The influence on what to play is less than the impact this does to the people playing anything under B tier. As previously mentioned I play a warlock. My current io is a little shy of 2250. I still get constantly declined from +10's. Most of my keys are done through guild groups who know me or guild friends that have other high io friends and bring me. The pug seen get's destroyed from articles like this because for some reason people see S/A/B tier and anything not in that can go straight to the bin.
Can someone explain the tier designation? I'm assuming that 'A' is better than, for example, 'C'...but what is 'S' and why is it better than 'A'? Also, what happened to 'E'?(I don't do any form of mythic content, but found the article interesting).
I like how Dratnos predicted that the comments to this article would be full of people going nuts.For most of the comment section: this list does not apply to you, if you are not getting imvited to keys, play your own or get into a community. Saying that you outdps anyone with your spec is such a redundant thing to say. WL as a class simply does not fit into m+ currently, as much as shadow didn't during Legion. But under specific sircumstances I would prefer a WL over one of the meta classes since they have a battle rezz gate and can refill healthstones. Does this make them a good class in M+? No. But everything is playable even in the 20s range. It's like diablo where the top builds are just a few rift (key) levels ahead. Some team comps just cannot time a +25 but easily time a +20, let alone a +15 what some people refer to as "high keys" (they are not).
As a Demonology Warlock, lists like these means nothing to me anymore. I've long ago given up on getting into groups, as I'm declined to even +0 mythics, though I'm well over 430 itemlevel and vastly outgears the place. Might as well just resign myself to having to continue doing keys with guildies only.
When did WoWHead turn into this elitist page with predicted DPS rankings, hardcore pre-patch preparation guides, and whatnot? I feel like thats totally out of character.
So if we don't have raider IO what metric would you use to invite people to your group? Ilvl is a joke and just inviting the first random person you see makes no sense. Raider.IO is a fair measure that quickly shows how high of keys you are capable of.
Why does anyone HAVE TO play a certain spec. to get included in M+...? Competitive reasons, yes; but that would cover ~1% of a 1% niche game style - articles like this have a responsibility to make that clear to help combat Elitism that the game needs little enough reason to implement by itself.
"Playing what you want" sounds good in theory, but isn't always very practical. Even if you play with friends, you don't want to feel like a "burden", and if you have to PUG, a meta class gets you into higher, "better" keys much faster than with a non-meta class. You can run your own keys, but that restricts your choice of keys.Classes like rogue and DH are meta for a reason, and the same benefits that make higher keys smoother with them also make lower keys easier with them. If you have a BR, why would you bring a feral if you can instead have a DH or a rogue? Of course, in a current +10 the utility doesn't really matter much, but we'll have to do +15s (which equal current +19-20s) for a max item in the chest in 8.3. WF/TF is gone and getting a good set of corrupted items will take time. Key owners will be very picky who they bring a long in the next few weeks. If you don't play a meta class or have a set group, it's not going to be easy.Tier lists like those make the problem only worse, but the real issue is that Blizzard has ignored M+ balance throughout the entire expansion. I'd like to play my C tier feral, but I suppose I'll instead play my A tier boomie again, because I really don't want to sit hours in the queue or get kicked before the dungeon starts when I say I'm a kitty. Even my friends, in all three previous BFA seasons, had a clear preference for moonkin.
Playing a class is great, but not performing well in it (as in you can't make gear and skill constant for every class - some are similar enough some are not) does nothing for a person. This article if i were to summarize it says play DH or Rogue (but not sub) or don't pug keys create your own so you guarantee yourself invited. In a couple months it'll grow to balance druid and fire mage, or having those in where ranged classes are needed - or brez/enrage dispel. More should be expanded on the other 3 area's. Only feeding the toxicity of pugging by being this class or no group for you.Everyone knows if they are good at caster or melee (this would put hunter as melee technically). Or what specific kind of caster they struggle with / do well in. Mage vs shadow priest for example. But if they play melee horrible - can't dodge melee mechanics well stay in range etc then it doesn't do the group any favor when they pretty much auto picked that person over someone with +15 ilevels and a better raider io record (a measure of experience but some think skill also).
I’d team up with you on my aff lock and crush some keys with you : )
Let's have a testament to non-existent class balance, who was good at start of BFA? Rogue, DH, Firemage, Boomkin. Who was weak? Warlock? We're now in 8.3 and nothing has changed in the world of m+. Well, Ele Shaman got a slight upgrade in their ranks I guess. Whole BFA meta was stale as hell, only thing that changed is blood DKs got dethroned in 8.1 and since then it's Prot Warriors on top. Healer and dps "balance" didn't change like at all.