I've updated the OP here to reflect the changes we're testing on the current PTR.Added to the notes above:Essences
艾泽里特突刺 cast time increased to 2.5 seconds (was 2.0 seconds).
Developers' notes: The cast time increase was primarily intended to resolve a bug where the Guardian would clip his own casts when you gained enough haste to bring the cast below a GCD. However, this particular essence, which is largely passive, was the premier choice for most specializations in both single and multi-target situations. So, in addition to the cast time increase, we felt it was necessary to reduce the damage increase the player receives from the essence.
- 源血碎片 now gets +300% value for 18 seconds (was +50% for 10 seconds).
作茧缚命 now absorbs for 60% of the caster's maximum health (was 1100% of the caster's spellpower).
Developers' note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
healing increased by 10%. 还魂术
healing increased by 12%. 复苏之雾
healing increased by 15% and now costs 2.5% of mana (was 2.8%). 活血术
healing increased by 6%. 牧师
Fixed a bug preventing 幡然悔悟 healing from being correctly affected by Mastery.
- 幡然悔悟 base healing reduced by 25%.
Developers' notes: In the aggregate, 幡然悔悟 is gaining value, due to the increase to 苦修 healing, reduction to 救赎 healing, and the Mastery bugfix.