Spelurk is in side the Mysterious Den. There may be other ways to get him to spawn, but this is how I did it.
When I got there, the cave was open. Inside the cave to the left leaning up against a rock is a Rock-Breaking Hammer. I actually waited till the cave in where I couldn't get out and then picked up the hammer, couple folks came in and picked it up but nothing happened... When I clicked on the rock pile/cave in, Spelurk spawned.
If you're interested in this or any of the other rare elites on the timeless isle, head over to the
Wowhead Rare Elite Guide
for more information including maps and loot lists.
There's a "Tattered Note" outside the cave, it reads:
I have tried everything to remove this cave-in! Black Ox give me fortitude, I cannot move even a single rock. Perhaps if I were to borrow one of the great weapons of legend from the temple grounds...
Probably a clue on how to do it the correct way, but I haven't found it yet either.
Pick up the Hammer that appears in the corner. The hammer applies a 5min buff. Wait inside the cave until the cave-in occurs. When the cave in occurs (make sure your hammer buff is active--if needed, get another hammer!), right click the cave-in rocks. Spelurk will appear once the cave-in is cleared.
twice on the rocks of the cave in and they turned blue, i couldn't try more cause I ran out of the buff, may try it later if I find
To enter the cave without the Hammer requires getting one of the
on the Isle and using the ability on the rocks. They will then break and Spelurk will spawn.
Two useful hotfixes for Spelurk:
will now always be available to players inside of the Mysterious Den.
will now properly destroy rocks in the Mysterious Den.
Anyone have a time on how often the cave-in happens? ever 30m to 1 hour like the island rare spawns in general? or is it something else?
For those of you hunting rares, here's a little help. Copy them all, or just take the ones you need. I've arranged them by location, so you will have to adjust the macro spacing on your own (sorry!):
(these co-ordinates work with WoW addons, such as TomTom)
In the Water
/way 26.0 22.6 Dread Ship
/way 34.2 83.7 Karkanos
/way 61.0 88.6 Rattleskew
/way 71.4 81.4 Stinkbraid
/way 47.2 88.0 Zesqua
On the Coast
/way 66.8 65.2 Bufo
/way 65.2 74.6 Bufo
/way 25.0 36.0 Chelon
/way 24.6 70.0 Furyshell
/way 21.0 42.2 Furyshell
/way 25.4 75.2 Spineclaw
/way 65.6 78.4 Spineclaw
Inland Mid-Western Area
/way 44.0 70.0 Cranegnasher
/way 40.5 82.6 Gu'chi
/way 30.6 36.6 Imperial Python
/way 25.8 46.4 Imperial Python
/way 37.6 77.6 Zhu-Gon
Red Stone Run
/way 62.5 61.5 Golganarr
/way 59.6 48.6 Spelurk
/way 54.2 42.6 Tsavo'ka
Cavern of Lost Spirits
/way 43.6 30.6 Rock Moss
/way 46.6 32.8 Spirit of Jadefire
/way 53.0 82.6 Jakur
/way 57.2 77.6 Watcher Osu
The Blazing Way
/way 60.4 49.6 Champion Black Flame
/way 64.8 42.4 Champion Black Flame
/way 54.2 53.4 Cinderfall
/way 66.7 58.3 Huolon
/way 67.6 44.0 Leafmender
/way 49.7 22.2 Archiereus of Flame
/way 41.0 27.8 Flintlord Gairan
/way 47.8 38.8 Flintlord Gairan
/way 64.8 27.2 Garnia
/way 44.6 25.6 Urdur the Cauterizer
These co-ordinates do
include spawn locations for:
he circles the Isle very quickly in a clockwise pathing.
they are common spawns found all around the lower forest.
they are common spawns found all around the lower forest.
Also, NPC's with 2 marked spawn points, such as the
Great Turtle Furyshell, Monstrous Spineclaw, Bufo, Python
etc. are known to spawn in multiple areas between or around those two points. So the co-ordinates I've listed are more of a point of reference than a place to stationary camp.
**I've tried for the best accuracy I could, but if you notice I've missed anyone or listed any co-ordinates very wrong, please let me know and I'll fix it asap**
Gygz - Zul'jin US
Taluka - Zul'jin US
the most simple way to get in the cave is if you ask a friend, from another realm, to invite you in a party.In Group you have the first few seconds to get in the cave (when you phase to the friends realm). Because the stones disappear shortly.
Spelurk is a very convenient way of farming coins and other rare drops from the Isle. Simply get a cross-realm addon like Oqueue, move inside the cave and start switching through servers. The odds are good you'll end up on a realm where the boulders are blocking the way. Take the Rock-Breaking Hammer and Spelurk will spawn. Rinse and repeat.
