First defeated by Paragon on January 16, 2011 after they downed Cho'gall heroic (They were the second guild to unlock the boss, after For the Horde). They then downed 25-Sinestra on the 20th.
World first raid comp:
2x DK (Both unholy)
3x Druid (2 Boomkin, 1 Feral tank)
2x Hunter (Both survival)
4x Mage (3 Fire, 1 Arcane)
4x Paladin (3 Holy, 1 Prot)
3x Priest (2 Holy, 1 Shadow)
3x Rogue (All Assassination)
3x Warlock (1 Affliction, 1 Destro, 1 Demo)
1x Warrior (Fury)
For a total of
This is the post from their website announcing the kill:
We have just managed to kill Sinestra 25-man in heroic mode. We reached the boss as the second guild in the world. This was extremely disappointing, but we just had to suck it up, lick our wounds and push forward. Overall we spent five full days theorycrafting, practicing and relearning the fight.
The encounter itself was quite unfinished, especially on the first few days. There were some absolutely massive bugs that were obvious from the first pull; Shadow Orbs sweeping the whole room and killing everyone in the raid. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. Blizzard however fixed this within an hour or two after receiving the report.
There were still a bunch of hotfixes even between attempts; a tactic that could be used to handle a part of the fight wouldn’t just simply work at all on the next and just left us scratching our head. At these points, we often took theorycrafting breaks even up to an hour before figuring out what exactly we’re supposed to do next. Some people got pretty upset after the first sub-10% attempt, finding out that the tactic we used was unintended and hotfixed right afterwards.
Overall just a very weird raiding experience. Some good stuff, some bad stuff, some unfinished/buggy stuff, but definitely very stressful. Personally I’m not sure what to think of it quite yet.
All in all, this tier of raiding in my opinion has been the hardest tier of raiding overall. There haven’t been many pushover bosses on Heroic difficulty, there hasn’t been any gating, there haven’t been any attunements and such - it has just been one big absolutely brutal grind.
Probably the biggest difference between this tier and the previous ones have been the various bugs and exploits, sadly enough. There are also a lot of completely baseless rumours going around of us exploiting various bosses. Even some top guilds have made some pretty sad and misinformed comments based on nothing but hearsay and quotes from forum trolls, who have absolutely no first-hand knowledge at all.
We didn’t use any exploits/bugs whatsoever on Cho’gall. We didn’t use them on Nefarian. We didn’t use them on Sinestra. I’m not sure what all bosses there are even rumours about anymore, it’s hard to keep track of with the amount of trolls absolutely exploding everywhere.
It will all be completely obvious once we have time to get the videos done.
(##RESPBREAK##)2##DELIM##TheOnyx##DELIM##Edited initial sentence to make it more clear, cleaned up the discussion about the ambiguity. Thanks to the users to pointed it out!
According to Jhazrun of Paragon, the name of the chest that Sinestra drops is called "Cache of the Broodmother"
Apparently, partway through the battle,
from some Twilight Highlands quests comes in. After watching a video on the fight (since I'll never see it), I noticed he kept calling Lady Sinestra, "Sintharia".
Is this a goof on Blizzard's part? Or was Lady Sinestra's name at one point Sintharia, like Deathwing was once known as Neltharion? And on that note, what exactly is she, is she still a black dragon, or has the magic they've been fooling around with transformed her into a twilight dragon?
she used to have onyxia's model and the only time you saw her was in shadowmoon valley at the nether drake daily place
After watching the fight for the last few hours I can deduce most of what is going on in the fight:
Sinestra has 128,838,000 Health in 25 man.
- cast once every 20 seconds in Phase 1 and Phase 3. This appears to be cast on a random member of the raid and anyone in the general area of where she casts this will be hit for the full brunt of the damage. However if you are standing further to the side of where she cast, you will take considerably less damage.
Shadow Orbs - Two orbs appear near two players. They need to kite the orbs near each other outside of the raid or do 75k damage to anyone in range. These appear once every 30 seconds in Phase 1 and Phase 3. The two kiters need to kite these for about 15 seconds.
- A debuff that is placed on a random player. This will do increasing 2k damage every two seconds (2k = 2 seconds, 4k = 4 seconds, 6k = 6 seconds, etc). If you dispel this debuff the buff will spread to two nearby players. The point is to dispel this around the 30 second mark. This appears to act similar to the debuff in Heroic Putricide. The entire debuff lasts for 1 minute.
During Phase 1 and Phase 3, five whelps will appear once every minute. These need to be AoEed/Cleaved down. As shown in Method's video these do not drop any void zone as previously hypothesized. However the eggs that line the outer edges of the fight are what generates the void zones in Phase 3 that make the area in which the fight takes place smaller.
The fight starts with her at 60%. Once she is brought down to 30%, she heals to full health and Phase 2 starts.
During Phase 2, Sinestra "technically" goes immune during this phase. Any damage done to her is healed up immediately. Range is to kill the Pulsing Twilight Eggs that are to each side of Sinestra. These eggs are what is healing Sinestra. These eggs also spew a shadowy zone that makes it so that melee cannot get to them. The Phase will end once these two eggs are killed. The melee and any extra range are to kill The Twilight Spitecaller that show up from the entrance to the fight. These cast
that lowers one's health by 10% each tick. These are cast every 10 seconds and need to be interrupted. These Spitecallers appear to come every 30 seconds. A fourth add, a Twilight Drake, is dpsed separately.
At the start of Phase 3, the raid will gain
Essence of the Red
, which provides a 100% haste to all raid members for 3 minutes.
