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PTR
10.2.7
PTR
10.2.6
Beta
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评论来自
newmanfancypants
These constructs create a portal between each other in your garrison. You can right-click them to mount them and move them wherever you would like. As long as they are within 100 yards of each other, a blue line will connect them and the portal will be active. Dismounting them and walking through the portal in front of them will cause you to fly through the air to the other.
As of right now, they can be brought outside of your garrison, however upon dismounting them (even if you bring them back into the garrison) appears to causes them to despawn. Talking to
阿瑟鲁·灰星
to have them put away and then renting them again will cause them to come back, but they will not do so immediately (took around 15 minutes for mine to show up again)
Edit:
in 6.2 these constructs are no longer shooting players through the air as they used to, but instead will only run the player quickly to the other. This means if there is not an on the ground path directly between the two, they will not function. This is likely unintended as the blue line still displays for the same conditions, and would likely be updated to disappear when not pathable
6.2.2 implimented the instant teleport between constructs as mentioned in the tweets, but removed the blue tracer line to show they are connected. Appears to follow same rules though, 100 yards and line of sight needed.
评论来自
bclumas
In the current iteration of the Beta, the Amperial Constructs have four abilities when the Garrison is upgraded to Tier 2:
Morph Powerup: Fork
- Morphs any powerup into a Heal
Morph Powerup: Dash
- Morphs any powerup into a Dash
Morph Powerup: Jump
- Morphs any powerup into a Jump
Morph Powerup: Shield
- Morphs any powerup into a Shield
As mentioned above, the Amperial Constructs can be "mounted" by right clicking on them, allowing the player to move the Amperial Constructs' locations. In the Tier 2 Garrison there appears to be two Constructs. Each Powerup has different effects:
Morph Powerup: Fork
- A player that runs into the portal in the direction of the line between one construct and another will be teleported to the second construct's location. There
must
be a link between the two constructs in order for this to activate.
Morph Powerup: Dash
- A player that runs into the boot object on the ground will be granted an additional 100% movement speed for approximately 7 seconds. This does not appear to stack with other movement speed increases (i.e., Dash), but does increase with constant movement speed increases (i.e., Cat Form).
Morph Powerup: Jump
- A player that runs into the spring-like object on the ground will be boosted several yards into the air and several yards forward, allowing the player to safely land on the ground at their feet.
Morph Powerup: Shield
- A player that runs into the Shield-type icon on the ground will be given a Shield. In the current Beta this seems to be bugged, as the Shield buff states that the player's movement speed is increased by 100%, but it is not.
Of note, the abilities
can
stack in tandem with one another. By this, I mean that a player can use the Fork portal to teleport to one Construct and then be granted the Dash powerup upon landing at the second Construct.
评论来自
Slisher
What happened to these? Is there a specific building required?
评论来自
130755
This only appears during an invasion and it seems that it requires at least a level 2 spirit lodge, since that's when I first started seeing it. When you start an invasion, it appears right outside your spirit lodge for you to position wherever you want. You jump on one of the constructs to drive them like a vehicle to the desired destination, then get off it. When you're ready to zip-line across, just walk into it. Also note that the two ends must be in line of sight of each other. Furthermore, in regards to newmanfancypants' comment, I have no Atheeru Palestar NPC in my base on live.
评论来自
Shortzo
Leaving your garrison whilst mounted on a construct will instantly despawn it and teleport you to the point where you were considered to have left your garrison. after 15 seconds or so it will respawn there as well.
THIS MAY BREAK THEIR PORTAL FUNCTION!
if this happens, to fix, bring your other construct within range and try despawning one or the other again. Mine re-connected first try.
评论来自
violetta
as of todays patch these now seem to always be present in the garrison (instead of apparently only during an invasion) if you have the Mage Tower building
评论来自
509794
This needs unimpeded line-of-sight to work. If the blue connecting beam disappears that means something in the environment (probably a building) is blocking line-of-sight between the constructs.
评论来自
FaultyAlexandre
These have been awesome since the patch.
I'm having a problem, though. They were initially staying put very well, through logouts and everything, but now every time I leave my garrison and zone back in, they both move about 5 yards, breaking their link. Really frustrating.
评论来自
Remski
For Alliance put one on your Tower of War and then one outside the gate (to the side so it's not in the way) for quick access to your portal.
