Polymorph – Randomly targeted polymorph, 5 second duration, can be dispelled and will regenerate the party member afflicted.
Arcane Volley – 40 yard range AoE Arcane bolts, dealing about 1400-1900 arcane damage.
Blink – same as mage.
Arcane Explosion – After Blinking Talon King will charge up his Arcane Explosion, 5 second cast with 40 yard range deals 5000-6000 arcane damage. Can be interrupted in the first 2 seconds after which he becomes immune to interrupting skills.
Mana Shield – same as mage.
Not an incredibly complicated fight, his Arcane Volley can only be avoided easily by a Hunter since it has so much range. You can tank him in the center to easily see when and where he blinks. As soon as he blinks he must be interrupted within 1-2 seconds if he is not his Arcane Explosion can easily kill players with 6000 or less hp and bring our tank to his knees.
Do not be surprised if you wipe, but once you get down interrupting his Arcane Explosion he is a cake walk.
Just killed him today. His arcane explosion seems more like 30 yards instead of 40. I tanked him in the middle of the room and when he blinked, the rest of my party out-ranged his arcane explosion. It's a pretty long cast so the party has plenty of time to get away.
Its a pretty easy fight once your party is able to avoid the arcane explosion. Make sure to shield bash his polymorph if you only have one healer.
Took him down a few minutes ago. I tanked him beside one of the columns.
When he blinked and started to cast the arcane explosion my party just ran to the other side of the column out of the line of sight. If you do it this way make sure the polymorph is dispelled before the AE.
But pay attention with the aggro the blink seems to be a kind of a threat wipe. But a taunt should solve the problem ;)
(Sorry for the bad english, I'm from Germany).
When he is preparing to do his arcane explosion a burst of light appears around him for a moment and he emotes that he is beginning to channel his arcane energy. Like others have said, if you miss the interrupt, just run away 30+ yards. The most effective method is to have the tank keep him in the center, and when he blinks to someone else, have them pull Ikiss back to the center to the tank. This makes it much easier when avoiding his arcane blast.
Have a rogue stay with him all the time to kick the Arcane Explosion. Rogue should ignore Polymorph to have kick ready for the Arcane Explosion. Rogue should also be dispelled if polymorphed.
The only difficulty with this boss is his arcane explosion. Before he does an arcane explosion he will blink to the 2nd person on the aggro list. For us it was a rogue so he blinked "in-place" right beside the tank.
Once he blinks every run away from him while he casts the explosion effect. Tank should switch to berserker stance and intercept immediately after explosion.
Curse of tongues if you have a warlock, mind-numbing posion from a rogue will increase the casting time for the explosion making it even easier to run away.
This fight is like gar in molten core, just run in and out and you'll be fine.
We made him yesterday evening with warrior, mage, rogue, hunter and me, priest. We died in the first try by his blink/arcane explosion combo. The second try was very easy because we silenced him very effectively with shield bash, kick, counterspell and silencing shot. Additionally, everone moved as close to the boss as possible to avoid blinking with the hunter at minimum attack range.
This fight is sooo easy, just make sure you interrupt in time. If u don't ... erm get out of LoS .. in time :D
This is a good fight to have a feral Druid MT. In bear form they are immune to polymorph. Also, feral charge is another spell interrupt the party will have at their disposal. Start off by tanking him towards the back of the room while the rest of the healers and ranged DPS stay towards the front. When he blinks and starts to do his arcane explosion feral charge him and have those who are ranged run back to the back of the room while you stay and tank him in the front now. Repeat this process for the last explosion. This works best if the majority of the party is at range because when he blinks and does his arcane explosion he tends to go towards the bulk of the party. If they are all bunched up close he only teleports a short distance, inside the minimum of feral charge. It is still nice having a spell interrup available like a rogue's kick or a mage's counterspell works too in case you miss with the feral charge. Note if the mage has improved counterspell it will say "Immune" when used. This only applies to the silencing part of the skill. Counterspell still interrupts the casting fine.
VERY easy boss if you just let a rogue interrupt his Arcane Explosion after the blink...Piece of cake:)
The fight has been changed somewhat to make it a little harder now
The AOE he does after he blinks CANNOT be interrupted with kick, counter spell, shield bash etc
The only thing that can interrupt him is a rogue's deadly throw
The rogue also needs to have this item
"Equip: Causes your Deadly Throw ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec."
On heroic he is still easy. The hard part of the instance is the first boss.
