This is the second boss of the "Deathknight" (south-west) wing of Naxxramas. Strategies for defeating him can be found at
You really want to go heavy on priest, box if you can. Shackels help a lot.
# Mob Composition
1. Gothik the Harvester
2. Unrelenting Trainee --> Spectral Trainee
3. Unrelenting Deathknight --> Spectral Deathknight
4. Unrelenting Rider ---> Spectral Rider and Spectral Horse
# Mob Characteristics
- Gothik will randomly select a target and shadowbolt.
* Deals 2250-2750 shadow damage
- Aura given off by Gothik. Damaging during Phase 2 (Gothik on the floor)
* Reduces stats by 10%.
* Untyped damage curse that can stack to 20.
3. Gothik's Adds
- After 10 seconds Gothik summons 3 Unrelenting Trainee's every 20 seconds.
- After 1 minute Gothik summons 2 Unrelenting Deathknights every 25 seconds.
- After 2 minutes Gothik summons 1 Unrelenting Rider every 30 seconds.
- At 3:30 Gothik stops summoning and comes down to the floor after 1 minute (4:30).
Unrelenting Trainee - About 2500 hp
- Melee Attack : 250-500 per hit
- Eagle Claw : physical damage every 3 sec for 15 sec.
- Knockdown: 2 sec knockdown stun
- Melee Attack : 700-900 per hit
- Intercept : 20-40 dmg and stuns the target for 3 seconds
- Shadow Mark: 1000 shadow damage and vulnerability to shadow bolt volley.
- Melee Attack : 1500 per hit
- Unholy Aura : Aura which inflicts 400 shadow damage every 2 sec in a 30 yard range.
- Shadowbolt Volley : 3200 shadow bolt that hits players afflicted by Shadow Mark
Spectral Trainee - About 2500 hp
- Arcane Explosion - 30 yard AE that inflicts 500 arcane damage.
- Melee attack : 1500 per hit
- Sunder Armor : AC reduced by 1000 can stack 5 times.
- Cleave : 2000-2500 physical damage in a frontal cone.
- Melee attack : 1500 per hit
- Life Drain : Drain 500-600 health to replenish the riders health.
- Melee attack : 2000 per hit
- Stomp : AoE physical damage for 300 hp and reduces movement speed by 60% for 10 seconds.
# General Strategy
1. Healing Strategy
Healing will be split up into two groups with Druids and Paladins performing the Main Healing.
2. Combat Strategy
1. Party Composition
Similar to Nefarian and Thaddius - Casters and Melee will be segregated.
Raid Split on Living - Undead sides
- Refer to the image for positions.
- Spawns will appear from the 3 spawn points in the room along the west wall.
- Tanks will await to pick up spawns at spawn point.
- Mages/Locks/Priests will remain at max casting range.
- Spawns will appear from the bone piles.
- Tanks will await to pick up spawns at the spawn points.
- East/West Melee positions will be set up for moving DK's
- Healers will all be along the North wall.
3. Fight Dynamics
* Initial contact
Groups will funnel into proper sides and await spawns (10 sec after engage the gate closes and spawns start)
* Living Side
This fight is 100% about execution and controlling kill order on Living side to prevent overrun on the Undead side. It is a balance of matching Mage/Lock DPS to Rogue/Hunter DPS.
We will use a specific kill order along with specific CC (crowd control) on the Living side, which is outlined below:
0:10 -- Kill 3 Trainees
0:30 -- Kill 3 Trainees
0:50 -- Kill 3 Trainees
- Stun/Nova 2 DK spawns - chain shackle kill
---- Stack raid with priests, if you have to sacrafice DPS for them, then a shadow priest will do just as well shac
His name most likely comes from the word 'Gothic', which seems to fit this instance.
Gothik the Harvester (sounds)
"Death is the only escape."
"Foolishly you have sought your own demise. Brazenly you have disregarded powers beyond your understanding. You have fought hard to invade the realm of the harvester. Now there is only one way out — to walk the lonely path of the damned."
"I have waited long enough! Now, you face the harvester of souls!"
This is the only mob in the whole game that uses the NecromancerBlue model (Heigan the Unclean uses NecromancerPurple). Model is completely unique, therefore you can't get his armor :P Looks cool IMO.
Just thought I'd mention this.
This is pretty much how it goes:
You'll need to have a group on each side of the gate before it starts, the gate will close once someone attacks him.
Your weaker / smaller group is on the living side. If you have 3 healers, put 2 on the dead side.
