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10.2.7
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10.2.6
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评论来自
13105
He is the first boss in the Mechanar in Tempest Keep. He has four abilities he uses, a sta debuff on MT, nether charge(constant bomb spam), and 2 shields(red and green). The sta debuff is unremovable and nether charges will be constantly placed around that needs to be avoided. They deal a 2k-3k dmg arcane aoe. The red shield is a 750dmg thorns and the green shield is a spell reflect.
As long as the group takes note of their placement from the charges and the shields that are up on him, the fight should be relatively easy.
评论来自
13088
To make it a bit easier on the melee classes, we had our tank constantly backpedal while holding aggro so that we could avoid the detonation charges. If you clear both sides of the entrance, you can easily pull him in a big circle around the two staircases while constantly backpedaling and taking note of the aura he has on.
Like nekoki said:
Green Shield = 100% Spell Reflect
Red Shield = 750dmg Thorns Aura
评论来自
301
On Heroic this guy has NO shield, but instead puts the Thaddius debuff on you.
http://www.wowhead.com/?spell=28059
(positive)
http://www.wowhead.com/?spell=28084
(negative)
Despite this, if you spread out alot, and avoid the usual bombs (that hits a bit harder then normal from what I could tell), he's really easy. If you have alot of ranged DPS (fire mages and hunters have great range for this fight) you can even try and take advantadge of the charge effects to get the fight over fast.
评论来自
21657
Warlocks: Enslave one of the driller demons prior to pulling the boss, they have a drill armor ability that helps your physical DPS cut through his HP like a hot knife through butter.
评论来自
19878
Easiest way to put the boss on easy mode, do the following.
Placement for fighting the boss:
Group stays on the giant ramp that leads down to the elevator that goes to the second boss. Have your tank pull the boss back towards the ramp, because the mech lord has a giant hit box, you can actually have your tank tank the mech far up on the ramp. What this does is allow the entire group to avoid bombs all together.
Only thing you got to watch for now is the colours he changes to. When he's green no magic damage on him or he'll reflect. When he's red no melee dps, the boss is a cake walk with this strat.
评论来自
20347
On Heroic mode this boss also has an enrage, that is on a timer. I have no exact time, but I'm guessing 2-3 minutes. It two-shot our tank very quickly at least.
Second try we turned up the dps a little, and he didn't berserk, making him incredibly easy if you have a grp with good ranged dps.
评论来自
29263
Best strat imo to keep your casters alive is to tank this guy facing the group. It seems like if the casters are 30m or so in front of him none of the mines are a problem. I think they are deployed out of his back and only spread out behind and beside him. Oh and mages detect magic helps for the shields he throws up ;p
评论来自
35702
This boss was very easy on Heroic mode for our group, which was composed of a shadow priest, elemental shaman, mage, warrior, and paladin.
The fight has three unique properties: the negative and/or positive charges, the floating bombs, and the enrage.
As far as the charges go, they are very simple to figure out. A few seconds after pulling, the boss will cast an ability called "polarity shift." The result is a charge on each party member which will be either negative (-) or positive (+). If players with matching charges stand on top of one another, then they get a 100% damage increase which stacks (for instance, the shadow priest and the elemental shaman both had positive charges, and standing together resulted in a 200% damage increase). Players who have opposite charges must stay away from one another, or they will explode. Don't be too worried, you have to stand pretty close to one another for the charges to take effect. Throughout the fight, the boss casts polarity shift a couple of times, sometimes changing players' charges, and sometimes not. Just be mindful of your charge, and spread out BEFORE the cast completes to allow for players to situate themselves.
The bombs are not much of an issue on heroic. The tank moved a few steps from time to time to avoid a bomb, but all of us were basically able to stand still with plenty of breathing space. Just pay attention to when the floating bombs stop moving and begin to pulse, and move a few yards out of range--you will have plenty of time to do so.
For reference, our tank kept the boss in the middle of the glass platform where he patrolled, and we did not move him at all. This strategy made it very simple for people to pay attention to their respective charges, and eliminated the worry of moving around while fighting. I would suggest having your healer stand away from everyone, since the damage buff from matching charges does not help healing (it's only a damage increase, I believe). This removes the possibility of blowing up your healer entirely.
The boss enrages if he is not killed within three minutes, though we easily killed him in under two minutes. This fight was very straightforward and simple, especially with the added bonus of the 100% damage increase buffs when stacked.
评论来自
45892
This boss is alot easier in heroic mode if you group pays attention, The boss does a polarity shift and it will give you a debuff that is positive and negative. Depending on which one you get you have to put the positives with the positives and the negatives near the negatives if you get to close with someone with the opposite polarity it deal 2000 instant damage and keeps dealing damage untill you are far enough apart.
评论来自
mt69298
Just for all you rogues (or DPS melee) out there. If you get oppossite charge from your tank, just stand behind the boss as far away as you can, you can still hit him without getting damaged from the polarities. When you're alike, stand next to the tank. Easy .)
