Guys pls remember that it is 1 item per dungeon completition + 1 Item if timed + X%Item (currently 40%) per key level above 15.
So blizz is legit trying to kill the game at this point. One single piece of a loot for the entire group for a 30 minute plus dungeon regardless of key level is a super bad idea.
As you would know if you actually raided mythic we pretty much still do. We use RClootcouncil and trade stuff as soon as we can. Guild progression is what matters everyone will eventually get everything they want but the quicker we put the raid on farm the faster that happens. Granted it's only done that way during prog after that who cares.
1 Item for a cleared M+ is a joke. You have to run, on average, 5 instance for 1 item? If you are unlucky even more? And also no ML? Yay fun detected... not.
1 item for 5 people is not enough1 item for 5 people in a 3 chest run is not rewarding
So, one item for the whole group per M+ runWhich means you, as an individual player have a 20% chance of getting some random item that may not even be any good for you. Currently dungeon loot tables contain anywhere between 9 to 12 items per spec. Which potentially brings your chance of looting a particular item you need all the way down to 1.6%. At this rate obtaining bis items for all 15 slots would take roughly the same amount of time and luck as collection 8 Rivendare's steeds.And for those who are happy that Blizzard is nerfing an 'infinitely repeatable' source of gear - I would really love to watch an average player with job \ school \ family \ real life obligations 'infinitely repeat' 40+ minute dungeon runs
Poor reason to remove ML. Join group, ask what loot rules are, don't like them? Leave. gg.