Shadow Bolt Volley – AoE Shadow Bolts dealing 800-1200 shadow damage.
Teleport Party – Teleports entire party to his location.
Rain of Fire – About 1000 fire damage a tick, after teleporting our party casts a Rain of Fire on his location.
The trick to defeating Vorpil is the 3 portals that open around him, one to the N behind him, another to the E next to him and finally SW of him. Out of these portals will come Void Travelers, they are non elite and will bee line to Vorpil but at a slow pace. With only 2000 health points they are easily taken down, the reason for wanting them to stay away from Vorpil is they heal him and deal an AoE blast for 2000 shadow damage.
Throughout the fight Vorpil will Teleport our party and himself to his pedestal and he will cast Rain of Fire on that location, as soon as we are teleported get off his pedestal and at worse we will only be hit once by it. After his second Teleport Party, the Void Travelers will spawn quicker and move at a quicker pace.
If the party is somewhat slow on killing the voidwalkers, the tank can constantly move Vorpil away from the closest voidwalker until killed. This prevents the explosion and healing when the voidwalkers reach Vorpil.
I believe the best way to approach this boss is to go all out killing the boss himself and more or less ignoring the voidwalkers. Each voidwalker heals him for 5000 or so hitpoints and damages your party for 1000, so the tank should try to guide Vorpil so he doesn't get near his voidwalkers. But rather than spend time and mana killing the voidwalkers it's better for the DPS to focus on killing Vorpil fast.
We tried this fight a few times with DPS taking out the voidwalkers, but the problem is by the second or third teleport there are so many voidwalkers you can't possibly keep up with them all. On our final try we went all out on Vorpil himself and had him killed just after the third teleport.
The fight gets harder as time goes on, so end it quickly.
Tanked this for first time last night as feral druid. Our strat was to bring him south of the alter, a good distance past the southern most spawn point and just all out dps em. Once he tped us to alter, we started heading south again with mage popin frost nova if i couldnt get a clear path.
Worked really well, managed to take em down before he could port us back a second time
Group makeup was pally (healing), 2 mages (1 frost 1 fire) and 5/9 t3 rogue, so the fact that we took em down so fast was prolly due more to that then our actual strat. Don't know how this would work out with him summoning more as the fight goes on.
The fast way to finish this fight is kiting, not taking out the voidwalkers. It requires a decent bit of DPS, as it is somewhat necessary to take him out prior to the second teleport (it's still possible after that, it's just that if you do it by the second teleport you only ever have to deal with a single voidwalker, where if you take longer you start having to deal with more of them).
Basic strat: Tank pulls from max range toward the entrance, and continuously backs up as they are tanking. The voidwalkers are slow, very slow, and backing up will prove to be enough to outrun them. You want everyone DPSing - it's a significant advantage to have a shadow priest in this fight, as they can take care of 80% of the healing while DPSing; the tank should be the only person that requires direct heals before the first teleport if you have a SP (otherwise, he does some aoe shadow bolts that, while weak, will still need taken care of to avoid the risk of losing someone immediately after the teleport).
When he teleports, everybody needs to head in the opposite direction and immediately get out of the rain of fire. Everybody's going to be hit by a tick or two of the RoF, so some healing is necessary for the party here. You'll usually have a voidwalker spawn in your way at this point - take that one out, since it's directly in your kiting path. Resume tanking while backing down the opposite hallway, away from all the voidwalkers, and try to have him finished off before the second teleport.
My group had him down to 30% at the first teleport doing it this way. If you get the kiting down and have enough DPS, this is a far easier fight then trying to kill the voidwalkers.
We killed him pretty easy tanking him at the book. Hunter was on VW duty, Pally was main heal Rogue was primary DPS, Feral druid was secondary DPS/healer. Pally stood on the bone pile left of the book, warrior tanked him at the book, rogue and druid did DPS, hunter burned down the VW's mere seconds after they spawned, he TP'd 2 times, fought him at book entire time, he never got a heal.