As a druid you can use Displacer Beast to get inside the cave: Aim for a small gap between rocks and blink inside - if you hit the right spot, you will blink a couple yards forward and land in between rocks. You can now just walk inside the cave and use the hammer to open it for everyone else, spawning Spelurk and making the chest inside available.
I assume Mages can do the same with Blink.
When I did this the second time I could not use the hammer - I don't know if this was a bug or if you can only use it once a day/week/whatever. In any case: A rogue could Shadowstep to me inside the cave and open it up.
I got into the cave this way:
There is an opening in the upper left part of the cave in. I could not jump or climb up to get there.
But I could jump step by step down from the Blazing Way at the beginning of the bridge.
For those of you who still have or can get
from the Molten Front faction: just stand right next to the rocks after their down, cast chair into rocks, sit, stand, walk inwards, pickup hammer, smash rocks, kill spelurk, lol.
As a lock with Glyph of Eye of Kilrogg you go up to the hole, cast Eye of Kilrogg, move inside a few feet and cast Demonic Circle, then just teleport in.
There is a way to simply walk inside if you can move precisely.
1) ride all the way up to the bridge, past where the ropes leading to the rope-bound chest start.
2) Get a little past the first knob with a rope (the one you jump onto to get to chest) and look down. There is a fairly large, square-ish shelf quite a bit below, with a skyserpent egg on it. You will take 250k damage jumping there, take it into account.
3) From this shelf, you can jump directly onto the ledge right above the cave's entrance. Aim to get onto the highest point bulge.
4) Switch from run to walk if you haven't already, turn face to the wall and back to the open air. Walk backwards slightly to the left. You should drop on top of the rockpile, close to the top of the entrance arch. From there you can slowly walk ahead. Just keep trying until your toon enters "into" the stones that make a rockfall - you will get inside.
5) Grab hammer, spawn rare, kill.
Will try to get a screenshot later.
As a warrior you can get through the fallen rocks by pulling one of the nearby tigers to the front of the cave. If you are lucky, when it does it's Pounce it will jump inside the cave. Then Charge to the tiger and you're inside.
If you have
, you can use it and jump right through the rocks to pick up the hammer. As long as the effect is active you can jump through the rocks.
I used my warlock and
Eye of Kilrogg
to place my
l inside the cave and then ported in. You need to have the
Glyph of Eye of Kilrogg
to do this. I wonder if anyone else has had similar success with this trick.
You can easily get into the cave using
Simply activate it and jump toward the cave in... easy as pie!
As a hunter, simply use disengage with your back to the rocks to leap backward and into the cave.
Recently it seems that anyone is able to just walk into the cave, possibly this is the way Blizzard intended. The opening that mages and druids used to blink through is now open for anyone to just casually wander through, giving way to the Rock-Breaking Hammer and Spelurk.
Edit: Since my original post the Cave In has been changed once again, an additional boulder now blocks the original opening. This is easily bypassed by standing between the tree and the cliff wall and wedging yourself in, jumping up and then using your W key to move forward. Do this repeatedly and you will reach the top of the rocks where you can run across and drop into the cave.
Anyone can open the cave to get to Spelurk - with a little help from a random friend.
Take a passenger type mount such as a
Reins of the Traveler's Tundra Mammoth
(this is what I use) and pop a passenger in it.
Back it up to the rocks.
Keep backing up once you hit the rocks - Until you are dismounted by the game
for being indoors
When the passenger is ejected they are thrown back enough to go over the collision point and they can get in, technically they are in.
To get a visual of this, mount up, eject a vendor and note how he is thrown back, same thing happens with all passengers.
If you are not being dismounted you are in the wrong spot. However, you can eject a passenger and throw them into the cave but it is not as reliable. Once you get the spot, you will be dismounted and you will know how to do this from that point on.
Your passenger will not be thrown into a fight with Spelurk, he does not appear until the rocks are broken, so he has only seconds with Splurk alone. It should also be noted that this mechanic prevents the person from being able to solo/Ninja Spelurk.
Basic instruction: Right click hammer, mouse pointer turns into a cogwheel when you hover over the rocks, right click rocks, no cast time.
Or then you can just jump up on top of the rocks from the right side of the cave entrace which will allow u to drop down into the cave. No more mages or druids!
I'm convinced his rare item is just a myth. I have spent nearly all day every day afk in his cave for the past month.
Don't know if it has anything to do with me doing it as gnome and wriggling through a crack where a bigger race couldn't :) but here is a simple thing that works:
engineering nitro boosts
! Nobody mentioned it, but I've been getting in this way on a regular basis lately. I found if you stand too far from the rocks it doesn't work, but if you position yourself just a few meters away, use nitro boosts and run forward, you're in, simple as that.
EDIT: 2014/04/15 Lately I haven't been able to do this at all, just keep hitting the wall, so not sure why it worked before, or why it doesn't work anymore.
You can climb the rocks to get inside. No need for mages and such.
