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评论来自
913
Some of the items not listed in the Four Horsemen Chest
Corrupted Ashbringer
http://www.wowhead.com/?item=22691
Leggings of Apocalypse
http://www.wowhead.com/?item=23071
Seal of the Damned
http://www.wowhead.com/?item=23025
Warmth of Forgiveness
http://www.wowhead.com/?item=23027
评论来自
93976
A reference to the four horsemen of the apocalypse in the bible.
White-conquest (or plague)
Black-famine
Red-war
Pale (or green)- death
评论来自
119472
notice how it pins the deathknight wing. The deathknight is the new class or hero class in lich king. This new class is said by blizzard to be a tanking class
评论来自
23983
thank you captain obvious.
评论来自
Arrent
Baron Rivendare replaces Highlord Mograine in the WotLK Naxxramas.
评论来自
Flakgun
ashame i´m sure my server will raid Naxx like crazy these last days before the release.
评论来自
Vlad
The Four Horsemen (sounds)
Thane Korth'azz
"Come out and fight, ye wee ninny!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_AGGRO.wav")
"What a bloody waste this is!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_DEATH.wav")
"Next time, bring more friends!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_SLAY.wav")
"I like my meat extra crispy!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_SPECIAL.wav")
"To arms, ye roustabouts! We've got company!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_TAUNT01.wav")
"I heard about enough of yer sniveling. Shut yer fly trap 'afore I shut it for ye!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_TAUNT02.wav")
"I'm gonna enjoy killin' these slack-jawed daffodils!"
/run PlaySoundFile("Sound\\Creature\\ThaneKorthazz\\KOR_NAXX_TAUNT03.wav")
Lady Blaumeux
"Defend yourself!"
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_AGGRO.wav")
"Tou... ché!"
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_DEATH.wav")
"Who's next?"
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_SLAY.wav")
"Your life is mine!"
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_SPECIAL.wav")
"Come, Zeliek, do not drive them out. Not before we've had our fun."
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_TAUNT01.wav")
"I do hope they stay alive long enough for me to... introduce myself."
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_TAUNT02.wav")
"The first kill goes to me! Anyone care to wager?"
/run PlaySoundFile("Sound\\Creature\\DameBlaumeux\\BLA_NAXX_TAUNT03.wav")
Highlord Mograine
"You seek death?"
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_AGGRO01.wav")
"None shall pass!"
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_AGGRO02.wav")
"Be still!"
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_AGGRO03.wav")
"I...am...released! Perhaps it's not too late to — noo! I need...more time..."
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_DEATH.wav")
"You will find no peace in death."
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_SLAY01.wav")
"The master's will is done."
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_SLAY02.wav")
"Bow to the might of the Highlord!"
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_SPECIAL.wav")
"Enough prattling. Let them come! We shall grind their bones to dust."
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_TAUNT01.wav")
"Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough."
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_TAUNT02.wav")
"Life is meaningless. It is in death that we are truly tested."
/run PlaySoundFile("Sound\\Creature\\HighlordMograine\\MOG_NAXX_TAUNT03.wav")
Sir Zeliek
"Flee, before it's too late!"
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_AGGRO.wav")
"It is... as it should be."
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_DEATH.wav")
"Forgive me!"
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_SLAY.wav")
"I- I have no choice but to obey!"
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_SPECIAL.wav")
"Invaders, cease this foolish venture at once! Turn away while you still can!"
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_TAUNT01.wav")
"Perhaps they will come to their senses, and run away as fast as they can!"
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_TAUNT02.wav")
"Do not continue! Turn back while there's still time!"
/run PlaySoundFile("Sound\\Creature\\SirZeliek\\ZEL_NAXX_TAUNT03.wav")
评论来自
235502
So it seems that Alexandros Mograine has been replaced with Baron Rivendare since his release from his son. Still wish that the Corrupted Ashbringer was still in the loot tables.
评论来自
94427
10-man Naxx strat:
Assign a tank to each corner before the pull. Once they are pulled, each of the horsemen automatically split up and head for a corner. You can build aggro on Rivendare and Thane while they move, but they don't react until after they make it to their corner. From the entrance side, Thane goes to the close left corner, Rivendare goes to the close right corner, Lady B goes to the back left corner, and Sir Z goes to the back right corner. Considering Sir Zeliek's main attack is Holy Bolt and Lady B's main attack is Shadow Bolt, which do ~2450 damage each, you don't need a plate wearing tank to tank them. A warlock/DK combo is preferred, since they have abilities that can damage and also heal themselves and have defensive counter abilities to those spell schools (Warlock for Shadow and DK for magic in general). Sir Z and Lady B remain stationary and cannot be moved and normally attack the closest person.
Assign one healer to cover the Rivendare tank and one healer for the Thane tank. The back will require significantly less healing than the front, so you may assign just 1 or 2 healers (off-spec acceptable) to keep up the tanks in the back.
