Quite a fun fight. Once engaged he will
adds (and periodically summon more while engaged) who seem to drop aggro frequently. As the adds take damage they will become much slower, and when they reach 1 hp they freeze completely, preventing them from attacking. Once one or more golems become frozen, Volkhan will be able to cast
(3 second cast) which will do minimal damage to nearby players but more importantly cause all of the golems to explode, each dealing heavy damage to nearby players.
Probably a coincidence, but Volk Han is the name of a professional MMA fighter and former coach of the Russian Top Team:
The best way to do this boss is to have some DPS capable of aggroing multiple mobs (retri pala, DK, feral druid works very well) and can take a few hits aggro the golems and drag them to either side on his platform.
All party then stays at the other side so when he makes the golems explode, you do not get any damage.
Sometimes 1 more DPS class need to help on golems to freeze them asap. If you can split your DPS good on boss vs golems, the fight is just controlling where the golems freeze.
Volkan (without "h") means Volcano in Turkish. Can be a reference to that, if we consider the fact that this guy's abilities are fire based.
His name is most likely derived from, Vulcan, the blacksmith god of fire and volcanoes in Roman mythology.
By the screenshots, it would seem his model was changed to make him a bit more unique.
Nearly an identical name to Volchan, the rare spawn elite giant the wanders around burning steppes.
Entangling roots will cause them to bug and not stop moving when they reach 1hp
Actually, after attempting and failing at the two strategies posted above, a heroic group that I was in tried a different strategy.
Mind you, our group consisted of people who were in no way overqualified for the run, and three of us had never even been to the heroic run before. (Basically, we were in greens and blues)
The main tank picked up aggro and kited him around the forge hole in the middle of the room. Since the golems were rather slow, they merely wandered about after us, following one person or another. We had 6-8 golems up when he died. By focusing DPS on the boss, we managed to ignore the massive cut in DPS by killing the adds. All the main tank had to do was continue running around the circle and pick him back up after he used Temper. The end result was minor scrapes and bruises.
The range of his shattering stomp which he does at 25% health is rather small now. So if the tank is able to move Volkhan to an area where there are very few (1-2) or no "dead" adds, the damage is not hard to heal against.
The achievment of not letting Vulkhan shatter any of his adds seems to point in the direction of how to fight against him. DPS must be disciplined and stop before 25% and the tank needs to move him away from any "dead" adds while DPS kills any remaining adds which might follow the tank.
The tactic my Nakzilla seems also very smart since you do no need to "waste" dps on the adds. And in addition it should be quite easy for the tank to have Vulkhan not near any adds at 25%.
It seems that he only explodes his adds once... I as a prot pally just bubbled when the warning popped up and and picked aggro back up. lost 2 dps in the fight but overall wasn't that challenging.
On heroic with a druid tank, 2 affliction locks, a dps death knight, and a holy priest, we focused solely on him. Off-tanking something that resets aggro a lot is kinda stupid. I got aggro from them every once in a while, and they'd show up, hit me once, and leave. That doesn't affect my casting that much and it's easy to heal through. No-one died through the fight until he used shattering stomp, which only shattered two (The other lock was overusing seed). Ended up just me and the druid, and he only had to work on keeping aggro off me.
Granted after the priest and other dps died, I went into super dps mode and had to use Lifeblood(6) and eat my healthstone.... But we didn't have too large of a problem.
If your DPS has semi-decent gear this boss is a simple tank'n'spank encounter. Just make sure the tank gets agro on the small golems (don't kill them, just hold them), and the boss is cake.
According to his anvil, quotes and place "the Iron Crucible", he seems to be the second station after the creation of Iron Dwarves/Vrykul in the Forge Of Wills, where those Iron People go through a crucible, to get hardened and stuff cos´ you know .... Flesh is weak ...
, he has a smelting pot belt buckle, stovepipe helm, and a dragonhide cloak. (if you look closely, you can see that it's a proto-drake hide)
Just ignore the adds completely, they run around hitting random targets anyway
Dps the boss down and all will be fine
I know nobody probably cares too much, but if you're soloing him (which i do sometimes for relics of ulduar, 2-3 a mob ftw), then you have to kite him to the bottom of the stairs near the gauntlet in order to kill him.
Kill the golems as they reach you, make sure you move when he shatters them. Took me 14 minutes, heh. Boredom & the will to prove that blood dks are op ftw!
这个 NPC 能在这些地区找到：
Halls of Lightning (Timewalking) Dungeon Strategy Guide
Wrath Timewalking Guide
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