* Magmadar has a frontal cone shaped ae much like onyxia. It doesn't do as much damage as onyxias, but it should still only be hitting the tank.
* Magma Spit: Magmadar spits out "globs" of fire at random people throughout the fight. The glob of fire stays at that spot on the ground for some time. Everyone runs out of the fire if it's spit at them, and then avoids it as much as possible afterwards. If you touch the fire you will get a nasty dot on you.
* A weak DOT that hits for about 250 every few seconds. The main disadvantage is that melees cannot bandage with this on.
* AE Fear: Magmadar has a 30 second cooldown AE fear. Once his cooldown is up, he has to "decide" to use it so really it's done every 30-36 seconds. A Dwarf Priest (if you are Alliance) needs to keep Fear Ward up on the tank constantly. If you are Horde, Tremor Totem can be used (or the tank can switch to Berseker Stance to use Berserker Rage).
* Frenzy: This is the important ability that needs to be countered. Magmadar will often go "into a killing frenzy" (there is an emote for it that everyone can see). He then does much more melee DPS to the tank. Hunters can "cancel out" the frenzy with the spell Tranquilizing Shot (which drops from Lucifron).
* Immolate: Melee classes fighting Magmadar will experience minor immolation damage.
* Have the main tank stand in the spot shown in the diagram (at bottom of this page). The healers should find max range (the maximum range at which they can heal the main tank).
* The ranged DPS should be spread out at max range also.
* Melees will run behind Magmadar once he is pulled. It is recommended that they run in once the first AoE fear is used.
* A Paladin should be throwing spot heals to the melees, since often they will not be able to bandage.
Below is a picture of where the recommended placement spots are for the Magmadar fight. These are not required and just showing which areas are safe and most commonly used. As long as you stay out of the fire, avoid the fears, and keep heals and tranq shots up you will be fine. Also, All casters, healers, and ranged should be at max range which is ~35 yards to avoid fears. You should be able to complete this encounter with the raid setup mentioned here.
1. In addition to Tranq shot being used to stop Magmadar's frenzy you can also have an engineer with a Gnomish Shrink Ray in the rotation. Speaking of which, you no longer need to make a tranq rotation as tranq won't cast if someone else beat you to the punch.
2. The minor melee immolation can be avoided by staying at maximum melee range, again similar to Onyxia.
3. If you are a newer guild just entering Molten Core you should be focusing all healing on the Main Tank as nobody else should be getting hit bad enough that they can't bandage.
A tip for warlocks, hunters and mages - stay at absolute maximum range and you will never get feared. Fear is the killer, especially when a cloth wearer get feared into the fire outbreaks.
Mages that are new to the battle - keep your fire ward up at all times to reduce any fire damage.
After he dies, Core Hounds will no longer respawn.
very easy fight. very straight forward, not hard. Iyou dont have your raid in correct position though, he can become somewhat hard because he will fear then run after a random person. Usually though he is very easy =)
This thing is tamable with the new hunter BM 51 point talent. Awesome, isn't it?
Tamable Magmadar along with the "original pet" bug (Where the pet is shown at original size and with its original name) would be an unimaginable amount of awesome.
If your going to accuse people of being wrong, you should at least try to be correct yourself :P
WoW bosses (those flagged with a skull instead of a level) have their levels and stats calculated by an algorithm that is based upon the player in the group with the highest level. This is and will always be true.
"Once level capped, if a mob still appears as a ? then they are referred to as a "skull type boss". These bosses have a "dynamic" level — they are considered to be 3 levels above the player character."
If attempting to do Magmadar with only a few players, here are a couple notes:
- If you don't have a hunter, don't worry about the boss's Frenzy. It only lasts a short while and isn't a major concern.
- Stay out of fire.
- The tank can stance dance to avoid the Panic, but if you don't want to/don't know the timer, nothing bad comes from having everyone feared for a few seconds.
Solo'd 80 protection paladin. No Naxx gear.
Fire resist aura, only time I got melee'd was during fears. Took about 30 minutes. Once he stopped spitting the conflagration fires on me, it was much easier. Happened at around 30% I'd guess.
Solo'd this guy last week as a Protection Paladin, and I must say it was a horrible fight. I've got the best gear available from emblems/heroics, as well as ring from Anub'Rekhan in Naxxramas.
He will fear you very often, so I recommend clearing out most of the Core Hound packs(I only cleared the two nearest ones). The reason for this, is that if you stand too far in the back of the cave, he might get a lucky(or unlucky for you) fear and cause you to run up along the cliffwall, and into the molten rift. At this spot you will NOT be able to move or use offensive spells, as he'll be out of LoS. You'll just have wait for him to fear you out of that spot again.
It took me about 30 minutes as well, and he does indeed stop throwing Fire Bombs at 30%. I even had to use Lay on Hands to survive after the unlucky fears.
For those guys who are soloing bosses for gold; this dog does NOT drop any. He'll only drop 2-3 epics.