Mind-numbing poison trivializes this fight completely. If Ikiss has mind-numbing poison on him no matter where the party is they can happily saunter over and interrupt him before he casts his world-ending AOE.
As of Patch 2.07 he is immune to any form of interrupt and also to Mind Numbing poison or any other form of slowing his casts.
He's a pain, but not too bad as long as you remember to break LoS. He always blinks before he casts his AOE and he does an emote that lets you know he is casting. A note to 70 mages, you can Spellsteal his Mana Shield. It also might be a decent idea to keep your PvP trinket on to break sheep, especially if you're a/the healer and no one else can cleanse.
Is it correct that he does not drop a Badge of Justice on Heroic mode?
I just did this boss.
As stated, he's immune to stun effects. The trick is to tank him next to a pillar in the room and keep all of your party members close together. That way, when he teleports he barely moves. Immediately after he ports, run to the other side of the pillar and you won't be hit by the blast :)
This boss is more or less free loot, even with the changes made regarding immunity to interrupts.
Tank the boss next to one of the pilars, watch your fury warrior be sheeped 100 times while you bash the boss. When he starts to channel the aoe, break los, rinse and repeat.
Note to rogues, you can CoS to avoid the aoe and evasion tank the boss if your wanting to down him even faster ^^
Little Tip...if you are lacking adequate healing on this boss..advise everyone to bandage when u run around the pillar to avoid the aoe. its like ~2k extra healing per aoe. kinda nice to counter act the arcane bolt volleys he throws
▄▄▄▄▄ For the Rogues ▄▄▄▄▄
As rogue class leader I set up stealth runs with 1 druid and 4 rogues. The route is stealthable and not very difficult. His AOE was not interruptible, but running away and CloS was effective enough to beat him easily. There is no need to hide behind pillars, simply get far enough away from him in any direction after he blinks. Mind numbing poison does not work, but his AOE takes a while to cast. We farmed everyone's shoulders in approximately 3-4 hours, and a healthy amount of spirit shards for our rings.
Hey, if we can't get groups... we'll figure out ways to gear up without em. Good luck to you rogues.
For the Priests
4-manned Ikiss last night with a PUG. Having to break LOS on the AE makes it more tricky than it was before, but other than that the healing requirements are pretty slim. With old-world +healing gear (assuming 400-700 +healing) Prayer of Healing gets you through the volleys and he hits like a wimp on the tank. With all the running around and polymorphing, having Renew up pretty well constantly on the tank worked well. Throw out the occasional decurse on the Polymorph and that was about it. Didn't seem too tricky.
NOTE: I was on the opposite side of the room while Ikiss was at the entrance. If the AE can be outranged (i.e. if the room is bigger than 40 yards), color me surprised. Getting out of range may be impossible depending on where he teleports (e.g. right on top of you) so the pillar method still seems the most reliable.
Very easy way to 3 man this
Druid tank + Rogue + Rogue = profit
Make sure you have a character that can DE the blues that drop and make sure you have the buff to get the shards. Runs take 10 minutes.
Stealth to Ikiss, buff up, and engage. Right near back pillar as person above said so you can get out of LOS for when the arcane explosion pops off. Let druid tank get 1 mangle off on Ikiss and then start unloading on him. Ikiss will poly the person highest on the aggro list and when he polys you *taa daa* you heal to full. When he blinks run out of LOS and bandage if you need to, druid will cast rejuv and regrowth or what not. To buy your druid more time rush Ikiss and start ripping him up, he will hit you for 2-4k and then poly you pretty much immediatley. This buys your druid another 2 seconds to get a regrowth off.
Repeat till you get your shoulders and or other loots/shards that you need.
Mind Numbing poison does work. its a 6 second cast without it and its a 9 seconds with it on him. If you can apply the poison it works. Mind numbing sticks.
I haven't seen this strategy posted yet. We made 3 attempts on him yesterday, the first two we tried tanking him by a pillar and then running behind when he did his arcane explosion. the third time one of our members suggested a different strategy - we pulled him back into the hallway and tanked him by the archway to the previous room. whenever he started his explosion, we ran to the other side of the archway. it worked well. you have to make sure, however, that you are out of LOS - on the other side of the archway is not enough, you have to be around the corner, because his explosion goes through the doorway.
CoT doesn't work as of 2-28, lock gets an immune message when he tried it.
Can be 3 man stealth'd.
2 Druids, 1 Rogue
You'll need to move as a group as there are a few points where the mobs need to be distracted before moving past.
