The flyer NPC's will go down fast so its best to dps them first. Also assign a warlock or druid to pull out a warrior to keep them feared or rooted just incase you need a little extra time to regen some mana.
What my guild does is dps's the Flyers first then the warriors then the major. We assign a druid every other group to hold a warrior rooted in place so we can get our healers mana up to the 75%-80% mark. This is very important to do just before Rajaxx comes so you can go in at near full mana and health. Make sure your druid has a mob that does not have one of the friendly CC guys on it. Also don't wait to long to kill the rooted mob or the next wave will come before you killed him, we usually wand the rooted mob.
If you're Friendly or better with Cenarion Circle, Andorov will give you an aura that restores +200 HP/sec. Often that's enough to keep everyone up, so try to grind to Friendly quickly, and *keep heals on Andorov.* He'll tank Rajaxx for you just fine, as well as healing everyone. Amplify Magic on the raid will up the HP from the aura to 350, which generally outweighs the additional magic damage you'll take.
Rajaxx has an area knockback, so it's very helpful for healers to stand with their backs against a wall. Healing Andorov is the most important thing in this fight, and he needs to be healed up after those knockbacks, so anything to minimize the time he's not getting healed is very important.
After all the changes, at current these are the facts.
If you die, you CAN sneak back in right between waves.
If you're friendly+ you get the general's command aura.
He always has 5 mana and health pots.
Other than wave 3, amp magic does wonders with his command aura.
I suggest having one healer who's sole job is to watch the General. Warrior reserve taunts for when the general is at low health (on Rajaxx himself).
This is a rediculous(sry for spelling) boss fight as boss #2 for a 20-man.
Sockbaby's tips for PWNING the ahn'quiraji Military
1.DONT TALK TO THE NPCS UNTIL EVERYONE IS READY---I cannot stress this enough! too many good raids die because of no man
2.ADHERE TO THE HIERACRY OF SMACKDOWNAGE kill flyers, then named mobs, then finally kill warrios
3.KEEP THE NPC'S ALIVE! they do more dps than any of you can, but they have no armor(one of them doesnt even have a shirt)
4.IF YOU ARE FRIENDLY WITH CC, KEEP CLOSE TO THE LEUTENANT(sry 4 spells) he gives u a 10% haste and 200/3 HP buff!
5.KEEP THE NC'S ALIVE!...again....it's important
6.LET THE NPC's TANK RAJAXX. dont worry, they're big boys...just keep em alive and raj will die a painful death!
GL(you''ll need it)
the fight is like this----8 waves of about 8 or so elites, fear bomb them when u can! after 8 waves of grueling, bug-stomping action, RAJ with try to WTFPWN you....he has an AOE thuderstomp with knockback and takes 50% off of you, but it;s no biggie, the leiutenant's arua will keep u up
General Rajaxx is the 2nd boss in the instance, and is mandatory to fight before you can get to any other bosses besides Kurinaxx. The Rajaxx encounter consists of many waves consisting of 1 miniboss, and vary amounts of flying and cleaving elites, and warrior like elites. DPS the miniboss down first, then kill the flying mobs, followed by the warriors. Use hunter traps, roots, and fears to keep the mobs you're not fighting away - these are the only forms of crowd control that work. Also keep the NPCs that are involved in the fight alive, they help a lot. When the general himself comes, let the head NPC tank him, focus heals on him. If you are above neutral with the Cenarion Circle he has an aura that heals you. Since Rajaxx does AoE damage, this is very nice. If you are not above neutral, make ample use of bandages.
With a long even like this, it's easy for casters to run out of mana. One way to deal with this is to isolate one of the warriors in a wave and wand him down. This will give the casters a chance for their mana to regen enough for the next wave.
Here is a list of several things to know about the General Rajaxx fight which will make killing him vastly easier:
1. There are 8 waves, the 8th being Rajaxx himself, each wave comes with an officer. Once the officer is dead, it is possible for people who have died to zone in.
