Script for finding pvp ilvl: /run print(GetAverageItemLevel()) 3rd number is the number that affects your pvp scaling.I find it hilarious the amount of people who exaggerate this system by so much where they try to argue that somehow the low ilvl person is doing better than their mythic+/mythic raid geared character, because of scaling. Lowest ilvl for scaling is 286, no matter what btw, so even if you were completely naked or less geared than 286 your pvp ilvl for scaling would be 286, which doesn't mean you'd be doing the same damage as an ilvl 286 would, it means that the coefficient for scaling is the same as a ilvl 286 if you are lower. Meaning lets say you at lvl 120 are actually ilvl 286 and face an ilvl 450 and in this hypothetical your scaling says you should be doing 50% more damage to them (not actual in game scaling number btw), now in another lvl 120 character who is actually ilvl 100 (lets say they were leveled via AV in anniversary event and didn't receive any gear after ilvl 100) and is facing an ilvl 450, they too will only be doing 50% more damage to them, but will have significantly less stats and therefore be significantly weaker, as their pvp ilvl will be 286.There were so many people going around saying that a freshly leveled toon will outdamage and even kill a geared person in pvp when Rextroy released that naked video that I had to test it myself, in the time it took a 550k healthed fire mage to kill my freshly leveled druid who was just a couple ilvl above 286 I had done 30% of their health, blowing all cooldowns, and it took them 6 seconds to kill me, and most of that was full casting a pyroblast. But yeah, I totally had the advantage there. No matter what, a highly geared person will have the advantage, unless they exploit high static damage abilities from WQs that really shouldn't be able to affect enemy players in the first place, which is what Rextroy did in his naked video, used the bomb in mantid invasion which does high static damage that doesn't scale with AP/SP and combined it with an amazing trinket and essence, and used his bubble to prevent himself from dying in seconds.Now, I am in no way saying that the system doesn't have its flaws and Rextroy isn't right about the things he said in this video, but people really need to stop exaggerating it. Side thing: 1 blue socket appears to add 2 ilvl to pvp ilvl as my character with just 1 socket has pvp ilvl only 2 ilvl away from actual ilvl as it was 444 actual but 446 pvp ilvl.
The system exists due to people whining about getting crushed. That's why we had people doing dumb crap like taking their pants off and wearing moose antlers and such. People exploit things and then when they implement something to "help" / "correct" it people find new ways to have "fun" until that nonsense is detected too. It wouldn't exist if people stopped grieving others, stop being a troll, or the Sunwell forbid that they conduct themselves in a better way. They won't stop so systems will continue to exist. All we can do is deal with it /shrug
The gaps between tiers in PvE item level are necessary and tuned to ensure you have proper progression through the raid, rather than very good players roflstomping everything and weak players struggling - gear makes the difference as you earn it, smaller strength gaps in gear between tiers would stop this working.Obviously examples like this, especially as it apparently shows you different numbers to what are actually done(!), show the system is not working perfectly, but it makes complete sense that the way gear gets exponentially betters, as required for raids to play nicely, could be tuned differently in world content and PvP to make those areas play better too.System needs adjustment and fixes, not scrapping.
Does anybody else get a feeling of Anthem after reading this? That game had same exact issue, algorithms in there were so bad that de-equiping some slots made you do more overall dmg. LOL
As others have recently said, pvp scaling is a system designed to patch their lack of foresight on player power growth over an expansion.
it's always fun to be at 482 ilvl and not be able to damage someone in 380 blues but they can destroy you. /sonmly benefits the fortnite kids so they can sign in without ever doing anything and troll people for their empty streams showing how good they are
This is so tilting - i've spend so much time doing those #$%^ing visions just to handicap myself xD
Wow, I always thought it was the opposite. I thought gems were making you stronger in PvP. lol that's dumb scaling, where gems make you weaker.I really dislike the scaling system because it's non-transparent, everything is obfuscated and I you can't accurately judge the power of yourself or your opponents. Hitting someone with a low HP value ( <275k HP) for an attack that should take close to 1/3 their total but it actually barely moves the bar is a really confusing experience. Likewise, a player with apparently little to no gear being able to absolutely truck you without warning. It's silly.
Can the game return to normal and remove this dumb scaling @#$% in an mmorpg where the numbers literally lie to you?
Get rid of scaling, make it based on only the stats on the gear again.
I’ve never understood the whole gap between high feared and low geared players argument. Of course if you play and start pvping with everyone else, you’ll be able to match them. But just because you pvp at a later time, doesn’t mean you should be bumped ahead. It’s not like because you started raiding later than others you automatically get mythic level dps. Everyone has to work up the ladder at different points and people have been able to in pvp for years without issue and scaling