Go in, stealth past the first two guards then cut a tight left and stick to that wall to get past the pat and guards at the door.
Work your way through to room to the left and distract the guards at the doorway as they will see you about 50% of the time.
It's pretty straight forward until you get to the room with all the "hawks".
Distract them to face right and then hug the left wall, there is a small ledge you can jump to to help you stay hidden.
Then right before Ikiss there are 6 mobs. Most people think that if you distract, you can shoot right up the middle....not so.
Distract right and go far left.
Once you get to Ikiss, choose either pillar behind him to use as the "tank spot".
Get the Druid to go Bear Form and tank Ikiss on the "inside" of the pillar. (inside being relative to the circle the pillars create)
Tank/Spank/Heal until Ikiss blinks.
Once he blinks, run around the pillar you were tanking until you are out of LoS of the Arcane Explosion. Right away Ikiss will run after the Healing Druid so be aware of which path he'll take.
His Arcane Missles do about 1500 damage so a HoT will bring you back up before he casts it again.
If you all get hit by the Arcane Explosion, your healer will probably go OOM before you can DPS Ikiss down.
The reason you need 2 Druids in this is because they are immune to Polymorph.
The Rogue can be Poly'd as long as it wears off before Ikiss blinks. The Poly will usually heal the Rogue to full health and allow the Druid Tank to build up some more aggro.
If your healer gets sheeped, shift to bear/cat then back.
Easy way to get both the Shoulders of Assassination and the Cloak Of Avian Feathers or Spirit Shard farming.
I learned to fight him in the Hallway. Then when he does the AoE either hide in the next room or around the corner. Healers and DPS stay alive longer.
Mind-Numbing does NOT work. You will get an IMMUNE message if you try.
Stealth runs are easy for him. There are two parts you have to watch out for. One is a bird pat before Syth that moves fast. Distract him. The second part is a group of non-elite birds. Distract them to keep them from looking at you as you don't have much room to work with.
King Talon himself wasn't that hard. Pots and Bandages are the only consumables used. Took us 2-3 runs to learn all the little tricks. We tanked him near the north eastern pillar. Let the the druid get a mangle off, then open with Garrote. Then have the rogues SnD, and spam SS until he starts to cast poly. Target of Target helps here a lot. As soon as he starts to cast poly, the other rogue (who will not be poly'd) cast AR and burn. When he blinks, throw a few SS in but don't use your eviscerate. He will go immune to all damage shortly after his blink so you want to save the CP. Run behind the pillar and wait. During this time the druid should shift out and cast a HOT on himself. After the blink, start again, but this time, the rogue that was poly'd needs to go easy DPS. This will insure that the poly will go to the rogue who should be lower in health. If you start to see Talon is casting poly on yourself, when the other rogue needs it, vanish.
Sometimes a rogue will be poly'd and then Talon will blink. This is bad as the chance of the rogue getting behind the pillar is slim. Use CoS for this.
Other then that, its mostly shifting back and forth between polymorphs and healing while he does his AOE. If you can get Talon down to 20% you should be able to finish him with only 2 if a rogue happens to die. But when this happens, the rogue will be getting Polymorphed very often. In this case have the rogue start DPSing and the druid healing himself. When the rogue becomes polymorphed the druid needs to take over tanking. Keep shifting back and forth and get him down as fast as you can. The little errors add up here more then ever.
If your group is full of idiots who don't know when or how to get out of LOS, you will either end up 2 manning this boss, or wiping. Take special care to only invite people who don't suck. It also helps to have an offhealer, in case too much AOE goes flying around. Failing this, get a Warlock to drop a soul thingo so that you may all get a Master Healthstone. Helps a lot.
The stairs down that can also be used to break line of sight (LOS) are long enough to allow him to reset. About half way down he will evade and return, so if you want to fight, be careful not to go past this point, and if you want to bail out consider using this to reset him.
Just finished stealth farming Shoulders of Assassination for me and my friend. I can confirm that this is actually doable with just 2 druids. It took 12 runs to get the shoulders for both of us. Average reset time was 10-15 min. Fastest run being slightly under 10 min.
Also tried heroic, and I believe that it would still be doable with just 2 druids. Though its bit hard to get there unnoticed (last pack spotted me although I had 3/3 Feral Instinct).
My first time in Sethekk Halls was pretty cool, but I got a couple of questions. We went around a long way, and after killing Ikiss we found out that there was a path way to the right of his room which lead to rooms we cleared earlier!
So does this mean we could just go that way and get to him straight away? For instance if I wanted to farm something.