If you're not going for the achievement,
And They Would All Go Down Together (N)
, it's recommended to burn Thane down first using cooldowns and bloodlust/heroism and then Rivendare. It's likely that Rivendare won't fall, unless you are all over-geared. Once you hit 3-4 marks, all of the melee DPS should go to Lady B and the rest of the DPS go to Sir Zeliek. The Thane tank+healer should relieve the Rivendare tank+healer, who then relieve the Zeliek tank (+healer), who then relieve Lady B's tank (+healer). Once the original Rivendare tank+healer lose their Marks from Rivendare, they should relieve the current Rivendare tank+healer after the next mark.
Special note for Thane: He does a
meteor
that can be lethal if it only hits one person, especially combined with a high number of marks. It's recommended that everyone stands within a pack of other players, so the meteor damage is split with them (when I tanked it, the most I ever seen it hit for is 8k).
Special note for Sir Zeliek: It's recommended that your raid should form tight groups of 2 people that are spaced 15+ yards away from each other. The reason for this is because he has a
Holy Wrath
ability that grows in damage by 50% each time it bounces and can bounce to lethal levels, chaining and wiping out the raid. Just like Blaumeux has a void zone, Rivendare has his DoT, and Thane has his meteor, this is Zeliek's signature move. It's instant cast and is cast at about a frequency of roughly once every 15 seconds. If you simply tell everyone to spread out, that's just an invitation for the Holy Wrath to play connect the dots as people will spread out maybe 5-10 yards from each other and create a path for the Holy Wrath (it's bounce range is 10 yards).
Special note for healing in the back: If you have 2 ranged DPS tanking them, then the healer can stay out of the marks altogether by standing by where the chest spawns and having the tanks stand ~20 yards away from the boss, towards the center platform. They will be tank as long as they are the closest person to the boss.
Be ware to always have at least 1 person within 30 yards of them at all times, else they will do 6k damage to the entire raid (
Unyielding Pain
and
Condemnation
), so healers let the tanks run by first and once the other tank is in range of their new target, you complete the swap.
Everyone will need to avoid being caught in too many marks. Everyone in the front by Rivendare and Thane should note that marks are applied every 10 seconds within a 55 yard range (at approximately the 0:15 mark on the debuff timer). Everyone in the back by Lady B and Zeliek should note that marks are applied every 12+ seconds within a 45 yard range (which is not rare to have a mark stack fall off if your resist one).
Safe spot from marks in the back: If you can picture where the chest spawns, it's between that and the very top of the steps. So roughly 5 yards towards the center of the platform after climbing the stairs. To make use of this safe spot as a healer, you must have ranged tank the Sir Z and Lady B. Here is me standing in the spot on our latest attempt:
http://i41.tinypic.com/11bn77t.jpg
If you are going for the achievement, here is the general strategy:
Rivendare: 1 tank, 1 healer, 1 DPS (pref melee).
Thane: 1 tank, 1 healer, 1 DPS (pref melee).
Zeliek: 1 DPS, 1 off-spec healer.
Blaumeux: 1 DPS, 1 off-spec healer.
Some alterations you can make here in the composition are:
- 3 ranged DPS in the back with 1 properly spec'd healer, using the tactics noted early in which the healer may stay out of the marks altogether.
- If you have a properly spec'd healer in the back, it really doesn't matter who tanks in the back, as long as there's healing done and they don't stand in Blaumeux's void zones or clump up and allow the Zeliek's Holy Wrath to chain. If you don't have a properly spec'd healer, then you'd want your tanks to be able to mitigate damage and/or heal themselves (warlock, DK, mage, etc.).
The Rivendare and Thane groups stay in their corners. Every 3 marks, their tanks run towards each other and use their 30 yard single target taunt to taunt each other's bosses and bring them back to their corner. Beware of meteors and do not let DPS chase the bosses any further than the tank. Zeliek and Blaumeux groups will swap sides every 3 marks.
Rivendare and Thane will likely be brought down to 15% first with the back at about 25%. Have the DPSers for Thane and Rivendare swap to this point and get Zeliek and Blaumeux to 5% and then return to Thane and Rivendare. Once all bosses are lingering around 5%, the raid leader should make the call to finish them off. It's useful to have a raid boss mod such as Deadly Boss Mods to track health. Note with DBM, the boss's health may say 0%, but they aren't dead until the bar says dead, unlike with the mini-bosses at Thaddius.
评论来自
258504
My guild attempted this last night (2 Tanks, 2 Healers, 6 DPS).
This was our first attempt at the boss at 80 and about 1 or 2 in the raid did this at 60.
Our raid consisted of a Frostfire Mage, Balance Druid, Shadow Priest, Beast Mastery Hunter, Rogue, Protection Paladin, Feral Druid, Restoration Shaman, Holy Paladin and an Affliction Warlock.
We had myself (Protection Paladin) on Thane to start off with, Feral Druid on Rivendare, Warlock on Lady Blaumeux (iirc) and Balance Druid on Sir Zeliek.
Originally we had the Resto Shaman healing myself and the Feral Druid and the Holy Paladin healing the Lock and Boomkin but in the end found that to be too slow.