A frost mage is a godsend for this fight. The mage can basically handle all the voidwalkers in the front area by himself while the rest of the party burns down Vorpil as fast as possible, paying mind to the odd voidwalker that approaches from the back.
Same as non-heroic, except he will occasionally banish a party member. Non-dispellable. Not sure about mass dispel, but the banish last for 5 sec or so and the spell takes 1.5s to cast, so may not be worth it anyway.
The adds seem to come somewhat faster too as he gets lower in health. We did the kite strategy where we kited him down one hallway then the opposite hallway after the summon. Killed him before the 2nd time he summoned us, all out dps, little to no healing needed.
Wound poison seems to help counter a lot of his health gained from the VW's. Apparently, it works, so use it if you've got it. Helps if your group isn't as fast on the VW's or can't pump out the DPS to burn him down quickly.
After 4 wipes on this boss, our group finally found a strategy that works, and it is a bit different than above.
70 Arms Warrior
70 Resto Shaman
70 Demon Warlock
70 Demon Warlock
70 Feral Druid
I tanking him in DPS gear and a 2 hander. I pulled him off his altar and backed up while tanking. Still in defensive stance. DPS hit hard, including healer. I never needed to be healed, and we 1 shotted him before the first teleport! He died in about 15 seconds. Do this, it works. Even healer put on DPS gear.
So, I would suggest giving everyone pots, if they need, and having the tank and healer DPS as well. Killing him in this manner is so easy, no teleport, quick death and loot.
If he does teleport once, just do the same method, but clear the voidwalkers as you walk him south. 2 teleports usually mean death and that point, so burn him down if you get to that point.
This is a DPS check, but we didnt have the best DPS classes and we still 1 shotted him. Key is to "tank" in DPS gear and have the healer DPS as well. Shadow priest would have made this even easier.
Did this today.
As everyone has expressed it is imperative to DPS him as quickly as possible. Assigning 1 person to deal with the Voids just doesn't cut. We didn't have the luxury of Frost Nova however.
A few notes after attempting this 4 times.
- Make SURE that you have cleared every skeleton in the room. A few seem to hide up at the top of the Bone piles that do not get pulled with the rest of them. A few of these snook up on us while kiting him up and down the Bone piles making it just that more aggravating.
- If you do not have quite enough DPS to burn him down after the first or second teleport, plan on finishing him off on the NORTH side of the field. By the time the second teleport hits all the voids are on the South end waiting for him, or in the path of kiting. We had him at around 5% when our MT pulled him through a sea of Voids effectively killing us and healing him. The name of the game here is how competent your tank is when it comes to maneuvering him away from the Voids or knowing when to keep him right where he is.
- Do NOT attempt to Loot the Book until AFTER he is killed. Sigh. >.<
- There are several Quest Items here for
(The Soul Devices). So if a greedy party member took them all early on, nows your chance to loot them.
Most of these strategies work great if you have the correct group setup. But, one run we made was with 1 each of (70) Fury Warrior, Balance Druid, Rogue, Holy Paladin and Dest Warlock.
Basically, warrior (dual-wielding), rogue and lock DPS'd the hell out of Vorpil. Paly healed. Druid (me) took out first fiew VW portals. Once I could not keep up (at about 4-5 out simultanously) everyone focused completely on Vorpil. He went down before we knew it. Killing the initial VW bought us a little time and we didn't have to kite him or anything. We fought at altar, moved when RoF came and returned.
Not so bad, if you're patient and ready to beat the hell out of him.
Group makeup was:
Prot Pally (me)
The strat was simple. We started off the fight tanking him in front of the Codex, eliminating adds as they popped. Once the adds got to be a bit too much, this turned into a moving fight where I essentially dragged Vorpil around his pedestal away from the adds. Got hairy around the last 5% (adds were closing in and he got a clutch heal at 1%), but we managed to finish him off with only one death (that being to the void that healed him)
Zapping adds at the start of the fight can buy you some time as long as you don't spend too much time/mana burning them. (they spawn one at a time at the start) Once they start pouring in fast it's better to just burn the boss and zap adds that are getting too close while the tank drags the boss away from the adds.
