Optional Boss in Heroic Nexus, located in the frozen chamber to the right of Grand Magus Telstra.
Charge: 8-25 yard range. 9-15k damage when you get hit
Whirlwind: Smacks everything nearby for a lot of damage... it 1hit a warrior in my group 3 times in 1 attempt...
AoE fear: Just fears you around, stand far back to avoid being feared and pull boss far back too to avoid ninja pulling.
Tactic that worked for us when killing him:
Keep the ranged DPS and healer standing at max range while the melee DPS stands directly ontop of him (Keep melee topped up on health)
Crowd control one or both adds, but if you cannot CC them both nuke one down, they can heal.
Oh yeah, you can run in to this fight while it's still going on so dead people can come back to fight him :D
Aside from that it's tank and spank but he smacks very hard so keep tank above 20k health to avoid him being burst down
Some additional anecdotal evidence from a newly-minted 80 Prot warrior:
Charge hits for roughly 20-30% on non-tanks and can be healed through. It requires LoS as well as the aforementioned range so if you're melee heavy you can have the tank hold Stoutbeard around the corner and only the healer will be charged.
His whirlwind hit for 8k on plate and should be avoided by melee DPS.
I believe that Kolurg spawns for Alliance groups in heroic mode while Stoutbeard spawns for Horde groups. Both have (I think) identical abilities and loot.
His whirlwind doesn't deal damage until the cast bar finishes. If your melee and tank are really on the ball watching for it, they can strafe away in time for it to not hit them, though it will take practice to get, and even a bit of luck most of the time.
How far away do you have to be to not get hit by his WW? Because last night, I pulled and run back, he started to WW when i was still running and I was a good 15-20 yards and he still hit me for around 8k... very annoying.
STRAT FOR KILLING COMMANDER STOUTBEARD
Our group was: 2xPally (tank and healz)
1xDK (off tank)
Only one CC will be needed and should be placed on one of the adds (clerics).
The MT pulls the boss all the way back to the enterence of the room, near the hallway. The OT will tank one add right where they are standing before they've been pulled. The dps will take down the adds first. (in order of course, since one will be cc'd).
The purpose is to seperate the adds from boss to keep the healz off the boss, and whirlwinds and charges away from the majority of the group.
The one problem with this strat is the fear. This is where we wished we had a shammy. Sometimes the tank will get feared near the rest of the group, and then the boss whirlwinds and we wipe... Wasn't much we could do in that instance after bubbles are gone
After the adds are down, all dps can then resume dpsing the boss.
DPS - to help the healer, every 3 seconds of dps, you should run away from the boss because a whirlwind will soon follow. Don't bother watching for the cast bar cuz by then its already to late. Hit the boss a couple times, then run away...rinse and repeat until the boss is dead.
Healer - Stand behind the casting dps...use them as a human shield to protect yourself from the charge.
Tank - just try to hold the boss in one spot. The more you keep him still, the better. After the fears, run him back to his spot which is near the hallway, in the enterence of the room.
He generally has 2 priests with him who will heal him as well as each other. It helps if you CC one of them while having DPS blow up the other. Make sure the tank is isolated with the boss since he has a nasty whirlwind that will basically one shot any clothie. He also has a fear and a random charge so be ready for that.
In the normal version of this instance there will spawn an Alliance Commander instead of him.
could someone tell us about what dmg he does in heroic? .. the average..
His voice is Jason C. Miller lead singer of the industrial band gODHEAD.
This room seems to be a homage to Everquest. The NPCs there are old EQ classes - ranger, berserker, cleric, etc.
As many people are still fleshing out their WotLK / Northrend content in this starting zone, or even trying to wrangle some
reputation, I felt this mini-guide would be extremely helpful to new and experienced players alike. It should be noted that the majority of these quests count towards
which also leads one towards
These quest series begin by discovering a
(right-click on this item in the player's bags), dropping from one of the
s, which then starts the first quest chain .
*Player note: Do not confuse the
s (humanoids) with
s (which are dragonkin)*
which after turning in to
at the Transitus Shield gives players...
where you search for two other fragments of an arcane prison (
. Items acquired at this point become
*Player note: Both items are found only on the two blue dragon micro-bosses (
) in the center of the blue round magic circles
Here it appears this chain ends, but actually continues on in a 2nd chain. If you lose your
at any time, speak to
at the Transitus Shield for a free replacement.
*Player note: Just be certain that it wasn't placed in the bank during a side trip, as there aren't any banks within a large portion of this zone (including the Hold). If he doesn't automagically give you the option to replace it, try clicking the "What is the cause of this conflict?" to bring it up.*
, player then releases
who then begs for assistance to confront
by talking to her once the player is ready for the
allows players to speak to her again to continue the chain.
*Player note: If she somehow gets lost or the player drops the quest, it is best advised to go
of the Shield and summon her for each next quest, as other locations sometimes quest error or are incorrect areas.*
has players collect 10
s (which are the pink crystal plants all over Coldarra) to make bait to beat his blue dragon guardian,
human form /
(dragon non-quest form).
Pretty self-explanatory, just turn them in when done, any extras can be safely deleted.
Once collected she calls for
and gives players a
with which to bait
and drag back
for another quest.
*Player note: When ready, talk to
by using the
and she will teleport the player to
's platform up way above. Use the
to summon her and she'll arrive in dragon form then change to human form for the fight. When dead, call
and turn in the quest, accept the next quest and
stop talking to her
. Speak to her again for a FREE teleport back down to the ground for the next turn-in.*
is where she asks players to carry her to
back at Transitus Shield (in the Prison). Turn it in!
then wants players to start
to light a signal fire on some bundles of wood to the northwest of the Nexus at coords 25.5, 22.
*Player note still valid by user
1. Open your map. Move your character so that the arrow representing your position is directly above the "N" and to the left of "The" in "The Nexus" on the map. The bundle of wood you have to light is outside, in the snow.
2. Light the bundle of wood using the item provided to you,
3. Take your hands off your keyboard and mouse, sit back, and enjoy the show. After a few minutes of NPC dialog and a scene where you ride a dragon, you should complete the quest. You do not have to do ANYTHING.
4. Turn in the quest at Transitus Shield.*
~Nexus Location Map~
asks the player to lay to rest the corrupted aspect of the
, which shows her as insane probably due to being forced to become
's new consort. Could also explain
*Player note: Players will have to defeat all of the bosses in the
in order to be able to finally release
's corrupted aspect. Each boss is connected to one of the three click-able spheres to release her (
). Proven exception is the
, which are trash bosses that can be skipped, though Heroic replacements
have blue gear loot.*
FINAL NOTE: Killing each of the bosses in the
For advice on defeating
drops the item
for those trying to collect it and the achieve for the holidays.
All achievements possible through completing the
Defeat the bosses in the
Complete 130 Alliance quests in
Complete 150 Horde quests in
Loremaster of Northrend (Alliance)
Loremaster of Northrend (Horde)
Defeat the bosses in Heroic Difficulty
Herioc Guild Run
Anomalus extra credit
Telestra extra credit
Keristrasza extra credit
<There is no achievement for
These achievements do not include those available for exploration, holidays, skills, professions,
, or the quest chain from
. All research, testing, cross-research, linkages, and typographical errors are mine. If someone sees any mistakes or patch changes, please reply and I will eventually update it (ratings checked monthly). Thank you! =^)
His map picture is bugged. I was farming Nexus and thought he was just another mob. I open my map later and see him as a boss, make my way there, and he's dead but it doesn't show defeated on the map
这个 NPC 能在这些地区找到：
The Nexus (Timewalking) Dungeon Strategy Guide
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
[Please review our