It is, however, still a rather challenging fight. It does get boring after the first 50% though. If you want a fun, and "challenging" fight, I recommend Onyixa, as she's got 3 phases and therefor won't do the same abilities all the time.
there is a funny guy on youtube when the raid wipes its so funny watch it (
Of all 10 bosses in MC, only this one and Baron Geddon I was able to solo as retribution. All others fell down only when I respecced to protection.
Had no more than 200FR, it helps if you have it, but you can even do without it, provided you know how to use instant FoL correctly.
Loot the damn dog.
First defeated by Conquest of Kilrogg (Alliance) on the 26th of January, 2005.
This can be soloed by a level 80 Feral Druid (Tank)
36567 Health Points
37,67 % Dodge
5079 Attack Power
6,50 % Expertise
38,42 % Crit
Avoid the fire !@#$ on the ground and you should be fine, doh use your cd's carefully
Got him down first try, hope this inspire some Feral Druids :) Good luck
Soloed as Enhancement Shaman in 213-219 iLvl gear (Naxx25, Ulduar10). Was a lot harder than Lucy, but still not that hard, just walk out of the fire, use tremor totem, and heal yourself extra at frenzy (if needed). I also used Fire Resistance totem, not sure how much it helped but I guess it was useful. Wiped two times, first time I forgot tremor totem and got feared into one of the core hound packs (they are skippable, just walk in the 'path' in the middle), second time my Spirit Wolves got feared into the pack, they ran too fast out of Tremor Totem's range.
He is only there during raids.
is that boss tamalbe or the core hound that he spawns are tamable if the boss is tameable its superb man!
Soloed as a level 80 affliction warlock, specced 52/19/0.
The boss didn't hit my voidwalker too hard so it was no problem keeping him up with health funnel. The tricky part is not to get feared (or your pet) into the core hound packs. So if you want just clear the closest 2-3 packs, just to be on the safe side. Or simply use insignia to break fear if you get dangerously close to them.
Easy fight, but requires patience. Those constant fears tend to get irritating. ;)
Solod as an enhn shammy. Im in mostly 219-232 gear....and like the post above its pretty easy. The biggest threat is the fire on the ground...cant stand in it or youll take too much dmg. Tremor totem is a must. I cleared a couple of the packs of core hounds just to be safe. Use shamanistic rage whenever...one of the easier fights along with luci and shazz
gotta catch em' all
Just soloed as an enhancement shaman. The trash up to magmadar is a kick in the butt and harder than their master. Not a big deal. Just use your tremor and fire resistance totem to mitigate the fire damage. Keep an eye for his enrage because this will greatly increase his damage. If he dies, no more core hounds will spawn upon death.
Tameable... i lol'd
As of 4.0.1 he's not tameable again. Hopefully Wowhead will take the screenshots I submitted. Even though they show a little UI it also shows the "Creature not tameable" text. I do know for a fact though that "The Beast" in Upper Blackrock Spire was a few patches back, and I managed to get him...
Taming The Beast was Epic....
Taming Magmadar would be Legendary....
Hkrannak of Smolderthorn
He IS tameable as of beta build 13277. He hadn't been in prior builds (I didn't think he was ever tameable in live... though the Beast has been since Wrath launch).
He keeps his boss tag, though he has no special stats or abilities that come from being a "boss".
Come Cata, this guy will be the only source of "Boss Tag'ed Red Core Hound" due to the Beast getting a proper level.
Just tamed him... does not keep "Boss" tag.
Boss tags appear to have been removed....that sucks )=
Also, just fyi, if a hunter does tame this boss, you can't do a full MC clear. Since he was tamed and not killed, it doesn't extinguish his rune which needs to be out to fight domo and ragnaros. Only way to do a full run if a hunter tames him is for you to go back after being out of MC for long enough to let the mobs and boss respawn, which is about 30 minutes to an hour.
Guides for how to solo MoltenCore. 1 hour, around 500gold.
Quick heads up to all those farming MC for the legendaries... If you don't already know, you need to KILL all bosses to get Majordomo to spawn. Just came across an odd glitch. We had a hunter tame Mags. We found out only too late that this causes the rune NOT to be doused, and Majordomo not to spawn. Our group had a good laugh about it, and our hunter now has a cool story to tell about his corehound, but please remember to KILL him to advance. Cheers!
Yea that was just stated 2 and 3 posts before yours.
Reading is fundamental!
As of this patch Blizzard appears to have added sounds to this boss which were not present previously, the aggro, growl, enrage and death sounds are now different than a regular core hound's.
The packs of
s in his room will not aggro when you pull Magmadar, so feel free to skip them when farming MC.
Just a heads up - if you're a prot pally and do, for obvious reasons, very low dps..... do NOT aggro any of the core hounds packs.... they never die!
Also, because I do not see any other responses indicating this... If you want to tame a core hound, but you hate the loud noises they make (the really loud billowing fire, stomping, and roars you can hear from across the zone), then Magmadar is the one for you.