EDIT: The reason we dropped the adds at the start during the slow spawn period is because even with their slow spawn, they WILL pile up and WILL be a problem when Vorpil teleports the party, especially if you had bad luck and the rear spawn spawned 3 or more voids
Last night we blew this guy apart in 1 minute, 45 seconds, with Prot Warrior, DPS warrior, warlock, shadow priest, druid healer.
Hug left wall all the way to the back hallway. You will not aggro him as long as you hug the wall.
Warriors put on DPS gear. Tank charges in, drags boss back into hallway. We all go full DPS on him. At first teleport, we had him down to 50%.
After first teleport, we all run back to the hallway and tank drags boss with him. Continue with all out DPS. Since we were in the back hallway when we pulled him, the voidwalkers didn't spawn there first. None of the voidwalkers even got close to him before he went down. No kiting, no dealing with the adds, no problem.
The warlock might have downed one of the VWs that was fairly close to the boss after the first teleport, so be prepared for this depending on how fast your tank can drag the boss back into the hallway.
I suspect this wall-hugging will be nerfed as you could theoretically skip this boss. I also wouldn't try the wall hugging unless you're all level 70, and be ready to switch to the classic kite strategy if you accidentally aggro him.
I found the easiest way was to kite him to the north, and then after teleport kite him south it keeps adds off quite well.
We just did him on heroic. Kiting was not working very well so after 2 trys we kept him on book and killed adds. When he got to 20% and the adds sped up we kited him and finished him off.
This guy is exceedingly difficult on heroic. After 6 tries we beat him.
Group Setup: warrior (hybrid), rogue, mage, paladin, shadow priest (me)
We had the hybrid warrior, along with everyone else, go ALL out DPS and kited him south (towards Blackheart), north, south. He brought us in for a last time but was at 1% so we DPSed him down easily.
This fight is a gear check. If your group is not geared well, you will not be able to take him down, so be sure to have at least done other heroics and most of Karazhan.
Hardest boss on heroic in SL imo...
Kill him fast enough and the adds should be no problem, use the same kite method as you would in regular mode, take him south to the near end of the room and nuke him<ignoring all adds>. if he is still alive after the first teleport do the same except kite him north this time into the hallway, after his 2nd teleport if he is still alive you have little time to kill him before the adds overwhelm the group.
The only major difference on heroic he will do a 5 second banish on a group member (usually the healer) which shouldnt be a problem for the tank because he hits like a little girl.
Try and keep spell reflect up if ur a warrior, his shadow-bolt volley IS reflectable and can add a good amount of dps.
70 prot warrior
70 fury warrior (me)
70 frost mage
Whichever way you slice it this fight has a minimum required DPS output. Dont come if you dont have it :)
We tried the kiting him up and down method and wound up with two groups of VW...one infront and one behind, both closing in. If you dont have the DPS to kill him REALLY quickly do NOT try to kite him in this manner.
Kiting him in both directions is very dangerous. In my experience, if you bring him south at the very beginning of the fight, most of the voidwalkers end up in the middle of the room. Then, when you kite him north after the first teleport, all the voidwalkers in the middle of the room move north, and most of them get to the altar right about the same time that he teleports for the second time... and then you have trouble.
If you have the DPS to kill him before the second teleport, kiting him north can save you some trouble, but if you don't, you need to pull him south again, and just avoid the voidwalkers as you pass them. A tip for achieving this cleanly is to pull him to one side at the beginning of the fight. This will group most of the voidwalkers to one side of the room and allow you to get past them more easily when you kite him south for the second time. After the second teleport, if he's not dead yet, you might consider kiting him north because there will be quite a few voidwalkers in the southern part of the room by that point. Just make sure you can kill him before he teleports a 3rd time or you will probably wipe.
