The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here's some context on those changes.
One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we're emphasizing some of the tools that help you either move a target away from you, or keep your distance.
has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.
will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a 震荡射击
from any friendly 猎人
, not just your own 震荡射击
has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but 急速射击
requires constant line of sight. We're changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it's cool to be able to use 逃脱
while channeling 急速射击
, so now you can.瞄准射击
is a driving force behind a significant amount of the damage a 射击猎人
deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of 瞄准射击
by a huge amount. Some of these bonuses are entirely uncontrolled, which made 瞄准射击
an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
is now a guaranteed bonus to 瞄准射击
damage against targets above 80% health or below 20% health.百发百中
has changed a lot over the years, but it's currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your 瞄准射击
cast time reduced, so we're keeping that, and it now additionally causes your 急速射击
abilities to recharge significantly faster while 百发百中
is active. The new version of 百发百中
is a significant pacing change for its duration, allowing you to cast multiple 瞄准射击
s and 急速射击
s during its duration. We're also lowering its cooldown from 3 minutes to 2 minutes.