2. Each officer in the 8 waves has a special ability, the most dangerous being Captain Tuubid (2nd wave) who chooses one person and all mobs go directly to the player to kill; Captain Drenn (3rd wave) aoe lightning attack; Colonel Zerran (7th wave) increases in size vastly increasing his damage and the damage of the other mobs - is purge-able. When Drenn dies place Amplify Magic on the entire raid.
3. To deal with Rajaxx's aoe knockback, have the raid, excluding the warriors, stand in the corner to the left of the large arch from which the mobs emerge. From this position healers and casters won't receive the 40 yard knockback and will always be in range to heal the general and the warriors.
4. Taunt off Lieuntenant General Andorov when his health is anywhere between 60 and 70%, warriors should keep their backs against the wall, once again eliminating the huge knockback.
5. When the waves enter the doorway either aoe fear (warrior, priest, warlock) or have a mage frost nova (bear in mind they have proximity aggro when frozen so they WILL attack whatever is closest to them).
6. Every healer should have a /target Lieutenant General Andorov macro in case the main healer needs assistance.
7. Pull a warrior from each wave toward the narrow area between Kurinnaxx and the doorway to Rajaxx, take that warrior to 15% and regen mana. When the next wave starts to come take it down and get back in place.
8. There are 3 minutes between each wave (with the exception of Rajaxx himself which seems to be until you kill the last mob of the 7th wave). The npcs will call the next wave if they are inactive for too long, so continually pull mobs to them.
9. Have the raid against the rocks facing the doorway, but not on the rocks to avoid evade bugging. Warriors should stand behind the npcs to intercept anything that gets past them. Warlocks can place their imps in the middle of the 'fighting area' so no matter where group members end up they have Blood Pact.
10. Warlocks need to remember fears are leashed, if a mob goes into the area with the other npcs, do not chase him, he can only be feared a certain distance from the warlock. By chasing, the warlock allows the mob to go in further which can aggro the next wave.
11. Designate healing assignments, minimizing overhealing is essential to survival. When Rajaxx comes it is all heals on the Lieutenant General and the other warriors when possible, everyone else must bandage or use potions/tubers.
12. There is a known bug with no wave coming, regen health and mana, get the dead up because 2 waves will come at once. If this happens, the fears are the most important thing to do. Have the officers tanked against the wall (where eventually the raid will stand on Rajaxx) and the other warriors pick up as many Needlers as possible, leaving the warriors. As the needlers die, the warriors can pick up any loose mobs, but grabbing all of them at once will lead to a lot of dead plate
Four manned him today with 2 ret (both 4/5 brutal) 1 warrior who was fury (also with 4/5 brutal) and a disc priest in a mix of S2/S3.
I tanked as ret and we downed him easily our first attempt dispite not having any idea of what to do. The little gauntlet thing at the beginning was a blast, though we were unprepared for the last two waves to come at once. That said, we still managed to kill him. Was a lot of fun.
I wish they had the protection-pally improvements pre-BC... all of that AoE CC would have been extremely nice and orderly. Pre-BC, the trick to this fight was CC out the butt and to run back when you died... if you didn't die you were a lucky person. If you died less than three, it was a successful kill. Keep Andorov, the Lieutenant, alive if you want some phat major healing/mana potions along with epic-crafting BS recipes!
Succesfully soloed him last night. 78 Protection loladin. nerf..
Solo`d as an 80 Feral Druid in Heroic/Naxx/Emblem gear.
His knock back takes away 50% of your HP, so be sure to barkskin + pop out and heal if needed. Make sure you save frenzy regen for when he enrages because you don`t really want to be in caster form with that. I had one of the NPC`s aggro him after a knockback once as well, so I instantly healed myself to full and started again.
Solo'd as a level 80 unholy Death Knight
Start the event with the NPC's in the previous bosses room (If they don't show up immediately, zone in and out.)
Stand in a corner and AoE / Death Strike heal yourself.
Also solo'able at 78 protpally, 500 Defense, 20K HP.
Just remember to spam Holy Shield, Seal of Wisdom, and Judgement of Light, heal up one holy light when you can, don't be afraid to pop bubble or lay on hands in a pinch.