On normal mode, you need approximately 1200 total group DPS to kill him before the second teleport, which is pretty easy to achieve even with your DPSers geared in regular instance blues. Just recently we had a 70 holy priest (in damage gear), a 69 rogue, and 70 warlock who had no idea how to play as our DPS, and we still managed to do about 1000 group DPS, and kill him soon after the second teleport. In a group with a prot warrior tanking, a holy priest healing and not DPSing at all, and 3 DPSers with Karazhan/Gruul epics, I've seen the total group DPS approach 2000, and I think we killed him while he was still on the altar after the first teleport.
As one player mentioned, if you have decently geared DPSers, and your tank and healer DPS the boss too, you stand a chance at killing him before the first teleport, which greatly trivializes the fight.
As for heroic mode, he doesn't seem much harder than regular mode, especially if you repeatedly kite him south and keep him away from the voidwalkers. The banishes are more of an annoyance than a concern, and I don't think he banishes the tank (although I've only done him on heroic once so I'm not sure). Having your healer banished is not a big deal because he doesn't do very much damage.
One last note; at a certain point in the fight, he starts summoning voidwalkers more quickly, both on normal and heroic mode. I'm not sure if this is time-based or health-based but I'd guess it probably starts happening at 20 or 30% health.
There is a strat that we did, after the kiting just wouldnt work. We tank him to the side of the altar near the wall. Either side will do. Best to be done with two mages, one takes care of adds, the other dps the boss, and any other dps class.
However, yesterday i did kite on vorpil since we didnt have a mage, and i dont know if this is normal but, on first kite (south) our rogue, hunter, and shadow priest managed to get him down to 10% hp, and when we teleported to altar, it was only a 10sec North kite and he was down. we were just wow!
This guy right here is a hard ***** on heroic! :O
He can be killed before the first teleport/summon:
Killed 16 Jul 2007 with 4ppl
2 x ShadowPriest, 1x Holy Priest, 1x Mage
Full nuked and away from adds. The only one not doing dmg ofc was healer which just healed me/Shadow/Tank.
Was nice getting healed by 2 VE and holy priest.
Well, i died in the end but boss died same time so..success :)
Shadow Priest tanking ftw!
Best strat I've seen so far was pretty simple.
Tank tanked him in a corner. No kiting whatsoever.
DPS downed the adds as they came and then turned back on Vorpil. Vorpil ports us, we run back to portal. Wash, rinse repeat.
Worked perfectly last two times I did it.
This method works for us every time:
Tank him in the hallway just north of his dais (on the way to the Murmur room).
Ignore the voidwalkers altogether and focus DPS on Vorpil.
When he teleports, run out of his rain of fire. A shaman with their fire elemental can be useful here to continue aggro.
Yes, you need good dps for this strat, but honestly, you should be approaching Shadow Labs with the idea that you have decent CC(for the Inciter's room) and decent DPS for Vorpil.
To help things out get a rogue in there with wound poison (both weapons, make sure it stays stacked to five times). The void walkers will hardly heal him at all.
It has been my experience that kiting him around reduces your dps, as everyone in the party has to keep moving to stay up with him. If he stays put, its much easier to hammer him into the ground.
Did I mention a rogue with wound poison?
A note on my bad success all at lvl 70
2 x Hunter which both had 281 DPS on ranged
1 x Shaman
1 x Holy Priest
1 x Warrior
We tried 3 times to DPS the crap out of him, no can do, after 2nd teleport complete wipe.
Tried getting rid of the voids again could not down him enough the void's came too quickly could not kill them all fast enough after 2nd teleport
Tried the whole kiting south/north thing with no success. Shadow dmg would rip thru the hunters like mashed potatoes!
Will try again soon enough but this time we will ignore the void's totally since they cannot be controlled at all if he is not killed by 2nd teleport since the void's come too quickly.
