1. The Road to the Brood: Hatcher tanks should use some FR, 200 is a decent number. This keeps healing down. Other warriors should gaurd the casters and be ready to pick up spare hatchers and orcs.
2. Pulling Broodlord: Proximity trigger him, get 1 or 2 sunders, and B-Line it to the tanking corner. If left near people, they'll be tossed deep into the whelp rooms. When you do not have aggro on Broodlord remember that sunder armor is more threat:rage than heroic strike. Also, if you can time it safely, stance dance so that you'll recieve extra rage when taking his blast wave. What normally yields 30-50 Rage can easily fill your bar. Lag/bad timing can make it deadly, though.
(taken from wowwwiki.com)
The encounter with Broodlord, like all encounters in the instance, seems to have several ways it can be accomplished. Positioning is key, as is how fast your groups elects to dish out the punishment. Broodlord has four main attacks that you are going to need to deal with. Where your party decides to tank him and where your "camp" is positioned is very important due to his abilities and due to the rigors of the environment (unavoidable suppression traps and repopping dragonlings.)
* He does a Blastwave / AoE Knockback similar to the Scholomance Handlers (in the undead dragonkin room). It is fire based and does quite a hefty amount of damage.
* Like most nasty bosses, he has a cleave that your cloth wearers are going to want to avoid. While not as nasty as Vael's, it's still pretty nasty.
* Possibly the most problematic attack that Broodlord has is an ungodly Mortal Strike that he will do frequently on your Main Tank. This can crit for up to 8000 damage on plate and 15000+ on cloth. It also leaves the MS debuff that reduces healing, which is Not Good. It is recommended that priests power word shield the tank when he applies the MS debuff.
* The trickiest part of Broodlord is a single target knockback that he will do on whomever is highest on his threat list. After he knocks a target back, that target's aggro is reduced by 50%. Over the course of this fight, he will do this repeatedly on all of your tanks. The challenge of this fight is then killing him before your cloth's aggro crests over your tank's aggro and he cannot be brought back under control but not doing so much damage that he loses tank aggro early. There are several different strats dealing with this including the "Wand Method" which is doing as little damage as possible over time but before he aggros on healers, the "DPS Method" in which he is Nuked into oblivion before aggro ever becomes a problem and the "Wave Method" where DPS is modulated every time he switches aggro to a new tank. Since 1.9.3 it is no longer possible to have an ooc resser so suiciding dps and healers is no longer an option.
>> BWL: Broodlord Strategy
- Mortal Strike: Single-Target Attack, 3250-6500 damage. 50% Reduced Healing.
- Knock Away: Single-Target Knockback, Severe Loss of Threat.
- Blastwave: Fire-based 20yd AOE Knockback, 3000 damage. 50% Movement for 8 seconds.
2. Aggro Management
- Move to Opposite Alcove Corner from Gate
- Generate and Fight for aggro against the other MTs
- Self-Controlled Melee & Ranged DPS, Use Bandages & Pots.
Ranged DPS & Healers
- Stand away from the MT's (against the gate).
- 1 Priest per Warrior
- Shaman, Currently Aggro'd Warrior
- Druids, Keep ALL tanks above 85% HP
- 3 MT Warriors till 98%
- Rest of the Warriors go in and generate aggro until 95%
- Slow DPS from 95% until 10% (Watch KLHThreatMeter)
- Unload at 10% HP
>>As used by my guild
The hatchery leading to Lashlayer is much harder than the boss himself...who is a pushover.
how many L70 fully KZ & badge-dressed players are needed for this encounter?
has anyone done this boss recently?
CoW him. Im serious, he has different AP gain/loss, -350 AP is like -3500 AP. try, and win
Anyone would know how much people it would take now to get to him and then take him down with the higher level cap now and the new gear.
I still have the quest to kill him in my quest log and plan on doing it eventually.
Eltônno (LvL 80) Heal-Shaman soloed him today...
it was a long fight (~45 min.) but he did it after i died because of Lashlayers MS :( (i'm a mage :P)!
Should be doable with decent gear (tank him at the door to the next room).
I haven't done Blackwing Lair yet on my lvl 70 Death Knight on Wyrmrest Accord, but I definitely think with a few level 80s I could probably be able to get to Nefarian after I take this Broodlord down. My Death Knight is Unholy, pure DPS specced, so I think I'd be good enough to take him down.
This is also the boss needed for the first raid quest for the Ahn'Quiraj line. The quest is called "Only One May Rise"
First defeated by Fury of Medivh on the 13th of July, 2005.
How many middle-geared lvl70 players needed to kill him?
Odds on 2 ICC geared 80s 2-manning this guy?