I just did it on my Orc Rogue. Get behind the two rocks to the right of the entrance. Jump your way to the top center of the cave opening and you can walk right through to get the hammer and start the event.
, most likely comes from the word
, which stands for 'one who explores wild cave systems', and the word
, as he's just standing there and lurking for players instead of exploring.
I see all these ways of getting in using items and whatnot, however, fear not!
There is a way to getting in by a series of jumping. I believe Tauren are too big to fit, however it should be fine since you probably have the item from the ship, which turns you to into a skeleton.
If you're interested in how to do the jumps I've got a video for it
twitch.tv/ bubblebomb /c/4966789
^ Weird link since blocked otherwise due to being newly registred*
I'm just posting to complaint that I've killed this #$%^er 111 times and his rare hasn't dropped for me yet. Sometimes when I !@#$% it drops soon after.. so.. here's hoping.
Btw didnt see a max respawn timer here, but can confirm that today I encountered a respawn of 133 mins, never seen it longer than 1 hr before..and no i didnt miss a respawn.
whats up with this freaky thing?
He spawned for me after I picked up the hammer and smashed open the cave from the inside.
Re-Spawn between 30 min and 1 Hr. Most I have waited is 57 min so far.
If you can't get in use
right in front of the rocks. Sit. Then stand and walk straight in.
Something odd happened to me today.
I used realm-hopping to find this rare up, and after killing him, he simply didn't give me loot.
I tried another realm, killed him again... and again no loot.
Anybody else with a similar problem?
Grannyglee just posted a video on the easiest way to get in the cave yet.
No need for rock climbing, Mages or trinkets.
Pretty good for a 83 year old!
If i start realm hopping i found him a lot of times but most of the times he dont drop any item...
Is it normal? O.o
Seems that druids can no longer use Wild Charge in travel form to get through the cave in.
I recently discovered that you can go through the rocks using any of the toy costumes from the Day of the Dead. For those who collect toys this should be one of the easiest ways.
Being here every day, trying to get
for the Achievement:
spawns approx 45 minutes (give or take) from the time wall was taken down and killed.
Nat's Fishing Chair
works. I stood with my back against the rocks, summoned my chair & got off the chair backwards into the cave.
I've used the
to slip into the cave. worked for me.
Sat on this for 45 mins before I found a Flameheart at 55, 50 and that destroyed the rock wall easy. Oddly when we got inside the hammer wasn't there and he was already spawned. Tried jumping the rocks as others have said but that didn't work for my hunter or my demon hunter.
Alright, when I reached the cave, it was already open. I saw the hammer and grabbed it and waited inside, nothing.
I took the hammer and left the cage, probably 15 min passed, without the cave closing. So I just went inside and afked for another 15min, the cave wasn't closing.
In the end I was like meh, whatever. Grabbed the hammer and left. Turned around and the cave finally closed.
I right clicked the entrance to destroy it with the hammer and Spelurk was finally spawned. Hammer inside was gone btw.
Bummer, he only dropped 56 Timeless Coins for me.
Worked with the toy Leather Love Seat if anybody is wondering! just make sure to face sideways from the rocks.
I have been farming him now for many kills and all he ever drops is timeless coins and lesser coins, no gear no talisman just coins !
1. Stand to the right of the stone that is to the right of the tattered note.
2. Put out Nat Pagles fishing chair facing toward the inside of the cave
3. Get in it.
4. Jump out forward toward the inside of the cave.
5. Keep walking forward.
In Shadowlands you can use the Night Fae Soulshape ability to Flicker through the rocks.
Looks like disguising yourself as a Sargerei Initiate also works.
It's done using this toy:
If a Nightfae. use soulshape and jump through the rocks.
That cave is my new house, I haven't breath fresh air in the last month or so, I have parked my main in that cave waiting for those dreaded 45(ish) re-spawn minutes.
Some days I kill him 10 times, some others 15 times... but at the end he still laughing at me.
Hundreds of bones are now piling... rotting a few feet (2 washing machines for you American) from the entrance... by my calculations in 15 days more the cave will be filled with Spelurk corpses.
I will not move until It drops the cursed "Cursed Talisman"
I started doing cave pictographs with the blood of each corpse that has spawned. My add on says I've kill him 191 times but its been less time its been installed than I've actually been hunting this guy... I will prevail!
• Its been 2 more days after typing this comment, I am at 210 kills now... Still no luck... I WILL PREVAIL!
• It's been 7 more days... 304 Kills. I have tried reseting it (running out of the cave) and also tried it to killed it under the sun... Still No Luck!
• Another Reply... 21/10/16 - 355 Kills. I dont smell anymore. NOT COvid Related... just the stench of old bones rotting
just use your nightfae ability to blink in.
这个 NPC 能在这些地区找到：
Wowhead's Guide to the Timeless Isle
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our