Rawrsauce Ja Ja
I farm this guy alot lately with my rogue friend. All you need is some brains and ok gear. I just start tanking him with a rejuv and lifebloom to start with and at 75%/50%/25% we have plenty enough time to run behind the pillar and heal up. The rogue (Hemo specced btw) doesn't need any healing since he gets sheeped back to full health. And there ya go, nice way to make 100g per person in about 50 minutes if 1 of u can disenchant ;)
BTW if the druid is not that sure about his gear, he should bring a arcane prot. pot, helps a bunch at start.
From the 2.1.0 test realm notes: "Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility." This is presumably to make stealth Ikiss runs harder.
For Ikiss himself: "Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the 'Arcane Explosion', and reduced the frequency on his 'Polymorph'.
"Talon King Ikiss is more obvious when he is about to cast 'Arcane Explosion'."
This is one of the best fights in the 5-men content imo, it worths to check there even if you don't care about the loot =)
i dont think people really care about how people solo'ed this boss with their rogues. i was rather interested about his skills on heroic mode. no one wrote about those, gonna fight him and see i guess
realy easy if everyone in group has more than 6000+ hp , if doesn't priest should drop a shield on him before he explodes and than just twice prayer of healing.
Duoed this on heroic not long ago. Feral druid and I am a moonkin druid. Basically just kept him healed, threw insect swarm on him here and here, kept all my hots on my feral buddy, and he took him down. I don't have any points into imp stealth, but I did have 3 sneaking potions, used one at very beginning with dash, and got to the 1st boss, used 2nd on the 2nd floor just before the huge pack of birds and rested in the room before ikiss, drank my 3rd and went straight to the boss. GL. :)
Quoted from the 2.1.0 patch notes regarding heroic Talon King Ikiss:
"Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the Arcane Explosion, and reduced the frequency on his Polymorph."
In my heroic run today, I noticed the following things:
Arcane Volley hit for approximately 3k to everybody in the party.
Arcane Explosion 1-hit killed the people that didn't run out of LoS (although they were probably missing health from Arcane Volley)
Slow lasts for 6 seconds, but our paladin did a good job of cleansing it off of melee.
Talon King has fairly low health. He only managed to get 2 or 3 teleports off before he died, even considering our mage was dead for half the fight.
Currently attempting this in 2.1.0 *heroic* with myself (arc/fire mage), feral druid tank, hunter, frost mage and holy priest.
We have been having a lot of problems controlling this boss especially when he polymorphs our healer, it pretty much guarantees a wipe as we have no backup dispel. He can take the clothies out in one hit and if he isn't picked up after an aoe aggro reset he will usually kill someone off. We are on our fifth attempt and finding it quite difficult so far, just to give people a heads up it might pay to have a priest/pally combo.
Also remember to keep mana shield/pws up to absorb the arcane bolts that he does, they can chip away your health if you aren't careful. The point blank slow will make it hard if you aren't near a pillar to survive too because you are sure to be hit by the aoe after he blinks. The aoe nova can be survived if you are on max hp (over 6k.)
Even though he has low health, it seems without the proper class balance it will be a very difficult fight.
As of patch 2.1.0 this boss is STILL 2 manable in a stealth run. We did it as 2 x Feral Druid 10 minutes ago (Feral + Resto will help alot though). Was alot harder than pre-patch, and we also had to deal with the stealth detection on Syth but we still one shotted it.
At Heroic using Arcane resistance helps a lot. With 155 AR my combat log is full with arcane damage recived 1600, resisted 1600, or sometimes even arcane dmg recived 780, resisted 2340 (every hit in total is around 3200 arcane damage).
I think all, except tank can use Arcane Resist gear, if you have good one (blue or purple).
Easiest way to do it is tank him near the doorway to the room before the boss's room. Run out of LOS after he blinks...smooth sailing...no Arcane Resist gear necessary.