We then decided to burn all out cooldowns and have the Feral Druid on Rivendare on the pull, Lock and Boomkin on original targets but have the rest of the DPS nuke down Thane. Unfortunately we wiped doing this and made a few alterations but after reading some of these posts I'll try a more straight forward blitz on Thane and then Rivendare.
评论来自
55582
Did this on normal with my guild last night. Tanks were prot war and frost DK (both with a bit over 30k hp buffed), heals were holy paladin, resto druid and resto shaman. Had the druid tank Blameuax and the warlock tank Zeliek, and druid did all heals for those two. Warrior, resto shaman and 2 DPS grouped up on Thane, while the DK, paladin, and other 2 DPS grouped up on Baron. Paladin did all heals for the DK and DPS stacked with him; same with the shaman. We tried to rotate the mark based off of when the stack of the previous mark had worn off, which seemed to work pretty well.
评论来自
262206
10 man version, easy fight when you understand it. You can safely move around them anywhere in the room by hugging the wall before the fight starts, so get into position, then have the MT start it. Each horseman goes to a corner of the room when the fight starts. All horsemen MUST have someone in attack range when the fight starts and at all times during the fight or they will insta-gib the raid. You need 2 self healing classes in the back to deal with the nuker mobs. DK, ret pally, warlock, any healer will do. You need 1 tank, 1 healer, and split the remaining dps for both of the front/melee type mobs. So thats 4 seperate groups for this fight. The 2 people the back just focus on living and position swapping, the groups in the front focus on dps and position swapping.
The trick to this fight is the stacking debuff/damage. Every 8 seconds or so, all the horsemen will apply their individual mark to everyone in a 45 yard radius. 1-3 marks is very safe. 4-5 is pushing it. 7+ and youre dead. The marks will fall off after 20 seconds. So what you do is right when the 3rd mark is applied, both sides of the room switch positions. The group who was DPS'ing the thane now dps' baron, and the baron group dps' the thane. Same with the back, the person who was dps'ing the lady now dps' zelik, and the person dps'ing zelik swaps to the lady. Since the lady and zelik never move once in position, swapping is easy. Just run to your new target and dps. The melee tanks just need to run to the new position, and taunt the new target on the way by each other. Classes with a taunt but not tanking should have it on their bar just in case. One resisted taunt can wipe the raid.
Once you have the position swapping every 20-25 seconds down, fight is trivial. They all hit like kittens on the 10 man.
评论来自
Ilovemuffins
Each horseman has 2.37 million health on Heroic, for a combined total of 9.48 million.
评论来自
268877
The Four Horsemen
- 10 man
This fight is about positioning and swapping positions to avoid buff stacking (
MARKS
).
There are four bosses in this fight, each must be tanked in their separate corners to avoid stacking marks from multiple mobs. Two tanks need to be "real" tanks, the other two can be a dps hybrids who can heal themselves.
FIRST POSITION:
Front of the room: Swapping partners
A. Thane Korth'azz- MT, ALL DPS, and a Healer
B. Baron Rivendare- OT and a Healer
(B healer can be dps hybrid healer in healing gear)
Back of the room: Swapping partners
C. Lady Blaumeux- Hybrid (we've used a boomkin and a hunter before)
D. Sir Zeliek - Hybrid (we've used a ret pally in holy gear and a disc priest before)
(C and D can also be a main healer and dps if you don't have two hybrids. Just position each other so one can heal the other)
Kill order
: Thane then Baron and then either Lady Blaumeux or Sir Zeliek
Group A stands in front left of room, Group B stands in the front right of the room. Tank C stands in back left and Tank D in back right (C and D can hug the walls to get into position before the pull).
Have Misdirect or Tricks cast on Thane to MT. POP TRINKETS, HEROISM, ETC and burn THANE down as fast as possible until time for SECOND POSITION.
SECOND POSITION
: After 3 marks have been applied to groups A and B, they need to trade corners to allow the current mark to fall off. (tip:AOE Taunt abilities go first, then single target) A and B will need to switch mobs so taunting is the only tricky part. To make things easier, C and D should also trade places at this time as well to avoid vent chatter, however their mobs don't really require taunting as they are range only caster bosses. Simply being in range and doing dps seems to suffice for C and D exchange. The important thing is to SWITCH places to drop the current stacking MARKS. Continue to repeat this as the next stack of marks are applied.
AFTER THANE GOES DOWN
, continue switching the same corners until Baron is down. AFTER BARON GOES DOWN, pick the lowest out of C and D mobs or help the hybrid tank who needs it the most. Simply do the same for the back two final mobs as was done for the front. C and D can now join the raid for dps if the MT and OT take over.
Remember to continue switching corners after 3 MARKS.
评论来自
210543
A question? Without pally's having a taunt, can this be done with two pally tanks ?
评论来自
218222
For the groups (such as ours) that are having problems with the healer in the back getting the marks stacked too high, I have a solution. Since we didn't have the right group makeup to have self-healing classes tank in the back, we had to have a third healer (me) stand back there with them.
