Method's Post-Raid Show at Red Bull Gaming Studio
Yesterday, Method achieved
World First Mythic Jaina
, defeating the boss on the 347th try at the end of the first reset for EU. Today, Method conducted an interview at the Red Bull Gaming Studio, sharing insights on how they defeated Mythic Battle of Dazar'alor, with eight of their raiders: Sco (Tank), Deepshades (Warlock), Chrispotter (Healer), Perfecto (Rogue), Narcolies (Ret Paladin), Cayna (Shaman), Gingi (Hunter), and MethodJosh (Healer). The whole thing was about 7 hours, but we've compiled some of the most interesting tidbits below.
Watch Method - After Raid Show @ Red Bull Gaming Sphere London from redbullesports on www.twitch.tv
If you missed any of the previous coverage, you can still join in the excitement by watching all of the
raid team kill reactions
. Right before this post-raid show started, they
defeated Jaina again
for the World Second kill!
MethodJosh provided some
commentary on the fight
, including why most of their characters had race changed to Troll!
Wowhead, alongside our parent company
, is proud to be a sponsor of Method and bring the excitement of the World First race to the general public! We've been covering the World First race every day and you can check out our daily coverage
Red Bull's Website
US guild Limit had a headstart, but it was Method who emerged victorious in the Battle Of Dazar'Alor Race To World First. After taking down the first eight bosses with ease, Lady Jaina Proudmoore, the final boss, seemed almost impossible to defeat. However, after 347 attempts and a change of strategy, Method managed to take her down and claim the title as the first guild in the world to complete the raid.
Over the next two days, Method will be joining us for a special Post Raid Show on Red Bull Esports Twitch to reveal all the ins and outs of how they defeated all nine bosses, and take on a Heroic Battle Of Dazar'Alor raid with their fans.
Starting from 6pm UK time today, we’ll be bringing you plenty of raid analysis from the Method guild members as well as some special guests, including Preach. Not only that, you’ll also get the chance to submit your own questions to the team via Twitch, so this is not to be missed!
Sco also conducted an
interview with Red Bull
, reacting to the World First kill, talking about challenges, and the pacing of the raid. Read the full interview
I think the bosses were good, and the atmosphere in the whole raid was great, but I think it was a bit ruined that the first eight bosses went down so quickly, because the top raiding guilds put months and months of effort into preparing for a raid. To see the first eight bosses drop so fast, it’s not exactly super rewarding for the amount of time and effort you put into the raid at that point. Obviously Jaina made up for it. She was a hard boss - it was a good fight, but it would have been better if some of the bosses were a bit harder.
As soon as you finish a tier, you think about preparing for the next one.
Every day, they work on AP World Quests and Island Farming--sometimes up to 500 Islands a week, using special consumables to clear islands in 2-3 minutes. The German crew at Method, according to Deepshades, is the best at AP farming! You need to farm AP to keep increasing the Heart of Azeroth to unlock traits.
The goal for Heart of Azeroth was 42, but after people hit that earlier-than-expected (two weeks before the raid), they started to push for 43.
Method has the same access to raid bosses on the PTR as every other player--usually one hour of testing and filled with bugs.
Method also farmed Titan Residuum hardcore, which allowed them to stockpile currency to later purchase powerful Azerite pieces in Season 2. Method ran many raids with viewers, all of the same armor type, to funnel pieces to the main raiders to scrap for Titan Residuum. For popular streamers, one main raider could do a raid with entirely viewers, and whoever completed it the fastest got a prize!
The guild is millions in debt, between 40 to 100 millions. They cleared out 3 Auction Houses for crafting materials. Then individuals bought BoEs across many realms to increase their item level.
US vs EU Restart time
NA always starts the raid race 16 hours ahead of EU. It felt pretty bad for Method starting this time, because they woke up and 7 bosses were downed. They hoped the difficulty curve would ramp up so the NA time advantage wouldn't be the deciding factor for the kill.
Method would like a world-wide raid release, just like expansions. It would also be exciting for casting!
Dazar'alor reminds Method of Antorus as far as the difficulty curve. As far as the theme, it reminds them of Throne of Thunder.
The guild didn't feel a lot of pressure, as the week went on and they got closer, from other guilds because they knew they were close. However, Twitch chat can exacerbate mistakes, leading to players feeling titled due to all the negative feedback. You need to block interference out and stick to the plan.
Cayna had a lot of distractions in the Red Bull Gaming Sphere and they had to put a screen around his desk.
Preach and Sours then ran through Method's kills, replaying footage of the bosses and using Wowhead's
Raid Comp tool
to show the breakdown of buffs and utility.
About each boss
For the early bosses, they used unconventional comps to make sure people in on Jaina could get loot traded to them if needed.
For bosses that are easy like Grong on the PTR, they don't really prepare further. They may check to see what American guilds do, to gauge the difficulty. For Grong, once you've seen 25% of the encounter, you've seen the entire fight. Cayna respecced for healing on Grong, but didn't change his Azerite, since the boss was easy. Grong felt like a "perfect second boss" with some personal responsibility even though it is simplistic.
Jadefire Masters was a surprise--people thought it would be more difficult. Big Dumb Guild found a strategy that cheesed the encounter, which Method later used as well. Method expected this boss to have a very intensive last phase, as PTR testing was difficult. The show highlighted funny clips of players going through the maze, like Chrispotter bouncing through all the rings.