Firstly your group must choose a pillar to hide around. Your group will then hide around that pillar and only around that pillar when Arcane Explosion occurs, includes the tank. This strategy helps ease the fight by a lot because:
a)The tank can taunt off anyone immediately since every member is in that area
b)Heals in range
c)Polymorph will not happen on the tank because by the time Talon King gets in LOS, tank would have taunted him by then
Warrior should always have Spell reflection up, it reflects arcane volley, polymorph and even his blink before the arcane explosion. When this happens talon king will just begin to cast explosion at where he is. Whether or not this is helpful it doesn matter, spell reflection is to reduce damage taken. Grounding totems may help (unconfirmed)
Equip insignias that dispel polymorph. If by chance tank or healer gets poly, this nifty trinket will get you out of trouble quickly. It will also save your life if you happened to be poly while arcane explosion is being casted. Damage on Arcane explosion is roughly 6.5k+ if i recall correctly
Good luck, and Oh you can reset it by running out of the chamber
Anyone know anyway to prevent the dps from dying due to the arcane volleys? It wasn't a good group that I had for the heroic sethek (rogue had little over 6k health I think, 7k or so in PVP gear...+our hunter was BM, but he wasn't that bad during the boss fights since he just popped all his cooldowns)
Had a paladin healing btw, he had like +1500 or so healing so gear wasn't an issue, at least, not an issue on his part.
You can spell steal his shield/bubble thing and it made the heroic fight much easier. After wiping 3 times with 2 mages, paladin (tank), druid (healer), and a hunter one of mages stole his bubble and we killed him bery fast.
Killed him with spriest (me),hunter,rogue,warrior,holy pally
Dpsing wasn't working out so great so I switched to heal mode as we were just sustaining too much dmg for a single healer to handle.
Being secondary healer helped as he outputs massive AE dmg every ~10 sec in the form of non-line of sightable arcane volleys that hit for ~3k dmg on everyone. Spamming PWS whenever it was up, dispelling AE Slow and healing as long as I could til I ran out of mana and died seemed to have done the trick. In the end the pally was able to keep himself and tank topped off while the rogue kept getting polyed/healed back to 100% hp to help finish him off.
I was told the tank could reflect every arcane volley with spell reflect (10sec cd) which is probably how the pally was able to keep the tank and himself up for the last 15-10% after me and the hunter died. I did see the pally bubble himself at one point which really helped him survive.
Tough fight but a little arcane resist would've come in handy.
To make it alot easier, hide behind the pillars just before he casts the Arcane explosion.
This guy is an absolute nightmare on heroic difficulty.
Heavy damage from his arcane volley can't be avoided, and his aggro is very touchy after an arcane explosion. It appears to be a threat wipe and he often jumps on the healer. It's just too much for the healer to deal with. A polymorph at the wrong time or place is a guaranteed wipe. Mass slow can make it impossible to get away from the explosion. Overgeared groups can sail through the rest of the instance, slam into this brick wall, and wipe 10 times.
Still, you have to fight him. His trinkets are just so damn good. You can't stay away from them.
Everyone stick close to the tank so he can pick up aggro after an explosion. Put raid markers on the tank and the boss to make this easier.
Pick a single pillar and run around it for the whole fight. It makes things much easier to control.
Yes, arcane resistance actually
Group heals (Chain Heal, Prayer of Healing) and heal-over-time spells (Renew, Lifebloom) work well here. Even Lightwell is nice, if timed properly. Paladins have a really tough time healing for this fight.
He appears to polymorph the closest enemy that isn't the tank. This can be a snake from a trap or a pet, which makes things easier.
Mass slow + explosion is deadly. Stay close to that pillar at all times!
Use self-heals (healthstones, potions) liberally.
He's immune to everything while he channels his explosion. Don't stay to fight. Just run away.
He appears to be resistant to taunts. After each explosion, make sure the tank has a firm grip before doing anything, even healing.
For God's sake, purge/dispel/spellsteal his mana shield when he pops it at low health. Wiping when he's that low on health because you can't burn through his mana shield...hurts. It's also much harder for your tank to maintain threat when that thing is up.
Casters, wear stamina instead of mana gear. It's not a long fight. If you're wearing your mana gear, you're going to die with 75% of your mana.
If all else fails, a
Cauldron of Major Arcane Protection
really helps, by absorbing a few of the arcane bolt volleys. One minute before pulling, drop the cauldron, pop one potion, and pick up another. Use that one one minute into the fight and pick up another. It's unlikely that the fight will last that long, but at least you'll have it for later.
Finally, whatever you do, make sure that you want one of his (really nice) drops. Don't fight him for the Badge of Justice. The massive headache is just not worth a single Badge. Go to Mechanar or something instead.
Fighting him on heroic mode, I noted that his arcane volley hits everyone for about 3000 and his explosion does 7500-8000 damage. His slow can make it extremely dicey to get to the other side of a pillar in time if he teleports right on top of you, but it's still possible if you are standing close to a pillar and start running instantly.
I can verify that grounding totem absorbs his polymorph spell, both on normal and heroic. This helps a lot if you only have one healer.