After two failed attempts out group found an excellent strategy, let your tank lead Vorpil down towards the entrance to his room while focusing all dps on him. When any adds spawn do whatever you can to stop them, while still dpsing the boss, after he teleports you all to his pedastel run back to position while STILL continuing dps. We only had him teleport us once before he died, the faster you kill him the better
On heroic mode this boss is a pain. We used 2 mages 1 hunter and a preist healer. All extremely well geared we 1st tried kiting him like in reg. No chance. by the 3rd spawn there were 9 adds standing on the platform waiting to heal him. So then we tried to tank him at the book which worked really well (by the book) till he was at 20 % health and the adds really start to spawn fast. Then I got the idea that we do south north south and have our mage run south south north and take care of the adds opposite of us which worked extremely well but for some reason Vorpil always knew to banish that person at like 15% and messing us up.
All in all the best strategy turned out putting to people on adds after 3rd teleport and leaving healer 1dps and tank on vorpil. it takes longer but with the adds out of the picture this guy is a sissy so group goes sns 1 dps goes ssn and another dps goes snn Good luck and I hope our strategy helps you out as well
**Realized this is very similar to MattHocks Strat above, and somehow missed it when we were originally trying to kill Him**
Figured I would add a slightly different strategy for those of you still having as many problems as my group was having. After about 4 attepmts of trying to Kite Vorpil, Kill Adds, and a mixture of both we finally decided to go all out DPS and say forget it if it didn't work. This ended up being mind blowingly simple and fast.
**Ignore all the adds**
To begin the fight, have your group arrange in the center of the chamber, about 40 yards from Vorpil. Have the Tank take a position about 20 yards from Vorpil. Either Misdirect pull, or ranged pull Vorpil and let Tank begin setting up aggro. During this time tank should begin walking backwards (Heading South towards entrance of chamber) and keeping aggro up. Vorpil will always stay in Melee range with Tank. As soon as Tank has aggro...Unload all DPS onto Vorpil. Burn him down as quickly as possible using trinkets and dmg amplifying abilities as much as possible.
The adds should be spawning behind you and floating slowly towards the south end of the chamber. Keep DPSing until your first teleport.
Once telported, jump off of the Dias and head into the Northern Hallway. **Healers be ready for the Shadowbolt Volley** As soon ashe stops casting RoF, tank picks Vorpil up again and walks backwards into the Northern Hallway. Keep DPS'ing at full power and he should be getting very low on Hp and with no Voidspawns in sight.
Our group got teleported one last time but he was at 2% or so and we just DPS'd him while he was RoF'ing his second time and killed him just before the adds arrived again. You may have to take him back South again if you need more time to DPS.
Hope this helps.
Our Group: All 70 - Warrior (Prot) Me, Shaman (Resto), Mage (Deep Fire/Ice) Rogue (Mutilate), Hunter (Marksman)
It did not happen to us, but the only flaw to this that we could see, was if you get unlucky with the adds and they are on top of his dias as you get teleported, you could find yourself in big trouble. In any case, make sure Rogues have the Healing Poison equipped so that if they do run into him, they don't heal as much. Make sure also if they bunch around him, everyone, including Tank and other Melee run away from him as sono as possible to avoid the AoE.
My guild finally killed this guy last night. It took us over 10 tries before we found a REAL EASY WAY TO KILL HIM!
ok, what u do is have your melee people stand on the eastern hill closest to the boss (where the skeletons were), and your ranged out a ways and kinda between the two hills. the tank pulls vorpil to the first hill (south). you keep moving south to the second hill. you will see by now vw's are coming. now, kite him over to the west side against the wall. (for those who dont know how to kite with a tank, you just walk backwards while keeping aggro)
by now he will have teleported you back. have the tank run to the same hill you started with as high on the hill as possible, make sure your group is ready again. he wil ALWAYS aggro tank after his little fireball display. now, do the same thing you just did, kite to second hill, then to the left.
you will notice 1 or 2 vw's will hit him and slightly heal him, but no worries.
ok this part is important. this time, after he ports u, the tank pulls him north. so the group needs to be ready for this. pull him back to the wall. you will have plenty of time to kill him before any vw's show up.