I admit that this is probably not everything going on, but it's a good chunk of what is happening in the fight. Some stuff such as anything dealing with the Twilight Drake is unknown from watching the video.(##RESPBREAK##)140##DELIM##ArgentSun##DELIM##
@GoldenYak: I thought Obsidia was a Twilight dragon, and the thing that was feared was that she was the first Twilight dragon to be fertile.
She looks much more different from when you see her fly over Netherwing Ledge. Now she looks a little... beat up.
I just hope, but sincerely hope, that someday someone makes an
Onyxia raid wipe
parody for Sinestra someday.
Sintharia, also known as Sinestra or Lady Sinestra, was the former prime consort of Deathwing and mother of Nefarian and Onyxia. Until recently, she was believed dead. Her experiments led to the creation of the Twilight Dragonflight, through which she planned to rule Azeroth. Her plans never came to fruition, and it was believed she was killed by her own creation, the twilight dragon Dargonax.
Sintharia was once the prime consort of Neltharion, who later came to be known as Deathwing. She gave birth to some of Deathwing's most despicable children including Nefarian and his sister, Onyxia. After Neltharion's madness overtook him and the rest of the black dragonflight, the newly disfigured Deathwing attempted to mate with his consorts, causing Sintharia a great deal of pain and leaving behind scars and burn marks. Sintharia was the only mate known to have survived.
Approximately five hundred years prior to the opening of the Dark Portal, Sintharia attempted to bring down the Kirin Tor with a curse that left the wizards unable to use their magic. Her scheme was foiled in part by Korialstrasz, consort to Alexstrasza, and when Sintharia was defeated, most believed her to be dead. She survived, however, and forsook her mate and children, taking on the guise of Lady Sinestra, a name she came to use as a dragon as well.
Sintharia had the unfortunate experience of surviving mating with Deathwing - a creature largely composed of molten lava. The experience left her with half of her face literally melted away, and the scars on her face and body continued to burn, thousands of years later - more than enough to drive Sintharia completely insane. Besides that, there were voices speaking to her while she slept that assured her creating a new dragonflight was a very good idea.
Despite her apparent demise in Night of the Dragon, Sinestra has returned in World of Warcraft: Cataclysm. She is the 'true' final boss encounter in the Bastion of Twilight in Grim Batol, accessible only after beating Cho'gall on Heroic difficulty. It is revealed that she's birthing a clutch of black dragon eggs that are to be turned into twilight dragon eggs.
Calen (better known as Caelestrasz from Temple of Ahn'Qiraj) also appears in his night elf guise during the Sinestra encounter. In this fight, he does battle with Sinestra, only to lose his life in the process. Upon dying, he grants the raid a 3 minute buff, granting 100% additional haste.
Credit goes to Wowpedia
Dies just like
even looks like him before an encounter (pose)
Blizzard needs to stop killing off characters who are only somewhat evil. The lore is really messed up when filled with "A group of adventurers killed ------," etc. Seriously, in Night of the Dragon Sintharia wasn't really THAT bad. . . why did Blizzard have to kill her, Al'Akir, and presumably Ragnaros off? Hopefully, that doesn't happen to Deathwing.
<consort of dewthwing> huh... You see those claw marks? Deathwing likes to play rough
Anybody else notice she's just a reskinned Kil'Jaedan?
If you watch the video on youtube of Paragon downing her, you can see her death animation is exactly Kil'Jaedans, as well as all of her other animations, with a few additions.
This encounter is somewhat complex to learn and requires a lot of trial and error to figure out what will work for your raid composition, but is very easy once you get it right.
We ended up 5-healing it with two doing dispels. We used two tanks (DK + warrior) with no backup.
Phase 1 is easy enough. Sinestra starts at 60% and has a debuff which causes all damage she does to be reduced by 40%. Getting her to 30% starts phase 2. We bloodlusted at the start to get out of this phase quickly as bloodlust is relatively useless in phase 3 due to the essence of the red buff. Her P1/P3 abilities of note:
: ~50K to entire raid P1, ~85K P3 after resistances
: Dispellable dot with 60 sec duration which jumps to 2 raid members with the remaining duration, when dispelled. We were able to have this dot last up to 20 seconds on the first player and 20 on the next two, dispelling it with 10 left afterwards. Note that you cannot bubble/iceblock it off (it will jump to 2 players if you do), however a DK with AMS up can immune it if they happen to be one of the targets when it jumps, having this happen makes it much easier to deal with. A new 60 sec application of the dot will occur just before the first series of dots fall off,
it's imperative that dispellers are aware who has a new wrack immediately as players can have multiple copies and dispelling this early is an instant wipe.
This requires macro, vent call or very well set-up addons.
- two twilight orbs will spawn at random locations in proximity to players. After two seconds, a beam will come out from each orb and target a player. After two more seconds the orbs will become active and do approximately 30K/sec damage to players within a few yards, and will be connected by a twilight slicer beam which does 60K/0.5s damage to players hit by it. There is no debuff that players can use to see they have an orb attached to them, they must visibly see the orb beam targeting them and get out of the raid immediately. BigWigs and other boss mods attempt to detect who has orbs because the orb has an aggro table and targets the player it's going to stick to, but this is unreliable. The two players will generally run halfway to the back of the room, criss-cross each other, then run back towards the raid reaching it just as the orbs dissipate in order to maximize DPS.
Do not use aggro dropping abilities if an orb targets you.
spawn 5 at a time every 50 sec. These must not be DPSed until phase 2 and will be offtanked. The whelps melee for about 10K on tanks and have a breath which applies
Phase 2 is the most complex: Sinestra heals to full health and gains a mana shield which absorbs all damage done and converts mana to health. Calen appears and puts up his barrier which the raid needs to stand in to avoid being one-shotted by twilight extinction. What we did at this point was we had only melee DPS on the whelps and ranged DPS focus on Sinestra. We AOEd the first 10 whelps down at the back left corner of the room just inside the barrier, then when they respawned we took them to the back right and AOEd them all down there (whelps cannot die on top of the seeping twilight essence pools left behind when they die the first time, or they respawn again). All whelps need to be dead before the first add (2.9M HP) spawns.