He doesn't have much health, so if you can keep everyone alive the fight will be over quickly with reasonable dps. On our first attempt he took out 2 of the 3 dps with the first explosion and we still got him to 20%. Probably a healer-heavy group should have an easy time on him.
If you can handle the AOE, you should be fine. I lost all of my DPS by 50%, leaving me(tank) and a pally healer alive. He AOE'd twice, but we managed to clear LOS. It took a while, but the healer and I downed him the rest of the way. The healer even spent most of the time poly'd.
If you think it's a wipe, it might not be.
I do suggest not tanking in the center of the room. Tank near one of the pillars on the inside, so you can quickly get LOS.
This boss seems like a reference to one of the Skeksis from the movie, The Dark Crystal.
Whenever he kills someone he goes "Hmmmm!" in the exact same way as the Chamberlain, whom had a bad habit of saying that just about every time he appeared in a scene.
The absolute easiest way to kill him is to tank him at the doorway leading to his room. Just keep him about 10 yards on his side and everyone gets to unload. When he blinks, just move around corner. The doorway is not straight so you can hide around the bend if he is straddling the door but you never have to move more than a few feet at any time. Every one is together making tank pick up easy and Aoe heals are simple cause everyone is always together.
Completed this trick on normal and heroic.
Give it a try
Killed today, my first time here in heroic mod, and easy to kill boss.. Our dps rogue and mage died at %75-70 and we able to kill it only 3 people.. Me (prot warrior in dps gear) tank druid and pala healer. Key is ay try to cause more aggro then tank -in def form ı can get near him- and he sheeps me.. sheep gives me healt so pala only have to heal the tank.. easy to evoid arcane exp. and that exp gives time to heal all party up.
dropped my tank shoulders, dps ring and dps belt; at the same time.. Makes really happy :)
Ive done this boss 2man party. Rogue and Druid
Not to hard to get pass first boss.
Rogue gets aggro and let me pass (feral druid) then he just use vanish.
And boom you have 5 large prismatic shards / 1 hour / each
Druid (full s1+all vindi items (14epics)) (Unbuffed 10,6k hp / 6,8k mana)
Rogue (s1,s2+vindi items (full epic i think)) (10,4k hp / 110 energy)
No need to heal the rogue a single time cuz Ikiss will poly him cuz druids are immun to poly while hugga bear ;D
= ez mode
Update: Talon King Ikiss best run time (5times) 2man party still, Hemo mace rogue pvp gear and me once agian feral druid with pvp gear.
The 5 runs we made took about 45mins and he dropped 10 blue items, 1 primal nether, and Ace of something and 2 green items in total for us those runs.
If your a rogue or druid find a a new friend with enchanting :) and start farming.
Just for your information, this is the only <70lvl boss that drops Primal Nether but on a 3% chance.
Every other boss in the list only drops it in heroic mode. Unless it's some kind of mistake in the site.
Duo'd it as a prot warrior with 292AR with a holy paladin... took 10 minutes, but was peace of cake. To bad the other 3 guys, who were killed at 95%, couldnt go back in, so they lost the loot... Blizzard should fix that.
From what he says in game.... It seems like he likes trinkets.
The easiest method I have seen is to pull him to the doorway entering the room. This way, when he casts his AE, you can hide on opposite corners of the doorway rather than trying to get around a pillar.
This is one of the encounters, like the 2nd boss in Magister's Terrace, the section before the 1st boss in Mechanar and the trash to Aran, in which Arcane Resistance removes all the difficulties of the fight, as a tank. I have over 300 Arcane resistance, and can easily duo this with a healer who's a little bit skilled.
Trinkets, yes, pretty trinkets. Power, great power! Power in trinkets!
Copy the code into WoW chat to hear the soundfile.
I like this boss, he is fun and challenging, and his audio is some of the best in WoW.
There was a 'rumor' going around that using trinkets on this boss would somehow enrage him, this is however complete bull.
Just killed on heroic, strategies that helped were:
*all staying on same pillar for healer
*Lock using Felhunter for spell interupt
Just a little heads up to healers-
After an explosion, your HoTs and everything will probably get you aggro very quickly. And sometimes you'll be forced to pick up more aggro than you can dump via your skills.
So in backup, I always have a nice little trinket for when I know I'm going to be getting aggro.
There're a number, but here are some easy-to-get ones.
a Hellfire Peninsula quest
Jewel of Charismatic Mystique
drops from Grandmster Vorpil in Shadow Labs.
is sold by the Keepers of Time faction vendor for those who are exalted.