评论来自
Wowzir
Linked Amperial Constructs
may
transfer you and your mount if you run into one of them while mounted... worked for my DK mounted on her Acherus Deathcharger.
YMMMV... mount mileage lol
Please comment if you have tried other mounts!
After further investigation, I found it seems to work on mounts in general, including Sky Golem and Traveller's Tundra Mammoth. Works best if you aim for the blue portal rather than the Amperial Construct.
UPDATE: Not only does this work on your character and optional mount, but it will also transport an acompanying bodyguard and that mount if mounted. Have not tried adding a flying companion yet...
评论来自
Wowzir
Can anyone advise whether the (4) Morphed Powerups survived Beta?
I may be having issues due to addon(s) but have not seen any Powerup abilities on the constructs.
评论来自
Sathenia
I found that an awesome use for these in the Horde garrison is to get to the top of the Tower of War to get to the portal to Warspear without having to bother with the stairs. Yes, you can take these inside the tower, up the stairs, and park them on the top. Just make sure you keep a line of sight between the one on the top and the one on the ground. Can't tell you how many times I've fallen off those stairs on the way up to the portal. Never again.
评论来自
Thundergug
These seem to be bugged a little right now, in that the pet bar that they should be showing when you "mount" them disappears right away. I found a post on the Warcraft forums which in turn refers to an MMO-Champ post that will let you manually change the settings. Don't know the original poster, but credit goes to Starwhelp for posting on the
Warcraft forums
.
Just an update, someone over at MMO-Champ figured out you could just trigger the button manually with a macro. Worked for me! You have to be mounted on the construct before inputting these - in addition, PetActionButton5 works as well and appears to be a shield.
"For some reason, the pet bar is bugged and disappears like 1 second after entering a construct. However, you can use the following commands to make it work/switch abilities.
/click PetActionButton2 - turn the construct into a run through speed boost thing (like the Darkmoon Faire race track boot icon things).
/click PetActionButton3 - turn the construct into a run through rocket boost spring thing (like the spring items on the new Darkmoon Faire race)
/click PetActionButton1 - revert the construct to the zipline portal/default action
If you go with the speed boost, you can just drag the 2 constructs as far apart as you want them in your garrison; it takes you to 291% movement speed (or 310% if mounted)."
This worked perfectly for me after someone visiting my garrison for an ore trader decided to mess with them :)
评论来自
Medullaris
Sorry but these things suck balls as of right now. They lose their link every time I log out. It's like Blizz released them half-finished and never bothered to fix them.
评论来自
thordreen
Not sure if its a bug or intended, but the latest patch seems to have broken one end of the zip line functionality. One way travel is still possible, but the other end lets out a failed spell sound then does nothing. I tried resetting them back to the tower without success. Moved them back to where I wanted them, then tried the /click PetActionButton1 from a previous post to see if this would reset the broken one. This seem to reset it and both ends again allow zipline travel. Seems to hold through game session login and logouts.
评论来自
Alfa
If you have bartender add-on and instead of using the macro functions to change the functions of these guys. Just open up bartender(/bartender), go to Pet Bar and uncheck
Hide on Vehicle
, the action bar should now stay active and be able to change their abilities.
There also seems to be a shield ability. Maybe a good use for garrison invasion.
EDIT - Seems there is no Hide on Vehicle option for hunters. :c
评论来自
1130054
If anyone is interested, as alliance you can set up these to fling you from the garrison mission bench to the front of the hall, making so you never have to walk through your townhall. Yes, the beam will go through certain walls in your town hall, I guess the inner walls don't count as LOS.
http://i.imgur.com/5Wo6ra6.jpg
http://i.imgur.com/TVy9tKB.jpg
评论来自
forestsage
I put one on the Tower of War and put the other one just by the garrison gate (by the Herb garden). I wish it was 200 yards so I could move one even closer to the garrison fountain :(
评论来自
1383566
These dont work very well, if you are using ElvUi. You can mount them and make them do want you want too. But theres no dismount option. Disabling ElvUi fixes this issue
评论来自
DELHunsy
I don't understand why these were added if they barely work in horde garrison. Their distance is limited and always something seems to be on the way so beam gets disrupted. Furthermore (6.1) reseting them does not work (yeah I tired couple times) and after few logins they seem to move their location on their own. Seriously what the hell?