When we tried the first time, we had the mage/lock tank the two against the wall, and I stood on what turns into the portal as soon as the fight is over. This didn't work because eventually I got hit for 7500 from one of the marks. Instead, what you should do, is have your healer stand on top of the platform, and have the tanks stand in between their respective bosses and the healer.
http://img178.imageshack.us/my.php?image=4hpositionsjpgxq8.gif
What this should do is allow the healer to be in range of the tanks, but not in range of the marks. When Thane and Baron go down, just have the 1 healer go down to the portal until he has 2-3 marks, then he runs back onto the platform, and healer number 2 tags in. It's a somewhat complex fight, but once you get the pattern down, it's a breeze. Be prepared for a longish fight, our first successful attempt lasted about 13 minutes.
评论来自
Doraliostrasz
one change that was added to wrath's naxx is they no longer summon their spirits when they die. this makes it a bit easier to plan your next moves on the other horseman. biggest things are stack up and burn down Thane, then Rivendare then either Zeliek or Blaumeux. just for Zeliek be careful me and several guildies have been slaughtered bye holy wrath so spread out.
评论来自
106581
The Four Horseman
评论来自
101776
Youtube how to
评论来自
237919
How to do 4 horseman with 2 healers only and no self-healing class in your 10-men party.
At the beginning of the fight we have 2 healers run trough the bosses in order to start the event and the get positioned at the back of the room tanking Blaumaux and Zeliek.
The the tanks and the remining of the group (1tank+1dps for Baron and the others for Thane) go pick up Thane and Baron and "kite them to the BACK of the room" where the healers are waiting.
The secret is to have the melee horseman to overlap with the casters one.
This is very important in order to avoid marks to be applied to other group too.
So actually you do the fight while getting 2x marks (both caster and melee horseman mark at same time), but if you run naxx with only two healers i suppose they are geared enough for the insane healing required.
Message written by Taifuu - Archeologists Guild - Hellfire Realm
评论来自
shogen
would an ele shaman be a viable tank for one of the horsemen in the back?
评论来自
uthalin2190
the first week my raid group attempted these guys our retpally/boomkin tanks for the back 2 horsemen had trouble keeping themselves alive no idea why but w/e this week we went with same ret pally but moved our holy pally to the back and threw 1-2 fast heals on the ret pally as they moved we only had 2 healers up front did everything else the same with the switching at 3 marks 1 shotted them with this strat. so if u have 3 healers and at least 1 self healing class this may be a strat for you
评论来自
98941
The spells from the two casters at the back are spellreflectable by a prot warri. Use it! :p
评论来自
17952
for some reason this is the only page of the naxx bosses not showing what achievements are related to them.. here's a list:
And They Would All Go Down Together (N)
http://www.wowhead.com/?achievement=2176
Heroic: And They Would All Go Down Together (H)
http://www.wowhead.com/?achievement=2177
The Military Quarter (N)
http://www.wowhead.com/?achievement=568
Heroic: The Military Quarter (H)
http://www.wowhead.com/?achievement=569
Removed The Dedicated Few, must've been sleepy.. Thanks melkon :-)
评论来自
madedog
It might be interesting to note, that it is possible to have 8 people nuking Thane, 1 tank on Rivendare and 1 healer solotanking the casters. The way I did it, as paladin, was simply stand on the portal and spam fol on myself, moving from void zones. 8 people could take down Thane pretty fast, leaving Baron (that's when the tank on Baron would come to casterside and I wouldn't have to take 2 marks) to be nuked down by 8 people again (2 casterside now) and then could proceed to killing Blaumeaux and Zeliek :) This tac hasn't failed us so far. I can imagine it'd be possible for very good geared paladin to keep himself up even on heroic (22 people on Thane, 1 tank+healer on Baron, 1 healer on casterside).
The only thing to keep in mind, is you have to tag the bosses quickly with instant spells (meaning a paladin is pretty much best class for it, JoW/L/J one and exo other, start spamming heals) so they would actually have someone in agrolist, since sometimes they don't seem to agro on a person standing in the middle.
评论来自
237919
Fow to do 4hh with only 2 healers and n self healing class in 10-man runs.
At the beginning of the fight we have 2 healers run trough the bosses in order to start the event and the get positioned at the back of the room tanking Blaumaux and Zeliek.
The the tanks and the remining of the group (1tank+1dps for Baron and the others for Thane) go pick up Thane and Baron and "kite them to the BACK of the room" where the healers are waiting.
The secret is to have the melee horseman to overlap with the casters one.
This is very important in order to avoid marks to be applied to other group too.
So actually we do the fight while getting 2x marks for groups (both caster and melee horseman mark at same time), but if you run naxx with only two healers i suppose they are geared enough for the insane healing required.
Switching groups and cross-taunting melee horseman is the same as official strategy.
Message written by Taifuu - Archeologists Guild - Hellfire Realm
评论来自
309638
This fight is one of the most complex, annoying fights in naxx - if you've never done it before.
Once you get the hang of the mechanics and a feel for the marks it becomes a glorified game of ping pong. There's an in-depth guide
guide to the strategy here
that is pretty helpful.