He hits for about 300-500 a swing until enraged, then 500-700, but it's his AoE stomp that hurts >_<
Hope that helps some?
People are saying his area knockback effect does 50% damage, but I was getting at least 75%. Can anyone confirm this? He first knocked me back and my health was almost gone when I looked, so I bubbled and healed to full. When he knocked me back again, I watched my health drop very far. Each time after that kept knocking it lower and lower, till I was barely staying alive with seal of light. I couldn't stop attacking to heal because my hp was way too low, and I finally died after about 45 seconds.
lv 80 prot paladin (Corundum - Farstriders)
From a level 74-80 4-man group perspective:
Excellent fight, we've never been to AQ-20 before.
The adds were easy to down. Tank almost never needed a heal. Just keep Earth Shield up and he will/should be perfectly fine. Let the tank stand in the doorway so it can jump on the mobs fast. Even on cloth the mobs didn't really do a lot of damage. About 400 at level 80.
I think this will be a pretty hard boss to solo. Unless you don't take much damage from regular attacks from the boss and can heal up from the thunderclapping effect he has.
For a group like ours it was pretty easy and tank and spank.
He never took more then 50% hp away from the group by the way.
Solo Protadin -
It was a lot easier than i thought, i made a few mistakes in letting the NPCs stay under the AoE clouds an thus they died, so other than remembering to move the packs out of the hurricanes, just pick a corner and soak up all that sanc mana and aoe em down with your various abilities.
As for Rajaxx
I was getting hit for about 8k from the thunder claps.
This guy pretty much never misses... even against a level 80 protadin (me) about the only viable way that i could see this working somehow is with Ardent Defender and keeping yourself just below 35% hp at all times. This was keeping the claps to about 900 per.
The problem is, like i said before he rarely seems to miss for some reason... i mean my avoidance had to have been nearly 10% or lower at best (usually around 50%), so BoS wasn't giving much mana back at all, and i therefore went oom pretty fast.
I'm going to try a few things and will post my findings on how to kill this beast solo. It will be mine, oh yes, it will be mine
WAYNES WORLD PARTY TIME EXCELLENT
*jumps out the window playing air guitar*
Emotiv - 80 Paladin
I did this solo as a level 80 Prot Warrior. I only have 25k HP unbuffed in mostly heroic gear and about 1300 block value for larger shield slams. I opened every wave with a thunderclap + shockwave and made sure to keep the adds off the NPCs. Keep in mind they give you a healing buff (200hp/s) if you are friendly with Cenarion Circle, which was more than enough to keep me at full health until General Rajaxx came out so save your cooldowns for him.
When fighting General Rajaxx I opened with a shield wall for the first knockback. I believe it hit for somewhere around 3-4k (could be partial resistance involved or something). The second knockback I used enraged regeneration to heal myself back up. I beat him with about 8k health left due to the annoying knockback damage.
Tried soloing as a 80 feral in Naxx 10 equiv gear, event bugged (partial reset) and every wave + him came down on me at once. Died within 15 seconds. First time I've seen this bug (ran it a dozen times pre-bc and during bc). Anybody else get this bug also? (No pun intended)
Very easy to solo as a feral druid.
For waves simply demo roar/swipe/back against the wall/swipe/swipe/swipe till dead - if you need to shift out for a quick health topup between waves (even if you only are a little hurt you might as well) - repeat till boss comes. pretty much a straight tank and spank against the wall, you just have to be careful of the move that takes half of your current health. Make sure you save your frenzied regen for when you are very low on health or it's just going to be wasted.
Also, all heals - frenzied regen, trinkets, potions should be used immediately AFTER his 50% health/knockback move if you are going to use them - don't waste them by healing only to have 50% of that immediately taken away.
Again, not much of a problem to barkskin/shift out/heal unless you are down to a minute amount of health you'll be ok. But agian, don't shift out to heal unless his big move has just happened or you may be caught by it in druid form with painful results.
If you're trying to solo this guy; do
start the event before the NPCs get there. As soon as I pulled the two first packs, Andorov shouted "Remember Rajaxx when I said I'd kill you last?" and then nothing more.