For the back: We had two healers dedicated to Calen/melee, and our ret pally used Lay on Hands on him for a free million+ healing. The adds spawn about every 40 sec and are DPSed exclusively by melee. This add will cast an ability called
which will pretty much wipe the raid if it is successfully cast. However, interrupting this ability with a standard interrupt or stun effect causes the add to gain the
buff, doing a 40K AOE and becoming immune to all CC (this effect can be shiv'ed or tranq shotted off). To interrupt this cast, we had two rogues with glyphed gouge doing a rotation. Hungering cold, rogue blind, hunter scatter shot and death grip can also interrupt the cast safely as backup. Each add must die before the next add becomes attackable. Melee DPS should take next to no damage as no casts should get off and the adds don't hit terribly hard (20K on a tank).
For the middle: Twilight Drake adds with ~4M HP will spawn every 40 sec or so. These were solo tanked and mostly ignored by DPS for the entirety of phase 2. They have a shadow breath and melee relatively hard. The tank handling these must not have stacks of
or the breath can one-shot them.
For the front: Ranged DPS will split evenly between the eggs and DPS Sinestra. When her mana drops to half she will remove the shield surrounding the two Twilight Eggs to restore her mana to full, making the eggs attackable. All ranged DPS must then immediately kill the eggs. When both die, phase 3 starts.
Phase 3 is the same as phase 1 positioning-wise.
The remaining spitecaller add is DPSed on the go by melee as they move to the front and should be dead ASAP. The 3 twilight drakes are burned down by ranged DPS as soon as they are in range. The first drake should die just as the third drake is targetable. Breaths, Wrack and orbs are handled the same way, except Sinestra no longer has 40% reduced damage and starts at full HP.
Calen dies and gives the raid
, giving the raid more or less infinite mana and 100% haste for the 3 minute duration, the two remaining drakes should die in seconds with this buff up.
The most complicated part of the phase is dealing with whelps. We would allow 10 whelps to spawn, then the whelp tank would run to the wall on the right side of the room right back into the eggs, about 40-50y out of melee range. All ranged DPS would then turn and AOE the whelps down, melee would stay on Sinestra. This strat had the raid as a whole moving the least during this phase, as the only players needing to move were the whelp tank and players with orbs who would be far away from them. This also allowed the whelp tank to generate enough aggro on them for it to persist through their first death so that the tank could run back into melee range of Sinestra - when the 10 whelps respawned, they would run to this tank in melee and the entire raid including melee cleaved them down before the next new set of whelps would spawn. We did a tank swap at this point so the new whelp tank had no debuff stacks and the old one wouldn't be 2-shotted by Wrack if they happened to get it. We did two rounds of whelp kills this way, then the remaining whelps were offtanked and ignored for the rest of the fight. The essence of the red buff fell off with the boss at about 25% and we blew all remaining cooldowns to finish her off before the room became too filled with seeping twilight essence pools. Hymn/tranq/bubble sac were used for every breath.
The big keys to downing this boss are:
- Dealing with whelps properly and having the specific people assigned to them DPSing them when called
- Dealing with wrack properly and not dispelling it too early/late
- Killing both twilight eggs in a single pass without their shield going back up, this is a wipe if it occurs
- Not screwing up orbs, player reaction time and individual responsibility plz
Updated for 4.2 as most players in Firelands gear should be doing more DPS.
Sinestra cannot parry. A whole night of attempts with zero parries across the whole raid confirms this, so melee can spread across the entire front without fear of DPS loss, unless they need to be behind her for things like Backstab.
I think it's funny she could survive mating with Deathchin, but not a ragtag group of adventurer's flinging spells and swinging swords.
Also it says that she was kileld by her own brood but she was revived and the model you see is her torn and thrashed carapace as a result of her brood..brutaly murdering her.
To fight Sinestra, do you need to beat -all- Bastion enemies on heroic, or just Cho'gall?
I dont understand why everyone is going on about there being no more black dragonflight. Ive killed ony like 3 times now, and Nefarion twice. Sinestra and Deathwing probably have a few lives left in em. I mean, #$%^ I hung the heads of Nefarion and Ony up in SW, and they came back.
I will, forever and always, refer to Sinestra as
But I am a comic nerd, and I finally decided to post my 2 cents because I couldn't hold in the Sinestra-Sinestro similarity =)
The recycling of the Kil`Jaeden skeleton could also be justified in a few other ways. For one: Kil`Jaeden had a great skeleton, and most raiders these days have no interest in fighting Kil`Jaeden for non-novelty purposes. The people who would notice wouldn`t have to worry over it, so what if you see the same skeleton twice? Does anyone have a real idea of how many times we've seen the skeleton for, say, an orc? Or a night elf? Despite a bit of recycling, it's still an exceptionally rare skeleton, people who actually see it in-game can be classified as lucky, atleast on the servers I come from. It could even be considered a bit of a nerd joke directly from Blizzard that older players could laugh about at the confused newer players. It's like how Stan Lee is in all of the Marvel movies, and only the people who know who Stan Lee is are actually aware of that.
