Wowhead Weekly Episode 14 - Healing Special, CASC Conversion in 6.0.2, Blackhand Comic
Wowhead Weekly Episode 14
Wowhead Weekly is a World of Warcraft podcast with Wowhead Site Manager Perculia and Olivia, where they discuss all things Warlords of Draenor, Wowhead, and more! This week was a healing special, livestreamed on
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This week the show was a Healing Special, with healing experts and theorycrafters
! They did touch on a little news, but the show's focus was on healing. We recently published all our
Wowhead Healer Guides for Warlords of Draenor
, several of which are written by Hamlet and Dayani, which you can check out below!
BlizzCon Schedule and Map Announced
Restoration Druid Guide
Mistweaver Monk Guide
Holy Paladin Guide
Healing Priests (Discipline / Holy) Guide
Restoration Shaman Guide
This week's questions came from Twitch!
asked "are tank healers still needed?", and
asked "as healers are having a rough time keeping up on heals, is DPS using defensive cooldowns more or less crucial in WoD?"
CASC Conversion in 6.0
Community Manager Bashiok has posted a summary of what the conversion to CASC in 6.0 means for you. If you're looking for more information on the new file format, it was
first announced back at the start of Alpha
, with some more insight.
Patch 4.1 Dungeon Finder: Call to Arms - Goodie Bags From Heroics!
Blizzard has just released
details about the latest changes to the Dungeon Finder coming in Patch 4.1! The Dungeon Finder will now detect which roles are in demand (*cough*tanks and healers*cough*) based on queue times. When certain queue times have been reached, a Call to Arms will go out for the desired role and players who queue and successfully complete a dungeon as that role will be rewarded with a special goodie bag (each time)! This goodie bag can contain:
Non-Combat Pet (Including cross faction pets!)
Rare Mounts (Including rare dungeon drop mounts!)
So what do you think? Will this help the Dungeon Finder queue problems? Will this cause more players to utilize dual specs to play their other roles and help out the queue timers? Or will we just end up with healers who can't heal (or won't heal) and tanks who don't have tanking gear? What do you think?
In patch 4.1 we'll be introducing
Dungeon Finder: Call to Arms
, a new system intended to lower queue times. Call to Arms will automatically detect which class role is curr
Latest Cataclysm Hotfixes (Feb 16)
Just a quick few hotfixes today, including the healer changes we mentioned in our
It is no longer possible for
(Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
(Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found
In addition to its current effects, the
talent now grants 12.5%/25% reduction to the base mana cost of
This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, bu
Upcoming Healer Changes! Resto Shaman Specialization Buffed, Power Word: Shield Mana Cost Increased
Looks like Blizzard is interested in taking some necessary steps towards balancing out healers in Cataclysm! As anyone who plays a healer (or healers) in Cataclysm has realized, the classes are pretty terribly balanced compared to each other - for example, priests were almost downright unplayable at launch, and now they're rather overpowered! Some other healing specs have just been relatively lackluster in comparison. Restoration shamans, for example - have you seen the
To address some concerns, Blizzard is making two major changes via upcoming hotfixes - the
's mana cost will be
by 33% and
passive specialization is being increased to 25% (from 10%). In addition, the addition of healing cooldowns have been proposed for both Restoration Shamans and Druids in an upcoming patch!
You can check out the full details in the Blizzard post after the break! What do you guys think about these changes?
News Roundup: Blue Posts on 2200 Weapon Delay, Paladin "Nerf," Tabard Storage and More!
More Blue posts for you guys! Today's topics include:
2200 Rating PVP Weapons Being Delayed
Paladin Healing Nerf Actually Being a Buff
Tabard Storage Woes
The Inevitable Demise of PVP Double 2-Piece Bonuses
Tradeskill Reagent Justice Point Costs
Also, an added bonus for any StarCraft II players out there - you can now beta test the awesome custom games Blizzard showed off at BlizzCon: Aiur Chef, StarJeweled, and Left 2 Die!
Check out the full Blizzard posts after the break!
News Roundup: Blue Posts, World of StarCraft, WoW in the Classroom
Not a whole lot of
info being provided by Blizzard, but still some interesting Blue posts today and over the weekend! Today's topics include:
Providing Detailed Raid & Dungeon Information In-Game
Using PVP Gear In PVE
Healing Being Hard
Leveling Fast in Outland
In addition, I've found some interesting World of Warcraft-related articles for you guys - one involving the creator of the now-infamous World of StarCraft mod that you guys
may have heard about
and another about a revolutionary "
WoW in School
" program shared between two middle schools! I wish I could have been playing WoW when I was in class... oh well, at least we had
Be sure to check out the full posts and article links after the break!
Are Heroics Too Hard? Blizzard Doesn't Think So (And Neither Do I, Hah!)
As many players hit level 85 and begin to queue for Heroic dungeons, there has been a resounding echo among the users of the official forums and pretty much everywhere else, all preaching a single thought: Heroic dungeons are too damn hard! Many of these players are skipping straight into Heroics as soon as their item level average permits, since (after all) this is the intended "ready" point for the content. But is it too low? Or are the Heroic themselves too difficult?
Today, Blizzard poster Zarhym responded to an angry poster, admitting that Wrath of the Lich King content was actually
and the Heroics are supposed to be as difficult and as much of a test of skill as they now are.
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.
The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult
Ghostcrawler Discusses Upcoming Major Class Changes
Now that many players are level 85, Blizzard has been receiving a ton of feedback (both positive and negative) regarding their classes, specs and other balancing / playability concerns. They've taken a lot of these concerns, with their own review, and Ghostcrawler has just posted a very inclusive and informative post detailing developer impressions of the current state of the game and various aspects of it, projecting potential and possible changes we'll see in the near future. Definitely worth a read!
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.
Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn
Blizzard developer blog: "Why Does Blizzard Hate Healers?"
Ghostcrawler has just posted the first "Developer Blog" on the new battle.net WoW site, and it deals with a topic close to my heart: healing.
There's been a lot of concern lately about the effect Cataclysm is going to have on healing performance, and the changes Blizzard is making. When you're just looking at spell changes (like
) it's easy to get the impression that everything else is staying the same, and healing is getting worse. This doesn't take into account the whole picture, though—and it's important to read blogs like these to get the full concept of what the changes are going to
like in Cataclysm.
The full text is included after the break, but let me give you a quick summary:
Healers in Wrath had way too much mana.
This doesn't seem like a bad thing, but in practice it meant that most healers pretty much never had to worry about mana, ever—which makes healing boring and one-dimensional. It meant you never had to choose between your
fast, inefficient heal
slower, efficient heal
. Healing became a game of "spam your biggest heal over and over", and th