If you can't kill him by this method you are short on dps and probably won't kill him.
The kiting method is going to be your best bet by far
>Like mentioned earlier if you have a hunter MD pull
>Use all your CD's, trinkets, and whatever on the *first pull* taking out the few VW's that spwn
>After the first teleport quickly run to the north hallway with a ranged dps class taking out the VW's
>Try to have him almost dead by the 2nd teleport
>Generally if he is not dead by 3rd teleport you will wipe because of the many vw's
Your FIRST PULL is crutial if you do not get him down enough then you might have ruined the fight all together (no hope of defeating)
The void walkers start out spawning slow so take them out until you feel that you need all dps on GMV
Utalize all of your aoe slow effects (As a BM-Surv Hunt i found that the root effect from enchanced traps was extremely helpful on this fight w/ Frost trap)
This does not work for everyone but try having your tank and healer dps as well, get the tank to try to tank in dps gear and the healer to heal in dps gear while laying the dps on thick
Key To winning
The key to winning this fight is very simple; DPS him down extremely extremely quickly (and this fight is only hard if your group lacks dps)
We downed this guy again last night. After a few wipes caused by a crashing (disconnecting) player, and flawed strategy, we tweaked our methods a bit.
Our new strategy was twofold:
* Kite the boss to the back of the hallway
* DPS the boss HARD. Ignore the adds - the only one paying attention to the adds should be the tank (to avoid them!)
When kiting, you only need to go as far back as it takes for the voidwalkers to be unable to reach you. Concentrate on hammering the boss instead.
Don't bother putting DPS on the adds - it just means more teleports back and even more voidwalkers.
And that strategy worked perfectly. I tanked him as a feral druid and kited him back. He teleported us once, but then he died just before he was about to do the second teleportation.
He now Banishes people for 6~8 secs, making them invulnerable but useless (dunno if dispelleable, but you cant pop out using Ice Block).
4-manned this on regular, with no tank. (2 hunters, priest, rogue)
just kited him around. easy fight really
The PVP trinket will also dispel the banish. Handy when you're the tank and he starts running after everyone else - towards the voidwalkers...
Indeed this is a dps check in hc mode, did this with a bm hunter, restodruid, boomkin, rogue and warr tank (me).
Hunter was on adds and I kited when needed. However we lacked a little dps since our rogue was ss and didnt have very good gear. Good player however.
I didn't pay attention to the damage meter until afterwards and I actually outdamaged the rogue.
We tried a few different strats as md pull him way south and then pull him north after first teleport and then south again. Ignoring adds.
We tried tank and spank with woundpoison but that was a fatal wipe.
You need good dps to get this one down. If you do have good dps I think any strat posted here will work.
Side note: If your healer is a restodruid, it might be a good idea to skip treeform since he wont get away from the RoF fast enough then. It's nps to keep the tank up and mana shouldn't be an issue with innervate.
very easy fight - especially with resto shammy as healer. Just have tank pull away from voids as everyone dps's the boss. When he teleports, have everyone jump off the podium in the same direction - normally just straight off the ledge in order to start pulling back up the room. This keeps everyone together and makes a shammy's chain heal far more effective. Normally this fight can be quickly finished with little or no scares.
Attempted to solo Grandmaster Vorpil today with my level 80 UH DK, tank specced, in quest/instance blues.
The fight never ends... The trouble comes with the VW that heal him when they reach him. I had no feasible way of taking them out before they reached him. Neither did he manage to out DPS my incoming HPS, so I could possibly have been standing there forever, had I had half a mind to...
Only way I see it as possible is either to bump up my own AoE DPS so that I can take the VW's out first, or get someone to be on watch for the adds.
