About halfway through the 7.2.5 Deadmines pet battle dungeon your path will be blocked by this menacing pirate.
He is a rather strong humanoid enemy, but nothing the classical doombird setup can't dispatch:
(2 2 1)
(1 1 1)
Curse of Doom
For all the other fights, here's Xu-Fu's full
Deadmines challenge mode guide
Enjoy and good luck in the dungeon!
I didn't think to check this page, but did after a few failed attempts. I finally beat him with a pack of DoTs from Tiny Apparition, Twilight Fiendling, and Stunted Yeti. I have a feeling Alliance/Horde Enthusiast and Kun-Lai Runt could replace Stunted Yeti, and of course as suggested above, Undead Valkyr for Tiny Apparition.
Macabre Marionette(2/2/1) solo'd this guy for me.
Siphon Life > Pass > Dead Man's Party > Bone Bite until dead.
Stormborne Whelpling 1-1-1
Bloodgazer Hatchling 1-1-2
Sharptalon Hatchling 1-2-1
Stormborne Whelpling: Call Lightning
Switch to Bloodgazer Hatchling
and he was dead.
edit: This strategy worked a second time for me.
(1,2,1) First Turn: Pass (due to stun), then Curse of Doom, then Haunt. Switch to and
(1,1,1) to Black Claw then Flock to quickly melt him!
If you do not have those two pets, alternatives are
for the Val'kyr (use
first turn then Haunt) and second pet with
and a stampede-type move. Ikky takes less damage from his moves, so I recommend him over a Zandalari... but if you don't have him, a Zandalari will do fine!
Unborn Val'kyr 1,2,1
Macabre Marionette 2,2,1
Started with Unborn Val'kyr: Pass > Curse of Doom > Haunt
Switch to Macabre
Siphon Life > Pass (due to stun) > Dead Man's Party > Bone Bite
My Macabre was only of uncommon quality & only took 200 damage WIN :D
I'm going out on a limb by making this claim but here it goes anyhow! Currently, it's quite possible that
choice - for those who base best choices upon efficiency and effectiveness - is as follows:
Foe Reaper 50
, use an
Crimson Shale Hatchling
. Use Stone Rush and Burn, in that order, on repeat. Welcome to Sixth-round Victory-town!
is a far better choice than any rabbit could be due to it being far stronger. Not to mention that a Family Reunion followed by a Dumpster Dive is entirely a knock-out combination here -- if need be, quick clean up of any remaining trash can be accomplished with a
and it's tried & true Arcane Storm to Mana Surge. Against
, a rotation with
Tiny Red Carp
of Whirlpool, Cleansing Rain, Pass, Water Jet, Water Jet, Water Jet will quickly lay waste here -- clean up with
Arcane Storm to Mana Surge or have a
Fledgling Warden Owl
(the key is a higher-strength Battle Pet with the Savage Talon ability) in your line up so that you can switch them in and more quickly deal with Aquatic trash in case that's what spawns for your encounter.
, the ridiculous
. It's best to
, Explode and
, Explode. Done. Clean up with, you guessed it,
Arcane Storm to Mana Surge (or your favorite go-to choice.)
, I agree with the strategy that other's have posted here regarding
. Pass, Curse, Haunt, then
, Black Claw to Hunting Party for the win.
Klutz's Battle Rat
has been well acknowledged and the
Black Claw to Hunting Party will promptly suffice however, I suggest cleaning up with
Arcane Storm to Mana Surge.
Klutz's Battle Monkey
is another easy target for Explode. Considering that Explode is based upon the maximum health of the Battle Pet which casts it, a couple possible higher-health options at this point could be
. As always, clean up is made easy with a
and Arcane Storm to Mana Surge. I wonder how
Klutz's Battle Bird
will be won - no, just kidding, I don't - it's gonna be with the
, you silly! Only this time there should be time enough to incorporate some Tail Sweeps between the Arcane Storm to Mana Surge cooldowns.