Deathwing's attempts of .....having baby dragons with Sinestra has left her scarred for life. Burning lava stuff is not good for you even if they are dragons I guess. (true story, she supposely has a scarred face in human form)
As I was unable to find any decent words about the current (people maxed out in FL gear) 10-man approach, we found out how to deal with her ourselves. To spare you some wipes, here is what you need to know about the 10-man version:
Our setup: 2 Tanks (Warrior, Paladin on adds), 6 DPS (Warlock, Boomkin, Mage, Hunter, Warrior, Rogue), 2 Healers (Shaman and Paladin)
deals damage every 2s and becomes nearly unhealable after more than 20s. As our healers were stressed enough, the players who actually had Wrack called out after 15s to be dispelled "soon", giving the healers some freedom on handling the best moment.
- The DPS requirement of P1 are ridiculous with current gear, we were able to beat the second Wrack by more than 20s without using Heroism which made P3 a lot easier.
- The welplings die very fast, our tank was able to kill half them on her own during P1.
- to handle the slicers, we just lined up on the right side of the area, people who were chased ran left, everyone else ran right if he/she had to.
- 3 Ranged DPS players are more than sufficient to kill one egg within one Carapace-down-Phase, so you'll effectively have 2 of these phases.
-Not interrupting the
will nearly immediately wipe you, so we established a stun rotation for these.
- A paladin heal on Caleb can LoH him for more than a million HP.
- Basically the very same strategy as in P1. Blow your CDs, use the most expensive heals you have, don't mess up Wrack and Slicers and you're done. A paladin tank can just shrug of the
, buying a lot of healer time. When you don't mess up early, you'll beat the
essence of the red
timer by nearly a minute, so don't panic, just consider it as P1 with double casting speed and less space. Our main problem was the application of the second wrack in the middle of the phase, so just be communicative about it.
In order to get to this boss you haft to defeat Cho'Gall in heroic mode before since he will walk to the middle and fall down which creates a hole on the ground, right?
Her name in demonic is "Az'Galada" -hence the name of the boots :)
Here's a bit of advice for this fight that are VERY crucial and unmentioned in a LOT of the comments:
Shadowy Orbs - Do not pop Mirror Images or use ANY threat reduction abilities when these things are due out simply due to the fact that if the Orbs target the caster initially, it will automatically find a new target if the caster used any threat reduction abilities... So be warned, it's STRONGLY advised not to use these abilities when orbs are coming out.
Also strongly advised to pop heroism in this phase as early as possible.
P2 - On average, you'll see at least 1 Spitecaller for this phase (ideally if your dps on eggs are high, you should only see the spitecaller while transitioning into P3). Ranged should assist with the spitecaller before P3 actually starts.
P3 - Same rules as p1 for Wrack dispels, key thing to watch for is when the Wrack affects 4-6 people and a Flame Breath is coming out, it's ideal to pop a raid cooldown at this time (Aura Mastery, T13 tank CD's etc). You pretty much have to pop a raid CD for 2 consecutive breaths depending on how many Wracks are out. Once that Wrack wears off, healing becomes a bit easier to handle.
Ideal raid comp would be 3 heals (esp with new groups since you can have orbs spawn on both healers and that can be very bad RNG for p3 depending on Wrack/tank damage/Flame Breaths)
The ugly face of draconic domestic abuse.
Does anyone else want to know what will happen if you switch the raid back to normal while your in her lair?
Out of curiousity, is it possible to continue from a save ON Sinestra? I've heard anticdotal evidence that the hole seals up again, and with no Cho, you can't open it up again.
Got her down a couple nights ago – most of the group was in ilvl 400+ gear, but still a tough fight. Here are a few tips for the ‘average’ person/group that is trying to get Sinestra down at this point in time (late Cataclysm expansion).
Watching some video on this fight is pretty much essential (we watched the
Vox Immortalis Heroic Sinestra video on youtube
). Simply put, you can’t have 1-2 people (or more) who don’t know
what to do - there are a few key elements in the fight (e.g.
, Orbs) that will easily wipe any group that has an unprepared member. Don't expect to be able to carry anyone.
Even if you all know the basics of the fight, be mentally prepared to wipe. We had several Firelords & Saviors in our group and it still took us 50+ attempts. Even at current gear levels, it’s not an easy fight.
Healers should install
Sinestra Wrack Helper
– it’s a very useful add-on that shows who Wrack is on and how long it has been on them. I also found it useful to have some indication on my raid frames as to who had Wrack on them. I use
, and I had it show Wrack as a bright red outline on the Wrack targets.
Communication between healers is also essential in P3 so that 2-3 healers aren’t trying to dispel the same person and wasting valuable GCD’s.
Set up marks on the ground so people know where to run to for kiting orbs and where to loosely group up when orbs are not up.
Having a Pally tank for the whelps in P3 would be useful to be able to bubble off the stacks of debuff the whelps put on. We didn’t have one, and it took us some time to get the tank swaps figured out. Fortunately, the tanks we did have were great (but not having to tank swap would have been preferable).
For Wrack, we waited as long as we could (21 seconds) when it was on just one person before dispelling it. After that, it was just a matter of watching Sinestra Wrack Helper and dispelling it off of people once it got to 17-18 seconds. Unlike what happens during the Vox Immortalis video, you will probably have to dispel it off the group a 4th time (having a priest with Mass Dispel is useful for this, because 8/10 people will have Wrack on them at this point).
Don’t give up! Again, we wiped lots of times, but sooner or later everything will just work out, the RNG will be in your favour and you’ll get her down. Then you’ll be thinking “That was easy – why did we wipe so many times on this?”
Some tips after downing her (1 night, ~40 pulls) that may save you a few wipes.
With current gear, the fight isn't as hard as everyone makes it out to be. It is still fun though as it's exactly at the point where you still can't skip any mechanics.