The NPCs didn't spawn at any point, so I had to kill him without their DPS, stuns and the additional healing.
It is doable to kill him without any help, but it's a lot easier if you get the NPCs to help you, as their dps can be very helpful.
This was done as a Protection Paladin
EDIT: typo in Andorov's name
EDIT 2: There's no need to worry too much about the knockback damage, as it's based off of a percentage of your current health. When I was at 5k health, it barely did any damage to me, and with Judgement of Light up I managed to stay for a few percents of his health(untill I decided to pop Lay on Hands for the mana, and nuked him down)
the npc's come much later then they used too back in classic days but they stil come. they are a huge boon if you are soloing this boss. yust be alittle patient, andarov and his soldiers come eventually.
Myself as hunter soloed rajaxx quiet easily, andarov's aura kept my allive from thundercrash (i occasionally bandaged though since he can pretty much onehit you if you get aggro after thundercrash). Andarov can also stun the boss, he does this once every thundercrash (do mind this ability can be dodged by rajax).
Solo'd as 70 prot pally.
with lvl 80 it is posibile to ride past the waves and pull him skipping the whole event - quite funny screenshot!
Yep, as mentioned by Returner99...
"If you're trying to solo this guy; do NOT start the event before the NPCs get there. As soon as I pulled the two first packs, Andorov shouted "Remember Rajaxx when I said I'd kill you last?" and then nothing more."
First time I did it I had them, easy fight (feral, lvl80, Naxx gear) - 2nd time it was a bit more challenging :P (no buff / extra dmg etc)
Keep heals for just after his TC and you'll be fine.
Just solo'd the entire event as a 78 blood/frost death knight. A tough battle, but not impossible! Just took a while, and I was sweating like crazy the whole time! XD
2 manned with 2 Shaman
1 Elemental - 1 Enhancement
This thread (up to this point) is rather misleading. So I want to clear a few things up. If you wait around for a few minutes after killing Kurinnaxx then Andorov and his crew will run out and stand near to the corpse of Kurinnaxx. Talk to Andorov and it will start the event. He says something like ''If it bleeds we can kill it" and then he shouts the line ''Remember Rajaxx when I said I'd kill you last?'' followed by ''I lied'' and the event will start. Follow the npc's. Make Andorov your focus target. (Right click his portrait and select ''Set as Focus'' you can then move around the focus box if you've never set anyone as your focus) Make sure that he stays alive, especially if you're trying to solo this.
When the waves start, the enhancement shaman made sure that the named guy dies first, throwing out a chain lightening here and there to grab the attention off of the healing aggro that the elemental shaman is getting. (He was healing npc's and throwing some lightening. Because we had read this thread we were expecting something a lot harder) So he pulled up the name tags of friendly targets (Shift +V) and watched the health of the npcs.
On this thread someone mentioned 3 minutes in between each wave. Not sure when they changed that, but it's definitely not the case now. The waves will keep coming one after the other. They go down so fast you don't really have a lot to worry about, just make sure the named guy goes down first because a couple of them have a knock back. (also keep in mind that because the waves keep coming back to back, conserve your mana as well as you can if you're a mana user because you don't get to sit and drink. Save shamanistic rage and innervate whatever you have for Rajaxx)
Now for the boss. After the waves finish, Rajaxx come out of hiding. Andorov will start with aggro, however I thought it was silly to let him tank and instead I (the enhancement shaman) frost shocked Rajaxx. Pull him back against a wall. His main ability is that he will do a knock back which will consume 50% of your health (no matter where your health is currently at. So if you have 10k health the knock back will take 5k health. If you're at 2k health it'll take 1k health, etc.) I just saved my maelstrom and healed myself up after the knockback and continued to kick his butt. He goes down fast and Andorov will heal you as well.
Pretty easy fight! It's not as scary as it seems on this thread =)
Have fun and good luck!
Just attempted him on a 80 hunter with BM spec and crocodile tank as pet.