The tank on the living side shoots him.
Waves of minions will start pouring out on the live side. Once they die, you can see their souls (blue streaks) moving over to either balcony side and will come back on the undead side on one of the piles of skulls. it starts out slow and very easy but gets even more hectic towards the end of this first phase.
NOTE: It is best if you have the group stand in a corner or against a wall, and letting the mobs come to you, so they'll be close together for the tank to pick up, on the undead side, tanks shouldn't worry about the initiates.
NOTE: Dead riders will come back on the live side seperated from their mounts.
NOTE: The undead side tank can see which skull pile they are spawning at by watching for a soul.
In the second phase he will jump down from his balcony and start attacking individual groups. Its pretty much a tank and spank, and a rush to kill him before your healers run out of mana. He will switch from side to side, resetting aggro each time. At a 6 of his marks he will open the center gate at the time of his next switch and allow both groups to attack/heal.
EDIT: Fixed it, was missing information.
As a tank, makes it so much easier if you pick a corner and let all the adds come to you. That way, you don't need to rotate your camera to look out for the Death Knights and Riders. Just lay down your AoE and you'll have them on you with no problems.
Our guild did 10-man Gothik and one-shot him without fully knowing the way the fight works, other than positioning. We were by no means a geared raid, and our DPS was somewhat lacking, but the fight was mostly just waiting for adds.
1 Healer, 1 Tank, 2 DPS on living side.
2 Healers, 1 tank, 3 DPS on undead side, with a DK tank on undead for even more damage.
By doing a 4-6 split, undead was never overwhelmed, we just had a steady flow of adds coming without needing to coordinate it with the living side.
As long as you can survive the Unrelenting waves at the beginning of the fight, you should be solid. Gothik does a chunk of tank damage, but no real raid damage.
Here is how our fight went down, from the view of a resto druid;
Started off fine until about 2, 2 and a half minutes. Then the Live side killed a few adds too quickly and the Undead side was swarmed; people fell left and right, but with all the AoE we were throwing around, most of the mobs died as well.
I died but was battle-rezed. Ironically, the only person who did NOT die was the tank, who was mid-field tanking a Knight; he was out of range of the AoE.
With a quick battle rez on a shaman, I brought a second healer back to the Undead side. Gothik descended upon the live side and periodically popped back and forth; the doors glitched and did not open. The tank on our side was able to defeat the knight and tank Gothik. Once the knight fell, and with the entire Undead side...dead except for the tank and two healers, we pushed on. Once the debuff is at 90%, you're basically fighting on base stats.
Then something funny happened.
It wasn't until about 10 or 12 minutes into the fight that the doors finally opened, and at the same time they opened, Gothik's debuff was not refreshed. What was left of the Undead side jaunted over and we killed him.
Really, this is a tough fight if your DPS is unbalanced, BUT, it is very doable if enough people survive the chaos. We managed to cheese it a bit, but I'm sure that any guild can pull a few tricks and defeat this boss.
Edit: This was 40 man Naxx.
At least on 10 man, Curse of Tongues DOES WORK on Gothik. This will greatly help the healers and reduce the damage he does with his shadow bolts during his teleport phase. So, if you have a warlock, have them on the live side so that as soon as he comes down you can toss a curse of tongues on him. Haven't confirmed if curse of tongues works on 25 man versio.
Gothik the Harvester
- 10 man
Pick a side, any side
This fight is all about splitting the raid into two groups and taking turns killing 26 adds until Gothik finally comes down.
Live Left Side
: (recommended casters) Priests, Mages, Warlocks, Druid
Dead Right Side:
Rogues, Warriors, Paladin
(we actually found it doesn't really matter how these sides are split both casters and melee can do dmg to the adds)
: Split your tank and OT. One in each. We chose Druid for Live Side and Pally for Dead side. You probably won't be able to tank the adds as they come in but you can try. The dps usually blows them up faster than you can taunt. Be sure to get agro on Gothik though as he transports to your side when he comes out.
: Kill the adds on your side as soon as they spawn and then dps Gothik when he comes out. Dead side will need to move over to Live side when the gates re-open to finish Gothik off.
: Put one healer on each side. Pretty much easy mode. Keep the raid up, no real major dmg in this fight.
On heroic this fight is very tough for a druid to tank on live side if your DPS want to spread out. The only way for a Druid to tank Live side is for all of the DPS to stack either on or directly behind the tank if they don't adds can get spread out and a taunt and Faeire Fire(Feral) do almost nothing to bring them back.