First 'problem' you will have, everything happens extremely fast, you'll be in p2 and p3 before you even notice. The fight is all about P3. Be ready for the transitions. Call them out, have range call out when shield goes down and when eggs are about to die in P2.
Ideal raid comp for 10 man (imo): 2 tanks, 2 heals, 4 range, 2 melee
- gives you 2 range dps on each egg and 2 melee dps to deal with the other adds in P2, which works out perfectly
- 3rd heal may give a buffer for mistakes, but most screwups are nearly instant death so it's debatable and would unbalance egg dps and lower whelp ranged aoe
- get to P2 (30%) with only 1 wrack and 1 set of orbs
- blow hero at start as it won't help much in P3
- eggs dead in 1 mana shield phase, though not a big deal to take 2 rounds, just means extra adds
- P2 whelps dead x2 just as drake add comes down
- drake add dead just as spitecaller comes in and P3 starts
- P3 whelps dead x2 in between 1 orb spawn and the next
- boss within burn range after killing 4 whelp packs
blue = P1 & P3 raid position
green = orb kiters run towards here and back to blue
purple = P2 whelp kill spot
yellow = P3 whelp kill spot for pack 1 and 2 (as close as possible, towards blue)
red = P3 whelp kill spot for pack 3 and 4 (as close as possible, towards green)
- player awareness and reaction to orb spawns is key, you can't rely on mods
- in 10 man, range+heals can make a loose line towards yellow so there's no one to the left or right, makes it easy to see who an orb is on
- don't stand under an orb or between the orbs when they spawn (this is where clumping or stacking causes problems)
- be moving a bit as soon as orbs are visible so you can tell if one is on you (pink laser beam)
- if you don't have an orb, take a step to the right or towards tank(melee), kiters going to back left
- the 'cross over' move that the 2 orb kiters do is intuitive so doesn't need a big explanation
- healers/dispelers need to communicate when 1 of them is kiting and watch for kiters with wrack going out of dispel range
- whelp tank needs to make sure to pick up whelps as they come in, orb+whelp = dazed = dead
- do not use mirror image in P1/P3, they will screw up orbs
- get the wrackhelper addon
- have 1 healer be the primary who controls the 1st dispel
- key times: 1st dispel 21s+, 2nd 17s, 3rd 11s
- push 1st dispel as far past 21s as the healer is comfortable with, person with wrack should use personal c/d for latter part of it
- doing 2nd dispel @17 and 3rd @11 means <11sec left on 4th set of wrack, ie. no need to dispel
- if you have a priest, have your primary call for mass dispel on 4 wracks in P3
- make sure to pickup out of range players for mass dispel
- must be picked up by the P1 boss tank, whelp tank debuf is bad
- do not interrupt the spell cast (kick, counterspell, rebuke etc..) or stun them
- do not interrupt the spell cast (kick, counterspell, rebuke etc..) or stun them!
- must stop the Unleash Essence cast with other abilities
- this includes: disorient, knockback, deathgrip, hibernate, fear, gouge, scatter shot, repentance, blind etc...
- you should only have to stop 1 cast, but have a 2nd player ready just in case
- have the player doing the interrupt replace their regular interrupt with the ability they'll be using, people have the reflex to hit that key so make use of it.
- have a tranq shot ready just in case someone screws up
- will likely be killed as you're moving into P3 position, so have P3 whelp tank pick it up and all dps kill quickly
- should be aoe'd down
- will respawn after 1st death due to puddle, after killing them a 2nd time they stay dead and do not drop a 2nd puddle
- take a long time to reach the raid after they spawn
- just tank them in P1
- wait for 2nd pack to reach the raid at the start of P2 before you aoe them
- have everyone but range (who are dps'ing mana shield) stand on whelp kill spot to help group up the incoming ones
- melee will likely be doing 2nd kill on whelps while range gets on eggs
- coordination of whelp kills with everything else in P3 was our biggest stumbling point
- kill whelps 1 pack (5) at a time
- use orb spawns as your timer
- as orb kiters start moving left, whelp tank should be moving to kill spot and calling for range aoe
- after whelps die, whelp tank moves back to melee
- when whelps respawn, they will move to the whelp tank due to residual aggro
- in melee range they can be cleaved and aoe'd while gaining some extra dps on the boss
- 2nd death should be finished just before next orbs spawn in
- repeat 3x and collect your shiny new title
- tank swap after 2 packs due to debuff (or paladin tank bubbles it off), have boss tank pick up any new whelps while old ones are being killed, then have whelp tank taunt off
- we put pack 1&2 in the back right by the P2 whelp puddle, and 3&4 by the front left to leave space for orb kiting
- for 3&4 whelp tank should move across the front of the room to stay out of the orb kiting zone
- by pack 5+ you should be in a position to offtank whelps and push the boss
- you'll want a raid cooldown on each flamebreath after the 1st one
- figure out the order of who's hitting what ahead of time and communicate them in p3
P3 essence of red buff:
- mana regen buff means you don't need to conserve mana through P1 & P2, it will all regen in P3 and refill faster than you can use it
Anyone know where
damage comes from? Can't trace it back to a source, best guess I have is the flame wall that blocks access to the eggs on the sides and closes the room at the back.
Soloable as a DK.
The healing phase is bypassed by Bloodworms and high DPS. Use an item level of 530 or higher.
10man Heroic Solo-able Ret Pally 560IL.
Start by burning the boss until she heals to 100%. Stay to the right side.(Your right)
Then continue burning (Her mana will be draining not her health) while using divine storms to kill whelps around you.
When the message comes up saying the barrier around the eggs is down quickly kill the egg to the right of the boss then haul ass to the egg on the far left. Once thats down just return to the boss and burn while continuing to cast divine storms to kill off the whelps.