The waves went really smoothly, no problem there as long as I had my pet engage the first few mobs that came so that the thunderclap took a majority of the adds. Then I just feigned and proceeded to kill the named mobs first, and then just volleying the rest. At times I just kept on chugging at a few mobs to regain mana.
The problems started at the General. Truth to be told I hadn't read any strategy before, so I didn't know what to expect. Every time he resetted aggro with his thunderclap I had to run away so that my pet could regain aggro before the general reached me. This was because I was at pretty low health and so the general would pwn me if he reached me.
What finally doomed me was a very unfortunate outranging from my pet the second the general enraged. Mend pet had just run out, and when I finally got into range to apply it my pets health had dropped too low. In the end he died from the raging General and I had to feign.
To those hunters trying to solo this, I suggest to somehow place your pet against a wall as the General is engaged, maybe by running to a wall and calling the pet over. I believe that as long as the pet can regain aggro quickly enough after a thunder clap, then this would easily be soloable by hunters.
Soloed easily as a 21/50 Warlock.
Targeted the wave-mobs one by one with felguard to get aggro, used Howl of Terror a few times to make it easier.. corruption on all the mobs and just kept healing my pet and refreshing corruption + throwing in a few nukes when possible.
If I was low on health/mana at the end of the wave, I just turned off pet's attack and bandaged up etc. before killing the last mob and triggering the next wave.
The boss himself was a tank & spank, only thing worth mentioning is the nasty AoE which he does every 10 secs or so.. hits you and pet around 5-7k iirc.. keeping Curse of Weakness + corruption (siphon life) on boss and draining life + healing pet was enough in my case.
Went into Aq20 today with a friend and decided to make some videos of the bosses. So here is my video for General Rajaxx:
On the 3.2 ptr Prot pally i was able to pull the whole event and raj at the same time. just kept up seal and judgment of light AoE dpsing as much as possible. had to bubble heal once but no need for LoH.
Just minutes ago encountered a very strange, an extremely annoying glitch. Went through the whole event just fine, but as Rajaxx was running towards me every - single - goddamn mob and mini-boss respawned and pulled with him. That didn't end well. I don't know what caused it or how to prevent it, but apparently it can happen. So be forewarned...
i just tried this on my 80dk, and a level 80 hunter with me. (going for the achievement ofc) But for some reason, after the waves of mobs General Rajaxx came, but so did all the mobs (they respawned for some reason)
Does anyone know why it did this?
Duo'd, 72 prot pally (
), not amazingly geared, and me, a 70 ret pally (
), also not amazingly geared. We just ran into the adds, not knowing what was going to happen. The adds were nothing, I used seal of command for extra AoE, and myakah used seal of light, but it didn't seem like it was needed. Then the boss pulled, and we tanked him against the wall as soon as we found out about his thunder clap, and I, unfortunately, DPS'ed him from the front. I had to actually worry about heals on him, but that was mostly covered by Art of War procs.
Useful trick for any DK trying to solo or tank this guy. His thunderclap can be fully absorbed by a well-predicted antimagic shell cast. He seems to do it about every 30 seconds or so?
In case you're having issues with running out of health (possible at weaker gear levels), you can use AMS to soak one and give you a breather while you continue to top up your health. Even if you're not having problems, absorbing it will completely fill your runic power, so it's never a bad thing.
Edit - Somebody on the site out on a downrating spree or something? Some useful info being downrated, and not just my own...
Solo Tank Druid, avg ilvl of 245.
Tank and spank.
The aoe knockback was a pain, but ilotp and a frenzied regen kept me up for the one attempt it took.
soloed as a rogue, aoe knockback makes it pretty tough tho
I spend some time trying to solo this and the main problem is that it's just very buggy (no pun intended).
The mobs will reset randomly, pull all the other groups, etc. It would be somewhat difficult if it were working correctly, but all the poor coding makes it just impossible.
Soloed this guy as a blood death knight tank. The pulls before him are easy,just keep smacking them until they die,eventually you'll get them all and the general will go for you. The packs go for automatically so don't be a hero and pull them all at once or something.
