's little cousin, currently circling the
You can actually kill him. Around his hitbox spawns two types of 'portals', or slipstreams, whatever you like to call it, there are two different types. A purple one that stuns you, and a white once that increases your haste / damage. If you manage to avoid all the purple ones and hit all the white portals, eventually around the 2 minute mark you will start to do insane DPS.
There is a PTR bug though where he patrols though fatigue water though, killing your energy / mana / rage generation.
We're gonna need a bigger boat ... again
1. Whale sharks have about 3,000 very tiny teeth but they are of little use.
2. Whale sharks are harmless to people and usually indifferent to divers.
3. Whale sharks are slow swimmers, going no more than 3 mph (5 kph).
This shark is on steroids. It's teeth are digging into its bottom lip, causing it unbearable pain. That's probably why it's so aggressive. It needs to see a Whale Shark hospital asap.
which allows you to summon
(174m hp) by using the
at The Misty Strand.
As for all new rare elite mobs,
you don't need to be in the killing PARTY or RAID to get a tag on this guy!
Moreover, you don't need to be in the same faction either, there's
on the Timeless Isle rare elites. So if you see a bunch of Horde killing it, you can join the fight as an Alliance or vice versa -- don't worry you'll still get the loots!
It is known that this fish guy is soloable but if you don't want to spend hours on him, you better pack up some DPS-capable friends (the more the faster) and bring a DK for
No need healers or tank. Apart from the deadly frontal attack that oneshots anyone for 500mil dmg there's no more incoming damage at all. Evermaw is a moving dummy as long as you can stay on its side or back.
- Instant death if you stay front of him.
You'll get outside of the zone frequently. Be aware of this!
- Dark (bad) slipstreams around the boss. Dodge them, they stun!
- White (good) slipstreams around the boss. swim through them if you can, they buff you.
The whale shark is faster than your normal 108% ground speed. Get some lasting speed buff like
. The boss can be slowed too.
- Get it, use it, will be much easier with it.
Has a guaranteed drop for everyone:
which you can summon
If you're interested in this or any of the other rare elites on the timeless isle, head over to the
Wowhead Rare Elite Guide
for more information including maps and loot lists.
This guy always pats clockwise around the isle
If you want to be nice and tell others in general chat where he is, just simply call out a time "o'clock" (i.e. If he is by the sanctuary, 12 o'clock. If he is by Old Pi'jiu Village, 6 o'clock ect.) This makes it easier for everyone to say/find where he (she?) is.
If no one is being nice and calling out where he is, your best bet is to run or fly (if you want to get far enough out into the ocean to mount a flying mount) counter clockwise.
This whale shark is amazingly fast in the water. Faster than ground mount speed anyway. He can be slowed so if you know he is being killed expect that he is (slowed that is).
These item certainly help to kill him whether he is slowed or not:
As a BM hunter, you don't need a Death Knight to keep up with this speedy swimmer. If you tame any water strider pet, you can use its water walking ability to stay on your feet for the entire battle as long as you don't get hit.
A list of water strider pets and where to get them can be found at wow-petopia.com
Would like to point out that being in a group is actually detrimental for this and other rares, I was in a raid group for celestials, killed this, got 40 timeless coins, normally I get 800-1.000: being in a raid group reduces the coins you get, and you don't need a raid group to get credit.
After you kill
you will loot a
which will allow you to summon the
at the graveyard on the beach where the
elementals are at. Just North-East of the Horde flight point. If you have coords, the graveyard spawns at 26.4, 27.8. The graveyard is not always there. I would recommend that as soon as you kill
and get a
that you head directly over to where the
spawns at, because inevitably if the graveyard is up someone will be summoning the ship.
The lantern is not a guaranteed drop for everyone. I killed him and didn't get one.