Note: Use bubble to get rid of the debuff when it gets too many stacks.
Easily soloable with 630+ MM hunter on 25HC.
- burst at the start of the encounter because if you get hit by wrack, you are dead.
- kill all the whelps (barrage does the job, don't forget to run while killing them so that they are not dying on each other)
- when she gets the barrier up, use stampede and get as close to the eggs as you can, nuke boss, the adds don't hurt so you can leave them up or kill them with barrage aoe.
- after you kill the eggs, you can use petheroism and dismiss it quickly (if you go with lonewolf), you can nuke her down in 20seconds, don't bother with killing the adds in the last phase.
Pretty sure that's a recent bug, but i had Calen lose his protective bubble around him, and healing him had simply no effect. He die within 20-30 seconds of 2nd phase start, making the fight impossible.
SOLOING SINESTRA 25HC
DK Frost 100 ilvl 643. Easy kill if you understand what you're doing, which wasn't easy since I didn't find any good guides.
Just get her down from her initial 60 to 30% health.
Kill the Whelps where you will be staying in Phase 3 so you can stay in the pools and not being hit by Wrack.
First you kill them, they will respawn, now kill them outside a pool or they will respawn again.
Nuke her until she uses the eggs on either side to replenish (mana pops back to 100%!), that's when the eggs will be killable.
Now, run over to one of the eggs and kill it, then run to the other and kill it as well.
You have to be quick so if your class doesn't have anything usefull get Draenic Swiftness Potion for the run between the eggs.
If you stand in the pools from Phase 1 you will have no problems.
Don't bother with the adds, if the damage from the adds is to great just throw out an AEO spell now and again.
Phase 2 is ALL about speed, both in getting her mana down and running between the eggs.
Phase 3 is ALL about not taking damage.
Speed macro for DK's
#showtooltip Death's Advance
/cast Death's Advance
/cast Draenic Swiftness Potion
Soloed - Wrack wiped me so many times,
it is not casted on tanks therefore if you're tanking the whelps Sinestra will not cast it!
Therefore simply don't bother killing the whelps. Had to look at a video on youtube to realise. Everything else is easy, check out comments below for details on removing egg shields etc.
Someone else mentioned this, or else I'd think I'm doing something wrong.... Calen's bubble is disappearing during the 2nd phase for me. This takes me out of combat and ends the fight :(
This happens sometimes before I even get the message saying the eggs are vulnerable.
One time it allowed me to kill an egg, but then wrack promptly killed me.
All the other times it gave the egg message, but then the eggs were still absorbing everything.
I could still be doing something wrong - this is the first time I've tried this fight. But I've read the comments and watched the fight videos, and I'm getting a little annoyed at this dragon!
: About an hour and several youtube videos later, I'm able to progress further into the fight.... once I initially killed the first 5 whelps and the pools form, I just let the whelps attack me while I got into position to attack the first egg. I was able to kill both the eggs before retreating into one of the pools and zerging Sinestra. I wasn't able to do it fast enough I suppose, because I slowly died.
I thought I got smart, so trying this technique a 2nd time, I wasn't able to duplicate the results..... I didn't get the message that the eggs were vulnerable, and upon attacking an egg, it just absorbed my attacks....
3rd time trying this technique, I got the message that I could attack the eggs, but they only absorbed my attacks, and the fight quickly ended.
Back to the drawing board. I put in a bug report and ticket about this, we'll see.........
Just downed her today! I died 2 times before getting it. Zoronden's video helped me. I'm a hunter so I made sure to dismiss my pet - being BM this sucked, but I managed it. During the last zerg phase, I used a Shieldtronic Shield I got from Blingtron, lol... that's what allowed me to win. I got to about 5% health even with using the shield, it was super close. Once I dismissed my pet, all 3 tries, I got the message that the eggs were vulnerable, AND they were attackable!
I had trouble doing this from just the notes here and a lot of the videos on YouTube aren't really that helpful. So I put together a short 3 min guide on doing this at level 100
Short Sinestra guide - lvl 100
Trying to solo for the first time since Christmas after months of soloing no problems and I simply cannot do it.
Calen keeps dying in P3, every single time.
The eggs are a 50/50 if they allow you to attack them, and if they don't get ready to wipe.
Wrack is hitting me every single attempt...did I mention I was soloing this?
The Twilight Blast is being chain casted at me during P3 also, which is unsurviveable at 50k per hit on top of everything else.
This fight definitely is NOT the same as it was just a few weeks ago. In the 8 times I killed it before this, I never had wrack once, Calen never died (didn't even know it was possible), and I never felt like it was a challenge per se, until now.
Did this on 25H as a 630 demo lock. Used my felguard, turned threatening presence *off*, then stood in her face so she'd see me as a tank and not cast Wrack. During Twilight Extinction I ran back under the barrier just in case, then continued to nuke her until the eggs were attackable. Killed the eggs, then ran back to her face and blew her up. I saved my Hand of Gul'dan charges for Chaos Wave when the adds started stacking up, and otherwise had no trouble blowing her up.
Level 100 - How to SOLO at lvl 100
Even with all the comments and guides written here in this section I think most that I read are still a bit fuzzy. I just completed the kill on my Ret pally at lvl 100, I decided to explain it the easiest way I can understand hopefully this will make it easier for some of you out there.
There is like a weaker version of the boss at first just hurry up and damage it until it dies. (goes into the next phase)
First start damaging the boss after a few seconds a wizard dude comes to help by casting a laser like spell to attack the boss.