The general does a thunderstomp that does a lot of damage. Like previous posters said you can time them at around 30 seconds,just make sure you keep your health above ~17k. The other thing is disarm, which for a death knight at least means major problems since you can't death strike for health. And topically army of the dead does nothing.
You can also get some npcs to help you out,just get close to the entrance you canme through. Gear was from naxx and icc 5 man heroics.
If you, like me, forget the NPCs exist and pull the waves without them, they will still spawn. Eventually.
Hôôfy - Prot/BT warrior
soloed this guy by taking down each wave 1 by 1. Glyph of Cleave, and BT glyph make this fight a joke. Keep Thunderclap on CD, and add cleave to a hot key and spam away. as for Rajaxx himself, i used his room and just let him smack me around, as long as BT is up, it all went well.... however, no old school Manslayer... :(
Easy to solo as a muti rogue with recuperate since 4.0.1
As a BM hunter post 4.0.1 this was fairly simple, although I almost died due to my own lack of knowledge.
The first phase with all the waves was very easy, getting my pet (turtle) aggro and using feign death if he didn't have it all.
I use Misdirection a lot in combination with Multi Shot. I highly suggest Glyph of Misdirection.
When the boss came out I figured it was a tank and spank, and I was right...pretty much.
Watch your health, as he has a thunderstomp type attack with a knock back. It took out large chunks of my health (about 5k) each time. It's not super serious but can be bad if you aren't ready for it.
Relatively an easy fight.
As a BM hunter in 4.01 this fight is annoying the hell out of me. Because I have to kite so much it seems inevitable that one of the mobs in one of the waves will bug out and reset the fight. They usually bug out on the threshold.
I am not actually dying just constantly dealing with resets due to one of the worst coded fights in the entire game.
I wish this instance was going away instead of ZG.
Edit: Finally finished it. I do not know why the waves were glitching so often. I tried to fight it differently each time to keep from causing the same glitch.
Fight is pretty straight forward and easy if it does not glitch.
I was able to solo this on my holy priest. After killing the first boss, I figured I'd just try this one to see how far I got, not really thinking I could finish it. However, I managed to make it.
I used my shadowfiend whenever possible, as well as any other mana-returning spells. I used holy nova to burn down the trash. Every time there was only one mob left, I would refrain from killing him, and let my mana regen a bit until the next group came along.
For the boss, I just conserved mana and kept dots on him, bubbling on cooldown and using Prayer of Mending and Renew on his knockbacks. If mana was low, I would wand in between. I used my shadowfiend again when he was up, and took the boss down after an epic 18.5-minute fight. =-)
Definitely doable as Shadow Priest.
I'm in 4pc Shadow T10-251 but have ilvl 200 dps trinkets, and my other gear is 251+ Healing gear -- so yes, I'm way over hit from spirit and my gear is not exactly optimal.
The biggest issue here is mana management. Your Shadow Word: Pains (and apparitions) and any Holy Novas you throw will easily dispatch the enemies, though you may find it helpful to throw the occasional Devouring Plague or SW: Death for instant damage/self-healing.
Shadowfiend on CD, Disperse on CD, Shield on CD, and even Shield up and Hymn of Hope when you get a chance (the lull between phases is a great time for this). Other than when you HoH, always be moving.
I did fail to keep Andorov and his men alive, despite doing a bit of Holy Nova when mana allowed or my health required it, but the incoming damage never ended up being anything I couldn't handle.
The boss himself goes down quickly and easily to standard Spriest single-target damage, though continue to shield on CD. Put your back to a wall to deal with his knockback.
For a properly geared Shadow Priest, this fight should not present too much challenge.
In case anyone was curious, walking pass the captains and attacking the boss is a terrible idea...
The mighty qiraji known as General Rajaxx commands the qiraji armies in battle. He was described in the War of the Shifting Sands as a towering monstrosity, swinging clawed limbs, looming over all and always shouting commands to the insect soldiers of Qiraji and Silithid during battle. During the War of the Shifting Sands, Rajaxx clashed with Fandral and his son Valstann Staghelm, the leaders of the night elf forces. Later, he killed Valstann in front of Fandral in an attempt to demoralize the elven forces
He hit me with Thundercrash for about 50K. I don't know what caused that. Was he just bugged?
