I hate to sound like a broken record, but Haunt Bomb lol. (For non challenge mode)
Unborn Val'kyr X,2,1
Zandalari Anklerender 2,X,2
X means take whatever you want.
Use whatever you want for third pet.
For Challenge: Any pet with Call Lightning - I used Hydraling, any should do though and Clockwork Gnome 1-2-1
Switch to Clockwork Gnome
Metal Fist til Boss dead
Metal Fist til Clockwork Gnome dead
Used Emerald Proto-Whelp 2-2-2 to clean up everything
Sunreaver Micro-Sentry 2-1-1
Clockwork Gnome 1-1-1
Emerald Proto-Whelp 2-2-2
Start with Fel Immolate, then Call Lightning, swap to Clockwork Gnome Build Turret, then Metal Fist ... That should do the trick nicely. Clean up the tail with Emerald Proto-Whelp as per normal.
I used Unborn Val'kyr (x-2-1), Mei Li Sparkler (x-x-1), and a third pet depending on the back row.
Start with Unborn Val'kyr and use Curse of Doom then Haunt.
Switch to Mei Li Sparkler and use Swarm. Hiss should die at this point.
Faceroll from this point on.
Unborn Val'kyr (1,2,1)
Tranquil Mechanical Yeti (1,1,2)
Clockwork Gnome (1,2,1)
Unborn Val'kyr - Curse of Doom>Haunt (switch to Yeti)
Tranquil Mechanical Yeti - Call Lightning>Ion Cannon>Metal Fist until Yeti dies
Clockwork Gnome - Build Turret>Blitz>Blitz>Build Turret (Hiss should die somewhere along here)>Blitz and Turret until enemy is dead
Please note: I have used Tranquil Mechanical Yeti and Clockwork Gnome on most of these fights so they had varying health at this point. Yeti might last longer if he's fresh.
Beat this guy with Anubisath Idol. Start with Idol and dodge the first attack, which is always a strong one, then keep an eye on that cooldown be ready to dodge it again. In between I just what whatever. My other pets were lil' Rag who I swapped in to throw his stun and a H/H Tiny Sporebat with the leech and shroom DOT.
I reviewed all the comments above but I didn't have all the pets that were listed so here is how I did it:
Unborn Val'kyr - Curse of Doom>Haunt - Switch to Brightpaw
Brightpaw - Arcane Dash, Cute Face, Arcane Blast, kept blasting til dash came up up used that back to blast till dead. When Brightpaw died switched back to Unborn Val'kyr used Shadow Shock twice, then Curse of Doom, it killed her at that point but Hiss died. Switched to Fawn
Fawn - Tranquility, Bleat, Hoof until Tranq came up re-used and kept switching between hoof and the other two as they came up was able to heal enough between hoofs that Fawn was able to kill the other 2. It did get close.
If you use the
, here is the rematch code for all the teams with battle notes that I compiled from
Xu-Fu's Pet Battle Strategies
. Thank you very much!
If you don't use Rematch, you should, it makes running this (and other pet battles) so much easier. And Xu-Fu's is full of great strategies.
To use this code, select all the text below, hit Ctrl+C to copy, then create a new tab in your pet journal by clicking on the + sign to the right of the pet journal (Call it whatever you want but I call it "Wailing Caverns"), and then right click the tab and select the "Import Teams" option. You can then hit Ctrl+V to paste the code in there.
From then on, whenever you select one of the battle pets in the instance a little Rematch window will come-up asking if you want to load the team for that fight, load it and also be sure to click on the little note button so you can see the notes on what to do for each turn. If you start the fight and forgot to open the notes, don't worry, you can open them again by opening your pet journal and clicking on the note icon.
-Deviate Chomper:3I1K:22271C8:ZL:ZL:N:Attention: Do not put any important pets into your back row! They will take damage.\n\n \n \nTurn 1 Dodge\nTurn 2 Alpha Strike\nTurn 3 Nature's Ward\nTurns 4+ Keep Dodge on cooldown, Nature's Ward active and use Alpha Strike in between.\nYour Teroclaw Hatchling will solo the fight.
-Deviate Flapper:3I1J:22271C8:ZL:ZL:N:Attention: Do not put any important pets into your back row! They will take damage.\n\n \n \nTurn 1 Dodge\nTurn 2 Alpha Strike\nTurn 3 Nature's Ward\nTurns 4+ Keep Dodge on cooldown, Nature's Ward active and use Alpha Strike in between.\nYour Teroclaw Hatchling will solo the fight.
-Deviate Smallclaw:3I1I:22271C8:ZL:ZL:N:Attention: Do not put any important pets into your back row! They will take damage.\n\n \n \nTurn 1 Dodge\nTurn 2 Alpha Strike\nTurn 3 Nature's Ward\nTurns 4+ Keep Dodge on cooldown, Nature's Ward active and use Alpha Strike in between.\nYour Teroclaw Hatchling will solo the fight.
-Dreadcoil:3I1N:2215198:22271C8:ZL:N:Turn 1 Extra Plating\nTurn 2 Make it Rain\nTurns 3+ Inflation until Dreadcoil is dead\nAn enemy Deviate comes in\nTurns 1+ Inflation until Lil' Bling dies.\nBring in your Teroclaw Hatchling\nTurn 1 Dodge\nTurn 2 Nature's Ward
-Everliving Spore:3I1R:11181FS:222A14F:222818:N:Turn 1 Black Claw\nTurn 2-4 Flock\nTurn 5 Savage Talon - Everliving Spore dies\nOne of the deviate enemies comes in\nTurn 1 Black Claw\nTurn 2 Flock until Ikky dies\nBring in your Emerald Proto-Whelp\nTurn 1 Emerald Presence\nTurn 2-4 Emerald Dream\nTurn 5+ Keep Emerald Presence active, use Emerald Dream if you drop below 900 health points and use Emerald Bite otherwise\nIf your Emerald Proto-Whelp does not manage, finish the rest with your third pet.\nCongratulations!