评论来自
59310
On 25 man, non-tanks should not go closer in melee range of Zeliek than a tank. You can stand in melee range on 10 man; not a big deal. I don't think he melees in 10 man. In 25 man, he can melee you for a significant portion of your health if you don't have high armor, and since you are likely to be the closest person to him at that point, he will likely kill you with holy bolt.
评论来自
killallliving
On 10 man we have me a holy pala and a shammy at the back and i heal both and we switch marks never fails in 10 man.
评论来自
Thamelas
I've updated my raid guides and added a guide to the Four Horsemen. I've also added a video of my guild's fight with the Four Horsemen and a couple of placement diagrams to help.
Here's a link to my raid guides:
Naxxramas Boss Guides
Stop by and let me know what you think of it.
评论来自
146819
How my guild downed them on Heroic:
We only had 4 healers, so we had to make due with one healer per tank.
Send one tank/healer pair each to Blaumeux (back-left) and Zeliek's (back right) corners (
yes, you CAN go around them without aggroing
; for Raid bosses, their aggro range is pretty small), and another pair to Rivendare's (front right) corner. Your last tank and healer should go to Korth'azz's (front left) corner, along with ALL DPS.
While the rest of the raid takes out Kor'thazz and Rivendare, the tanks on the other two will have to trade aggro after every 3 stacks.
When the Horsemen go to their corners, focus on blowing down Korth'azz as fast as possible; throw EVERYTHING you have at him (seriously, with focused fire you can kill him before the 5th or even the 4th debuff stack).
After the Thane's down, pile all DPS on Rivendare. His tank and healer should back off a bit until their debuff stacks fade. Blow him down and move on to Zeliek.
**Note about DPSers moving to Rivendare: If you have people who can heal but aren't spec'd for healing (Balance Druids, Elemental Shamans, & Shadow Priests especially), consider sending a couple of them back to help out with the Blaumeux and Zeliek tanks**
Once Zeliek's down, move on to Blaumeux (if any people are off-healing her tank, they should now go back to DPS to finish her off).
The important thing to remember is the faster you kill one Horseman, the faster you can send a healer to assist with the tanks in the back.
评论来自
ttsaypra
I wonder why 4 horsemen would leave a chest with random clothes in it? Is it normal just to place a chest on the ground when you die? They don´t even protect the chest. It just spawn as they die. It would be better if one of them dropped the loot as the UK twin boss.
评论来自
1633
Having trouble with people dying in the back?
In 25-man, the team in the back gets hit a LOT harder than in 10-man. Don't send 3 clothies back there and expect them to survive, even with amazing heals.
Also, we've found the Unholy DKs make the best back tanks, for a couple of reasons.
- Frost presence reduces all spell damage by 15%
- Anti-magic shell reduces spell damage for a few seconds, giving additional breathing room
- The ghoul serves as an
awesome
way to reduce incoming damage
Ghouls now have a lot more health than the used to. Mine sits at 18k. Since the horses attack whoever's closest to them, just stand on top of the horse and have your pet attack. If your healer gets behind, or if you take a little too much damage, simply step back and let your ghoul be the closest.
The ghoul is also very handy for the switch. You can send the ghoul to the opposite horse ahead of yourself. He'll use Leap and be the closes one, preventing damage to you and to your healer.
Finally, we find that unless you have two amazing healers, three healers are needed in the back. The raid damage in the front isn't too impressive, and having a third one helps.
Hopefully this has been helpful -- if you can keep your back people alive, you can kill 4H. Good luck!
评论来自
70338
On 10 man, if your raid has 3 healers, the fight in the back is very easy. We sent me (the rogue) and a holy pally to the back. It is possible to stand within range of heals and still be in range of the caster targets to avoid the massive AoE. The pally threw beacon on me and kept both of us up with no problems, and we switched at 3 marks. Front side did their thing, then we ran to the platform to clear our marks and headed back into the fray. Far easier kill than having 3 people in the back trying to manage heals/marks.
Edit: Also got my bow skills up. Huzzah!
评论来自
328780
When I tank this bosses with a Tanking Paladin everything just goies wrong because regardless how much aggro I put Sir Zeliek on he just suddenly aggros the Tanking Paladin without him doing nothing, just can't get why...
评论来自
334383
A rather ingenious idea for the back: Have two hunters as the tanks. When they can, throw down a Snake Trap. Snakes will then take the blows, and since Zeliek and Blau cast, it will take them awhile to burn through all the snakes. Had a hunter do this last run, and healing was extremely simple.
评论来自
DarkShinigami
Saw an epic forum signature about this the other day:
Why do the Four Horsemen run to opposite corners of the room when engaged?
They saw all the mobs leading up to them being AoE'd down and made a judgment call.
评论来自
153885
In 10man my guild usually has 3 healers going
I am a holy pally and i got with our lock who just lock tanks one boss at a time, the front does there stuff, the shammy up front pops hero to burn out Korthazz before 4th mark (we switch at three unless hes at 20%)
The back in my mind isnt hard at all, your just taking hits so the main part of the group doesnt, the healer in the back just needs to watch his other "tank's" health and his own so neither dies before at least Korth/Riven is dead in the front.