After this wizard comes to help you the boss (Sinestra) will no longer take health damage from your attacks. (Don't ask me why, I don't understand it either. Mainly there needed to be some decent mechanics to make the fight interesting.)
Now all your damage is only reducing the boss' mana supply.
Keep doing damage until Sinestra's mana gets to 0, or around 0, then the wizard dude is going to shout something like you're getting weaker Sinestra.
Sinestra's mana will be fully replenished after getting to about 0.
Once Sinestra's mana supply is fully replenished to like 2000k (or whatever it might be at max mana) then attack one of the two eggs you might have noticed on the sides earlier. (The shields the eggs have on them come off when Sinestra replenishes her mana.) So kill one of them as soon as Sinestra repenishes her mana. If you are on a warlock you might be able to kill both before the shield comes back. If you are unable to kill both eggs before the shield returns then you will have to repeat Step 2 and then kill the other egg.
At this point Sinestra goes into crazy attack mode and has no more defenses against your damaging attacks. The wizard guy that is helping you explains he's a wuss and asks you to finish the beast off, then dies.
Sinestra will be calling in ads but they are weak at lvl 100 so just keep doing most of your AoE attacks and direct all your focus on Sinestra and you will take her down.
P.S. I hope this explanation was easier to understand because almost every other post I saw was pretty confusing.
Nothing fancy at lvl 100. As a mage I just DPS'd her. When she put mana barrier on, I kept DPSing until her mana was burned. Then I destroyed eggs, and DPS'd more. I was killing adds when they started to screen my character too much. No need even for heals... Kinda lame.
Heads up to any fellow gladiators taking Sinestra on: Shield Charging has a possibility of sending you on a wild goose chase all over the area before eventually ending up next to her in the lava.
Worth seeing once just for kicks and giggles, but it's pretty much an assured death otherwise.
Phase one: get her HP down > she'll use mana barrier.
Phase two: get her mana down
Phase three: kill both eggs
Phase four: kill Sinestra
Just did this as a 100 combat rogue, nothing to be worried about (Leeching Poison is your friend).
This fight seems to be buggy right now, as no matter how hard I DPS (633 Destro warlock) her mana is regenerating faster than I can deplete it on 25H.
Easily done on H25 as a DK at an extremely low ilvl of 626 (just did it tonight). Specced Frost for this fight. The only 'hard' part is knocking down her mana shield fast enough. Hence the Frost spec for it's front-loaded burst. With triggering all cooldowns/trinkets + Empower Rune Weapon (after depleting existing runes), you can easily obliterate your way through it.
Once it's down, use Death's advance to get to the first egg, use a swiftness potion to get to the second.
The rest is easy. Just DPS with a Death Strike/Death Pact sprinkled throughout to stay alive.
Small tip I noticed; Use soul reaper on the egg below 45%. It insta-kills the egg at that level. You can be halfway across the room towards the second egg before it dies, giving you ample time to reach the second egg before the barrier goes back up :)
There seems to be a bit of random element whether Sinestra throws her Wrack at you or not, if she does, and you do not have a way to dispell it, you will die. 1 minute into the fight she throws 170k dmg from Wrack, followed by 300k and more if you don't dispell it, and I don't see a way to do this as a boomkin.
However I must note that I tried the fight with my resto spec and while I have had little luck, the encounter reset without me dying due to the wizard dying, and so I re-specced to boomkin and was almost able to take her out but I died because I didn't take out the ads in time and didn't use my healing enough.
It seems like if you can get an encounter where she doesn't Wrack that's the only way to do it unless you can dispell it. Weird stuff. Hopefully Blizzard explains themselves or fixes it, but I doubt it.
EDIT: And indeed a few minutes later I tried to do the same thing, obviously once I had to re-enter the raid she would still wrack me and I died trying it as boomkin but I just did what I said earlier, re-speced into resto, waited until wizard dies, boss reset, re-speced into boomkin and was able to kill her since she didn't use her wrack on me.
LVL 100 FERAL
Scroll out as far as you can so you can see the eggs.
Damage until Calen comes in to help.
Damage until the eggs shields are down, basically you are burning her mana. Right before their shields go down, Calen will say "Sinestra, you're beginning to weaken!", do not stop damaging until the purple beams from Sinestra go to the eggs (this is why you are scrolled out).
You should be able to go to run normally to egg one, then use Dash to get to egg two. If not, use Displacer Beast too.
Phase 3 & 4
This hurts. Do your rotation, pop Survival Instincts, use Bite, Healing Touch procs, and throw in a Rejuv as much as you need to, and burn her down.
Don't worry about the adds, just worry about burning Sin. Pop all the cooldowns.
And that should be it. Good luck!
Not exactly sure what changed in the last week here, but it doesn't matter what class I am, this cannot be soloed any longer. I've been doing it for months now, but before I even get to phase 2, I just get one-shot without actually being hit by anything.
This fight is so incredibly stupid right now. I can't do this on some of my alts just because I can't move fast enough without investing in speed pots. I can dps her down to break the barrier on the eggs once, but after I try to reach the second egg I'm out of time from running to the first. Her mana does not go down the same way after the first barrier break and I can never get the other egg because Calen dies. They really need to her mana regeneration during that phase.
Just did this as an Elemental Shaman lv.100
For a range toon to solo her
You need to be in the melee range from the start so you count as a
and will not get
will kill you if you get the debuff.
If you pass 1st phase it will be easy just burn her down.
How to Sinestra SOLO LEVEL 100 -->
Just an fyi for people who didnt know like me but you have to get chogall to very low health and then let him walk to the middle of the room where he dies and breaks through the floor opening the pathway to sinestra.
On an average of 10 runs Sinestra 25HC rewards 117 gold, 85 silver and 1 copper after vendoring dropped gear.
