For the other fights in the 7.2.5 pet battle dungeon with backline pets, like this one, the Teroclaw Hatchling was the perfect backup. In this fight however I recommend putting him in as the main actor:
(2 2 2)
(2 2 2)
Alpha Strike until the Monkey is down
Then continue with Dodge -> Nature's Ward -> Alpha Strike
If you need your Proto-Whelp, keep Emerald Presence active, use Emerald Dream when you drop below half health, otherwise use Emerald Bite to finish the fight.
For all the other fights, here's Xu-Fu's full
Deadmines challenge mode guide
Enjoy and good luck in the dungeon!
Decoy > Missile until the monkey dies.
Against the next pet... Missile until you die(or the Stick Grenade goes off) and bring in another pet. I use an Emerald Proto-Whelp for basically everything so I used him for the next two pets :P Just keep up Emerald Presence and Emerald Bite in between.
I simply used a
(2,2,1) to Wind Up then Supercharge then Wind Up again. If that does not 1-shot the monkey, kill him instantly with one of your cleanup pets with high speed (>267). I don't recommend using
as it can hurt if his backline pets are Flying or Critter types that do multiple attacks.
can just oneshot the monkey.
I'm going out on a limb by making this claim but here it goes anyhow! Currently, it's quite possible that
choice - for those who base best choices upon efficiency and effectiveness - is as follows:
Foe Reaper 50
, use an
Crimson Shale Hatchling
. Use Stone Rush and Burn, in that order, on repeat. Welcome to Sixth-round Victory-town!
is a far better choice than any rabbit could be due to it being far stronger. Not to mention that a Family Reunion followed by a Dumpster Dive is entirely a knock-out combination here -- if need be, quick clean up of any remaining trash can be accomplished with a
and it's tried & true Arcane Storm to Mana Surge. Against
, a rotation with
Tiny Red Carp
of Whirlpool, Cleansing Rain, Pass, Water Jet, Water Jet, Water Jet will quickly lay waste here -- clean up with
Arcane Storm to Mana Surge or have a
Fledgling Warden Owl
(the key is a higher-strength Battle Pet with the Savage Talon ability) in your line up so that you can switch them in and more quickly deal with Aquatic trash in case that's what spawns for your encounter.
, the ridiculous
. It's best to
, Explode and
, Explode. Done. Clean up with, you guessed it,
Arcane Storm to Mana Surge (or your favorite go-to choice.)
, I agree with the strategy that other's have posted here regarding
. Pass, Curse, Haunt, then
, Black Claw to Hunting Party for the win.
Klutz's Battle Rat
has been well acknowledged and the
Black Claw to Hunting Party will promptly suffice however, I suggest cleaning up with
Arcane Storm to Mana Surge.
Klutz's Battle Monkey
is another easy target for Explode. Considering that Explode is based upon the maximum health of the Battle Pet which casts it, a couple possible higher-health options at this point could be
. As always, clean up is made easy with a
and Arcane Storm to Mana Surge. I wonder how
Klutz's Battle Bird
will be won - no, just kidding, I don't - it's gonna be with the
, you silly! Only this time there should be time enough to incorporate some Tail Sweeps between the Arcane Storm to Mana Surge cooldowns.
(If you only had one of these Nexus Whelplings in your current Battle Pet collection but have any inclination to battle pets via Battle Pet Pet Battles, I highly recommend getting at least a second of these Nexus Whelplings. If you had two or three upon entering Pet Battle Challenge: Deadmines, despite how much it seemed like they've been used up to this point, they should have plenty of health left even if your Nexus Whelpling inventory was poorly rotated throughout the clean-up roles in previous fights.)
in or around ten rounds by using
(Pass, Scorched Earth, Flame Breath, Conflagrate, then Flame Breath) and
Spawn of Onyxia
(Pass, Scorched Earth, Tail Sweep, then Tail Sweep) may be comparable to the more straightforward
Mechanical Pandaren Hatchling
method, use discretion.
As I remember a time when I had but a few Battle Pets and would look on Internet for strategies to consider for various Battle Pet Pet Battles, it was my aim here to offer some more Battle Pet options for people to choose from for running this quest! My other goal was to lend some of my expertise in getting redundant tasks done hastily to the people which are more interested in that aspect than they are in how to get through an encounter by soloing it regardless of how many rounds or how long that method may entail.
If you use the
, here is the rematch code for all the teams with battle notes that I compiled from
Xu-Fu's Pet Battle Strategies
. Thank you very much!
If you don't use Rematch, you should, it makes running this (and other pet battles) so much easier. And Xu-Fu's is full of great strategies.
To use this code, select all the text below, hit Ctrl+C to copy, then create a new tab in your pet journal by clicking on the + sign to the right of the pet journal (Call it whatever you want but I call it "Dead Mines"), and then right click the tab and select the "Import Teams" option. You can then hit Ctrl+V to paste the code in there.