A tank pally and Enhance shammy (who is not squishy btw)
Did this 2-man Juli the 31th 2010
Fury warrior 6050Gearscore full fury gear. Eukanubae - Me
Fury warrior 5518Gearscore full fury gear. Crystalskull - Friend
I were the one to start "tanking" the boss. I use two x Bryntroll with Lifeward on it. Total heal for the fight: 24653hp.
I have 30561hp
We used every cooldown we had in the start, used Potion of Speed.
Easy duable bloodthirst healing alot. useing enrage reg for the lols. ended with 100% hp both of us.
easy 200g (100g ea)
Why would people downrate a usefull comment?
Soloable as a hunter, but of course had to get some friends for the first 2 bosses. Now let me see if I can solo firemaw as well...
Was anyone ever thinking that a video guide or just a simple way guide to guys like these would be useful? Talking about who soloed what in what gear and spec isn't realy a help... I just confirms it's soloable. Happy Valentine's and downrating.
How to Solo in Cataclysm:
This boss, and rest forward is easy soloable for
class now. First boss still needs 1-2 friends to help out, and it seems that first encounter have been "buffed" you can only click the orb 1-2 times before you start to have an increased "fizzle" chance. So bear in mind, that it is usefull to bring a rogue/hunter/NE to click the orb, if it fizzles.
Easy to solo as a MM hunter(I used the solo build).
But watch out for his knockback. It caused me to get knocked back in the room below..
I had to "run" all the way back to the top.
Fun time where not had.
A video guide on how to solo BWL as a hunter (or a goblin) without killing Ebonroc/Chromagus:
Hope it helps!
Nobbel - Terokkar EU
Fire Mage (90 ilvl 470)
Very easy. Just run and use arcane explosion on adds, put living bomb onto bigger adds. Blink when you can to try and speed it up.
On boss, sat in the corner to the right of him, his knockback sent me no where. Even with suppression dps was pretty easy.
Killed him last night as a lvl 85 fury warrior. As noted in the description, the most difficult thing about him is getting to him. It was anoying and slow but not noticably difficult. A few things worthy of note:
1. Useing Charge and Heroic Leap to get through the Suppression Rooms makes it go by faster. I have the reduced cooldown on Charge specced and highly recommend it for this.
2. Thunder Clap and Shockwave were sufficient to kill the anoying mobs.
3. The drakelings along the way respawn very fast.
4. When I got to the boss I just sat on top of him with my back to the gate and barely noticed the fight.
"A clever ploy"
WHAT PLOY? You knocked us down here yourself!
Soloed with my 85 DK in blood spec. As others have said the fight itself is easier than getting to him. You don't need to be a rogue to disarm the traps. Just hover over them and a gear will appear. Tank him in a corner so you don't get knocked back.
Here's the video:
It seems that any class can disable the Suppression Devices now. I'm not sure when this change was made, but it used to require a Rogue to be able to do it. Rogues can do it from about 10-15 yards where my Hunter has to be about 5 yards.
I suppose you could completely skip the suppression room entirely by using the method I found in this video:
Shaman can use Glyph of Ghost Wolf to run through Suppression Aura at 100% run speed.
I was able to
pass through the Halls of Strife at normal speed
by avoiding the Suppression rebuff by using
before entering the hall. I was able to run through invisible and was not effected by the devices or pulling the adds (at level 90).
The 20 seconds will get you to the halfway point. You may need to deactivate the device there to drop any aura. Then wait out the 1.5 minute cool down and repeat which should take you just up to the boss. Deactivate one for the fight and it's a lot quicker this way.
I did not try it with the untalented
but guessing it may also work.
Edit: Also works as Feral Druid in Prowl. Trying to disarm any of the devices takes you out of stealth which appears a known bug and is not required when soloing anyhow. Just run through avoiding aggro and if you pick any NPCs' up, I used Shadowmeld to fade at the boss.
Killing the boss is trivial but going through the
Don't kill the dragonkin trash before the supression room. Let them kick you right to the boss. Have fun!
Amazingly enough, I actually managed to die in a matter of seconds to the suppression room thrash (had pulled quite a bit of thrash and reached Broodlord Lashlayer) as a level 93 warrior in heirlooms.
makes you take a lot more fire damage than listed here (will build up to +1000 fire dmg on each fire based attack against you after just a few stacks).
So from never having to look at my health the entire raid, all the suddenly it was dropping like crazy, taking several 1000 of damage on each attack. This might be a new issue since the stat squish, but it's something to keep your eyes open for. Killing the thrash as it comes rather then letting the thrash build up easly solves this issue.
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