both the Horde and the Alliance--were destroyed by her crew before they could reach the Broken Isles.
It is fortunate that the Bloodsail Buccaneers' true leader, Fleet Admiral Tethys, sought help. Had she been left unchecked, there is no telling what more damage Goreblade could have done to the Legion's enemies.
At least that threat is over.
The Dreadblades, Part Eleven
Talgath, the master of these blades, was defeated. His spirit is back in the Twisting Nether, waiting to return.
His grip upon these cutlasses has been broken. The madness he infused into them, the thirst for blood, has been lessened. That does not mean he won't try to lay claim to the blades again.
But perhaps he will not. After all, he has plenty of reason to fear the creature who now possesses them.
获取 Wowhead 高级会员
[As little as
less than $1 a month
to enjoy an ad-free experience, unlock premium features, and support the site!]
Start from a city floating almost directly over the target. Travel all the way to Booty Bay. Board a ship. Sail back to your staring location. Fun story and I realize they are trying to sell the pirate fantasy, but we could have gotten to the enemy ship with a parachute.
Beware! If you accidentally move outside the quest zone on your way to the temple, it'll reset and you'll have to start again with conquering the ship.
This scenario has been painful for me. I don't think Ive died this much since the first time I soloed ICC. Getting to the area to fight the giant is bad enough but having to kill the three magic hands with the water beast is painful. I know I dont know !@#$ about being a rogue but this is exceptionally terrible
This giant followed me inside the temple because I sprinted to get inside (eng boosters) so the quest got bugged.
I killed the Eliza but the artifact never showed up, instead a large pool was created
So I'm stuck
Can the Dread Sharpshooters also see through stealth? I don't recall seeing an icon over them, but they caught me several times even though I didn't seem to pass closer to them than anyone else?
If you die on Step 2, you get returned to your ship, so no corpse running.
I know stealth is part of being a rogue, but I'm afraid to even think about how much stealth is involved in the other two specs if this is the chain for the spec that "stands toe-to-toe with enemies."
Great info thanks for all the work on this guide
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our
其他 Fanbyte 站点
Hearthstone Top Decks
Final Fantasy XI
© 2021 Fanbyte