An easy way to keep Shazzrah tamed is split the groups up to amke a circle. Have a hunter with the tank to distracting shot Shaz back to the tank in the center. So long as healers remember that the hunter is as important as the tank, all will be well.
* Shazzrah's Curse: Increases the magical damage taken by nearby enemies by 100%. This needs to be decursed immediately.
* Arcane Explosion: Shazzrah will cast an Arcane Explosion that hits for a whole lot more than a Mage's. This makes the fight a ranged-only battle.
* Blink: Shazzrah will blink to other players and reset all aggro. This is why you spread out.
* Deaden Magic: Shazzrah will cast a buff on himself reducing magic damage taken. This needs to be dispelled immediately. Keep detect magic up on him to see when he casts the buff.
* AoE Counterspell. Yup. Apparently, Shazz is Arcane specced :P.
* Shazzrah will be tanked in Garr's room. Have a Hunter pull.
* Groups will need to be spread out in a semi-circle around Shazzrah. When he blinks to you, you (whoever has aggro) need to run to the middle (where he is tanked) so the MT can taunt him.
* Melees cannot engage Shazzrah. They should just sit back and bandage their group.
* Don't attack Shazzrah when he blinks. Wait until the MT has aggro to begin attacking again.
I will also comment here on hunter pulls. This is the most technical pull in Molten Core, in my opinion.
The biggest pitfall is pulling at the wrong time. If he is not in position, DO NOT PULL. Ignore your guildmates who are whining that it's getting late and to get on with it. If you do it wrong you will wipe the raid. What you have to worry about is getting the core hound with him, which will also pull a lava pack. (This is not an issue if you cleared Magmadar on an earlier night.) For arguement's sake, let's say you have cleared this far in one run. Wait until the core hound is on his way up the hill to pull.
Send your pet in using Eyes of the Beast just like Geddon before. Shaz has a fairly small aggro radius for a boss, so it's easiest just to go in and auto-attack and let him kill your pet. It is helpful to have Shaz targeted at this point and watch his target. If he is not targeting you, you are fine. FD, let him go past you then run back to your group. Like Geddon, he has an AoE. This will not (usually) kill you in one hit. Try to stay out of it just to be on the safe side.
-The fight itself-
Your raid leader will probably be telling hunters to Feign Death on cooldown. I would argue with that. As DPS you should always have target-of-target up. Do not FD until you see him targeting you. Then do it QUICKLY.
If he targets someone in your group, get away. If he targets you and your FD is on cooldown (remember two sentences ago? This shoudln't happen much) run directly at the tank. Once the tank has aggro again, DO NOT, under any circumstances, turn around to go back to your group. Keep going straight. You will die if you turn around. Get across the circle where he's being tanked and work your way back around to your group, bandaging as necessary, keeping your DPS up by moving between auto-shots and abilitys.
This fight is a pain to learn. It's all about timing and breaking the habit of runing away from something that's gonna kill you.
After you've done this, collect loot and move on.
I always thought this guy should jump in the air while casting Arcane Explosion for bonus damage.
If attempting to do Shazzrah with only a few people, here are some notes:
- Old strategies indicate that you shouldn't have melee DPSing in this fight. This is no longer an issue since the Arcane Explosions only hit for 1000 or so (2000 or so with the debuff).
- Don't worry about the debuff, blinks, counterspells or anything really. This is probably the simplest boss to do with few people.
This guy is
to solo as a level 80 enhancement shaman.
I used wolfs right after I pulled him, then just nuked him down fast and easy. When he was at 10% I could use Wolfs again and he was dead. Took just over 3 min.
One more thing, tank him around here:
(Stay in a way so your
of line of sight from Baron Geddon.)
To make it simple, if you can solo Onyxia, you can solo him.
Very easy to solo as a bear druid - stealth past all the trash, back him against the far rock outcrop (making sure the two core hound pats are dead) and it's a simple case of tank and spank with the off shift out to heal.
Soloed as 80 protection pally, realy hard because you can't dispel the debuf, you take 1800 arcane damage every fiew second, he counterspel you something like every 10 second, he doesn't hit you enought to rec mana from sanctuary
seal of wisdom + judgement of wisdom + divine pea
cast 2 holy light soon after he counterspel you (so you are sure to not be interrupt) and try to hit him anought to rec mana for healing after the next counterspel
at 20% a core hund respown, and make all easyer :D, blocking its attak grant you mana (be sure to dispel its debuf +100% casting time). You can carry there a 100% meele mob as a mana pool^^
ps, obviously, he didn't drop my t1 ç_ç
Shazzrah (read: free gold) is easily soloable by a ret pally. I pulled him where he was standing and slightly towards the side by the lava so Baron Geddon wouldn't aggro as he was patrolling. I just kept sacred shield up which absorbed his AE attacks (hit for about 2k with his 100% more magic damage debuff) and any leftover damage was dealt with by instant cast flash of light.
Fight took all of 3 minutes and was easy enough to handle where I could carry on a conversation with someone in guild while I was killing him. He dropped 63g, two set pieces, and some classic crafting mats that sell for quite a bit on my server. Pure profit from this guy.
3min wow - lvl80dk here unholy/blood got him on first try , but took 7min =/
i only have average blue gear with 20k hp 20k armor and 460 defense
i only did mostly death strike/runestrike and refresh disease with pestilance (got the glpyh)
fight was easy but boring i only killed the 2 core hounds - the one patrolling by shaz i pulled easily, i walked through the lava from the tunnel - there was a savespot were neither geddon nor shaz will aggro
so, even with average gear you can do him !
btw at least he dropped gold, garr didnt drop gold at all =p
First defeated by Conquest of Kilrogg on the 29th of January, 2005.