I'm sure there's a very good reason, but I can't find it in the comments.
1) Why do you have to split the raid into 2 groups? Is it because you cannot do enough DPS to kill the boss before he opens the doors between the 2 rooms?
Otherwise it seems this fight would be easy if everyone were in the dead room, as no adds would spawn; conversly if everyone were in the living area, the adds could be DPS'd down twice as fast.
2) Can this boss be killed if one of the groups wipe, or does the wipe reset the encounter?
3) Would there be any possibility/use in a warlock circle of teleporting between rooms? I.E. popping from the live to the dead side when the boss does? Or starting the event as the only person on one side, and leaving as soon as it had started?
Just a tip for all u warlocks, put a circle of summoning on the opposite side of where u were placed.
for example if u are on living side put ur circle of summoning on undead side soo when it gets ugly and the opposite side loses some dps u can teleport and help dps. This little strat has saved my guild many times when dps is to slow on certain side and they are getting swarmed.
Such an easy fight.
When my group gottem we had 2 priest 3 mages
Unfortunetly he didn't drop anything great,
One of the capes and the Touch of Horror, which my good buddy actually won
So keep in mind kids, don't raid wihout vent
Because when we droped that Moro like a sack of bricks, we started laughing our asses off
What happens when you intentionally leave live side "empty"
To answer what someone else asked about, here's what happens when you try to intentionally empty the living side. What we did was put a warlock on the living side to start the event and have him teleport to the dead side in hopes of the boss immediately popping. Here's what happens.
1. The first 5'ish waves attack and walk right through the gates (literally THROUGH, not opening and walking through)
2. The gate then OPENS.
3. The rest of the waves continue as normal spawning all 18 waves in total.
4. Once 4:34 comes around, the boss does spawn and you have the fight 100% with gates open.
Then we tried a second time, everyone was in a corner to funnel them to the tanks... and a MASSIVE wave came at us that overwhelmed the group after the 1st wave. I dropped a holy wrath and the screen just filled with damage so I have no idea how many really popped out but it was wipe-tastic.
If you have a good geared group the easiest way to do this in 25 man is by mana draining Gothik (Warlocks, Hunters & Priests) he is OOM in no time and has non to very few mana regeneration.
Everybody stays at the Living side, when the first Unrelenting Rider is killed the center gates will open and the Undead mobs will come through the gate.
Make sure you have either a Paladin or Death Knight tank pick up all the incoming mobs, melee should just stay and keep on killing the mobs on the living side while proper ranged AOE classes should nuke down the huge pack of Undead mobs incoming which can be done very fast, just make sure your tanks are properly spamhealed (Guardian Spirit at the start for safety is a plus) while tanking those adds at the gate.
Spectral Trainee's do sick AOE damage when in a big group and are the biggest damage dealers out there if you got a Death Knight tank he should use anti-magic shell as soon as they reach the gate, this is the main reason for your Melee to stay out because they do not have the HP to take that kind of burst AOE damage also the healers should focus on the tanks and not on healing melee classes, the tanks take quite some damage at the start because of those Trainee's but since they have got very little HP the "threat" should be over in just a couple of seconds. When done killing all the mobs Gothik will come down and Melee the tank like a pussy, he barely does any damage and should just be picked up and finished off. So remember NO MELEE AT THE GATE.
This tactic prevents one side of having to much DPS and overwhelming the other side with to many adds. It requires good healing but is the easier way to do this, especially when you are going for The Immortal.
Also you can kill off Gothik way faster this way since the gates will be open and it allows your entire raid to attack him at the same time. Dont forget he still teleports from time to time so your tanks will have to move a few times, though depending on your raids' DPS how many times.
realitysucks, Magtheridon EU
Harvest Soul now resets on 10 stacks - if you somehow manage to get that far, it removes and starts over.
Our healer DC'd and we ended up 4-manning this boss in normal mode after a few deaths.
to honest if your group struggles with then you should be raiding kara still ,but the tacts are simple spilt into 2 grps and when a wave coem on one side for exspample the dead side the tank rounds them up and kills them idealy a paladin tank for this job but can we easily done with others ,after you have done this four or five times then the boss will apear and flick beetween the 2 rooms becarefull becasue when he flicks imbetween the tank ahs to regain agro .then whens hes about half u come together as a grp and kill him
very simple and very easy
I don't know why this hasn't been listed yet, gothik can be mana burned during P1 to 0% making P2 very easy.