You loot 23 Gold, 21 Silver, 87 Copper
This appeared to go fine for me today (83 Fury Warrior). Talked to NPCs, followed them until they called out the General, saw waves incoming, /panic, started killing. Didn't notice anything too crazy until the boss himself but of course in the 80s, the mobs do die fairly fast.
Boss has a significant knockback attack that gets in the way and seems to hit pretty hard (or has particular abilities that do) but quite doable.
The only scary part about this fight is his knockback which does up to 50% of your current health in damage.
Don't be afraid because he chops 50% of your level85's health in one hit..It is fairly infrequent so just my normal heal cycle gets me back to full before it is used again as a Paladin, and anyway even if you dont heal it seems like each progressive hit does less and less of a percentage damage and it'll never kill you anyway.
EDIT: This comment was to let solo'ers know that this guy is no less a push over than any other boss. His knockback may do 50% of your health, but since it is percentage based it never actually kills you, and he will be down before any more than 3 are ever cast.
Me and my infinite wisdom decided not to kill the trash before him, and try and only kill him. Little did I know HE PULLS THE ENTIRE ROOM. I never did either AQ, but jesus man lol
Why the downrates? It's supposed to be funny.
Protection Paladin - 362
Holy Priest - 348
Required a fair amount of healing, but nothing that wasnt easily overcome. Kept priest out of range of the trash guantlet and just aoe nuked until the boss initiated the fight. Then started laying into the boss with all offensive cooldowns as normal. Once sufficient threat was built up, brought my priest into healing range of my paladin. Every so often he will do a knockback and a massive chunk of the paladins health would disappear, so i spammed greater heal a few times, prayer of mending and then renew to keep her nice and healthy. Then just kept nuking the boss til death. Could have used ligthwell but to be honest, i doubt it would have been necessary.
85 ilvl359 druid tank. Simple fight, rather boring.
The waves were very easy, take next to no dmg. There is alot of punting around, but you dont go too far. Target the Captain/Major of the group, and use aoe moves to kill the rest. I did them one pack at a time, but I probably could have taken 3 packs at a go.
The general was pretty quick kill. Nice healing buff from the npcs, pop your back to a wall and destroy.
Took maybe 4 minutes to go through the waves and kill the General.
Assuming you're in here for Cenarion Circle rep, try to keep the NPCs alive (Lieutenant General Andorov and his men). You get an additional 90 rep for each one still alive at the end.
reminds me of a
I was able to solo this as level 64 warrior - item level 69/76.
If you are looking to farm this NPC's army in order to get rare high-level greens, it is very possible to do so.
This works best if you are able to reset aggro *without* leaving the instance. If you have to leave the instance, you can only do this 10 times per hour. Otherwise, you can farm them until you get bored (or until your item drops).
Step 1: Skip the first boss. *THIS IS IMPORTANT*. This prevents the NPCs the event spawns from pulling the packs and/or the boss, allowing you to do this. If you pull Kurinaxx, immediately drop aggro or run out and try again. You can always come back later.
Step 2: Pull the army, while being very careful not to pull aggro on the boss. Whatever you do, do *not* pull the boss, because especially at high levels, it's easy to kill him by accident. At high levels, you can do this as one big pull; just run around the perimeter and drag them after you. If you run as close to the center as possible, you can even do this without aggroing Rajaxx.
Step 3: Kill the army and loot the generals. Autoloot works best here; you can always throw away things you don't want later, but you want to be quick about it.
Step 4: Reset the fight before the boss gets to you. If he gets too close, his knockback may smack you out of your 'reset' and you may have a longer wait. This can be done through hunter
, and any Night Elf
. When he resets, he returns to his platform and the trash will respawn.
Repeat steps 2 through 4 infinitely. Or until you get bored and finally kill Rajaxx.
杀死此 NPC 后您可获得：
Call of the Scarab Micro-Holiday Guide (Jan 21 - 23)
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