A known change going into BFA is that 正义盾击
will increase your armor as a % of your Strength stat. This orients 正义盾击
to be strong against physical damage while losing any value vs. Magic attacks. This change is fine. I'm ok with this change.
A lesser known change is how armor interacts with Block. Currently on alpha, the amount of damage you block reduces as you get more armor. For example, on my 117 圣骑士
in Alpha quest gear, I have 33% baseline block DR. When I hit 正义盾击
, it drops to 14% DR.
Now if you consider 神圣之盾
, a Protection Paladin talent, I gain the ability to roll a block on magic attacks. This has been a tool since WOD for Paladins to counter consistent magic bosses like 克洛苏斯
. With the changes to 正义盾击
will be the only way to reduce magic damage for Protection Paladins in BFA.However, when you put both changes together, pressing 正义盾击 reduces the amount of magic damage I could reduce via 神圣之盾. In a fight like 克洛苏斯, it would be better to spec 炽天使 and sit on 正义盾击 charges (or use macros to cancel the aura) than spend them and take more damage.
This is problematic and counter-intuitive. Pressing an active mitigation button shouldn't cause me to take more damage than I would have if I didn't press that button. No other tank has to deal with an interaction like this. It will lead to /cancelaura macros where am I pressing 正义盾击
for damage then canceling it right away to maximize the damage reduction from 神圣之盾
. Imagine having to do 克洛苏斯
but having to /cancelaura 正义盾击
constantly as to not take more damage than we should be and maximizing damage/threat.
There will be points during Mythic bosses where, I'll be thinking, "Here comes the magic hit, let me click off my 正义盾击
so I can increase my damage reduction vs magic." Tanking shouldn't work that way./cancelaura macros for Active Mitigation Buffs against spell damage is not good gameplay and changes should made to avoid this situation.