This is one fast fish! I have not been able to catch him thru normal means. I am going to brew up some waterwalking elixir for my hunter as I am MM and can't tame exotic pets. Sea turtle mount is also too slow, altho it says it goes fast in water. Guess I am going to have to get the anglers mount
For those of you hunting rares, here's a little help. Copy them all, or just take the ones you need. I've arranged them by location, so you will have to adjust the macro spacing on your own (sorry!):
(these co-ordinates work with WoW addons, such as TomTom)
In the Water
/way 26.0 22.6 Dread Ship
/way 34.2 83.7 Karkanos
/way 61.0 88.6 Rattleskew
/way 71.4 81.4 Stinkbraid
/way 47.2 88.0 Zesqua
On the Coast
/way 66.8 65.2 Bufo
/way 65.2 74.6 Bufo
/way 25.0 36.0 Chelon
/way 24.6 70.0 Furyshell
/way 21.0 42.2 Furyshell
/way 25.4 75.2 Spineclaw
/way 65.6 78.4 Spineclaw
Inland Mid-Western Area
/way 44.0 70.0 Cranegnasher
/way 40.5 82.6 Gu'chi
/way 30.6 36.6 Imperial Python
/way 25.8 46.4 Imperial Python
/way 37.6 77.6 Zhu-Gon
Red Stone Run
/way 62.5 61.5 Golganarr
/way 59.6 48.6 Spelurk
/way 54.2 42.6 Tsavo'ka
Cavern of Lost Spirits
/way 43.6 30.6 Rock Moss
/way 46.6 32.8 Spirit of Jadefire
/way 53.0 82.6 Jakur
/way 57.2 77.6 Watcher Osu
The Blazing Way
/way 60.4 49.6 Champion Black Flame
/way 64.8 42.4 Champion Black Flame
/way 54.2 53.4 Cinderfall
/way 66.7 58.3 Huolon
/way 67.6 44.0 Leafmender
/way 49.7 22.2 Archiereus of Flame
/way 41.0 27.8 Flintlord Gairan
/way 47.8 38.8 Flintlord Gairan
/way 64.8 27.2 Garnia
/way 44.6 25.6 Urdur the Cauterizer
These co-ordinates do
include spawn locations for:
he circles the Isle very quickly in a clockwise pathing.
they are common spawns found all around the lower forest.
they are common spawns found all around the lower forest.
Also, NPC's with 2 marked spawn points, such as the
Great Turtle Furyshell, Monstrous Spineclaw, Bufo, Python
etc. are known to spawn in multiple areas between or around those two points. So the co-ordinates I've listed are more of a point of reference than a place to stationary camp.
**I've tried for the best accuracy I could, but if you notice I've missed anyone or listed any co-ordinates very wrong, please let me know and I'll fix it asap**
Gygz - Zul'jin US
Taluka - Zul'jin US
Dang. He's the biggest whale shark ever - bigger even that the ones in Vashj'ir. I might add him in a story, but this time - he'll be a mosasaur.
Would everyone kindly stop calling Evermaw "
", since he is in fact a whale?
There seems to be a bug of sorts with death knights as I appear to not be the only one who gets this.
When attacking Evermaw, death knight abilities sometimes become unusable as if you have no runes, despite having full runes. Only a few abilities become usable, plague strike seemingly to become one of them, which allows you to use an ability again for a while.
I have died while fighting Evermaw, and by the time I would catch up to him, he would already be dead and have no loot for me.
this is the *worst* idea for a rare boss blizzard has *ever* had!
literally *every single time* i try to kill this boss, some no-life troll is inevitably kiting it nonstop through the deepest parts of the water and everybody on the island has to constantly run after it in order to dps it down! and half the people have no waterwalking and can't even keep up in order to get a kill in.
real nice job blizz, this is why you are losing subs by the millions! stop feeding the griefers! i quit! and i'm leaving a long drawn-out message on the official forums to tell you exactly why i'm quitting, too!
I'm beginning to wonder if Evermaw was a scrapped encounter. I have circled the island one hundred times and killed Evermaw about thirty times. Everything I've learned while chasing the dude truly leads me to the conclusion that this encounter is broken.
While swimming around with Evermaw, you will
receive a buff called
. The problem with this is that you
receive the buff. If I were smart, I'd wager that this buff is supposed to be applied to you
Evermaw is. Think about the Dread Ship encounter...You don't lose the water walking ability if you're on the port, the bow, or any other part of the ship.