Method struggled with some Phase 1 Opulence mechanics.
For Conclave of the Chosen, they had to change up their kill order of the the Loa and managed to kill it the pull after they changed. You can actually outrun
to increase the time between debuffs.
Method played poorly on Mekkatorque, it should have been a 15-20 attempt boss. They also ran out of time on Heroic week to do their usual test raid on this boss, as they got delayed with crafting items. Method also forgot that when you are smaller, you deal 99% less dps.
In Phase 1 the ranged felt like they were playing a mini game, while melee were just following the boss; no idea what ranged do; there's ranged, melee, and then Narcolies.
Some early strategies involved pulling Jaina off the ship for Ice Nova.
The fog range was a bit weird - targets out of range still show in line of sight on frames, but you can't actually hit them with heals, grips, etc. Similarly, they could see and target Jaina, complete a full cast on her, but it wouldn't actually hit her.
Lots of healer CD freedom in the first two phases, while very meticulous in the early progression, by the late pulls they were going full damage. Healers combined went from doing 6-7k DPS to nearly 25k, saving considerable time.
Every guild will have a learning curve when they hit the intermission that will slow down progression; Method tried many different tricks and tactics throughout the course of the fight in order to make it easier, such as monitor tricks to change brightness and contrast in order to make it easier to see, but none of it really helped. In early pulls they used speed pots to get through the phase quicker, though that changed to DPS potions in order to push damage later on.
Just before transition, you have to reset your Chill stacks with the last fire, or else you'll start chilled and slower than everyone else, falling behind and slowing the entire group down.
made the intermission harder on them, but easier on the rest of the group.
While still playing a Goblin, Josh had problems seeing his character in relation to the all the effects he had to dodge. He ended up making a simple WeakAura to put a red square over his character model to help him see his hitbox and dodge those mechanics.
When the intermission was buffed to 4 immediate stacks, they had to go to 5 healers, but it ended up a good thing, since they practiced so much that when the change was reverted the phase felt easy for them.
Realizing that the movement was always in the same pattern made the phase a lot easier to handle as well, playing follow the leader with two marked players using
to see further through the fog, though there was still some RNG with which side Jaina decided to spawn on.
was useful, though
didn't work to see through the fog; interestingly
do work and removes the fog, allowing players to see where mechanics like Icefall are.
As soon as Jaina is interrupted, the big tornadoes disappear, but the smaller ice shards do not and they can be hard to see once everyone gets grouped up, spirit link is down, etc.
With a clean transition, the second phase ended up being one of the easiest parts of the encounter. Grips helped a ton!
The first barrel felt the hardest, due to high stacks and ticking damage. During progress, they initially ran Disc/Holy, then they went double Holy for the raid cooldowns to make progression healing easier, but the intention was always to swap back to Disc in order to push out extra damage once they got comfortable. By the time they swapped back to 4 healing and double Disc, everything felt much smoother.
Based on Heroic, they initially thought the Ice Wall would be a massive DPS check, but they ended up splitting damage to kill the wall just in time, while also putting extra damage into Jaina to make the last phase that much easier.
Despite the hours of theorycraft and practice, lots of "helpful comments" came in along the way, such as "try doing more Wall damage" when wiping to the wall, or asking if they tried to
the Tide Elemental after 250-something pulls.
They quickly realized there was no way they could break out Ice Blocks 1mil+ health in time to also kill the boss, which led to a zerg strategy of just burning the boss.
The value of the Troll racial didn't initially occur to them, until they started realizing that different players had different duration debuffs for no particular reason; even after changing, a lot of viewers didn't pick up on the fact that it was because of
, rather than
The zerg strat wasn't actually that hard; most viewers didn't realize that low % wipes weren't due to lack of damage or healing, just someone making ridiculous mistakes. A lot of the strategy was as easy as "stay on the marker" or move out and die. The hardest part of the last phase was simple getting through the earlier phases smoothly. Healing in the last phase was meticulously scripted, everything assigned in a spreadsheet. A lot of props to the healers and especially Priests for extra damage, dispels, and grips.
Some insane tactics they thought about along the way included moving very fast while getting frozen would cause the icicle to off center and miss the frozen player, so they thought about using gateways at just the right time before freezing, though it added a lot of individual timing and responsibility; if done incorrectly, the icicle could also end up pointed right at the raid! Another involved using stacking the raid in a raised spot just past Nathanos which wouldn't be hit by Broadsides while killing the Tide Elemental. They even thought that if Shamans could never die while Iceblocked using the right traits, simply sitting there for a few weeks while
slowly killed the boss (over the course of about two weeks!). In the end, the zerg was the most reliable and easiest strategy.
They timed movement so that the icicles coming off the tank would go toward a player in the raid, then always moving as a group to dodge the entire mechanic at once.
They actually had to stop DPS for a moment to stop her from jumping to the middle early. In the end, splitting damage between the wall and Jaina amounted to an extra 4% of her health.
And with that over, Gingi is going to the gym!
获取 Wowhead 高级会员
[As little as
less than $1 a month
to enjoy an ad-free experience, unlock premium features, and support the site!]
[Sign In to Post a Comment]
Imagine being a "fan" of any of these no-lifers.
其他 Fanbyte 站点
Hearthstone Top Decks
Final Fantasy XI
© 2021 Fanbyte