评论来自
mrswarden
The constructs no longer fling you in the air. You merely run now. Kind of a bummer. It takes away the fun of the mage tower.
评论来自
Nyctalops
Now that our crazy zipline fun is over, I've found that the best use for these is to set them both to 'Dash.' Then park one somewhere outside your town hall to facilitate regular garrison movement and put the other down along the path to your shipyard - properly positioned, you can keep a speed boost most of the way down to the naval mission table, which really cuts down on that tedious trip.
Between that, the Tanaan portal, and the incredibly useful
加急任务指令
(take
that
, 2 day long naval mission!), I think the Mage Tower is a clear winner for 6.2 garrison choices, at least pre-flying.
Note - don't put the Shipyard path one
too
close to the zone change for your garrison, or it won't phase in till you're past it. I found 17, 35 to be about ideal but YMMV.
评论来自
Wish46
Ingress anyone?
评论来自
BeerWolf
Bloody nuisance with people being complete $%^&s moving these without fail if you were nice enough to leave open a Premade Group for others to use your Enchanter's hut...
评论来自
recnato
in 6.2.2 They just teleport the player, they seem to dont have the link between them, but the range of the teleport seems the same as before
评论来自
heml0ck
cannot get this thing to save new position for the life of me since ^
评论来自
JohnEP
I found that minor movements have a tendency to be forgotten. Move it quite a ways, log off, move it back to where you wanted it, and it usually stays put! Most of the time anyways. Don't forget about the Pet Bar "HIDE ON VEHICLE" checkbox so that you can change the settings.
Now I cannot move them any distance with them going right back to where they started.
评论来自
kaziski
These are affected by
.
评论来自
prudentius
POSITIONAL BUG FIX (sorta)
To start, the positional bug workaround to get your Amperial Constructs to stay where you put them is rather simple. When you have the Amperial Construct where you want it,
before
exiting the vehicle click any of the other Morph Powerups. This will push positional data that is otherwise not saving normally.
If you are unable to see the Morph Powerups, make sure your action bar addon has pet bars shown while Vehicle UI is active!
This past week I messing around with my Amperial Constructs trying various approaches to getting them to work with no apparent luck. Before leaving my garrison I had moved one Amperial Construct but not the other from where they'd been since pre-6.2. Before I exited the Amperial Construct I clicked on the first powerup option then went on about what I wanted to do that day. Initially, I didn't notice that the one I had moved stayed where I placed it, but after a day and much-needed sleep it caught my attention. This morning I decided to go through what it was I did previously and find out what I did to make one of the Amperial Constructs stay. Fortunately it was a shortlist of things I did between leaving my garrison and logging out to check for permanence: Morph Powerup.
http://us.battle.net/wow/en/forum/topic/18300222415?page=1#10
Unlike what happens every time you flip buildings, exit your garrison or log out, this seems to work at minimum within the conjured items time frame if it doesn't take more permanently. Whatever pet ability was used to make the move permanent it seems to be and EXACT method required with no wiggle room.
评论来自
heml0ck
So far, so good, with prudentius' proposed fix to keep new construct positions : )
just placed mine, did /click PetActionButton1, and that seemed to do the trick!
noticed as I did /click PetActionButton1 that the old zipline animation came back, which also helps with getting the required ranges correct.
评论来自
Wownomo
The only time I use these things now is accidentally.
I completely forget I have them until I unknowingly step on them. They never were "that convenient", mostly just a fun the way to fly around the garrison across the arc zip lines. Then a couple patches ago then took out the fun part and made it so you just ran across the ground which was mostly just weird. That wasn't enough apparently since in this most recent patch they found a way to remove even more fun (all?) out of them and now you just blink from one to the other.
We've had flying since these changes started, so the actual teleport feature of these things is pretty pointless. I'd still use them because they were FUN. They're not fun or useful now. I keep them hidden out of the way so I don't accidentally step on them anymore.
评论来自
devoile
Mine stay in place, but I don't know how to USE the other abilities ! They PORT me but that's all. I press the different buttons on the pet bar, I SEE the spring, or the boot. They they don't DO anything for me. What am I doing wrong?
