HotfixesJanuary 29, 2019Classes
凋零缠绕 damage increased by 20%.
百花齐放 healing increased by 15%.
- 生命绽放 and 野性成长 cost reduced by 7%.
All damage and pet damage increased by 3%.
- Developers' note: Marksmanship damage has been a bit too low when not using 千里之目. With the reduction to Unerring Vision's effectiveness, this increase brings Marksmanship up to a more appropriate overall level.
战士 Dungeons and Raids
Fixed an issue where demons from the 虚空传送门 talent would sometimes not correctly spawn when spending 灵魂碎片.
Placing a raid marker while holding the egg for the 潜龙在渊 achievement should no longer cause you to drop the egg.
Lady Jaina Proudmoore
- 拉米纳利亚 health reduced by 10% on Normal and Heroic difficulties.
- 充能风暴 health reduced by 10% on all non-Mythic difficulties.
- 潮汐截击 and 颤雷齐射 damage has been reduced by 10% on all non-Mythic difficulties.
- 海洋暴风 initial damage reduced by 10% on all non-Mythic difficulties.
- The interval between spawns of Energized Storms has been increased by 25% on all non-Mythic difficulties.
- 风暴哀嚎 now lasts 13 seconds on Raid Finder and Normal difficulties (was 10 seconds).
- Fixed an issue where 醉拳大师 was not being correctly removed when dodging 寒冰碎片.
- Jaina will now finish casting 冰霜之球 or 冰川射线 before activating 寒冰屏障 if she detects 英勇 or 嗜血 effects.
- 冻结 can no longer be broken with stun breaks (冰封之韧, 闪现术).
- Jaina's berserk timer has been adjusted to 15 minutes in non-Mythic difficulties. It is 12 minutes in Mythic difficulty.
- Fixed a bug that caused some players to see no loot in the .
- Fixed an issue with 收割 that caused 静电充能苦修者 to incorrectly summon many, many, MANY 失落的灵魂s.
- Hoodoo Hexxers now continue to cast 蟾蜍雨 as long as they are alive.
- The wrapper quest for Assaults can no longer award 艾泽里特护甲箱s.
Developers' notes: We'd like Assaults s to remain a lucrative source of equipment for characters who have recently hit level 120, but this wasn't a good source for 艾泽里特 gear, as players will want to obtain newer 艾泽里特 gear with 5 powers.
Fixed an issue that prevented the 帕库冠羽
from being activated by Healing spells.
Fixed a bug where some on-use 达萨罗之战
trinkets were not properly triggering the on-use cooldowns of other trinkets. 暗影魔典
can now be upgraded by 迷醉塔罗牌
- Developers' notes: Based on data observed since 复仇之潮 launched, we have several tuning changes for 艾泽里特 traits. The goal of these changes is to improve the usability of some class traits, as well as rein in the power of some of the newer traits in a way that still preserves their core coolness. Additionally, some 艾泽里特 traits changed value dramatically with changes to specs in 复仇之潮, so we're taking this opportunity to rebalance those traits as the Mythic Raid opens.
- All Classes
- 影中暗刃 effectiveness reduced by 10%.
- 艾泽拉斯的勇士 effectiveness reduced by 10%.
- 狡诈契约 effectiveness reduced by 10%.
Fixed an issue that caused 染血符文剑 to incorrectly calculate haste.
- 飞驰流星 effectiveness increased by 15%.
- 千里之目 effectiveness reduced by 33%.
- 迅疾爪击 effectiveness reduced by 33%.
- 快速装填 damage increased by 100%.
- 吞食狂热 damage increased by 30%.
- 死亡之舞 agility increased by 20%.
- 锯齿利颚's 杀戮命令 damage increased by 40%.
- 集中火力 damage increased by 15%.
- 野火 damage reduced by 30%.
- 均势相衡 damage increased by 200%.
- 奥术连击 damage increased by 50%.
- 雪怒之怒 chance to spawn 雪怒 reduced by 33% per stack.
- 圣光赦令 damage reduced by 30%.
- Fixed an issue which caused Light's Decree to deal less damage than intended when your Holy Power costs were reduced by effects like 神圣意志 or 正义之火.
- 灼烧之言 effectiveness reduced by 35%.
- 第一支舞 haste reduced by 40%.
- 暗影增生 shadow damage increased by 30%.
- 元素回响 damage reduced by 33%.
- 原始知识 effectiveness reduced by 30%.
- 大地之力 effectiveness reduced by 30%.
- 火岩潜能 damage increased by 150%.
- 先祖共鸣 mastery increased by 10%.
- 桑德兰's Fury totem spawn chance reduced to 8% (was 10%).
- 疫灾祷告 damage increased by 15%.
- 爆破潜能 effectiveness increased by 100%.
- 暗燃之焰 effectiveness increased by 100%.
Player versus Player
- The 加氏灭世机甲 can now fly … on Azerite-powered rocket thrusters.
- Fixed a bug that prevented Alliance players from using the 达萨罗破风龙.
- 实力悬殊 now rewards item-level 385 items and 50 征服点数.
- “Call to Arms” quests now reward a piece of Aspirant's gear, 50 征服点数, and 250 Honor.
- “竞技场的召唤” now rewards a piece of Aspirant's gear, 65 征服点数, and 750 Azerite Power.
- Gladiator's Safeguard trinket's absorb amount reduced by 33%.
- Gladiator's Emblem trinket's maximum health buff increased by 20%.
- The healing absorption from 惊恶角斗士的咒徽 will no longer stack. New spell absorption effects will overwrite older applications, even if they are more powerful. Initial damage has been reduced by 33%.
- Resolved an issue that prevented some players from earning credit towards the Seasonal Vicious mount (黑色邪恶作战刃豹, 黑色邪恶骨骥).
- Cooking Impossible
The number of Ingredients required has been reduced to 30 (was 40).
- Fixed an issue where the PvP-only healing increase to 愈合 was incorrectly increasing Feral, Balance, and Guardian Regrowth healing.
All healing increased by 10% when engaged in combat with enemy players.
- 专注生长 (PvP Talent) increases the healing of 生命绽放 by 20% (was 15%).
- 专注生长 (PvP Talent) reduces mana cost of 生命绽放 by 20% (was 15%).
- 过度生长 (PvP Talent) mana cost reduced by 25%.
瞄准射击, 奥术射击, and 稳固射击 damage increased by 10% when engaged in combat with enemy players.
- Fixed an issue where the PvP-only healing increase to 圣光闪现 was incorrectly increasing Retribution and Protection Flash of Light healing.
- Fixed an issue where the PvP-only healing increase to 暗影愈合 was incorrectly increasing Shadow Priest's Shadow Mend healing. It is intended to only increase Discipline Priest's Shadow Mend.
- Fixed an issue where the PvP-only healing increase to 治疗之涌 was incorrectly increasing Elemental Healing Surge healing.
统御魔典 increases 混乱之箭 damage by 4% per spent when engaged in combat with enemy players (was 8%).
- 混乱之箭 damage increased by 15% when engaged in combat with enemy players.
Fixed an issue where 威吓 could cause 破胆怒吼 to disorient targets for longer than 8 seconds when engaged in combat with enemy players.
- 士气重挫 (PvP Talent) now reduces the cooldown of 挫志怒吼 by 15 seconds (was 30 seconds).