On 25man my guild does it 4tanks 2off-tanks in back with 2 healers and the front with the other 2main-tanks and 4 healers in front, all dps on Korthazz ready to pop heros armys wraths berserks trinkets the whole works.
评论来自
172877
listen there been alot of talk about this fight and how all the dps is on Kor'Thazz first. Thats a bad idea.its very simple.
on 10 man
Than Kor'Thazz
MT
Main Healer
Baron Rivendare
OT
1 dps
Sir Zeliek
1 range dps
Lady Blaumeux
The other healer is gonna heal the guyz in the back ( an alt strat if ur dps in the back can self heal is to put this healr with Baron's group)
By doing it this way, once Baron and Than switch, the meteor can still be dissipated after the first switch unlike the other strats where all dps on Than and only OT and healr on baron but the hole in that is when you switch the meteor will do tons of damage to the OT and his/her healr
25 man this fight becomes alot simpler because u can have tanks actually tanking the ppl in back and healrs for each boss. But the practical set up is to have MT, 2 healrs, and 8 dps on Than, OT, 2 healrs and 7 dps on Baron and a tank and healr on each boss in the back
Once again, on 25, if u put all dps on Than then when the switch happens the damage is not dissipated so the ppl who switch to Than will take a #$%^ load of damage
the great thing bout this strat and this fight is that there is virtually no enrage timer. There is an enrage timer but it takes a VERY long time to reach it and if you do, your dps shouldnt be in Naxx
评论来自
339106
The horsemen are drawing nearer...
评论来自
246504
On this boss there is an extremely rare character glitch where it is possible for somebody not to open the chest that contains the loot, which happened to one of my guild members, she opened a ticket and talk to a GM about it, he said that he only saw this glitch on one other occassion and sent the chestpiece she won in the mail, the next week the same thing happened except she didn't win any gear she just couldn't take out the mark in the chest, hope this helps somebody who is in the same prediciment and to know what actually is going on.
评论来自
lordlundar
My guild actually does this strategy quite well in the 10-man. Thane and Rivendare get corner swapped until they are burned down and Zelnik and Blaumeux get target swapped. I have personally (as a paladin) handled the back two horsemen with the aid of a shadow priest one time and a hunter the other. Provided your back two can swap effectively, then mana really becomes the only thing keeping you from doing it all day long. Just to elaborate on the back two if it's a paladin+another;
- hit each once then focus on surviving the attacks. A Paladin throwing beacon of light is a godsend for this. By only hitting the target once, you can easily switch aggro, regardless of who you have back there.
- When they are grabbed, focus on being just inside the heal range (30 yards) If both of the back holders do this, they are still within the 45 yard control radius. Being in line with the pillars of the platform serves as a solid guideline.
- Have someone monitor the mark counts on the back just like you have someone monitor the mark count at the front. During the fight, having these two monitors being the only ones calling out the switch keeps things nice and organized. When the switch occurs, I use that as the time to reapply the beacon.
-When the front two are down, I've found the easiest way to avoid confusion during the back two is not to break the switch pattern, but instead of focusing on survival, you can focus on standard roles.
- Like a lot of enemies in naxx, the horsemen are classified as undead. As a paladin dealing with the back two, when I get the chance, usually with blameaux, I go all out on the offensive and throw any damage dealing abilities I have, as healing is usually pretty solid. This way there are fewer marks from blaumeux.
Pretty much, I found that a lot of the failed attempts usually stem from confusion leading to chaos. By being simply organized and sticking to the plan, the horsemen I've found to be one of the easiest fights in the 10-man naxx.
评论来自
94427
In 10m Naxx, in Frost Presence (15% less magic dmg), Mark of Rivendare did (would assume all the others are the same):
1st: nothing.
2nd: 235 (276)
3rd: 1237 (1455)
4th: 2886 (3395)
5th: 6184 (7275)
Note: unmodified value (divide by 0.85) are in parenthesis.
评论来自
Siralos
When we have no DPS Pallys/Druids/Shamans that can auto-heal and tank the 2 ranged ones and we have a Prot pally & another Tank (And only 2 Healers), we do this way:
1 Healer for Top-Right, 1 DK (Or Plate) Top-Left.
The not-pally tank takes the Down-Left and all dps burn it in no-time, while on the other side, the Pally-Tank is healing and tanking himself.
When the Down-Left is burnt, we rotate; the Top-Left go with DPS, Top-Right goes to Top-Left and Down-Right goes to Top-Right, while Down-Right is being burned.
The rest is easy.
评论来自
shurefire
This is the first half of Revelation 6
Revelation 6
The Seals
1I watched as the Lamb opened the first of the seven seals. Then I heard one of the four living creatures say in a voice like thunder, "Come!" 2I looked, and there before me was a white horse! Its rider held a bow, and he was given a crown, and he rode out as a conqueror bent on conquest.