(If you only had one of these Nexus Whelplings in your current Battle Pet collection but have any inclination to battle pets via Battle Pet Pet Battles, I highly recommend getting at least a second of these Nexus Whelplings. If you had two or three upon entering Pet Battle Challenge: Deadmines, despite how much it seemed like they've been used up to this point, they should have plenty of health left even if your Nexus Whelpling inventory was poorly rotated throughout the clean-up roles in previous fights.)
in or around ten rounds by using
(Pass, Scorched Earth, Flame Breath, Conflagrate, then Flame Breath) and
Spawn of Onyxia
(Pass, Scorched Earth, Tail Sweep, then Tail Sweep) may be comparable to the more straightforward
Mechanical Pandaren Hatchling
method, use discretion.
As I remember a time when I had but a few Battle Pets and would look on Internet for strategies to consider for various Battle Pet Pet Battles, it was my aim here to offer some more Battle Pet options for people to choose from for running this quest! My other goal was to lend some of my expertise in getting redundant tasks done hastily to the people which are more interested in that aspect than they are in how to get through an encounter by soloing it regardless of how many rounds or how long that method may entail.
I didn't have any of the pet combinations already in the comments, at least not with all of them to 25, so I ended up using
. The first two turns were passed, then the first val'kyr used Curse of Doom and Haunt. The second one then used Siphon Life and Unholy Ascension. I then used Graves to do Grave Destruction and like one Skull Toss to finish it off.
On the unlikely chance you don't have the Kneebiter leveled, a ?-2-1 Unborn Valkyr and ANY secondary pet with a DoT attack (bleed, poison, etc.) and a damage doubling attack (swarm, howl, etc.) will make short work of this.
T2: Curse of Doom
Sort of kicking myself for not starting a leveling pet the first time I did this.
The Turkey method worked like a charm. I used a level 22 Highlands Turkey that was Uncommon Quality and a level 25 Highlands Turkey of Rare Quality. I also had the level 25 Nexus Welpling of rare Quality for backup. Did the rotation as stated and never took a hit. A little slow, but got the job done. Thanks for the tip.
I used Highlands Turkey, Death Talon Whelpguard, and Northern Hawk Owl.
Perfect! 3 Turkeys and he's down...YAY
From the new Argus pets swapping between Antoran Bilescourge and Bilescourge worked quite well for me.
Bone bite and drain blood attacks.
Third pet I put one with skills that increase damage done but didn't really need to use it much.
Firewing 1 1 2
Mini Mindslayer 2 1 2
Syd the Squid 1 1 1
All blue no swapping worked like a charm
If you use the
, here is the rematch code for all the teams with battle notes that I compiled from
Xu-Fu's Pet Battle Strategies
. Thank you very much!
If you don't use Rematch, you should, it makes running this (and other pet battles) so much easier. And Xu-Fu's is full of great strategies.
To use this code, select all the text below, hit Ctrl+C to copy, then create a new tab in your pet journal by clicking on the + sign to the right of the pet journal (Call it whatever you want but I call it "Dead Mines"), and then right click the tab and select the "Import Teams" option. You can then hit Ctrl+V to paste the code in there.
From then on, whenever you select one of the battle pets in the instance a little Rematch window will come-up asking if you want to load the team for that fight, load it and also be sure to click on the little note button so you can see the notes on what to do for each turn. If you start the fight and forgot to open the notes, don't worry, you can open them again by opening your pet journal and clicking on the note icon.
-"Captain" Klutz:3KJG:221316M:11181FS:122C1RU:N:Turn 1 Pass\nTurn 2 Pass\nTurn 3 Haunt\nTurn 4 Bring in Ikky\nTurn 5 Black Claw\nTurns 6+ Flock
-Angry Geode:3KHE:2224NA:22271C8:111020E:N:Turn 1 Whirlpool\nTurn 2 Surge\nTurn 3 Pass\nTurn 4 Surge\nTurn 5 Whirlpool\nTurn 6 Healing Wave\nTurns 7+ Surge until the Angry Geode dies\nAn enemy pet comes in\nTurns 1+ Keep Whirlpool and Healing Wave on cooldown, otherwise use Surge until the fight is won.\nIf you need your Teroclaw Hatchling, keep Nature's Ward active and Dodge on cooldown to end the fight with full health.
