If Sira or especially Delaryn aren’t involved in a betrayal of Sylvanas later on, I’ll be very surprised.
Btw, this Sira and Delaryn joining the forsaken willingly doesn't make any sense at all. Especially after the horde war campaign which was mostly about convincing dead kultirans to join the banshee queen and forget their former ties with the living. They should just state that they're being mind-controlled. Sylvanas has this ability since warcraft 3 and in HotS too so it wouldn't be such a big deal. Just state that the val'kyr are influencing their feelings/thoughts/actions or whatever. Simple things like these small details would make this waaaaaay less stupid.
Usually when I read or watch some form of media with a drastic change of character, I expect some form of barrier or explanation, albeit how flimsy it is to justify such a drastic change in character. Having the player, hopefully remember other conformations from other media sources, such as books or years old Legion content is in poor form. Having players say "let's see where it goes, no matter how $%^&e it is now" is bad, and encourages even more bad writing. Even in real life, someone having drastic changes in their persona has some form of evidence or issues at home, in office, with friends or some sort of reactionary event to suggest what is happening.Here, we have none of that and instead we're giving "To Be Continue" with the reasons as to why they're such a change of character. I rather having things be resolved or explained in the now instead of being explained at a later date, especially from the people like Blizzard who don't usually fulfill those explanations at all or very poorly.On the Horde side of things, leading up to this we are tasked with resurrecting multiple Kul'Tiras humans to work for the Forsaken Lady and none of them had the same shift in personality like what we see in Sira and especially Delaryn's drastic shift in character; which is a complete 180 from who they were in life, ESPECIALLY after they've only died for barely a minute and in real life it takes a minute and some odd seconds for the brain to completely shutdown and even then, EVEN THEN, it can be brought back if the heart can jump start again and there's no damage to the brain.There needed to be some form of cushion/barrier between the events that happened and the fight that broke out and coming to this event all together. Be some sort of refresher to Sira being upset, along with Delaryn or some new form of Forsaken Resurrection Magic to explain off how they shifted so much from being alive to being undead in meer seconds.
WoW has jumped the shark. Camelot Unchained has the conch now. People will always be absorbed with this world here I suppose but it's finished. If you care about Horde identity just plays Midgard/Vikings, if you want something else there two other factions. Everyone who cared about WoW in any format as a game can go there. Anyone who is just obssessed with Night Elves, Female characters, orcs, or whatever else, can stay here.The game has disappeared and reduce to a lore cutscene/story progression fixation and thus will run in the same way Everquest ran and finally died. It'll be some years I imagine but then this franchise will die also. I explained a number of changes to prevent that but they were not adopted so we're moving on basically.
Thrash storyline and non-existing bs story telling in game.
This comment section is priceless. I love seeing how upset you guys get over unreleased text on a computer screen from a video game update. Warcraft's lore stopped mattering after Frozen Throne ended. Vanilla mattered because you got to walk around in third-person through events and areas you regularly only got to see as RTS models. You can't tell me any of the ridiculous $%^& that happens in tbc -> legion had you emotionally engaged, rofl.
The plot armour is annoying. Tyrande together with Malfurion should be able to deal with Nathanos plus the fresh undead very, very easily. Let's not even go into the whole night elf dark ranger thing. No point...