评论来自
49056
in patch 2.1.0 his spells are instant you no longer see him casting it. so u need to pay more attention
lol. our rogue killed himself 4 times and he left.
评论来自
outkastnk
for some reason, NECB doesn't track the casting of his sheilds. just a note.
评论来自
apparentbliss
FYI, they changed it so that when you kill your non-aligned buddies after the fight (in Heroic) by hugging them, it now causes durability loss.
评论来自
Kathucka
This fight is all about positioning.
In both modes:
The boss wanders around a shallow pit. Have the tank stand right at the edge of the pit and everyone else stay out of the pit. The bombs will bounce off the edge of the pit and not leave it. Nobody will get hit.
In heroic mode:
No more damage shields.
Agree where the different charges will be standing BEFORE you engage him. One easy scheme:
Positive charges go to the RIGHT (by the big stacks of glowing boxes for ranged damage-dealers and healers). Negative charges go to the LEFT (by the stairs down to this area). Melee damage dealers move left and right on his huge hit box.
You won't actually start dealing damage to each other for a couple seconds after you receive your polarity, and you don't need to run far. There's no need to spread out first. Just watch for him to start casting his polarity spell. When it's done, look at your debuff bar to see your charge, and run into position.
You can see everyone's charge on the party screen. Keep an eye on it, in case someone slips up. Ventrilo/Teamspeak is a good idea for this fight, as you can call out when he starts to cast the spell, and warn when someone is out of position.
Note that the damage bonus stacks! Three characters with the same charge clustered together will each be dealing triple damage. Taking advantage of the damage bonus allows you to finish him off before the enrage timer hits.
With this positioning, your biggest problem will be aggro. A character dealing triple damage will be hard for the tank to keep up with. If you pull aggro, you have a good chance of dying, and the boss will be out of position, so there will be bombs everywhere and the characters will be hurting each other with their charges. Get a threat meter and watch it!
评论来自
Tigraine
We did this bos around 60 times on heroic (I wanted the Sun Eater really bad), and the best strategy for him seemed to be to define the Healer as one Pole and the Tank as the other.
The healer stands on his spot the whole fight, while Ranged DPS move in and out of his Spot according to their Polarity.
If possible DPS tries to get close to the tanking Warrior so his TPS gets boosted.
To put it simple: Avoid moving your healer around. He stands there and keeps your Tank up, the rest of the group has to move.
评论来自
18906
Kathucka, your tactic worked like a charm :)
评论来自
Craigus
Well, I was the tank in the group in Heroic, and whenever he did a Polarity Shift I just called out what I was and whoever was the same charge as me came on top of me and whoever was different ran back and only did ranged attacks, worked pretty well for us, I've been using that strat for a while now and havn't wiped yet....except for that time when we didn't realize you still had charges after he died and we had opposite charges ;]
评论来自
81685
Ok so last night I did this on heroic for the first time.
I'm not really sure but it seemed like i would hurt the tank badly if i had the opposite charge as him when i tried to heal. could anyone confirm this?
评论来自
100734
ok guys this boss is easy to kill but.. you have to stand on the wall cause he summons some bombs or something..:)
the first time i did mechanar i had 4 wipes before we killed mechano-lord capitus:D so if u dont have a party man that can explain the tactics for this boss you have to much wipes...:(
评论来自
57874
How do a protection paladin tank this guy in normal mode? It's a bit hard to limit the attacks to either spelldamage or physical damage, and still keep up the aggro.
评论来自
98388
Right now I have two simple macros i can click:
/s Tank is POSITIVE. neg melee needs to back off please.
and
/s Tank is NEGATIVE. pos melee needs to back off please.
I know very little about macros, but I'm sure this can be condensed into one that checks my debuff and says the right thing, allowing me to button-mash without even checking my own charge.
评论来自
Obelisk
We beat him today on heroic.. kinda 4 manned might I say. We were 2 mages, shaman healer, prot warr( me :P) and rogue.The rogue died at about 80% because of the bombs, I was sure we were going to wipe, but after he died, the boss placed itself strategically at the bottom of the stair so all the bombs would go far far away.We beat him 4 men before he could enrage :)So don't worry about him next time you're going heroic mech, worry about the Nethermancer gal, who I didn't even beat in normal.
评论来自
Kassimer
If you're a feral (cat) druid doing this in heroic:
Just bad luck, but I was the opposite charge of the tank this entire fight, so I had to stand back and wrath/starfire the whole time. Luckily, the bonus to spell casting that you get from standing next to same-charge people is significant, so you can do a decent amount of damage with spells, even if you're not specced for it.
To all casters: Be careful if you're casting from the stairs to stay away from the lamp, because you can be in trouble if a bomb comes your way and you're stuck there.