-Cookie's Leftovers:3KJF:1225QC:22271C8:122C1RU:N:Turn 1 Decoy\nTurn 2 Thunderbolt\nTurns 3+ Now keep Thunderbolt and Decoy on cooldown and otherwise use Breath\nYour Mechanical Pandaren Dragonling will usually solo the fight.\nIf you are unlucky, bring in your Teroclaw Hatchling and use Dodge + Alpha Strike
-Foe Reaper 50:3KJH:1229R4:ZL:ZL:N:Turn 1 Geyser\nTurns 2+3 Dive\nTurn 4 Water Jet\nTurns 5+ Keep Geyser and Dive on cooldown, otherwise use Water Jet\nIf your Pandaren Water Spirit dies too early, bring in your level 25 pet and use any damaging spell. The incoming Geyser will finish the fight anyway.
-Klutz's Battle Bird:3KHG:122814D:222A14F:122C1RU:N:Turn 1 Arcane Storm\nTurns 2-4 Mana Surge - Klutz's Battle Bird dies\nAn enemy pet comes in\nTurns 1+ Continue using Arcane Storm and Mana Surge when available, otherwise Tail Sweep until your Nexus Whelpling dies\nIf you need your Emerald Proto-Whelp, keep Emerald Presence active, use Emerald Dream if you drop low on health and otherwise use Emerald Bite
-Klutz's Battle Monkey:3KHH:22271C8:222A14F:122C1RU:N:Turn 1 Alpha Strike\nTurn 2 Dodge\nTurn 3 Alpha Strike\nTurn 4 Nature's Ward\nTurn 5 Alpha Strike\nTurn 6 Alpha Strike\nTurn 7 Dodge\nTurns 8+ Alpha Strike until Klutz's Battle Monkey is dead\nAn enemy pet comes in\nTurn 1 Nature's Ward\nTurn 2 Dodge\nTurn 3 Swap to your Emerald Proto-Whelp (important, safe your Teroclaw Hatchling for the last fight!)\nTurn 4 Emerald Presence\nTurns 5+ Keep Emerald Presence active, use Emerald Dream when you drop below half health, otherwise use Emerald Bite to finish the fight.
-Klutz's Battle Rat:3KHF:111414E:22271C8:122C1RU:N:Turns 1-3 Rampage\nTurns 4+ Thrash until Klutz's Battle Rat is dead\nAn enemy pet comes in\nTurns 1+ Rampage\nIf you need your Teroclaw Hatchling, keep Nature's Ward active and Dodge on cooldown to end the fight with as much health as possible.
-Mining Monkey:3KHD:122A1BR:22271C8:1217177:N:Turns 1+2 Haywire\nTurns 3+4 Lift-Off\nTurn 5 Alpha Strike\nTurns 6+7 Haywire - the Mining Monkey dies\nAn enemy pet comes in\nTurns 1+ Alpha Strike until your Mechanical Axebeak dies\nBring in your Teroclaw Hatchling\nTurn 1 Dodge\nTurn 2 Nature's Ward\nTurns 3+ Keep Nature's Ward active, use Dodge on cooldown and use Alpha Strike otherwise
-Unfortunate Defias:3KHI:2229BQ:22271C8:1217177:N:Turn 1 Dodge\nTurns 2-4 Stampede\nTurns 5+ Flurry until the Unfortunate Defias resurrects\nThen: Stampede\nAn enemy pet comes in\nTurns 1+ Flurry until your Rabbit dies\nBring in your Teroclaw Hatchling\nTurn 1 Dodge\nTurn 2 Nature's Ward\nTurns 3+ Keep Nature's Ward active, use Dodge on cooldown and use Alpha Strike otherwise
Two days it took me to find a team that could beat him...unborn val'kyr (21) zandalari kneebiter (25) azure crane chick (25)...he is one of those that can heal completely during battle - very frustrating but eventually do-able
Uncommon Unborn Val'kyr 2-2-1, Rare Corgnelius 2-1-1, Rare Skywisp Moth 1-1-2
Curse of Doom
Switch to Skywisp Moth
Switch to Corgnelius
A really "M A D" NPC. I just love his
adventures! This NPC is a true superhero!
But... why doesn't he have a blue cape, red half face mask and white "grandmother" undies with spots?
This does not work, I've encountered the quest chain. I'm not sure if there was a rework over a glaring easy win, but when you use 'Food Coma' on him, then hit him with 'Peck' he gains Resilience for 3 rounds and he is immune to sleeps. That's enough time for him to heal to full health, making this a battle of him slowly chipping away at my pet health while remaining at almost full health the entire match.