Guardian druid, here. Level 106 with 764 level gear. Just solo'd Sinestra by using Moonfire to zap the eggs when they become vulnerable. I ran just far enough to use Moonfire, then ran back the other direction to zap the second egg. Then maul the crap out of her until you get your kill. Good luck!
this fight is really simple. quit making it hard for no reason.
walk to melee range, dps her down.
next phase, keep dpsing until you see purple beams hit the eggs. walk over to one egg and kill it.
walk back to her (don't try to get both eggs at once or the elf will die!) and dps her some more, she will shoot a purple beam to the remaining egg. walk over and hit it,
next phase. dps till she drops her chest of loots.
For a new player or someone that hasn't farmed her before, this fight can be kind of confusing. "Why am I dying?" "Why is her health going back to full?" I'll break this down and make it a bit clearer.
Phase 1: Dps her to 1%. Stay in melee range. When she says "I tire of this! Do you blah blah blah", run to the center of the pattern on the floor. Wait for the elf to spawn then stand with him. Don't move out of that bubble until Twilight Extinction is done casting. Even at 110 and 900 ilevel, that blast will kill you.
Phase 2: She'll channel a purple beam towards the elf but this isn't the beam you're looking for. Run out of the bubble and pick one of the big eggs on either side of her. Doesn't matter which one as long as you're right up on her (almost in the lava.) You can blow your cooldowns on this phase if you want, just keep beating the crap out of her until she says "You mistake this for weakness? Fools!" and you'll get a warning in yellow that says "The barrier protecting the Pulsing Twilight Eggs dissipates as Sinestra harnesses their power!" There are now two new purple beams focused on the eggs. Turn around and kill the egg. Now run to the opposite side and kill that egg too.
Phase 3: Nothing special. Just beat the crap out of her again and get your loot.
You don't have to worry about adds or the purple goo in the floor. The most important thing about this fight is Phase 2. One thing to remember about the first two phases that I forgot to mention is her health resets constantly. It's not a big deal because in Phase 3 it will stay 0% permanently.
Seems to be bugged since 7.3. The message comes up that the barrier protecting the eggs has faded, but it never actually does. The eggs just remain unattackable until she eventually kills Calen and despawns.
Be careful about using Heroic Leap on the way down from Cho'gall as a Warrior.
I tried to use it so I wouldn't have to swim through the lava pool to get to land and I ended up falling through the instance to another area.
Seems to be bugged as of patch 8.0.1, 7/27/18. Sinestra and her eggs never drop their vulnerability.
This is really annoying. The first time I entered I simply whacked her, then an egg when the elf joined the fight, went for the second and was too late, so she despawned. Came here for tactics, saw that I need to whack her, run to the center, wait for the orange barrier to go down, run to an egg, whack her, run to second egg and whack her once more... but she doesn't even beam at the eggs anymore after the first despawn. The blue/purple barriers disappear, but the egss absorb all damage, and the elf is dead after 20 seconds, sigh.
I want that damn Dragonslayer title!
At 120 (to avoid bugging out):
DPS boss a little
Kill Twilight Drake adds off to the sides
When you see in chat "The barrier protecting the Pulsing Twilight Eggs dissipates as Sinestra harnesses their power!", DPS the large purple eggs to the left and right of the boss (or you can DoT them beforehand)
Oct 12 - 2018 P8.0x (1 week from 8.1)
I feel like her fight is explained poorly..
First open up dps on her, don't bother with any cooldowns at all.... she will go into a defensive mode and her HP spikes... also everytime you damage her she regains life..
I thought I was messing up... just keep dpsing her even though she gains life again... THEN the elf guy taunts her verbally... at that point go kill ONE egg (right or left) then come BACK to her... dps more... kill the other egg... finish her off.
1. DPS her... (gets low then goes to full)
2... dps her till elf verbally taunts her. (regains all hp after taking dmg, dont worry)
3... kill 1 egg left or right
4... dps her (hp doesnt change)
5... kill other egg..
6... finish her
7... loot chet
Even most helpful comment seems confusing for soloing this @ higher levels, so I tried to recap the thing;
Level 120 (any class will do,
just make sure to spec for a mobility speed up CD for
Ignore everything, your only concern should be boss and 2 big eggs on both sides.
- just dps boss untill you see the yellow text in the middle of your screen (can't miss it)
- kill 2 big eggs on sides ASAP. Right egg is slightly closer to boss, so killing it first will save a few steps while running in between.
- kill boss
For solo raiders without the "leave instance" option: Once you are done with Sinestra to get back to the start just jump in the lava and die.
Don't change to heroic after killing any bosses on normal. You'll be able to kill Sinestra, but the chest won't be lootable.
This encounter seems to be bugged, doing solo at lvl 113. I did twice attempts following the advises burning down her mana among with a spawned pal, then going for her eggs. After destroying the first one, I barely got to touch the last one or re-engage her before the pal died and the encounter reset.
I didn't see it mentioned in the comment section, and it is mentioned in the description, but this boss is only accessible in Heroic mode, not Normal or Mythic. Luckily, I've done this raid before and I've already got all the xmogs I can get off of her for my main. Get the addon AllTheThings and it will tell you what you can get off NPCs and other stuff.
To recap what others have said, if this fights bugs and fails - it is because you left melee with the boss. Likely to go kill the eggs on the side. Try to stay in melee when killing the weakened egg or spend as little time as possible until you get the second egg destroyed. Otherwise the fight will just reset - based on a max level (60 in shadowlands) warrior. Also there is never a path for warriors.
希奈丝特拉 <Consort of Deathwing>
这个 NPC 能在这些地区找到：
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