-Growing Ectoplasm 1:3I1Q:1125QC:ZL:222A14F:N:Turn 1 Decoy\nTurns 2+ Breath until Growing Ectoplasm is dead\nIf your Mechanical Pandaren Dragonling dies too early, bring in your random level 25 pet and use standard spells to kill Growing Ectoplasm\nAn enemy pet comes in\nTurns 1+ Breath and Decoy with your Mechanical Pandaren Dragonling and your random pet until they are both dead\nBring in your Emerald Proto-Whelp\nTurn 1 Emerald Presence\nTurns 2+ Keep Emerald Presence active, use Emerald Dream when you drop below 1000 health and use Emerald Bite to finish the enemy pets.\nDon't forget to jump! ;-)
-Growing Ectoplasm 2::212515R:222A14F:ZL:N:You can use a Zandalari Kneebiter as well instead of the Anklerender\n\n \n \nTurn 1 Black Claw\nTurns 2+3 Hunting Party\nTurn 4 Leap until Growing Ectoplasm is dead\nAn enemy pet comes in\nTurns 1+ Black Claw and Hunting Party until your Zandalari Anklerender dies\nBring in your Emerald Proto-Whelp\nTurn 1 Emerald Presence\nTurns 2+ Keep Emerald Presence active, use Emerald Dream when you drop below 1000 health and use Emerald Bite to finish the enemy pets.
-Hiss:3I1P:212A1G5:121B8L:222A14F:N:Turn 1 Whirlpool\nTurn 2 Call Lightning\nTurn 3 Swap to your Clockwork Gnome\nTurn 4 Build Turret\nTurn 5 Metal Fist\nTurn 6 Metal Fist - Hiss dies\nAn enemy pet comes in\nTurns 1+ Keep Build Turret on cooldown and use Metal Fist otherwise until your Clockwork Gnome dies\nBring back your Hydraling\nTurn 1 Call Lightning\nTurns 2+ Tail Slap until your Hydraling dies\nBring in your Emerald Proto-Whelp\nTurn 1 Emerald Presence\nTurn 2-4 Emerald Dream\nTurn 5+ Emerald Bite
-Phyxia:3I1O:12141BB:22271C8:ZL:N:Turn 1 Wind-Up\nTurn 2 Supercharge\nTurn 3 Wind-Up\nTurns 4+ Toxic Smoke until Phyxia dies\nAn enemy pet comes in\nTurns 1+ Toxic Smoke until your Iron Starlette dies\nBring in your Teroclaw Hatchling\nTurn 1 Dodge\nTurn 2 Nature's Ward\nTurns 3+ Keep Dodge on cooldown, Nature's Ward active and use Alpha Strike in between.
-Son of Skum:3I1L:112CAJ:1127AI:ZL:N:Turn 1 Bombing Run\nTurn 2 Decoy\nTurns 3+ Keep Bombing Run on cooldown and use Missile otherwise until your Darkmoon Zeppelin is dead.\nBring in your Darkmoon Tonk\nTurn 1 Shock and Awe\nTurns 2+ Missile until Son of Skum is dead\nOne of the deviate pets comes in\nTurns 1+ Continue with Missile and Shock and Awe until your Darkmoon Tonk drops low on health.\nThen: Ion Cannon - your Darkmoon Tonk dies afterwards.\nIf necessary, clean up with your remaining pet.
-Vilefang:3I1M:22271C8:ZL:222A14F:N:Turn 1 Dodge\nTurn 2 Alpha Strike\nTurn 3 Nature's Ward\nTurn 4 Alpha Strike\nTurn 5 Alpha Strike\nTurn 6 Dodge\nTurns 7+ Alpha Strike until Vilefang is dead\nIf your Teroclaw Hatchling dies too early, bring in your random level 25 pet and finish Vilefang with standard attacks.\nAn enemy pet comes in\nTurns 1+ Use your Teroclaw Hatchling and random pet until both are dead - often they finish the fight already.\nBring in your Emerald Proto-Whelp\nTurn 1 Emerald Presence\nTurn 2+ Keep Emerald Presence active, use Emerald Dream when you drop below 1000 health and use Emerald Bite to finish the enemy pets.\nTry to heal up before you kill the last enemy pet
After trying several of the posted strategies I was about to give up and go heal when I tried:
Lifelike Mechanical Frostboar...
Curse of Doom and bonestorm till dead, change to cogblade Screech and Batter, switch to frostboar charge then decoy ... and whatever is left should be easy to clear up
Never give up, never surrender... ;p
Took this fight down with:
Graves survived alone.
Soloed him easily with Lil Bling. Extra plating, make it rain, inflation, make it rain, inflation.
I used the following level 25 rare pets:
这个 NPC 能在这些地区找到：
Pet Battle Challenge Dungeon: Wailing Caverns
Pet Battle Dungeon and 7.2 Pets
Wailing Caverns Pet Battle Challenge Dungeon with 6 Pets
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
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