3When the Lamb opened the second seal, I heard the second living creature say, "Come!" 4Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other. To him was given a large sword.
5When the Lamb opened the third seal, I heard the third living creature say, "Come!" I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand. 6Then I heard what sounded like a voice among the four living creatures, saying, "A quart of wheat for a day's wages, and three quarts of barley for a day's wages, and do not damage the oil and the wine!"
7When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" 8I looked, and there before me was a pale horse! Its rider was named Death, and Hades was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.
评论来自
Kampfsnarf
Be cool if their mounts had a chance of dropping :P
评论来自
398896
They were originally based on the Four Horsemen of the Apocalypse from the Book of Revelation, said to bring the end of the world. :)
评论来自
119706
Demology warlocks with Meta, will be good tanks for the ones in the back.
Use Voidwalker or Felguard to tank the mob untill you have to switch.
Keep them up with health funel and you should do fine.
Once you switch, let your demon stay and hit until your switch partner has arived at your pet.
Than you just sent your pet at the one you've already switched to. If pet dies, start draintanking, and use meta to cope with some of the melee damage done to you.
Avoid using life tap, use potions instead and have drain life be your only attack untill help arrives.
This works both in 10 and 25 man, but in 25 man i recomend having a healer standing between the 2 bosses in the back and heal the "tanks".
评论来自
328293
Im curious but is there any other biblical references in Wow?
评论来自
LichWarrior
My guild did four horsemen on 10 man the other day, These bosses are realy fun here is a video:
http://www.youtube.com/watch?v=wahhO_Wcqik&layer_token=5401787dbc819726
Lord Mograin is no longer a part of the Four Horsemen he has been replaced by Rivendare from Stratholme
评论来自
nyctric
First defeated by Death & Taxes of Korgath on the 25th of August, 2006.
评论来自
438899
(It was about the Awesomeness of the ashbringer)
评论来自
Makutaitachi
If you're saying Renault isn't dead, you haven't watched the Scarlet Monastery - Cathedral Ashbringer Event. ;D
Just to refresh minds or inform people, people who got Corrupted Ashbringer in Naxxramas 40-Player were able to walk in the Cathedral with every single mob friendly.
Renault himself handed the leadership of the Scarlet Crusade to you when he sees the blade.
The ghost of the Highlord Alexandros Mograine in T3 Warrior gear comes up and zaps him to death for Renault's betrayal.
评论来自
689829
I recently did this with (I think) the standard two tank, five DPS, three healer setup. One change we made to the strategy was that I, a fury warrior, fought Blaumeux in the back while the other DPS warrior took Zeliek, and there was one healer for the two of us. After four marks, I switched targets, and not long afterward, the rest of the DPS (who had stacked up to "zerg" the horsemen) finished off the two in front and came back to kill the two in back.
评论来自
696976
3 manned this encounter today on Perenolde (US) with a Holy Paladin, Blood DK and Balance Druid. Took 3 tries and about 20 mins of strategy discussion but it was super fun.
评论来自
wakalord
These guys hit hard so dont worry to much... just make sure the person tanking it is wearing at least leather or mail, plate is perfect.
评论来自
Varuuna
This fight is soloable (with minor effort) as a Blood DK.
Would go Blood with some tanking/dps hybrid gear, giving up some HP for some more damage instead.
Just drag the 2 front horsemen to one of them in the back and then burn the 2 moving ones while you shift forth and back between the ones in the back.
Even as of now, the marks does tick for a considerable amount of damage when stacked high enough.
评论来自
410866
http://www.youtube.com/watch?v=x-uFRVEEs78&feature=youtu.be
评论来自
811385
in 10 man killed front two first then back ones, one at a time in hindsight i should have tried to go for the acheiv, didn't have to use my defensive cooldowns, not even rune tap
评论来自
Esploratore
Yes, 10 man is now ridicolous, I tried it the first time as a blood dk in 351 dps gear, got destroyed, lol.
At 372 dps gear it was quite challenging, had to actually kill thane fast to switch then to rivendare and in the end go back and forth between the other 2 to avoid getting too many stacks.
At 392 dps gear I soloed their achievement at 10, was quite challenging, before I had always failed due to the same mistake: killing rivendare, thane and 1 of the 2 casters within 3-4 sec, and then taking too much time to go melee the other one on the other side and kill it, so the time I got it I tried to really bring one of the caster so low that I could've killed him with ranged attacks; killed the other 3, then outbreak, death coil, death coil, made just in time.
http://imageshack.us/photo/my-images/85/85dksolos4horsemenachie.jpg/
After having soloed the achievement, I tried to solo the 25 man version, but only managed to kill thane, then I died; they hit much harder at 25, and have 3 times the hp.
Two-manned them at 25 with a holy paladin friend, to see the difficulty, wasn't even challenging; after thane died he could basically spam exorcism, although we weren't able to two-man the achievement at 25, they really deal too much damage in the time you bring them low to kill within 15 seconds.
http://imageshack.us/photo/my-images/24/4horsemen252manblooddka.jpg/
http://imageshack.us/photo/my-images/406/4horseman252manned.jpg/
So I tried to make them challenging soloing them at 10 but killing the less powerful ones first; useless, 12k meteors at 10... completely not challenging, still ended at full hp.