I never go anywhere without one of them. :]
(Edited for Hypnotist's Watch. Thanks Nummytaterz)
can Cloak of shadows resist it?
No longer drops the key Btw it is in the chest in his room make sure to grab it!
His room, which gives people the false impression that spreading out is a good thing, makes this encounter harder.
There is less time to run behind pillars
More running around required of the tank
which equals more time the others have to endure being hit on while tank aggros again
The door way to his room however is better.
\ | Z & X = talon king tanks spots
\ | Talon King at
|-------||-------|| Xy - Z then hide at Zy
o o o o o o o o Zy|| - X then hide at Xy
|| - o = bad hiding spot.
o o o o o o o o Zy||
when talon king is casting arcane explosion at Z or X hide at the matching spots marked Zy or Xy
can hide much faster
tank doesnt have to run far to pick up aggro again
healer can aoe heal more reliably
and most important, dps/healer can strafe at the Zy and Xy spots to avoid polymorph
As of patch 2.0.7, you cannot interrupt him anymore. You must either run out of range (30 yards) or behind a pillar.
The last point is also a good way to make him waste casting time. i had him trying to polymorph me about 7 times, each time by strafing to the side to break los and quickly back again. this is how you interupt his polymorph, his other spells however cannot be interrupted.
try to outrun his ARCANE EXPLOSION by running down the hallway...wont work. you have to hide in the corners of the door way arch like the diagram shows
No longer drops the key Btw it is in the chest in his room make sure to grab it!
It's been this way since 2.3
Strategy: I have used this about four or five times now as a prot paladin. Have everyone stack on you by pillar, dont try to tank him in middle or anything. When he blinks move to get out of los from the arcane explosion. When he blinks and comes back everyone is stacked so it isnt an issue of los to get aggro back. Just have Consecration down and hit your Righteous Defense. Rinse and repeat.
He should polymorph a random party member in Normal, i dont know if he does it in heroic.. But suddently he teleports and starts to cast an aoe then you should run behind a pillar fast otherwise he'll do lotsa damage on you.
And also the key Shadow Labyrint key is in a chest behind him
Personally, I've never had troubles with this boss as a bm hunter. Always have a good tank and a fast acting healer who can get off heals quick enough to take care of anyone who is too slow. in my experience it's an easy fight. basically just dps him down while making sure your party members are aware of his polymorph and when he charges up go run behind a pillar. also unless you are really attentive and have no lag you're pet will die. keep it alive as long as possible but don't waste too much mana on it.
Tanking him near the doorway is an alternative but it can be disasterous because of the Blink that preceeds the Arcane Explosion. It's random where he blinks, so if he does that at the other room through the hallway, it's a 90% possibility that most of the group will die before running to safety. Plus the Slow debuff can cause many problems for running if there are no dispellers in the group.
Also it should be noted that, high stamina can prevent you dying from Arcane Explosion, but you probably won't survive the Arcane Volley that comes afterwards (All this comment is for the Heroic fight ofc).
droped a primal nether lol
killed him last night, intrestingly i kept my pet (devilsaur lvl 62) on him through the arcane explosion and he barely got hurt at all. he only took about 1k-2k damage and kept valuble dps on the bird and kept aggro over the healer so polymorph hit him because he was second on the aggro list
He is very hard, wipe three times, then we give up
Soloed as resto druid for key. You can stealth all the way to him, just stay clear of first boss as he has stealth detection. Just spam wrath, Rejuv+swiftmend when you get low on health, innervate when you go oom.
Soloed a few days ago as a level 80 feral druid tank. The fight is easy, spam mangle, keep lacerate up, and run behind a pillar when he does his Arcane Explosion. If you begin to run low on health, use the time standing behind the pillar to heal yourself before switching back to bear form.
There's no best time to use berserk, barkskin, or frenzied regeneration, since the damage you receive is pretty constant throughout the fight, so don't worry about saving your cooldowns for anything.
just did him today, with 5 man group.. maybe we sucked, or we were not as wel prepared. most of the instance was easy, but he wiped us like 4-5 times, before we managed to get him.. 2 of our tanks left mid way, and we had to get a new dude for him.
running to the corridor to HIS left, which leads to the exit, can help, especially for casters, when he channels his spell.
restrict him to the centre of the room
break his polymorph as soon as you can. i kept pvp trinket equipped for this reason.