Just tested with Recount and he did only 44k dmg to the tanks in P2.
For those that have played Starcraft this guy sure sounds like the overmind :o
On our last raid (10-man) A warrior managed to pull Gothik before we had moved our groups. We decided to try to survive, though we had DI's ready. We killed all on living side very easily(we were twice as many as usual) And 2 minutes into the encounter the gate opens and we get a huge group of undead mobs incoming, We put a slowing trap and managed to Aoe most down, but we got mobs from both sides, and it was hard for tanks to keep aggro. It was complete chaos, and the tanks only concentrated on the elites. Even though the mess 7 people were alive when Gothik came down. 2 healers 2 tanks and 3 dps. Then we moved 1 tank to each room as he still ports back and forth(Until the message of the opening gate,some sort of bug) And we managed to do it.
It should be some kinda achievement.
Just wanted to say this, dont know about naxx 10 but in naxx 25, we had the undead side group die while 2 mobs were still up, so no big deal, they came over to living, at that time, the boss was already at his 4th stack of his little curse. so it was all fine, he opened the gate. but then suddenly around 10 elite adds spawned from the deadside out of nowhere... and thats how you wipe even if you could have finished it.
First defeated by Fury of Medivh on the 30th of June, 2006.
Gothik fight appears to be brilliantly bugged following 3.2. Mobs run right through the gate and attack either group after you split up.
Our group (25) completed the fight by all crowding up in one corner and just AOE blasting everything. I personally found it more enjoyable than the normal method so hope they dont fix it...
It's not bugged per se in 3.2. Actually it's easier:
* Have both groups stay on the door back-to-back
* Hence mobs won't agro from the dead to the living side
* You can heal the other side
* You can DPS the other side
last night, me and my guild 8 manned this fight with everyone on live side, and when the gates opened, the OT grabbed aggro, we AoE'ed them down, and just took to burning gothik when he jumped.
Tried soloing as a prot warrior in a mix of 353 and 359 tank gear. Victory rush spec was mandatory. Trash up to Instructor Razuvious was easy. Used potion of invisiblity to sneak by Razuvious himself.
All other trash was easy.
Started fight with Gothic on living side (obviously), killed all adds.
Only the elite mobs give you Victory Rush, so i killed them first to heal off of the last non-elite add.
Hard part came when the undead side was released.
Need to burst aoe the mobs down fast enough to activate Victory Rush or else you will be overwhelmed.
Now for the really hard part.
Gothic himself joins the fight.
He only casts Shadow Bolts that hit for about 3k, but it hurts with the -90% stats debuff
I eventually died from the Shadow Bolts at 40%. Next time I'll bring a dps friend.
Solo'd as a Feral Druid.
Easy, hardly took any damage throughout the whole fight.
You shall not Pass my gate!
Even this one, pathetic boss, done at 336 dps gear on my blood dk, just had to use cds when the gate opened.
Soloed even as arms on my warrior, lol, 393 item level, I think, just aoe'd down the mobs when the gate opened with bladestorm and trinket, most mobs give victory rush and the boss itself is very weak, so even with no healing and just enraged regeneration every so often you can kill him.
By the way, as fury I wasn't able to; more healing but less aoe when gate opens!
Two-manned at 25 with a holy paladin, nothing hard if you aoe enough when gate opens, cause there will be A LOT more adds (if you both stay in 1 gate, cause if you two-man you may choose to go 1 each gate, probably works better), then the boss has around 2,4 millions and his debuff which reduces stats by 10% every so often, but it stacked up to 9 times, and we still had 50k hp or so, still healable with no problems, and after 1 min the debuff reset, so we started from 1 stack again, lol.
Tried at 25 solo on my dk, went close in tank gear... just not enough aoe when they all came, ran out of cds too soon, this in 390 tank gear; in 400 should be doable.
Ok, with more gear now it's no longer a problem, tried in 392 tank gear, survived a lot, but just didn't have enough dps to keep their number low, so retried in 396 dps gear + 300 strength flask + runescroll of fortitude + 90 strength and stamina buff and was enough, went low at some point when the gate opened, but didn't use icebound fortitude immediately, saved for the further waves and kept outbreaking + pestilence + DnD on the adds and ofc heart strike, death strike and rune strike to kill them, even when gothik came I kept on adds, anyway gothik is easy to outheal even in dps gear even at 9 stacks of harvest soul, BUT if you have some adds still alive you won't be able to, so only started on gothik when all adds were dead.