Solo'd him with an 80 blood/unholy hybrid specced dk .. wasn't too hard. What I did was summon my Army of Ghouls at the very beginning. I started the fight with my army of ghouls and my regular zombie. I had a couple of voidwalkers reach him but me and the zombies burnt him down pretty fast. Possibly of note, was geared in my quest blues, some crafted saronite/titanium pieces and a couple of quest greens.
In my opinion, a dps race. Burn him down as quick as you can and the voidwalkers are a non-issue.
Easy as crap as an 80 ret pally. Downed him before the first guy even walked up to him and before he portalled me anywhere.
Encountered this tonight while I was going back to get my Kara key on a new main. Decided to try and solo it as an 80 prot warrior. I just wanted everyone to know that Vorpil, like Blackheart a few rooms before him, MUST BE KILLED to advance. Also of note is that he, too, summons all the adds in the room, so you've gotta clear it first. Quite a pain.
Sorry if this information was given in another comment, but I didn't see it so I wanted to state it plainly. Hope this is helpful to anyone else trying to solo the key quest.
very easy but watch out for the mobs before hand. they do try to flee and thats how the fight started.
Easily soloable for all you DK's out there looking to get your key.
As with Blackheart before him, I finished the fight will full health.
this is for patch 3.1
I hate this guy as much as the DKs that can solo him :D
Tryed as a well geared palatank. Health was not a problem. Well.. mine. The problem is its his health. I can't down him fast enough, and though it was really close several tries, at 10%-20% health both of the halls are full with these suckers. Nowhere to run.
I even tried to kill some of them. But that's using both exorcism and capt'shield: That is, less dps on Vorpil. Just postpones its heal.
Last 2 tries, got dps plates (not bad ones) from the bank. Almost no difference.
Hope blizz will put triple spec in the game soon :D
Edit: It was in heroic.
I had a hilarious encounter with this boss. I was running (as the tank) the instance with 1 60-something lock, and OP 80 druid heals, because everyone but the lock had left earlier. We had asked the druid for help, so he came and we started clearing quickly. At least, until we came to this boss. None of us really knew the thing about the voids healing him, so we tried just dpsing him. However, with us having only 1 low dps, he was able to heal himself well and we couldn't get him down. Eventually the lock died. But the druid kept keeping me at full health, not really running low on mana either. He kept me up for at least 18 minutes (he used innervate 3 times), until we got tired of it and decided to just die.
Then, we got another dps and killed him. But still, i think that was my craziest boss ever.
as an 80 rogue its a pain to get to him solo, and if you don't clear the room the hole room will aggro. get a friend or bring a bunch of food, it can get difficult... doable but difficult
in HC, I couldn't solo as prot pala: My DPS wasn't good enough to beat the heals he got; especially due to
In prot gear, I have 33k health and ~2500 AP
Switched to ret spec , and was able to kill him without too much issue.
Kept Sacred Shield up, and used Art of War to pop FoL as needed. Teleported twice in total
Soloed on heroic as Feral Druid. In bear I have 27K armor, 33K HP, 38% dodge, and 4500 AP. Started out in bear and tried the backwards kiting system. Worked at first and got him to around 45-50% but the voids started healing him too much. Since he spawns more and more of them he started getting healed for greater amounts. I tried the "kite North then South" system but the results were the same.
Instead I switched to cat and tried that. 6000 AP in cat form but only 6K armor. Much better results. In feral I'm full tank spec so NO cat dps talents. I started the fight stealthed, popped berserk, opened with Ravage, Feral Fairie Fire, and quickly got Savage Roar activated. Built up 5 combo points with mangle and hit him with Rip. Did some minor kiting and only got teleported once. He died pretty quickly.
The secret to this fight is speed. You have to unload as much front end damage as possible early because any delay will allow too many healing Voids to spawn. Still kite backwards a little to pull him away from the ones that do spawn.
Soloed him in heroic as a hunter.
I nuked him (no kite). When a void traveller was close, I used multi-shot and 1 shotted him.