This ability makes it one hundred times easier to attack Evermaw, without having to rely on a player modifier such as
Path of Frost
abilities SEEM to be working as intended, but next time you're actually chasing the
, try to pay attention to your debuff timer, and watch how many times the buff actually falls off, regardless of how many times you successfully enter a
, or have plenty of time left on the debuff. (I have noticed that once you reach 10 stacks, it seems to dissappear)
This leads to
Think about it.
are the perfect duo for attacking a whale shark that both swims faster than you, and never stops swimming. For casters, this is especially useful because stopping to cast only causes Evermaw to swim out of your range. Most of the time I'm attacking Evermaw, I'm just throwing DoTs on him because I can't keep up.
Which leads to what I feel is an oversight: Fatigue.
It's easy to identify areas of fatigue by the mini map. Any darker areas of the ocean are automatically fatigue zones, but would you really design an encounter around the deep zones of an island? Maybe they would, but I think it's an oversight. Well, wishful thinking anyway. While fatigued, you don't regenerate mana, are in constant danger of drowning, and you have to retreat to the island to rest before you can jump in again. Without a player modifier or an item like
Cursed Swabby Helmet
, you could run out of range of the encounter and risk not getting any loot drops.
Just my two cents!
The one thing that makes this fight a lot easier is the Angler's Fishing Raft. If you don't paddle it then it moves about the same speed as the shark does (slightly faster -- occasionally you'll need to stop and let him overtake), and you can paddle it back to land quickly if your fatigue level is getting high. You can't take advantage of the white swirls this way, but you also avoid the dark ones.
It feels like the white swirls under water were supposed to increase your speed and haste so that you can keep up with the boss, but the work experience intern that designed half the island must have forgotten to add the speed code :(
This guy has been known to suddenly turn around and enrage, then turn back to his normal swimming pace for less than a second, try not to get startled if you hate sharks! :P
Going to need lots more chips, salt & vinegar for this fish!
Btw, if you haven't noticed by now; those black swirly thingies under the water instantly kill you, the white ones give you the buff
for any 1 looking for spawn times, he spawns between 60 min after he is killed. the
addon will show you how long ago he was killed so you can make a rough guess to when its time to start camping
The good news is he won't attack you if you stay out of his face. the bad news is, you'll have a hell of a time keeping up with him to fight him. He seems to be bugged.
If he "disappears" after you kill him it's not a bug, on my realm DKs will corpse explode him and he becomes hard to find after he dies, a lot of people think that he despawned and they leave without getting loot. Some will troll and say that he's at the bottom and people will dive and try to find him. When that happens you can /target him but there is no target marker on the minimap, he's usually just a bit below the water line so watch carefully around the place he died if this happens.
Important, really important tip:
Get your raft from the Anglers!
I can't stress this enough, and somebody else already mentioned it, but without due emphasis. All classes and races can use it, and static casting abilities work while mounted on it. You don't need Path of Frost, provided you can use of these, and include the *jump* keyboard shortcut on your casting rotations to *pedal faster*.
On additional note, you can use your Azure Water Strider to close on him, but after you closed the gap... raft away.
Thanks wonderboyjohnny on 2013/09/11 (Patch 5.4.0) for the initial quote.
Surprised no one has mentioned this but this mob may be a reference to the band
Or the song :
Where is Evermaw's wife?
It takes Evermaw about 5 minutes, 50 seconds to do a complete circuit of the island.
"Devour hit you for 406061 physical (536464851 Overkill).
I recommend not swimming into Evermaws mouth.
Even if you don't have water walking or the raft, you should pick up the
as it will provide you with enough swim speed to catch up to him after killing ship.
Evermaw is one of the most hated fish bosses ever!
Hes such a ass, he needs his swim speed nerfed!
Basic rules of engagement:
1. Stay behind when doing dps.
2. Watch out for Fatigue, swim back into shallower water then rejoin fight.
3. Use water buff/ability/add to help keep up with him.
4. No danger unless you get directly in front of him.
Pretty easy, if rather tedious fight that gives good drops.