He is delightfully quiet – but he still retains all the core hound charm. Light stomping, his roars are deeper (and not nearly zone wide), and the fire sound is a gentle crackle.
I am spec'd as BM Hunter/Marksman Hunter. As of patch 4.1 and 4.2 you can still tame this beast. I've done it twice already. Although, it appears as if when you tame him, it glitches the remaining two bosses (they do not appear because you did not technically 'kill' Magmadar). Seems to be a time-delay glitch however. Not sure how long it glitches for. It is pretty sweet telling the story of taming Magmadar though. Wish he stayed the same size.
it has a nice dropp for lvl 60
I went through this with a couple of friends. We killled Magmadar but all the little pups still spawned eachother. It was a neverending battle. Even our single 85 friend was annoyed. *Cries*
The main tank should pull Magmadar so that he is facing towards the main group of healers, hunters, etc. Healers need to stand at max range behind the main tank. To find max range get to where you are too far away to heal the main tank and then slowly get closer until you are in range. If you are at max range you will be able to heal the tank, but too far away to be affected by the AOE fear. Priests should keep Fear Ward on the main tank. Hunters must use Tranquilizing Shot (a learned skill that comes from a tome with a 100% drop rate from Lucifron) when he frenzies, they must pay attention to the order they use it in and whether it is a hit or a miss. Melee DPS should come in on the sides and behind Magmadar. They need to be sure to avoid the Conflagrate and will be responsible for removing themselves from battle and bandaging since they will be out of range of the healers. If Fear Ward is not available, the warrior can "stance dance" in and out of berserker stance in order to use Berserker's Rage about every 30 seconds to avoid being feared. It is important that the main tank doesn't get feared — otherwise, while aggro will no longer be lost, Magmadar will follow the fleeing tank and the healers will suddenly be in range of him, and it is unlikely that the raid group will recover.
A guild new to Magmadar may wish to have 2 groups of MT healers, only one of which is on the MT at a time. If the group that is actually healing the MT gets feared, the other group rushes in. My guild used this method until the healers became better at staying just out of AoE fear range. We found that 2–3 healers per group is enough so long as the hunters are quick with the tranq shots.
The BoJ setup method: The easiest way to control the encounter is having healers and ranged DPS classes outside the fear range from the start. The trick to this is setting up the pull. Have your main tank walk up to maximum bow range from Magmadar and stay there. Now have your healers adjust position so they are just in healing range of the main tank. Healing range is 40 yards, and AoE fear range is 30 yards, so this should be easy. (Hint: if you can cast dispel or cleanse on the main tank, you are too close.) Hunters and mages with extended range now move to the same radius as the healers, but may need to move in a little to get range once the encounter starts. The healers and ranged DPS should be in a semi-circle and spread out to reduce the chances of a multiple people being affected by a conflag puddle. Once the healers and ranged DPS are in position, the main tank pulls Magmadar with a bow/gun.
For anyone farming MC for Dark Iron Ore, know that killing Magmadar will stop any Dark Iron Ore nodes from respawning the next time you enter the dungeon. All other bosses can be killed with no effect.
Just a heads up for anyone wanting to tryout this raid. We went in last night just for some fun with 4 80+ toons and killed all the bosses. This one is bugged, his Ancient Core Hounds that surround him kept popping back up lol. They would die and instantly be alive again so once he was done to continue we had to go back to the entrance and then reenter in order to not have a billion dogs on us. They dont die, was a funny sight but for level appropriate toons would have been a wipe.. so be careful.
Tamed this one on my hunter today.
Word of advice I can give is this. Bring a friend, or wait until 85 and you got plenty of gear.
I came here at 81 on my hunter earlier and I could not kill the core hound packs before the boss. Not even the pack before Lucifron. So I dual boxxed my bear tank and pulled Lucifron, killed him, then pulled all 5 packs of dogs before Magmadar while I tamed on my hunter. Certainly made this easier.
Good luck taming my fellow hunters.
Apparently, Magmadar, along with many other old content bosses, received a nerf in 5.0.4, as his health is now 789k, not 826k as Wowhead states.
For destructo locks, trying to get the corehound mobs
I dismiss my minion.
I run into a group and get aggro and a target.
I use Rain of Fire Twice, and then Harvest Souls twice
I clear one group then bring back my minion and takeout Lucifron.
I dismiss my minion again, and take out the last two groups of corehounds closest to Magmadar.
A tip when fighting this boss.
If you pull more than one group of the hounds in this room you will have problems getting them all to die before they respawn. So one tactic is to just kill the boss near the entrence to the room and then jump down into the lava outside.
That will reset the treat-meter and bring you out of combat.
I can confirm that taming Magmadar does not count towards summoning Majordomo.
For anyone wondering, taming Magmadar results in the exact same stats as taming any other MC corehound. Sad I know but still cool imo.
He's not Tameable. Let's throw Tucker to him
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