This can be soloed by a level 80 Feral Druid (Tank)
36567 Health Points
37,67 % Dodge
5079 Attack Power
6,50 % Expertise
38,42 % Crit
Yet another easy target, go for it!
Got him down first try, hope this inspire some Feral Druids :) Good luck
As a BM hunter with a bad solo tanking spec, this was the first raid boss I've been able to solo.
It took me 4-5 minutes, but it happened that my pet aggroed a pack of trash mobs when Shazzrah blinked and wiped the aggro... I had to tank some adds, therefore at some point my health was low and at every blink I could only take one or two arcane explosions or else I would have died.
Since my pet was specced into Avoidance (75% dmg reduction on AoE spells), he was taking 400 spell damage from his arcane stuff. My mend pet was enough to keep him topped off.
The key here is to stay between 30-35 yards from the boss, so you can still shoot at him while taking no dmg from arcane explosion. Everytime he blinked, I would either feign death or MD + Mongoose bite + deterrence so I would take little damage. Infact the hardest part, as usual with most old raid bosses, is to survive, since you can heal the pet with mend...
This was the easiest boss for me in MC, a lvl 80 affliction warlock.
No special tactic, just kept out of the range of his arcane explosion, healed my pet and healed myself when needed.
by far the easiest fight in MC....solod him as an enhn shammy. Nothing special...just attack and use mael when you need it.
Easier to kill baron first though...dont want to be working on shazz and have baron aggro.
It is possible to kill shazz before baron though...just be mindful of positioning and barons pat path
Solo'd him on my prot/fury war last night and got 66 gold and 3 epics....pretty good amount of gold for sure!
Soloed as a feral druid in mainly itl. 251/264 + 2 blue itl. 200 tanking trinkets. Tactic: Go catform and nuke! Took 57 sec. to down him. Cleared the nearest group of mobs. Stealthed to the wall and put my back against it before pulling the boss. Never went below 95% hp or so... didnt actually notice any health problems ;). So short story even shorter: Just nuke!
easiest boss in MC... just soloed it on my 70 DK bt/sunwell geared
. he dropped 53g + lock/mage T1 tokens
Just soloed as an enhancement shaman. Nothing special, very easy. Just dispel his Magic Grounding and nuke him to death, use your maelstrom for healing if needed.
Guides for how to solo MoltenCore. 1 hour, around 500gold.
As an 85 Mage this fight is a breeze. Just keep his curse dispelled, steal his buf. And burn him down.
hate this dude's curse man!
- taken from
Shazzrah can be fought in any area that gives a nice 35 yard radius (either the room he patrols or back in Garr's room). The raid is divided into four groups that stand at max range around the main tank. The reason for this layout is to minimize the damage from Shazzrah's arcane explosions whenever he blinks. Each group should consist of several decursers (Mages and Druids) along with an offtank to bring Shazzrah back to the tanking spot. Shazzrah's Curse must be removed immediately by Mages and Druids, starting with the main tank as he's constantly being bombarded by Shazzrah's Arcane Explosion. Since the curse's range is only 35 yards, Druids can stand back 5 more yards and heal the main tanks while focusing on decursing their group without being affected by the curse. Mages can then focus on DPS and be the ones who worry about decursing the main tank. Detect Magic must be kept on him at all times so that his Deaden Magic can be removed ASAP. Only ranged DPS can attack Shazzrah early on. When he gets low enough (around 5-10%), melee DPS can move in to help speed things up.
Strategy 2: A Ranged Fight
The benefits of this method is the ability to apply Mage DPS and mana saved by only one person needing decursing. Position your raid around the lip of Garr's room in a horseshoe with the open end facing the tunnel which leads to the Lava Packs. Shazzrah can be pulled into this room and a Warrior can easily establish initial aggro. After Shazzrah is in position, the raid may wish to spread out in a complete circle, closing the horseshoe. Everyone uses whatever method of ranged damage they have. When he blinks, the targeted player should run towards the Main Tank who will also move to Shazzrah and pull him back into the center. Shaman and priests need to make sure Shazzrah does not have the Deaden Magic buff on him, so it is imperative that mages keep their "Detect Magic" debuff up at all times. When Shazzrah is below 10% of health remaining, all warriors should run in, execute and run back out.
Strategy 3: Paladin Tank
With the new addition of a 40 yard taunt for paladin tanks this fight can be made much easier. First your guild has to have trusted a paladin tank well enough to train them, gear them, and support them in running endgame. Don't think simply having the ranged taunt makes a paladin viable for this position. After that station your raid in a large circle around the tankadin spaced as far apart as possible. Every time he blinks the paladin tank has to run about 5 feet to taunt Shazzrah back to him. Make sure DPS does not start until aggro is firmly back on the paladin. Do not start DPS as soon as the taunt takes place as Paladin taunt only last three seconds and that is NOT enough time for Shazzrah to make it completely back to the middle of the circle. Once he is back in the center and has begun to swing at the paladin with his staff DPS can resume. Healers should be stationed throughout the circle to heal up the people near the blink point. Selecting them manually from their toons can actually work fine since people are spaced out so far. If done right only 2-3 players in the outer circle should be hit by his AE and even then should only be hit once or twice before the taunt pulls Shazzrah back to the center. No taunts of any kind other than the paladins should be used otherwise he will stay at the outer circle and kill most of your raid until the paladin tank can take him back. If used successfully it makes for a much cleaner fight and simplifies the process by a considerable degree.
Started in patch 5.0.x he only drops around 1gold
这个 NPC 能在这些地区找到：
杀死此 NPC 后您可获得：
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