评论来自
243431
Soloable with some difficulty and a mana pot
Retadin lvl 80
pretty much keep SoW up constantly and use JoW constantly so its on cooldown, this is because ur going to need to heal alot so you need to keep your mana pool nice and fresh, if you crit with a holy light and sheath of light is keeping u up pop divine plea and even better mana regen.
SS -
http://s17.photobucket.com/albums/b72/Benjeh/?action=view¤t=WoWScrnShot_113008_182214.jpg
Enjoy
Thorion
评论来自
297837
Soloed on heroic as a level 80 feral druid tank. It was extremely easy; I barely took any damage at all. I didn't clear any trash, just stealthed up to him and started attacking in bear form. Along with the standard mangle spamming and keeping up lacerate, FF, and demoralizing roar, I ran around his massive hitbox to avoid the bombs. Polarity meant nothing, as nobody else was around. He barely dealt any damage, and improved leader of the pack made up for most of it anyway. I finished the fight with over 75% health left.
评论来自
151122
This boss is immune to diseases making it VERY hard / impossible for death knights to solo. only way is to dps harder then him.
I couldn't do it on my Death Knight. wearing mosly quest gear.
评论来自
Asmodoues
I had no problems taking him down in a mix of epic and blue tanking gear as a blood/unholy death knight. He does almost no damage, and you can rune tap yourself to full every 30 seconds without a problem.
The only problem I've had with this boss is one time when I got a group of adds, and he hit his enrage timer before I could finish him off.
评论来自
307130
Does anyone know if a half naxx geared mage can take him down? (I want the rocket boots recipe)
If not heroic, how about normal?
评论来自
331817
Done solo with a prot paladin, in heroic difficulty. And, yes, it's difficult. The enrage time is really sort for our DPS.
So, beat him with all you have as soon as the button comes off cooldown. Start the fight with righteous fury. I even skipped holy shield... used the cooldown for beating him.
Use all your oh^&*! buttons on the enrage (if reaches... and probably will). You will see your health go down really fast.
评论来自
168126
Easy solo on heroic for a 03/13/55 destro lock in t9. He hit my voidwalker for 1k per hit, where as the tempest-forge destroyers hit for 3k.
Just drain life (he's not immune) and health funnel until he reaches 150k, nuke him until you pull aggro, Soulshatter, and nuke him until he dies.
评论来自
508126
Soloed normal with lvl 76 prot Pali... yeah I can barely believe it myself
Gear: all the pieces of tempered saronite armor I could wear at my level, saronite Defender, mace of the early morning, and figurine of the Colossus. The armor is obtainable from a blacksmith, the mace you can get from a Wanted quest (You'll probably need help, a lvl 80 anything will be enough) and the trinket is farmable from the shattered halls.
The fight: Definately the hardest thing I've soloed at this point. I basically threw everything I had at him, while desperately trying to stay healed. By time it was done, I had a milimeter of life left and had gone through two potions. Next time I'm also stocking up on crystal focuses, would have given me some wiggle room (they don't share potion cool down)
The secret: Right before the boss there is a moderate crevice between a piller and a wall. You have to clear two mobs to clear a path there, but soloing Cap at 76 would have been impossible without it. I pulled him and ran for the crevice. From there I could still hit him, but most of the time his prox bomb couldn't reach me. There was also enough room for me to back away when he went red.
Still took forever and there were some tight spots, but it worked.
评论来自
461466
Any decently geared level 80 mage can solo him, it will be a dps burn but as long as you pop your cooldowns (Mirror Image would be mandatory) you should be ok.
评论来自
ontera
I love his voice XD Not in a homosexual way.... but I expected him to have more of an Ulduar-Mechanical voice. This fits him so well because it seems like he enjoys what he does, which he probably would if he had feeling. Where are the sound files?
3D查看
链接
机械领主卡帕西图斯
这个 NPC 能在这些地区找到:
能源舰
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
裂颅
—
机械领主卡帕西图斯使一名玩家的耐力降低88点,持续15 sec。
虚空充能
—机械领主卡帕西图斯频繁召唤虚空充能,虚空充能在15秒后会爆炸,对15码范围内的所有玩家造成(100% of Spell power)点奥术伤害。
魔法反射护盾
—
机械领主卡帕西图斯用护盾包围住自己,其会反射所有有害法术的100%,持续10 sec。
物理反射护盾
—
机械领主卡帕西图斯用一层护盾包围住自己,被击中时会对近战攻击者造成256点奥术伤害。
极性转化
—机械领主卡帕西图斯为所有玩家充能,将其极性转换成正极或负极。每名玩家都会使10码范围内带同种电荷的玩家造成的伤害提高,每5秒对10码范围内所有带相反电荷的玩家造成一次自然伤害。
收获
杀死此 NPC 后您可获得:
英雄
250
点
沙塔尔
声望
普通
120
点
沙塔尔
声望
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