Catching up to Evermaw:
The obvious methods like
Path of Frost
are of course not available to every class - although of course if you have a Death Knight or Shaman friend along you are set. Here's a summary of other ideas to get you in the fight:
EDIT for patch 6.0 and beyond: Some of these methods work best when others are helping. If you are trying to solo him, you need to keep "in combat" with him or he may reset. The
is my personal favourite tool for this when using ranged dps.
1. Nothing special required. Swim away from the island to the area where you get fatigued, get on your flying mount and fly *in the fatigue zone* until you are ahead of him. Then fly towards the island until you drop off your flying mount so you don't die of fatigue. Hit him at least once to get 'in' on the kill.
Elixir of Water Walking
is not too hard to get, ask your local Alchemist. If you can manage to hit Evermaw without taking damage (not too hard) the buff stays active and you can mount up again if he gets past you.
3. Get a ride. Reputation with The Anglers can get you a few options - the
Angler's Fishing Raft
is a bit faster to get, and the
mount takes a little longer.
Cursed Swabby Helmet
was pretty much made for this; follow the link for how to get one.
5 (Hunters only) get a pet!
pets have an ability that will let you walk on the water.
6. (Engineers) The
can help stay in the game too.
The first time I saw Evermaw I tried desperately to catch up and failed ... hope this helps someone to not have the same experience!
Don't forget to pull out your Angler's Fishing Raft when you're chasing this guy! You can cast, and if like me, you play a hunter, you can squeeze out your entire rotation while spamming spacebar to keep up to speed!
Seems like he is bugged in WoD, He now moves faster than someone on a 100% mount, making it almost impossible to keep up with him and deal damage.
This big fish is easily and quickly soloable at level 100.
are swirling white clouds in the water which give a stackable damage buff when you swim through them, rather like the cloud race in the jade forest.
is easy to pick up around the coast for you to be able to keep up.
Keep an eye on your fatigue bar and swim back to the coast to let it drop off if you end up in a fatigue zone.
That's it. As a poorly geared level 100 priest the big fish chase-and-kill took me about 2/3 of the way around the island, so about 4 minutes.
It was all so much good fishy goodness and fun, I tried it again the next day. This time the
buff was falling off after 1 second rather than after 15 secs so it may be a little buggy for you. Keep trying!
Easily soloable by a mage lvl 100. all you need is a raft and you dont need to worry about anything except a fatigue which may occasionally running low if you swim too far away from timeless isle.
Seems to be bugged to hell. Cursed swabby's helmet cant even touch him even after cutting corners and going round and round the island.
I had to wait for about an hour to see it.
OK, might seem silly, but is this soloable on 110? As melee of course. Asking primary because of that devour ability which instantly kills anyone in front.
This is one tough Fish to tackle alone. It will keep swimming even after you attack it, and you won't be able to follow it just by swimming after it. (He moves too fast).
One tip is to stay as far out as possible, so that when he starts disappearing from you, you move out to "Fatigue" area, mount up, and fly after him - that way you will be able to launch several attacks over time.
Just make sure to stay away from his mouth - he will chew you to bits in one bite. Attack from the rear.
I beat him alone at Level 102 - Warrior.
Good luck all you solo-raiders.
It seems Evermaw spawns somewhere east-southeast of 33.14 91.15. You can wait at those coordinates without fatigue and you should have reasonable success catching the shark soon after it spawns. Worked for me twice in a row.
What a big fat disappointment. Found this NPC with my lvl 113
, and it took some time for me to actually catch up with him. Mounted up on my
and travelled counter-clock around the isle till I meet the shark. I attacked with my dots and voidwalker, but that wasn't enough to make Evermaw stop swimming. He stopped up for 5 seconds when he killed my voidwalker, before he continued swimming with my dots. He got well out of my range, but my dots kept ticking on him until he died seconds after. However, he must have gotten that out of range that I lost my tag. He wasn't lootable at all... :(
这个 NPC 能在这些地区找到：
Wowhead's Guide to the Timeless Isle
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