From then on, whenever you select one of the battle pets in the instance a little Rematch window will come-up asking if you want to load the team for that fight, load it and also be sure to click on the little note button so you can see the notes on what to do for each turn. If you start the fight and forgot to open the notes, don't worry, you can open them again by opening your pet journal and clicking on the note icon.
-"Captain" Klutz:3KJG:221316M:11181FS:122C1RU:N:Turn 1 Pass\nTurn 2 Pass\nTurn 3 Haunt\nTurn 4 Bring in Ikky\nTurn 5 Black Claw\nTurns 6+ Flock
-Angry Geode:3KHE:2224NA:22271C8:111020E:N:Turn 1 Whirlpool\nTurn 2 Surge\nTurn 3 Pass\nTurn 4 Surge\nTurn 5 Whirlpool\nTurn 6 Healing Wave\nTurns 7+ Surge until the Angry Geode dies\nAn enemy pet comes in\nTurns 1+ Keep Whirlpool and Healing Wave on cooldown, otherwise use Surge until the fight is won.\nIf you need your Teroclaw Hatchling, keep Nature's Ward active and Dodge on cooldown to end the fight with full health.
-Cookie's Leftovers:3KJF:1225QC:22271C8:122C1RU:N:Turn 1 Decoy\nTurn 2 Thunderbolt\nTurns 3+ Now keep Thunderbolt and Decoy on cooldown and otherwise use Breath\nYour Mechanical Pandaren Dragonling will usually solo the fight.\nIf you are unlucky, bring in your Teroclaw Hatchling and use Dodge + Alpha Strike
-Foe Reaper 50:3KJH:1229R4:ZL:ZL:N:Turn 1 Geyser\nTurns 2+3 Dive\nTurn 4 Water Jet\nTurns 5+ Keep Geyser and Dive on cooldown, otherwise use Water Jet\nIf your Pandaren Water Spirit dies too early, bring in your level 25 pet and use any damaging spell. The incoming Geyser will finish the fight anyway.
-Klutz's Battle Bird:3KHG:122814D:222A14F:122C1RU:N:Turn 1 Arcane Storm\nTurns 2-4 Mana Surge - Klutz's Battle Bird dies\nAn enemy pet comes in\nTurns 1+ Continue using Arcane Storm and Mana Surge when available, otherwise Tail Sweep until your Nexus Whelpling dies\nIf you need your Emerald Proto-Whelp, keep Emerald Presence active, use Emerald Dream if you drop low on health and otherwise use Emerald Bite
-Klutz's Battle Monkey:3KHH:22271C8:222A14F:122C1RU:N:Turn 1 Alpha Strike\nTurn 2 Dodge\nTurn 3 Alpha Strike\nTurn 4 Nature's Ward\nTurn 5 Alpha Strike\nTurn 6 Alpha Strike\nTurn 7 Dodge\nTurns 8+ Alpha Strike until Klutz's Battle Monkey is dead\nAn enemy pet comes in\nTurn 1 Nature's Ward\nTurn 2 Dodge\nTurn 3 Swap to your Emerald Proto-Whelp (important, safe your Teroclaw Hatchling for the last fight!)\nTurn 4 Emerald Presence\nTurns 5+ Keep Emerald Presence active, use Emerald Dream when you drop below half health, otherwise use Emerald Bite to finish the fight.
-Klutz's Battle Rat:3KHF:111414E:22271C8:122C1RU:N:Turns 1-3 Rampage\nTurns 4+ Thrash until Klutz's Battle Rat is dead\nAn enemy pet comes in\nTurns 1+ Rampage\nIf you need your Teroclaw Hatchling, keep Nature's Ward active and Dodge on cooldown to end the fight with as much health as possible.
-Mining Monkey:3KHD:122A1BR:22271C8:1217177:N:Turns 1+2 Haywire\nTurns 3+4 Lift-Off\nTurn 5 Alpha Strike\nTurns 6+7 Haywire - the Mining Monkey dies\nAn enemy pet comes in\nTurns 1+ Alpha Strike until your Mechanical Axebeak dies\nBring in your Teroclaw Hatchling\nTurn 1 Dodge\nTurn 2 Nature's Ward\nTurns 3+ Keep Nature's Ward active, use Dodge on cooldown and use Alpha Strike otherwise
-Unfortunate Defias:3KHI:2229BQ:22271C8:1217177:N:Turn 1 Dodge\nTurns 2-4 Stampede\nTurns 5+ Flurry until the Unfortunate Defias resurrects\nThen: Stampede\nAn enemy pet comes in\nTurns 1+ Flurry until your Rabbit dies\nBring in your Teroclaw Hatchling\nTurn 1 Dodge\nTurn 2 Nature's Ward\nTurns 3+ Keep Nature's Ward active, use Dodge on cooldown and use Alpha Strike otherwise
An Iron Starlette can solo this fight.
Mechanical Axebeak rocks here
这个 NPC 能在这些地区找到：
Pet Battle Challenge Dungeon: Deadmines
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