So at last, today, I soloed them at 25, after failing in full dps gear 392 + prismatic elixir and runescroll of fortitude, I re-tried in 390 with full tank gear except 2 dps items of level 378 with a runic power bonus and ofc elixir and runescroll and made it; killed thane standing out of range of both casters, so they spammed unyielding pain and condemnation on everyone (me), then I was getting too low hp, so more or less when I killed thane I started on rivendare and pulled him near blaumeux, with rivendare still up it was really close, I had between 30k and 60k hp all time, till lichborne cd ended (used it also before, while killing thane I used basically all, ERW, IBF, ams at every meteor when possible, DRW, lichborne), so I could heal up to around 150-160k; after that it was easy, rivendare had only 300k left and anyway I could keep myself more or less at the same hp once they were only 3 left.
After rivendare died it became really a joke, I took 5-6 stacks of zeliek, then switched to blaumeux, rinse and repeat till they die; killed blaumeux last, was quite annoying, since she had void zones all around her, so wherever I stood to dps her I took damage, but easy to heal with just VB; just I would always kill zeliek 3rd, rather than her.
http://imageshack.us/photo/my-images/836/85dksolosthe4horseman25.jpg/
http://imageshack.us/photo/my-images/845/4horseman25soloed.jpg/
Soloing them at 25 was definitely one of the most challenging fights I ever did, for sure the most challenging naxxramas 25 boss I soloed (only done sapphiron, heigan, loatheb, faerlina, maexxna and grobbulus at 25, and of these only faerlina and maexxna are worthy of the word "challenging" in my gear).
评论来自
annies
Cake on 25-man. 2-mannable as a dps and blood DK. Focus Sir, swap to lady when he dies.
The other two mobs are about as effective as magikarp, can practically be ignored until Sir Zeleik and Lady blau-wtf-name is dead.
评论来自
Vinland
The 25-man version of these guys is rather a cakewalk for a Blood DK at 90, even in horrible gear (I went in with a 449 ilvl, which was entirely tanking gear). The only ability that really hurts at all is Meteor, but even then it was only hitting for around 35k.
I just waltzed in, popped Army and burned Korth'azz down, shortly followed by Rivendere. The other two basically do nothing at all to you, close or not. The marks aren't really a problem as none of them live long enough for them to stack higher than 8 or 9.
Took me 5 minutes and 55 seconds in total to bring them down and I don't think I ever dropped below 80% HP.
评论来自
Twinkeli
It stands to this day as the most amount of time a single encounter laid undefeated while also not requiring any retuning or bug fixing, at approximately 7 weeks. (Original level 60 naxxramas)
评论来自
Kanariya
In the Level 60 version of Naxxramas, each of the Four Horsemen summoned a spirit when they were killed:
莫格莱尼之魂
布劳缪克丝之魂
瑟里耶克之魂
库尔塔兹之魂
. These spirits would cast their marks and melee anyone that was within range, but were rooted to where they were killed. This prevented the raid's "safe-spot" from changing during the encounter. These spirits were not re-introduced in the Level 80 Naxxramas.
评论来自
Bababooeyhs
Fairly easy solo on 25 man for a 473 prot war. Dragged 2 melee to the back and killed them. A lot easier to stay alive once one of the melee guys is dead.
Got the sword on my first try.
评论来自
Winterstrife
As an ilvl 496 Ret Paladin, I have no problems soloing this in 25 man for my
末日决战
.
Just make sure you go for one of the casters at the back either Blaumaux & Zeliek (I always go for Blaumaux first so I don't have to deal with moving constantly thanks to the void zones).
After which I would advise you to take out Thane as his meteor skill hits pretty hard on me, once both Blaumaux & Thane is down the other 2 is a joke.
无私治愈
&
圣光之锤
is very helpful for this encounter.
Good luck to those farming, as of writing this comment I'm still farming for mine ><
评论来自
TheShadowX
if you kill them too fast they will just reset (seems like the 2 stationary ones need to get to their place otherwise it resets)
评论来自
Xiberion
Like TheShadowX said, if you walk up and aoe them all down at once they will just respawn in a few seconds. For what it is worth it would seem Sir Zeliek is the boss controller, this means you can aoe the other 3 down instantly and once Sir Zeliek has pathed to his corner and begins casting you can then kill him to finish the encounter (and achievement if you've yet to get). You can observe this yourself by constantly aoeing them upon respawn and you will notice Sir Zeliek has the only "lingering corpse".
评论来自
guardianphoenix
I just finally went through and mopped this up from my achievements list (yeah I was lazy). Let the two in front that are melee follow you to the back corner. Kill 3 and quickly get to the other side to kill the 4th. If you kill them to fast in the beginning they all respawn.
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[Four Horsemen Chest]
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纳克萨玛斯
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