In an upcoming build of Shadowlands, several changes have been made for both of the DPS Shaman specializations.One quick note before discussing the specific changes to each spec, 灼热图腾
is being removed as a baseline button to all 萨满祭司
was brought back in Battle for Azeroth with the intention of 图腾
s being a cool and iconic part of the 萨满祭司
class, but without significant redesign to the button to give it mechanical interaction and feeling impactful to press, it wound up feeling like just another cooldown you had to manage that didn't have any excitement behind it.Elemental Shaman:
- 怒雷 has been changed to be a guaranteed proc from 闪电箭 and 闪电箭过载.
- 闪电链 has been decoupled from 怒雷 entirely, but still grants 地壳震怒 stacks.
- 地震术's base damage has been reduced significantly, but 地壳震怒 now also increases the damage of 地震术 for each stack of 地壳震怒 consumed when cast.
- 火元素's previous interaction with bonus 怒雷 proc chance has been redesigned. While Fire Elemental is active, the period of 烈焰震击 is reduced, which increases the DPS of any active 烈焰震击 debuff and also increases the chance of gaining the 熔岩奔腾 effect. Additionally while 火元素 is active, any newly cast 烈焰震击 will have its Duration increased by 100%.
- 闪电之盾 will now grant the 萨满祭司 a charge of 怒雷 when it deals damage to an enemy.
- 元素回响 no longer grants a second charge of 治疗之泉图腾 for Elemental Shaman. This is more of a bug fix, but noting here as it is a moderate change to available utility of the 元素回响 talent. This talent is unchanged for Restoration.
The changes above should make Elemental Shaman feel quite a bit more control over what will happen as the result of pressing their abilities.Enhancement Shaman Core Ability Changes:
Enhancement Shaman Talent Changes:
- 石化 has been removed from the spec.
** This is a big change we're trying out. 石化 in 暗影国度 basically only serves as a GCD filler. With the removal of 漩涡, and 烈焰震击 and 冰霜震击 becoming class-wide abilities that are also on a short cooldown to fill empty spots, there was a lot of competition in the ~6 sec cooldown space of available buttons. Without Maelstrom, Rockbiter didn't have any strong interaction with the rest of the Enhancement toolkit, and shock spells are much more iconic to 萨满祭司. This is an experimental change, please try things out in combination with the changes below and let us know how things feel.
- 熔岩猛击 is now learned at level 11, down from level 22. 基础 cooldown increased to 18 sec (was 12 sec)
- 熔岩猛击 now gets upgraded at level 22 to have its cooldown reduced to 12 sec (was 18 sec)
- 风暴打击's cooldown has been reduced to 7.5 sec (was 9 sec)
- Maximum Maelstrom Weapon stacks have been increased from 5 to 10.
- Each stack of 漩涡武器 now grants increased damage and/or healing to the abilities 漩涡武器 effects in addition to the cast time reduction.
- Abilities that are altered by 漩涡武器 have had their baseline damage or healing values reduced.
- 风暴使者 no longer causes your next Stormstrike to not incur a cooldown.
- s now grants one stack of 漩涡武器 immediately when pressed, and an additional 5 stacks over the duration of s.
- Each target that you hit with 闪电链 now both increases the damage of, and reduces the cooldown of your next 毁灭闪电.
- 风怒图腾 radius increased from 12 to 30 yards.
- 风怒武器 and 火舌武器 no longer require you to click the button, then click a weapon on your character sheet. They automatically apply their effects to an appropriate equipped weapon.
- 闪电之盾 now has a 50% chance to grant you a stack of 漩涡武器 when it deals damage to an enemy.
- 烈焰震击 and 冰霜震击 have their cooldowns shortened with your current Haste.
- 石拳 (talent) has been redesigned and renamed to 鞭笞烈焰 (Passive). 熔岩猛击 now increases the damage of your Flame Shock on the target by 100% for 12 sec.
- 山崩 (talent) has been redesigned and renamed to Stormfury (Passive). Each time 风怒武器 activates, the cooldown of 风暴打击 is reduced by 1 sec.
- Hailstorm (talent) renamed to Cycle of the Elements.
- 灼热强袭 (talent) redesigned and renamed to Hailstorm (Passive). Each Stack of Maelstrom Weapon consumed increases the damage of your next 冰霜震击 by 50%, and causes your next Frost Shock to hit 1 additional target per stack of 漩涡武器 consumed. Maximum 5 stacks.
- 超载 (talent) redesigned and renamed to . 15 sec cooldown. Cause all of your 烈焰震击s to erupt in flames, dealing Fire Damage to up to 6 targets near your Flame Shock Targets.
The above changes to Enhancement Shaman are a lot to take in, but we feel that the combined list of changes will make your abilities feel like they have a purpose and interact with your toolkit in meaningful ways instead of just dealing damage.