评论来自
lAwful
They should remove the line of sight requirement and increase range. Teleporting from your garrison to the mines, garden, or even the top level of the voodoo lounge/mage tower would make it
very
useful instead of just somewhat useful.
评论来自
Macamirunni
People can be real jerks with this.
I went to someone else's Garrison to get to their trader, and then some guy would keep hopping onto one and moving over me so I couldn't get to the trader, and followed me if I moved elsewhere in the Great Hall. Same with another person or two other than me.
评论来自
bratmonkey
the best thing about the change is that when you teleport, you will be facing the direction that you placed them. this has proven very convenient for getting to the inn and trader from the front steps of my hall. I placed it a little to the side of my hall, and a few steps away from the doors of the other buildings. I have the option of using the teleport service or not, and when I do I am instantly running into the door of the building I'm at. thumbs up for convenience.
评论来自
aoeu
Every now and then, I try moving them again to see if Bliz has fixed this issue... nope, still bugged. We are almost to the next expansion. Don't think this will be fixed at all now.
评论来自
Stormeey
I cannot believe these are STILL bugged. When the bug started they happened to be parked in a location that was handy for Invasion but a VERY inconvenient place for everyday activities and i cannot get them to permanently relocate anywhere else. arrrghhh how can these STILL be bugged makes me want to tear down the tower and pay to rebuild rather than continue to deal with it. As far as i can see this is the only solution.
评论来自
aoeu
This appears to be finally fixed in the latest patch. That took a bit long to fix..
评论来自
gangplank
OK so I managed to fix mine, tho I am not 100% sure what did the trick cus I tried alot. I did the action bar button "fix" that is suggested in these comments but it did not stick. So I tried various other things that failed and one thing that seems to have worked for me.
Basically I put the construct where I wanted it and stayed in the driver seat from 12:55 am till 1:02 am EST (which also is my realm time).
Since my constructs were stuck in odd places I figured maybe every hour the server would do a check for npc position or something. Maybe there is some truth in that, maybe it has to be 1am or maybe its every hour I don't know and I am scared to mess with them now that they are where I want em. But at least this info is something to go off for others.
评论来自
Stormeey
So, of all the fixes I have tried that have 20 variables that I am never quite sure I met, what I CAN say for sure is that tearing down the mage tower and rebuilding.... Does NOT work! *sob
评论来自
Reboot
NOT WORKING:
OK if they're resetting this worked. As mentioned in other posts get the add-on "Bartender" from curse. Once in game right click bartender icon on your mini map or type in /bartender for options. Go to "petbar" then "visibility" and uncheck "hide on vehicle" Jump on construct, while moving him "I moved them back near where they started at tower" click the 1st pet icon, then the 2nd. Place it where you want it then jump on the other. Follow same instructions for other clicking 1st then 2nd icon. Put it where you want it but no right next to other. They need to be far enough away to work. After hopping off the 2nd construct go through it to teleport to the other then back through that one to go back to the 1st. Log out and back to check. They should be set now. I did have to repeat it on 2 toons.
Best of luck,
Reboot
评论来自
oedura
They should just remove these entirely. They're never going to fix them, obviously.
评论来自
ZzoOozZ
For me it seemed to be, once I moved them, as long as the portal was visible on both, that was a sign my moves would stick. Realize they have to be in a particular range of each other for the portals to connect.
评论来自
Aary
These function as portals. Since I use my garrison as a low CD hearth for Auctions and I dont have a Bronto, I put one near my mailbox and one near my trading post so I can hop back and forth if I cancel an auction and need to repost.
Small qol, but I think worth it if you are playing the AH on a toon.
评论来自
SilkCharm
2022 I jumped on one, moved it, used /click PetActionButton1 in the chat box and a BLUE portal animation occurred. Unmissable. I jumped on the second one, used /click PetActionButton1 and guess what? A blue portal animation occurred. I /reload to check ,and they stayed in the new location. I logged out and back in and they stayed in the new location. Nothing else worked. AWESOME if properly placed for Garrison Invasions (and those 4 elusive mounts).
3D查看
链接
电动构造体
这个 NPC 能在这些地区找到:
坠落之月
(22)和
霜寒晶壁
(11).
指南
Guide to the Garrison Mage Tower / Spirit Lodge
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