My biggest problem was his Banish, kept banishing my pet.
I did him in BM spec, and didn't even use a heal... I think it's better if you attack him in dps spec, 138K is done quickly.
NOTE: when i soloed blackheart, and he Mindcontroled me, I kept attacking blackheart^^ So don't worry, never did 1 damge to my pet, he's real easy (and don't clear the trash! Just send FD once you've attacked him, he'll aggro your pet and the trash will run back. Then you can kill him)
tried to solo him with my lvl 80 hunter in all quest gear, save for like, 3 instance items, had warpstalker tank him while I went around and tried to pop off the VW, works fine, till 5 VWs spawn at once
conclusion, if you can deal near 2k dmg per arrow as a BM specced hunter, then you can solo him, otherwise I don't know, and I don't care anymore $%^& HIM
I was trying to solo to Murmur's room to get the key fragment but found that without killing Grandmaster Vorpil, that the last door will not open.
As a 76 Prot pally, it was a standoff - I couldn't deal enough damage to kill him and he couldn't kill me. I fought him for about 25 minutes and bubbled and ran to disengage him. Kiting would solve the issue but he still ports back to the room center anyway where his voids reset his health... just a note to any pallys before you try this solo it's not a good idea unless you want to waste your time. Maybe someone will save an hour of their day by reading this!
For those trying to solo on heroic and are having issues where it's basically a standoff, if you have patience and a bit of time you can in fact empty his mana pool. Albeit it takes a good 40 minutes, but once he's out of mana he can no longer summon voids and you can very quickly finish the battle.
did this as a 80 MM hunter with wolf pet. from the above comments from even post patch 3.2 and 3.3 80's i was a bit worried about this guy. turned out he was easiest of all. went down right as he c0 i saved my multi shot for the VW he calls for as read before. i was also buffed too with drums, guru, and fortitude. yet i didn't even take a hit. i'm guessing it is hard if the help he summons ever gets there. so i suggest throwing the kitchen sink at the very beginning to avoid the help.
Near the end of the war against the draenei, Gul'dan dispatched Vorpil alongside Blackheart the Inciter to investigate Auchindoun. After surviving the explosion that destroyed most of Auchindoun, they remained there for many years.
In time, Ner'zhul, Teron Gorefiend and Kilrogg Deadeye fled to Auchindoun to take shelter from the pursuing Alliance armies. They had been unaware of the presence of other orcs here, but Vorpil and Blackheart welcomed them. When presented with news of the betrayal of Gul'dan, Vorpil pledged himself to Ner'zhul. When Danath broke into Auchindoun to rescue Kurdran, Vorpil and Blackheart fought to stop them, but were beset by ghosts of dead draenei. In the confusion, Danath slew Kilrogg Deadeye in single combat. Ner'zhul and Gorefiend teleported themselves to the Black Temple, and Vorpil and Blackheart fled back into the Shadow Labyrinth.
Till this day they remain there, tempering with cosmic forces such as Murmur. Their followers form what is known as the Cabal. By his name, it is guessed that he is the Grandmaster of the Shadow Council in Shadow Labyrinth.
17 straight days. 17 straight kills. 17 Wrathfire Hand-Cannons..
To farm for
The entrance to this instance is behind doors in the middle of the big arena in Terrokar Forest.
Dismiss your pet.
Camouflage your way to second boss.
Ignore trash, bring out your pet and kill the boss.
Dismiss pet and Feign Death
Camouflage to second third boss.
Run over graves and kill them with trap or just ignore them.
Bring out pet and kill boss.
Dismiss and Feign Death
Rince and repeat until you get it.
Remember to check so you don't have Heroic Mode on.
Good luck =)
Edit: If you are higher level you don't have to bring out your pet. Just do the above but kill the bosses and then feign death. And don't give up, RNG can make it take some time. Some get the gun 7 times in a row, for me it took 37 tries.
这个 NPC 能在这些地区找到：
杀死此 NPC 后您可获得：
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