Just did it today, wish I had read this page before attempting it. We tried 5-manning it but wiped a few times before we just said "*!@# it". Decided to recoup our losses and try another night (or find someone to run us through, lol).
Seriously though, the guy ain't a cake walk if you don't know what you're doing (and since this was our first time doing the instance, we didn't).
Now I've got a strategy. Gonna ram his head through one of those pillars next time!
I find it funny that for all his enthusiasm regarding trinkets, he doesn't actually drop any.
About this guy's voice...
GOLLUM...GOLLU..eeh,I mean IKISS IKISS!
Finished with 2 Ret Pallys. LvL 68 and LvL 73. It was tough (took 3 tries) but doable. I had to run like the roof was on fire when he charged up. If you can get away from blast radius he is fairly easy. Lucky though because he kept targeting partner for sheep. So I pummeled, healed, healed and pummeled and took him out. Then I danced on his corpse. Dungeon us fun but pain in the knickers.
This boss isn't hard at all, you just have to be fast when running around. My team wiped when some retarded shammy tried to attack Ikiss while he had the bubble(he was the healer), but it shouldn't be hard if everyone understands. Just run around the pillar everytime. When you have gone around the pillar you can use the time to heal everyone and then let the tank go for aggro.
And then Ikiss is dead.
easily soloed with my fresh 80 rogue... lost only 40% hp. wearing some boe epics and boa weapons. needed the key for laby for a test
Best with 2 - 80's and 3 - 65's. Its not easy so you will need the help with high levels making way.
Its very easy to pull everything in the rooms so don't just walk in and look around.
Lookout as they toss you into the waiting NPC's that are waiting.
DON'T forget to get your dress on and HAT on before the last guy. the low levels should hide around the pillars as I found this safer.
We did it with 2-80s a 72 and a 69 but we had to all work to get it done. Have fun guys.
Best to do it at 70..
Isn't this guy supposed to have a 100% drop rate on the Shadow Lab key? I just soloed him and it didn't drop and that was the whole reason I went into this instance.....
Edit: nevermind, it didn't drop off of him, but it was in the coffer in the back of his room.
Last boss in Sethekk halls, quite an easy boss but he does have a fear and polymorph abilities, He'll also occasionally put up a shield making him immune to attacks and cause an AOE. be sure to move as far back as possible to avoid it.
It took me three tries, but I finally got the Shadow Labs Key from killing the Talon Key. The first two attempts, the loot box was never available and somehow bugged out. The third time I killed him, I made an effort to "follow the rules" - for example, not burning him when he does his explosion move. I also kept him in the center of the little "ring." Sure enough, the container was available.
I think the problem now is that the king is dying too quickly and it bugs him out. So just take it slow, give it an extra 10 seconds, and you'll save yourself another trip through the halls.
If the Talon King dies and the exit doorway fails to open, check your Calendar lockout for Sethekk Halls and it will show him undefeated. If you leave and come back in, he will be there again. You might have to soft reset, so give it a little time.
I've been been killing this guy for weeks but today he when he blinked and started to channel his AoE was immune to damage. The spell he cast was
. This was the first time I have ever seen him use it. I don't see it in any list of this bosses abilities but I see a few comments about it and one that says it was removed.
"Talon King Ikiss yells: Ra-ak! Trinkets, yes. Pretty trinkets! Ak! Power, great power. Ra-kaw! Power in trinkets! Ak-caw!"
Reminds me The 1 Ring, Gollum.
Soloed on my enh shaman for Pilgrim achievement
wearing greens. was a breeze
Just did the run for the achievement too at 84... Very Easy.
This is his staff:
Grand Marshal's Stave
Grand Marshal's War Staff
Replica Grand Marshal's Stave
Talon King Ikiss has had his Heroic health increased to 236k in patch 5.0.5.
I'm thinking the name might be a far-fetched reference to a Jimi Hendrix song, more precisely "'scuse me, while IKISS the sky". Sky as i bird etc.
Does anyone mind...if I kiss Ikiss? ^_^
Odd. Terokk's Nightmace is not listed on his drops in either Ikiss's heroic or normal loot lists, but it's listed if you go to the item itself it's listed as one of his drops.
这个 NPC 能在这些地区找到：
—当利爪之王艾吉斯的生命值降低至80%、50%和25%时，他会闪现到一名玩家的位置，开始施放魔爆术。魔爆术对利爪之王艾吉斯视野35码范围内的所有玩家造成(100% of Spell power)点奥术伤害。
杀死此 NPC 后您可获得：
Pilgrim's Bounty Guide
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