Valkyr and sharptalon hatchling work very good.
I didn't have most of the pets mentioned in other strats here, so this guy kicked my butt for a couple hours.
Until I found this combo:
. Between Darkness (cuts healing in half) and Surge of Light (100% stun in Darkness), I only needed three rounds to power through, not even needing the third pet.
Here's the basic strat:
Diablo has speed, so he gets to go first. Cast DARKNESS
Diablo gets stunned. Switch to Soul of Aspects.
Soul casts SURGE OF LIGHT (stuns boss()
Soul casts BREATH (maybe twice, until 1 round of Darkness left)
Switch Diablo back, cast Darkness
Diablo stunned, switch to Soul and cast SURGE.
Repeat until dead.
Third pet slot could be a carry pet but it would need to either be timed right or absorb lot of damage. That might also screw the rotation up enough that one of the main pets dies. I haven't tried it, so maybe?
PS - I realize Diablo is an early collector's edition pet (somewhat rare), but you really just need a pet that can call Darkness for this strat. Soul is purchasable from the Blizzard store.
Bone Serpent - keep Call of Darkness up
Stinkrot - Diseased Bite, Plagued Blood, Corpse Explosion(use this after he revives)
Grotesque - Shadow Shock, Agonyand Ghostly Bite.
Is very easy with this set up.
The winning team I used: level 23 uncommon 'highlands turkey'
level 19 uncommon 'turkey'
level 25 rare sharptalon hatchling ~ The main thing is to use Food Coma which has a 100% hit chance even with the low lvl pets, then use swarm to make for double damage and predatory strike. Takes a few turns but it worked.
I previously used the 3 turkey method, but found it does not work anymore ;(
So, I found a new team that worked perfectly on the first try.
I used Long-Eared Owl - CALL DARKNESS, got stunned and swapped to Bone Serpent and threw Nocturnal strike, bone barrage then death and decay. Swapped back to Long-eared owl and used nocturnal strike and Call darkness when it came back up. Kept up with this method. Eventually Klutz died.
I never had to use my third pet but I had Macabre Marionette in the 3rd slot.
My Bone Serpent died in the last round and I finished Klutz off with the Owl.
1-1-2 with Highland having 90% health left.
Just put Doom > Haunt > Flock til dead :)
"Captain" Klutz dies.
List of options for replacements:
Slot 1. A pet with 251 or higher speed with
Slot 2. A pet with 251 or higher speed with
There are currently four options for this
Slot 3. Leave this slot empty, either by putting a dead pet in it or a level 1 pet.
1. Any of the abilities listed in slot 1
5-6. If needed any damaging ability will work. Flying pets will continue to flock.
would also work for slot 1 but there are currently no pets with 251 or higher speed with that ability.
I got him with Axebeak Hatchling and a Lost of Lordaeron!
I didn't have the pets mentioned here so I used these:
Dark Phoenix Hatchling
Timed the Phoenix' healing reduce before the big heal and used the wolfs' Ghostly bite just as Curse of Doom exploded, hard but menagable
I ended up using the following:
Dark Whelpling 2 2 2
Lil Deathwing 2 1 1
Nexus Whelpling 1 2 2
Dark Whelpling: Honestly, I just called down call Darkness and Deep Breath
Lil Death Wing: Call darkness Then Elementium bolt.
Nexus Whelpling: Arcane Storm and Mana Surge killed him.
Hope it helps some people.
I just managed to down him with
* Unborn Valkyr (shadow slash / curse of doom / haunt)
* Blighthawk (infected claw / ghostly bite / lift-off )
* Ghostly Skull (shadow slash / ghostly bite / siphon life)
I started with the Valkyr's shadow slash and soaked the first stun. Then hit curse of doom, and haunt.
Blighthawk with ghostly bite, and spammed infected claw until ghostly bite came back up. By the time Haunt hit, I was easily able to polish him off with Blighthawk, and didn't even need the Skull.
Hope this helps!
After around twenty failures I’ve given up on this boss. Whatever I do, as soon as his health drops below 1000 he heals back up to full strength. I don’t know why, and I don’t know what I can do to stop it.
To kill him I’d need an attack which delivers 1000+ damage in one go, and that’s impossible.
这个 NPC 能在这些地区找到：
Pet Battle Challenge Dungeon: Deadmines
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