This strategy is for 25 ofc, 10 is no challenge and can be soloed even as arms warrior (as in 1 36% heal every 3 minutes + victory rush, lol).
Word of warning. If you are now doing this in a lvl 90 group make sure you wait for him to open the doors in the middle BEFORE you kill him. If you don't the gate will remain closed and everyone on the live side will be stuck.
Soloing this as a frost mage is easy and fun; mainly because your can let you pet fight autonomously. Send it into the dead room and put him on defensive (he will then attack what attacks him). You stay in the living side and send their souls over to your elemental and watch him do his job. +50 DKP to your partner for a job well done. Also, after Gothik comes down, don't kill him until he opens the gate so you can get past after the victory.
Just soloed this guy (25 man normal) as a lvl 90 Druid (boomkin). 516 ilvl.
I stealth kitty all the way to the boss. I stood on live side and just moonfired the summoned mobs as they came out. Once the gate opened i just used hurricane and starfire to aoe them down. Boss was a quick kill once he hit the floor. Also, he is in the Military Quarter, not the Plague Quarter as the map above shows.
Strangest thing happened when I soloed him today, the gate opened a good minute or two before Gothik actually came down and I spent half of phase one with both dead and living mobs on me, yet the game still warned me with: "The central gate opens!" when Gothik came down O.o.
Very easy to solo at 90 as a hunter. I put pet on "Assist" and then ignored computer for whole fight until Gothik came down. Pet easily killed everything, even when gates opened, and then I burned Gothik.
508 ilevel Survival if anyone cares
For anyone that didn't do this many years ago when it was current content, or folks revisiting it after many years - you begin this encounter by attacking the boss directly; he's up on a platform on one of the walls, above your ordinary line of camera sight. Don't spend time looking for a lever or orb to touch.
Soloed as 90 Arms Warrior on 25 man with 524 item level, but could have done it less as well.
Pulled him with throw and ran and stood in the middle of between the two room.
Gate closed on me and I could stand and wait for mobs come from both side and attack both.
After killing the first elite from undead side the gate would open and rest is piece of cake, but you still had to wait 2min or so for him to come down.
Solo 10-man ilvl509 Rogue.
If you're like me and weren't around when Naxx was current content, or just never ran it and want to solo it:
when you enter the room he'll be on a platform above the area, though right where his skull is on the map so not too hard to locate. Hit him with some kind of ranged attack and it'll start the battle, though it takes a bit for him to get down there and you've got some adds to dispatch but they're trivial on a decently-geared 90.
Had to watch a video to find this out, my camera angle was such that I couldn't see him :/
!@#$ this guy on hearthstone.
Do not kill him on the initial attack to start the event or he dies on the balcony where you cant look him or get past the gate. You can however go around the outer ring and swim through the slime to get to the four horsemen still.
Since 6.0 Gothik has the tendency to bug out if you deal too much damage to him on the initial pull. The central gate will not close and he won't teleport down at all after the adds have stopped spawning. The solution seems to be either pull him with a dot or a debuff like Taunt to aggro him. Don't throw out any heavy damaging abilities.
Level 100 assassination rogue. I went into this room solo wondering how I was going to get through it. I figured 'what the heck' and shadowstepped behind him onto the balcony. Naturally, the event starts and I can't damage him. I don't jump down into either side and after a minute or two he despawns. When he respawns right away, I begin to attack him again but this time I just keep attacking. When the waves get to the point where he would teleport onto the floor, he apparently became attackable and my rogue was able to kill him. The gate popped open but I didn't care because I was still on the balcony and was able to just jump down next to the next passage.
I don't know if this was a fluke or if this is a viable way for rogues to solo him, but I thought that I should share what happened.
My level 100 strat.
Attack the boss, go afk for a few minutes while all the mobs gather. (18 waves) Swipe them to death. Swipe all the undead to death as soon as they gather, kill boss.
It's obviously not actually shorter to do it this way, but it seems shorter than killing the waves as they appear.
If you can't find him it's likely you didn't kill
. You must go back and kill
Once you return to the room you should see
on the platform as soon as you walk in.
What he harvests is your TIME.
At max level get his attention then tab out for four and a half minutes. That'll be just enough time for him to show his lazy ass up.
If you're a class that has a taunt, that works to start the encounter. As a Havoc DH, I thought I broke him as he was immune when I tried Throw Glaive. But taunting him started the encounter!
这个 NPC 能在这些地区找到：
Glory of the Raider (10 & 25 man) – the Complete Achiever’s Guide
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